I like creating my own cards, and sometimes they are ok sometimes stupid. But i also like to talk adout things that is not too serious. So i put some of my fave card i made. Show me your creative spirits.
Antharx The Plague: A slow but powerful legendary. Unique effect that can easily stop aggro and pretty much force your opponent to remove the card as soon as possible.
Multos, Lakarri Tyrant: I like the stat line associated with it but it doesn't really "feel" like a legendary to me. It summons two minions that can stop another minion from attacking. The effect is interesting but it is associated with the minions; the legendary itself isn't that interesting. It's still a cool card otherwise.
Spawn of Multos: Interesting effect. It's kind of like the effect Ancient Watcher has but temporary. It seems somewhat good but because it has 1 health, it can get easily killed.
Nerubian Mother: Very powerful card. Considering its a neutral, I think it should have less stats. The only reason why I think it should be weaker is because it has 2 very potent effects (board clear and summon) with a good stat line.
Aphorrent Experiment: There needs to be a card like this in Hearthstone. I'm surprised Blizzard has not already made a card like this. Anyway, I think it should be a lower rarity like Rare or Common so it can be seen in Arena (if that is something you care about). I also think the stats should be lowered, because it is a neutral that can effectively work with almost every class but has a good stat line.
The cards below are some that I created. Comment on them if you want to.
Fiery Maniac: 1-cost cards are not easy to make. This one is powerful in right deck, like buff paly or stealth rogue. It's like Poisonous but only when it attacks. Cool not op but not worthless.
Void Twister: Wow op but cool. 3 mana to destroy 3 enemy minions and get their stats as +1/+1. HS does not deed it but it feels like a Boss card for heroic adventure.
King Genn Greymane: An Enrage warrior legendary that activates other enrage effects and gets rid of 1 health weaklings. I like it but stats can be improved 7-cost for a 5/5 and 6/6 when damaged well charge is powerfull.
Fiery Maniac: 1-cost cards are not easy to make. This one is powerful in right deck, like buff paly or stealth rogue. It's like Poisonous but only when it attacks. Cool not op but not worthless.
This minions effect is not at all like Poisonous if it is consistent with the text of other cards. Since the effect triggers "After attacking", the effect would not be triggered if this minion dies during the attack. This means that this minion only kills other minions with 1 or less attack, making it pretty useless unless buffed. This is similar to how Wild Pyromancer does not trigger its effect when it dies after a Twisting Nether.
If it is intended to kill all minions it deals damage to, it should say something like "When this minion attacks another minion, deal one additional damage until that minion dies."
I'm not going to go over everything like you guys did but my own ways of rating a card: "If a fan creation looks legit (As if Hearthstone devs actually made them) its good." And I'm not bias based on the card art here.
Aphorrent Experiment: Is something that SHOULD be in Hearthstone when they introduced The Curator. It's just like joust, it's a mechanic, but they dident introduce support cards for this mechanic that was intended to support murloc/beast/dragon decks. It's a cycle in card design where cards interacts and supports each other in a radiational pattern rather than a linear one.
Fiery Maniac: Another aspect of good card design is card texts that does the same thing, but in different ways (I wrote this before zammE made his/her post and I'm dumb and didn't realize the card text context sooner and I'm not bother changing what I wrote.). This provides a more comprehensive deck building experience (Where two cards gives the exact same value but in different ways) instead of just plain value difference. And this card is a perfect example for poisonous cards such as... Stubborn Gastropod! So this card is actually a little over its mana cost. (If the card text was "When this minion attacks another minion, deal one additional damage until that minion dies.")
And just for perpetuating this thread, here are my second time designed cards.
(It is highly debatable whether the last card, Ancient Remains should be 3 or 4 health. It is meant to trade at least one card unless your opponent doesn't attack it. 3 health means it only stalls one turn, 4 health means two turns and fits Verdant Longneck better.)
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~I wanna be the Hunter! Not the Hunted!~
~You gonna die younnnnnng! (Actually don't do that, live long enough to see yourself being a pimp video game grandpa)~
Fiery Maniac: 1-cost cards are not easy to make. This one is powerful in right deck, like buff paly or stealth rogue. It's like Poisonous but only when it attacks. Cool not op but not worthless.
This minions effect is not at all like Poisonous if it is consistent with the text of other cards. Since the effect triggers "After attacking", the effect would not be triggered if this minion dies during the attack. This means that this minion only kills other minions with 1 or less attack, making it pretty useless unless buffed. This is similar to how Wild Pyromancer does not trigger its effect when it dies after a Twisting Nether.
If it is intended to kill all minions it deals damage to, it should say something like "When this minion attacks another minion, deal one additional damage until that minion dies."
Haha whoops. My intention for Fiery Maniac was to do exactly what you said above, "When this minion attacks another minion, deal one additional damage until that minion dies." It was supposed to be like the Poisonous effect but somewhat different. It also has synergy with cards like Frothing Berserker.
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I like creating my own cards, and sometimes they are ok sometimes stupid. But i also like to talk adout things that is not too serious. So i put some of my fave card i made. Show me your creative spirits.
Some of these cards are pretty cool.
Antharx The Plague: A slow but powerful legendary. Unique effect that can easily stop aggro and pretty much force your opponent to remove the card as soon as possible.
Multos, Lakarri Tyrant: I like the stat line associated with it but it doesn't really "feel" like a legendary to me. It summons two minions that can stop another minion from attacking. The effect is interesting but it is associated with the minions; the legendary itself isn't that interesting. It's still a cool card otherwise.
Spawn of Multos: Interesting effect. It's kind of like the effect Ancient Watcher has but temporary. It seems somewhat good but because it has 1 health, it can get easily killed.
Nerubian Mother: Very powerful card. Considering its a neutral, I think it should have less stats. The only reason why I think it should be weaker is because it has 2 very potent effects (board clear and summon) with a good stat line.
Aphorrent Experiment: There needs to be a card like this in Hearthstone. I'm surprised Blizzard has not already made a card like this. Anyway, I think it should be a lower rarity like Rare or Common so it can be seen in Arena (if that is something you care about). I also think the stats should be lowered, because it is a neutral that can effectively work with almost every class but has a good stat line.
The cards below are some that I created. Comment on them if you want to.
I like your cards they are made fun in mind ?
Fiery Maniac: 1-cost cards are not easy to make. This one is powerful in right deck, like buff paly or stealth rogue. It's like Poisonous but only when it attacks. Cool not op but not worthless.
Void Twister: Wow op but cool. 3 mana to destroy 3 enemy minions and get their stats as +1/+1. HS does not deed it but it feels like a Boss card for heroic adventure.
King Genn Greymane: An Enrage warrior legendary that activates other enrage effects and gets rid of 1 health weaklings. I like it but stats can be improved 7-cost for a 5/5 and 6/6 when damaged well charge is powerfull.
I like them alot, creative and cool.
Since the effect triggers "After attacking", the effect would not be triggered if this minion dies during the attack. This means that this minion only kills other minions with 1 or less attack, making it pretty useless unless buffed.
This is similar to how Wild Pyromancer does not trigger its effect when it dies after a Twisting Nether.
I'm not going to go over everything like you guys did but my own ways of rating a card: "If a fan creation looks legit (As if Hearthstone devs actually made them) its good." And I'm not bias based on the card art here.
Aphorrent Experiment: Is something that SHOULD be in Hearthstone when they introduced The Curator. It's just like joust, it's a mechanic, but they dident introduce support cards for this mechanic that was intended to support murloc/beast/dragon decks. It's a cycle in card design where cards interacts and supports each other in a radiational pattern rather than a linear one.
Fiery Maniac: Another aspect of good card design is card texts that does the same thing, but in different ways (I wrote this before zammE made his/her post and I'm dumb and didn't realize the card text context sooner and I'm not bother changing what I wrote.). This provides a more comprehensive deck building experience (Where two cards gives the exact same value but in different ways) instead of just plain value difference. And this card is a perfect example for poisonous cards such as... Stubborn Gastropod! So this card is actually a little over its mana cost. (If the card text was "When this minion attacks another minion, deal one additional damage until that minion dies.")
And just for perpetuating this thread, here are my second time designed cards.
(It is highly debatable whether the last card, Ancient Remains should be 3 or 4 health. It is meant to trade at least one card unless your opponent doesn't attack it. 3 health means it only stalls one turn, 4 health means two turns and fits Verdant Longneck better.)
~I wanna be the Hunter! Not the Hunted!~
~You gonna die younnnnnng! (Actually don't do that, live long enough to see yourself being a pimp video game grandpa)~
Also, SHAMELESS PROMOTION! http://www.hearthpwn.com/decks/761136-the-hunter-rises-beast-mastery-rexxar
Yes i should have looked harder on the wording on Fiery Maniac. But i still say it is good desing on a 1-drop.