This weeks theme comes from aeson88whose "Big Little Tough Guy" won our "Places EveryTwo" competition.
Competition-Specific Restrictions:
The expansion hype keeps on rolling! We've now seen a lot more about the new Elemental tribe and how they're expected to function, including our very own card reveal here on Hearthpwn, Kalimos, Primal Lord. We're looking for you to add to the collection.
Your card must either be an Elemental, produce an Elemental or interact with Elementals in some way. You have the Elemental tribe represented somewhere on your card, you're good.
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 19:00 UTC 27/March/2017) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 19:00 UTC 27/March/2017, Ends 19:00 UTC 28/March/2017) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 20:00 UTC 28/March/2017, Ends 20:00 UTC 29/March/2017) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
The babies do not have the elemental tribe to prevent them from interacting with the quest, since the quest is based on the premise of reproduction and the babies are too immature to reproduce.
I chose to go simple this time. It may not be very inventive, but it's quite effective for sure.
Elementcaller's name is pretty self-explanatory. Since a lot of elementals require you to play an Elemental the previous turn for a greater effect, this card makes for a fine topdeck and card draw. Maybe you need to play an Elemental to trigger another one next turn; or you just need more board presence. It all relies on whatever strategy you build.
It's an OK body that will, as long as you have it in your deck, draw you an elemental.
Here goes. Hoping it's all balanced - each minion should be aggressively statted to be SLIGHTLY more powerful than a typical neutral minion with that effect would be, but not by much. So for example the Water Elemental is statted as a 4/4 for 4 with the same effect as the current 5/5 for 6. Really want some decent card draw in Shaman.
Since Warlock isn't getting much of Elemental synergy, why not use them to make Discardlock more stable:
I think that the zero control over what you discard is what's holding Discardlock back. This card doesn't let you choose but you always know what you're going to discard.
Due to some potentially super strong Elementals coming out, I wanted to create some sort of elemental-based hard removal. I thought that Druid's 'Choose One' effect would be a strong option, as it could still have great value even if you're not playing against an elemental-themed deck. Destroying an elemental, or discovering one, are both really strong effects, so I attempted to balance the card with that in mind.
Meet the missing Elemental Lord: Therazane, the Stonemother. It is some kinda soft N'Zoth, the Corruptor (You don't summon the dead Elementals). Played on curve, it allows you to refill your hand with small/medium Elementals. You then have 2 choices on turn 8:
After finding himself in a sticky situation, this Demon seeks to bring back others who have fallen prey to the elements.
A fairly large and lategame Warlock Elemental that can be used in two ways. Either as a source of cheaper Elementals to keep the combo effects rolling, or in order to try and fish for a specific powerful Elemental - if only Ragnaros the Firelord and Targeras were played in a game, that's 50/50 on either one!
As a formal goodbye to ragnaros, it's only fair to introduce Lil' Ragnaros as a replacement. It doesn't work exactly like the old ragnaros, but can be used as midgame removal. His battlecry can synergise with other battlecry related cards such as Brann Bronzebeard. 5 mana is only fair since having a 4 drop that deals 4 damage is a bit much.
Here it is ! Shamans have awaken a sleeping Elemental !
->
Inspired by Mimiron's Head, the Scorching Acolyte will bring you Volcanus ! Consider he'll deal at least 7 damage when transformation is effective and he'll help you clean the enemy bord at the end of your turn (Ragnaros the Firelord and C'Thun effects combined). You can also take advantage of Volcanus with Primal Fusion, Flametongue Totem, Windfury, Rockbiter Weapon, or Bloodlust.
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: The Land Before Release
This weeks theme comes from aeson88 whose "Big Little Tough Guy" won our "Places EveryTwo" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 19:00 UTC 27/March/2017)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 19:00 UTC 27/March/2017, Ends 19:00 UTC 28/March/2017)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 20:00 UTC 28/March/2017, Ends 20:00 UTC 29/March/2017)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
You can find me here! Good luck everyone!
The babies do not have the elemental tribe to prevent them from interacting with the quest, since the quest is based on the premise of reproduction and the babies are too immature to reproduce.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
I chose to go simple this time. It may not be very inventive, but it's quite effective for sure.
Elementcaller's name is pretty self-explanatory. Since a lot of elementals require you to play an Elemental the previous turn for a greater effect, this card makes for a fine topdeck and card draw. Maybe you need to play an Elemental to trigger another one next turn; or you just need more board presence. It all relies on whatever strategy you build.
It's an OK body that will, as long as you have it in your deck, draw you an elemental.
Dust Devil
Has a usage outside of a given theme, which is quality but not a card that's auto include.
As always, good luck everyone!
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Here goes. Hoping it's all balanced - each minion should be aggressively statted to be SLIGHTLY more powerful than a typical neutral minion with that effect would be, but not by much. So for example the Water Elemental is statted as a 4/4 for 4 with the same effect as the current 5/5 for 6. Really want some decent card draw in Shaman.
Titanbound Elementals in the Spoiler tags.
Since Warlock isn't getting much of Elemental synergy, why not use them to make Discardlock more stable:
I think that the zero control over what you discard is what's holding Discardlock back. This card doesn't let you choose but you always know what you're going to discard.
Due to some potentially super strong Elementals coming out, I wanted to create some sort of elemental-based hard removal. I thought that Druid's 'Choose One' effect would be a strong option, as it could still have great value even if you're not playing against an elemental-themed deck. Destroying an elemental, or discovering one, are both really strong effects, so I attempted to balance the card with that in mind.
Quick clarificaton if more then one was discarded it will summon 1 at random
"She prefers the livings to the deads."
Meet the missing Elemental Lord: Therazane, the Stonemother. It is some kinda soft N'Zoth, the Corruptor (You don't summon the dead Elementals). Played on curve, it allows you to refill your hand with small/medium Elementals. You then have 2 choices on turn 8:
After finding himself in a sticky situation, this Demon seeks to bring back others who have fallen prey to the elements.
A fairly large and lategame Warlock Elemental that can be used in two ways. Either as a source of cheaper Elementals to keep the combo effects rolling, or in order to try and fish for a specific powerful Elemental - if only Ragnaros the Firelord and Targeras were played in a game, that's 50/50 on either one!
You can find me here! Good luck everyone!
"AWWW, a baby ragnaros"
As a formal goodbye to ragnaros, it's only fair to introduce Lil' Ragnaros as a replacement. It doesn't work exactly like the old ragnaros, but can be used as midgame removal. His battlecry can synergise with other battlecry related cards such as Brann Bronzebeard. 5 mana is only fair since having a 4 drop that deals 4 damage is a bit much.
"INFINITE POWER OF PEBBLES" - @HitSlender
I want a new title, but Flux won't let me have one,
I didn't have a signature so Flux added one for me.
Here it is ! Shamans have awaken a sleeping Elemental !
->
Inspired by Mimiron's Head, the Scorching Acolyte will bring you Volcanus ! Consider he'll deal at least 7 damage when transformation is effective and he'll help you clean the enemy bord at the end of your turn (Ragnaros the Firelord and C'Thun effects combined). You can also take advantage of Volcanus with Primal Fusion, Flametongue Totem, Windfury, Rockbiter Weapon, or Bloodlust.
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17