It says Destroy in the rules but does that include destroying weapons? Because they use the same keyword, yet that doesn't seem like much of an assassination.
Just took a gander through my cards folder, found these 2 that I made for the 'make the card' thread, and I like their flavor :) will def rebalance though. any thoughts? :)
Both are really cool. But, just for the sake of flavour, shouldn't it be like "Battlecry: Destroy a Mech. If so, gain "Deathrattle: Summon a random Mech." or something like that? Again, juts flavourwise.
I get what the card is supposed to do, but is that how the interaction would work? We have never seen a poison card deal indirect damage before, so its a little grey to me.
My first idea is a bit unorthodox. Paladins have a code, and brutal killing is outside that code. So if you are in a desperate spot and you use this card to kill someone, some of your Dudes might not follow you anymore. But don't worry... the second time you have to do this, it'll be easier.
Just had a fun idea. Poisonous as a keyword bugs me because it really should be Venomous... anyway, wanted to do something with that. Art/name/stats all pretty temporary. Might be a little too strong? Wanted him to have 3 health so they can still trade their 3 drop in... but the point of the card is it lets you dictate early game trades easier. Suggestions?
My earliest idea, not sure how I feel about it yet.
It's a pretty good card. Weak stats but very powerful effect. I really have nothing against this card, only that it reminds me too much to Disciple of C'Thun.
Just had a fun idea. Poisonous as a keyword bugs me because it really should be Venomous... anyway, wanted to do something with that. Art/name/stats all pretty temporary. Might be a little too strong? Wanted him to have 3 health so they can still trade their 3 drop in... but the point of the card is it lets you dictate early game trades easier. Suggestions?
The effect sounds cool. Wouldn't it be better to prioritize Health over Attack, though?
Just had a fun idea. Poisonous as a keyword bugs me because it really should be Venomous... anyway, wanted to do something with that. Art/name/stats all pretty temporary. Might be a little too strong? Wanted him to have 3 health so they can still trade their 3 drop in... but the point of the card is it lets you dictate early game trades easier. Suggestions?
The effect sounds cool. Wouldn't it be better to prioritize Health over Attack, though?
In terms of the strength of the card, for sure, I might change it to a 3/4. I don't love the art I've chosen, but I don't particularly love the one you've linked either (though I appreciate it!).
I'm sort of editing this from my bed so I'm going to sleep and think on it, but appreciate the suggestions.
Just had a fun idea. Poisonous as a keyword bugs me because it really should be Venomous... anyway, wanted to do something with that. Art/name/stats all pretty temporary. Might be a little too strong? Wanted him to have 3 health so they can still trade their 3 drop in... but the point of the card is it lets you dictate early game trades easier. Suggestions?
I had A LOT of ideas for this week, but I'm probably going with this one.
I have no clue what the card actually does. It can be interpreted in a myriad of ways.
Of course it destroys the attacking enemy minion and not itself. Thought it was pretty straightforward.
It should read "If an enemy minion attacks while this is in your hand, destroy it and summon this.".
I think that's a bit clearer. "Summon this and destroy it" sounds like it destroys itself after summoning.
Edit: It's way OP anyway, it's basically a free vaporize that also summons a minion and is neutral. You would pretty much never need to actually play this, it will always be free from hand.
I'm unreasonably proud of this stupid little thing. The new Poisonous keyword opens lots of interesting doors.
Seems expensive? It's 2 mana more than an Assassinate despite only being a 1/2 body AND not being effective against Divine Shield.
It's not just a 1/2 body. It's a 1/2 Poisonous body. That's better than Pit Snake. This is a better Pit Snake attached to an only slightly worse Assassinate (only worse in the case of Divine Shield). And it's Neutral.
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Well, we have Elementals new in the game.
Artwork isn't final as the air element is hidden, I want to find artwork with all four elements in action, and more in plain sight than this.
Click the image to go to my custom Time Traveler class.
You can find me here! Good luck everyone!
My earliest idea, not sure how I feel about it yet.
"Science isn't about why! Its about why not!"
I'm going for these three ideas for now. Any thoughts or tweaks?
My first idea is a bit unorthodox. Paladins have a code, and brutal killing is outside that code. So if you are in a desperate spot and you use this card to kill someone, some of your Dudes might not follow you anymore. But don't worry... the second time you have to do this, it'll be easier.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
My favorite is the hitman, though it seems pretty OP for how much of a tempo swing it can provide, especially in aggro. Still a cool concept.
"Science isn't about why! Its about why not!"
Just had a fun idea. Poisonous as a keyword bugs me because it really should be Venomous... anyway, wanted to do something with that. Art/name/stats all pretty temporary. Might be a little too strong? Wanted him to have 3 health so they can still trade their 3 drop in... but the point of the card is it lets you dictate early game trades easier. Suggestions?
"Ever wondered what happens when an Acidic Swamp Ooze licks itself?"
Cool or stupid? :p
I'm sort of editing this from my bed so I'm going to sleep and think on it, but appreciate the suggestions.
Important: There's no reason, under the new definition of Poisonous, that spells can't be Poisonous.
"But Asylum, why doesn't this just say 'Destroy two random enemy minions.'?"
One reason: Spell Damage.
"Science isn't about why! Its about why not!"