Finally i'm courious why no one touched the fossilize- or reviving-from-fossil mechanic that one could haveeasily gone for this week. I think that aspect of the dino-theme could have made for some really interestin entries.
I thought it was an interesting idea too, however I think it might have gotten DQed for not picturing a dino... mods, can you post the data set? :D
Well my card used the fossil-restriction as a benefit, but I'm not sure if I would be DQed because of that.
I dont think that would be DQed at all but there would have been so many more ways of putting that theme to use. For example, something like a 'Glowing Fossil' that lets you discover/create a dino (maybe kazakus-style with some gene-manipulation involved) and transforms into that minion should easily fit the restrictions, shouldn't it?
After seeing so many Kazakus-clones, I'm not sure if I want to make one myself. Because it would be just taking a concept of another existing card, but just adjusting the process of creating the custom card to the minion someone has created. But yeah, maybe I can do something more unique next time. And kudos to you for making the 'Glowing Fossil' idea.
Was probably a little harsh with my earlier post - regardless, some good entries, excited to see next week's competition and good luck to everyone when the poll closes in 4 hours!
A lot of people failed to make what I felt was an Un'goro card. Cards like Manasaur and Oncurvasaur are generic design that have dinosaur art and 'saur' lazily tacked onto their names. If you're going to make a dinosaur card, it should make sense as a dinosaur, and it should make sense within the themes of Un'goro. Granted, we don't know all of them yet, but an effort should have at least been made. I like the cards that used Adapt the best, Charles Darwinsaur and Alyssa. Charles Darwinsaur may be too powerful compared to the Justicar Hero Power, but it's a good idea.
Thanks to everyone who voted for me, its a honor to be here ;)
Goodluck to everyone, and may the best card win :)
How much exactly did we know about the expansion prior to this competition? We've seen a few cards with Adapt, and you think everything should have it? IF everybody went with Adapt, wouldn't that be boring as hell? How many cards with Adapt have we've seen released lately? You're entitled to your opinion, but you're not judging fairly if you think every card in an expansion should have that specific keyword to fit this themes restrictions. You could name a lot of cards in the other expansions that doesn't fit in at all, at least these cards does so.
Yeah, I really wanted to see people use the new keyword in clever ways, like Toxicbrah and Puple did. I was disappointed that so few people did. I mean, why would you pass up the opportunity to use something new? If you didn't use Adapt, you should have a thematic reason why your card is a dinosaur, like with Terrorsaur. That one makes sense because the T. Rex is scaring away the minions. It's probably my third favorite card this week. I just don't think a T. Rex minion fits the theme of Rogue, although the mechanic does. Pterrordactyl made the effort to tie the mechanic into its flavor. Bloodthirsty Devilsaur makes some sense, too. But what do Oncurvasaur and Manasaur have to do with dinosaurs besides their art?
Adapt wasn't part of this themes restrictions, why judge by it? As said, not all Un'Goro cards are going to have, so it seems pretty weird you would have it as a restriction. It's fair that you don't like that card, but you call a card lazy cause it doesn't fit your idea of how it should be? That's not cool. You interpret it how you like, it wasn't a restriction, hence you shouldn't call a design lazy cause it doesn't fit your idea. You might think the name Manasaurus us forced, I personally see it as a pun blizzard could do.
Un'Goro is a placed imbued with energy of all sorts, why shouldn't a dinosaur be imbued with mana? I feel like your way of thinking what makes a card belong in a certain expansion is way too narrow.
A dinosaur could be all sorts of things. It could have a Vanish effect because it's a Smokebombasaur. It could spawn copies of itself because it's a Spawnasaurus. Any concept can be tacked onto the idea of dinosaur. I consider a design lazy when it doesn't connect back to the theme in a meaningful way. A dinosaur could be imbued with magical energy (or with shadow energy, or with fire energy, or it could be possessed by a ghost, etc.). But when the only restriction is to make a dinosaur, you should come up with a concept that makes sense for a dinosaur. Anything could be imbued with magical energy if you stick Mana in front of it's name: Mana Crystal, Mana Cat, Mana Refrigerator, etc. What is the point of having the dinosaur theme if people can just make anything and stick 'saur' at the end? To fit the spirit of the contest, it has to actually make sense that you made a dinosaur. Your card could just have easily been a Mana Cat, Mana Tree, or Mana Chimera.
Exactly. Anything can be anything. Why couldn't your submission be an Elekk Matriarch or the likes? It doesn't have to be an Raptor other than you wanting it to fit the restriction of a dinosaur-art. Same goes for any of the submissions. You can manipulate them in the direction you want for it to fit the theme. You don't think it makes sense, fine, but we've seen cards like this form blizzard so many times. Cards where they semselves come up with a name. You also think that's lazy? I'd say that's creative. You calling it lazy, I say I actually tried to make the name, art, effect and "story" of the card fit together within the restrictions I was given.
My card is a raptor because raptors are known for grouping in packs, which ties in with an effect that targets adjacent minions. The leader takes the best Adaptation for itself, and the followers get the other Adaptations. That right there is how I tied it in to being a dinosaur. It makes sense specifically because it's a raptor. Yes, it could have been other things, but not anything. It had to be a pack animal, and Raptors are one of the things known for that. Dinosaurs aren't known for being imbued with magical energy.
You're missing the point here. Blizzard doesn't need to make every one of their dinosaurs make a lot of sense for being a dinosaur. It isn't a justification to say that they have goofy cards sometimes. You aren't making a set of dinosaurs, where many of those will have aspects that relate thematically to being a dinosaur, while some will be goofy cards. You are making a single card that is a dinosaur, which should exemplify how being a dinosaur affects your design. If you make a card that has nothing to do with dinosaurs, what the hell was the point of having the restriction of being a dinosaur? Was this just an exercise to find dinosaur art for a card? There's nothing about this theme that ties in with your design.
No, it isn't just about dinosaur art, it's the combination of art, name and effect. Clearly, you're the one missing the point of this week. When one of the creators of the theme say it's one of the best cards, don't you think I fulfil the thought behind it? You're making up your own idea how it should be. I'm sorry that I bring this up, but pepe was a bad card cause it didn't fit YOUR theme (and I agree that it was bad). This week, the creator of the theme took a liking at my card, and you tell me it doesn't fit? Don't call other peoples design lazy when you don't know the thought or process behind it.
You're kinda dodging the question. I keep asking you what your card has to do with dinosaurs and you don't answer it. If your card isn't related to dinosaurs in any way, then it is just about the art. The card name and the effect are irrelevant if they don't have to do with dinosaurs. And your effect doesn't have to do with dinosaurs. You picked an effect you liked and just attached it to a dinosaur, using the recipe "BLANKasaurus" as a name where anything can go in place of BLANK. If this were any other week and you named a card Mana Blank, people would think it was a lazy name for that effect.
You're kinda dodging the question. I keep asking you what your card has to do with dinosaurs and you don't answer it. If your card isn't related to dinosaurs in any way, then it is just about the art. The card name and the effect are irrelevant if they don't have to do with dinosaurs. And your effect doesn't have to do with dinosaurs. You picked an effect you liked and just attached it to a dinosaur, using the recipe "BLANKasaurus" as a name where anything can go in place of BLANK. If this were any other week and you named a card Mana Blank, people would think it was a lazy name for that effect.
In fairness, none of the cards have much to do with actual dinosaurs. Your Raptor Pack Leader card could equally be applied to almost any other creature, there's nothing unique to Dinosaurs about it. Wolf Pack Leader, Ant Colony Leader, Camel Train Leader!
While I think good flavor is an important factor, it's mechanics that make the game work and it's not always possible to make both work together.
Look at some of the real cards from the expansion we've seen so far:
Verdant Longneck The most basic incarnation of the new Adapt mechanic. Adapt doesn't have anything to do with dinosaurs, it's just an interesting mechanic for the game (sure you could argue that dinosaurs evolved and adapted but that can be said for any species).
Gentle Megasaur Adapt your Murlocs? I don't remember that from history class! For one Murlocs aren't real! Once again it's just an interesting mechanic for the game.
With Dinosaurs there's only so much flavor to go around, they're either loosely fall into two categories, aggressive carnivores or passive herbivores, how many mechanics can you squeeze out of such a shallow pool? Not much!
Swamp King Dred Aggressive dino mechanic, how many cards like this do we want to see? Sure a couple is fine but if every dinosaur card had simple aggressive mechanics it would be boring as hell.
After seeing so many Kazakus-clones, I'm not sure if I want to make one myself. Because it would be just taking a concept of another existing card, but just adjusting the process of creating the custom card to the minion someone has created. But yeah, maybe I can do something more unique next time. And kudos to you for making the 'Glowing Fossil' idea.
Well, since i'm relatively new to this community (mainly as an active member - hence my join date :D) i don't know how many clones have already been squeezed out of the Kazakus-concept. But i understand that may have left a little stale taste to new cards which use that mechanic. That Fossil though is just some food for thoughts for the future - sadly it crossed my mind a bit too late but thanks for the appreciation :)
Also i think your idea was still fairly interesting (the dead raptor leaving behind its rotten corpse that can be 'found' later on - at least i think that is what you were going for) - maybe it just didn't get enough attention and was overlooked. We've had some pretty polarizing entries this week after all :D
You're kinda dodging the question. I keep asking you what your card has to do with dinosaurs and you don't answer it. If your card isn't related to dinosaurs in any way, then it is just about the art. The card name and the effect are irrelevant if they don't have to do with dinosaurs. And your effect doesn't have to do with dinosaurs. You picked an effect you liked and just attached it to a dinosaur, using the recipe "BLANKasaurus" as a name where anything can go in place of BLANK. If this were any other week and you named a card Mana Blank, people would think it was a lazy name for that effect.
In fairness, none of the cards have much to do with actual dinosaurs. Your Raptor Pack Leader card could equally be applied to almost any other creature, there's nothing unique to Dinosaurs about it. Wolf Pack Leader, Ant Colony Leader, Camel Train Leader!
While I think good flavor is an important factor, it's mechanics that make the game work and it's not always possible to make both work together.
Look at some of the real cards from the expansion we've seen so far:
Verdant Longneck The most basic incarnation of the new Adapt mechanic. Adapt doesn't have anything to do with dinosaurs, it's just an interesting mechanic for the game (sure you could argue that dinosaurs evolved and adapted but that can be said for any species).
Gentle Megasaur Adapt your Murlocs? I don't remember that from history class! For one Murlocs aren't real! Once again it's just an interesting mechanic for the game.
With Dinosaurs there's only so much flavor to go around, they're either loosely fall into two categories, aggressive carnivores or passive herbivores, how many mechanics can you squeeze out of such a shallow pool? Not much!
Swamp King Dred Aggressive dino mechanic, how many cards like this do we want to see? Sure a couple is fine but if every dinosaur card had simple aggressive mechanics it would be boring as hell.
I think this is very well said. I understand nurgling's points, but I also agree that since there are some questionable pairings of MECHANICS/EFFECTS to ART/NAME in the actual game, it's fair to find ways to get cool mechanics to fit into this week's theme, for example the Manasaurus and Oncurvasaur. And ultimately we all judge the cards on what we want to judge them on... some people on the mechanics/effect more, some on the flavor more, and some take everything into account equally. It seems like "how well does it represent the theme" is also in there, but more for some than others. I know for me, I tend to just see what cards make me happy, lol, and are decently well-balanced.
tl;dr lets all just respect everyone's opinions and understand that this stuff is very subjective ;D hahah.
Also i think your idea was still fairly interesting (the dead raptor leaving behind its rotten corpse that can be 'found' later on - at least i think that is what you were going for) - maybe it just didn't get enough attention and was overlooked. We've had some pretty polarizing entries this week after all :D
I really loved the Rabid Raptor as well, would have definitely liked to see it make finals!!!
Also i think your idea was still fairly interesting (the dead raptor leaving behind its rotten corpse that can be 'found' later on - at least i think that is what you were going for) - maybe it just didn't get enough attention and was overlooked. We've had some pretty polarizing entries this week after all :D
I really loved the Rabid Raptor as well, would have definitely liked to see it make finals!!!
Thanks at least for saying that. But right now, I'm waiting for a mod to show us the scoreboard. I'm curious to see which place I came in. (Hope it's better than Snappy)
Also i think your idea was still fairly interesting (the dead raptor leaving behind its rotten corpse that can be 'found' later on - at least i think that is what you were going for) - maybe it just didn't get enough attention and was overlooked. We've had some pretty polarizing entries this week after all :D
I really loved the Rabid Raptor as well, would have definitely liked to see it make finals!!!
Thanks at least for saying that. But right now, I'm waiting for a mod to show us the scoreboard. I'm curious to see which place I came in. (Hope it's better than Snappy)
Give me a second and I'll have the list up for you in a spoiler. I can tell you that you were 21st, though.
A lot of people failed to make what I felt was an Un'goro card. Cards like Manasaur and Oncurvasaur are generic design that have dinosaur art and 'saur' lazily tacked onto their names. If you're going to make a dinosaur card, it should make sense as a dinosaur, and it should make sense within the themes of Un'goro. Granted, we don't know all of them yet, but an effort should have at least been made. I like the cards that used Adapt the best, Charles Darwinsaur and Alyssa. Charles Darwinsaur may be too powerful compared to the Justicar Hero Power, but it's a good idea.
Thanks to everyone who voted for me, its a honor to be here ;)
Goodluck to everyone, and may the best card win :)
How much exactly did we know about the expansion prior to this competition? We've seen a few cards with Adapt, and you think everything should have it? IF everybody went with Adapt, wouldn't that be boring as hell? How many cards with Adapt have we've seen released lately? You're entitled to your opinion, but you're not judging fairly if you think every card in an expansion should have that specific keyword to fit this themes restrictions. You could name a lot of cards in the other expansions that doesn't fit in at all, at least these cards does so.
Yeah, I really wanted to see people use the new keyword in clever ways, like Toxicbrah and Puple did. I was disappointed that so few people did. I mean, why would you pass up the opportunity to use something new? If you didn't use Adapt, you should have a thematic reason why your card is a dinosaur, like with Terrorsaur. That one makes sense because the T. Rex is scaring away the minions. It's probably my third favorite card this week. I just don't think a T. Rex minion fits the theme of Rogue, although the mechanic does. Pterrordactyl made the effort to tie the mechanic into its flavor. Bloodthirsty Devilsaur makes some sense, too. But what do Oncurvasaur and Manasaur have to do with dinosaurs besides their art?
Adapt wasn't part of this themes restrictions, why judge by it? As said, not all Un'Goro cards are going to have, so it seems pretty weird you would have it as a restriction. It's fair that you don't like that card, but you call a card lazy cause it doesn't fit your idea of how it should be? That's not cool. You interpret it how you like, it wasn't a restriction, hence you shouldn't call a design lazy cause it doesn't fit your idea. You might think the name Manasaurus us forced, I personally see it as a pun blizzard could do.
Un'Goro is a placed imbued with energy of all sorts, why shouldn't a dinosaur be imbued with mana? I feel like your way of thinking what makes a card belong in a certain expansion is way too narrow.
A dinosaur could be all sorts of things. It could have a Vanish effect because it's a Smokebombasaur. It could spawn copies of itself because it's a Spawnasaurus. Any concept can be tacked onto the idea of dinosaur. I consider a design lazy when it doesn't connect back to the theme in a meaningful way. A dinosaur could be imbued with magical energy (or with shadow energy, or with fire energy, or it could be possessed by a ghost, etc.). But when the only restriction is to make a dinosaur, you should come up with a concept that makes sense for a dinosaur. Anything could be imbued with magical energy if you stick Mana in front of it's name: Mana Crystal, Mana Cat, Mana Refrigerator, etc. What is the point of having the dinosaur theme if people can just make anything and stick 'saur' at the end? To fit the spirit of the contest, it has to actually make sense that you made a dinosaur. Your card could just have easily been a Mana Cat, Mana Tree, or Mana Chimera.
Exactly. Anything can be anything. Why couldn't your submission be an Elekk Matriarch or the likes? It doesn't have to be an Raptor other than you wanting it to fit the restriction of a dinosaur-art. Same goes for any of the submissions. You can manipulate them in the direction you want for it to fit the theme. You don't think it makes sense, fine, but we've seen cards like this form blizzard so many times. Cards where they semselves come up with a name. You also think that's lazy? I'd say that's creative. You calling it lazy, I say I actually tried to make the name, art, effect and "story" of the card fit together within the restrictions I was given.
My card is a raptor because raptors are known for grouping in packs, which ties in with an effect that targets adjacent minions. The leader takes the best Adaptation for itself, and the followers get the other Adaptations. That right there is how I tied it in to being a dinosaur. It makes sense specifically because it's a raptor. Yes, it could have been other things, but not anything. It had to be a pack animal, and Raptors are one of the things known for that. Dinosaurs aren't known for being imbued with magical energy.
You're missing the point here. Blizzard doesn't need to make every one of their dinosaurs make a lot of sense for being a dinosaur. It isn't a justification to say that they have goofy cards sometimes. You aren't making a set of dinosaurs, where many of those will have aspects that relate thematically to being a dinosaur, while some will be goofy cards. You are making a single card that is a dinosaur, which should exemplify how being a dinosaur affects your design. If you make a card that has nothing to do with dinosaurs, what the hell was the point of having the restriction of being a dinosaur? Was this just an exercise to find dinosaur art for a card? There's nothing about this theme that ties in with your design.
No, it isn't just about dinosaur art, it's the combination of art, name and effect. Clearly, you're the one missing the point of this week. When one of the creators of the theme say it's one of the best cards, don't you think I fulfil the thought behind it? You're making up your own idea how it should be. I'm sorry that I bring this up, but pepe was a bad card cause it didn't fit YOUR theme (and I agree that it was bad). This week, the creator of the theme took a liking at my card, and you tell me it doesn't fit? Don't call other peoples design lazy when you don't know the thought or process behind it.
You're kinda dodging the question. I keep asking you what your card has to do with dinosaurs and you don't answer it. If your card isn't related to dinosaurs in any way, then it is just about the art. The card name and the effect are irrelevant if they don't have to do with dinosaurs. And your effect doesn't have to do with dinosaurs. You picked an effect you liked and just attached it to a dinosaur, using the recipe "BLANKasaurus" as a name where anything can go in place of BLANK. If this were any other week and you named a card Mana Blank, people would think it was a lazy name for that effect.
I don't dodge anything. I haven' said it directly, but I think I've tried. I don't know everything about dinosaurs, but what I do know is that reality doesn't apply to warcraft. The art depicts a dinosaur, but I think you and I can agree that it's not your everyday friendly neighbour dinosaur. Why exactly does it have to be so in line with real life? I haven' tried making it realistic, I tried making the art, name and effect fit this weeks theme. I don't agree with the premisis of which you judge my card, but I do respect them, I'm merely defending my point of view. What I don't respect is you calling it lazy. That's what bothers me. I spend quite a few days in the discussion topic debating it back and forth with a lot of helpful people. I've listened to their critique and shaped the card from that. How is that lazy?
A lot of people failed to make what I felt was an Un'goro card. Cards like Manasaur and Oncurvasaur are generic design that have dinosaur art and 'saur' lazily tacked onto their names. If you're going to make a dinosaur card, it should make sense as a dinosaur, and it should make sense within the themes of Un'goro. Granted, we don't know all of them yet, but an effort should have at least been made. I like the cards that used Adapt the best, Charles Darwinsaur and Alyssa. Charles Darwinsaur may be too powerful compared to the Justicar Hero Power, but it's a good idea.
Thanks to everyone who voted for me, its a honor to be here ;)
Goodluck to everyone, and may the best card win :)
How much exactly did we know about the expansion prior to this competition? We've seen a few cards with Adapt, and you think everything should have it? IF everybody went with Adapt, wouldn't that be boring as hell? How many cards with Adapt have we've seen released lately? You're entitled to your opinion, but you're not judging fairly if you think every card in an expansion should have that specific keyword to fit this themes restrictions. You could name a lot of cards in the other expansions that doesn't fit in at all, at least these cards does so.
Yeah, I really wanted to see people use the new keyword in clever ways, like Toxicbrah and Puple did. I was disappointed that so few people did. I mean, why would you pass up the opportunity to use something new? If you didn't use Adapt, you should have a thematic reason why your card is a dinosaur, like with Terrorsaur. That one makes sense because the T. Rex is scaring away the minions. It's probably my third favorite card this week. I just don't think a T. Rex minion fits the theme of Rogue, although the mechanic does. Pterrordactyl made the effort to tie the mechanic into its flavor. Bloodthirsty Devilsaur makes some sense, too. But what do Oncurvasaur and Manasaur have to do with dinosaurs besides their art?
Adapt wasn't part of this themes restrictions, why judge by it? As said, not all Un'Goro cards are going to have, so it seems pretty weird you would have it as a restriction. It's fair that you don't like that card, but you call a card lazy cause it doesn't fit your idea of how it should be? That's not cool. You interpret it how you like, it wasn't a restriction, hence you shouldn't call a design lazy cause it doesn't fit your idea. You might think the name Manasaurus us forced, I personally see it as a pun blizzard could do.
Un'Goro is a placed imbued with energy of all sorts, why shouldn't a dinosaur be imbued with mana? I feel like your way of thinking what makes a card belong in a certain expansion is way too narrow.
A dinosaur could be all sorts of things. It could have a Vanish effect because it's a Smokebombasaur. It could spawn copies of itself because it's a Spawnasaurus. Any concept can be tacked onto the idea of dinosaur. I consider a design lazy when it doesn't connect back to the theme in a meaningful way. A dinosaur could be imbued with magical energy (or with shadow energy, or with fire energy, or it could be possessed by a ghost, etc.). But when the only restriction is to make a dinosaur, you should come up with a concept that makes sense for a dinosaur. Anything could be imbued with magical energy if you stick Mana in front of it's name: Mana Crystal, Mana Cat, Mana Refrigerator, etc. What is the point of having the dinosaur theme if people can just make anything and stick 'saur' at the end? To fit the spirit of the contest, it has to actually make sense that you made a dinosaur. Your card could just have easily been a Mana Cat, Mana Tree, or Mana Chimera.
Exactly. Anything can be anything. Why couldn't your submission be an Elekk Matriarch or the likes? It doesn't have to be an Raptor other than you wanting it to fit the restriction of a dinosaur-art. Same goes for any of the submissions. You can manipulate them in the direction you want for it to fit the theme. You don't think it makes sense, fine, but we've seen cards like this form blizzard so many times. Cards where they semselves come up with a name. You also think that's lazy? I'd say that's creative. You calling it lazy, I say I actually tried to make the name, art, effect and "story" of the card fit together within the restrictions I was given.
My card is a raptor because raptors are known for grouping in packs, which ties in with an effect that targets adjacent minions. The leader takes the best Adaptation for itself, and the followers get the other Adaptations. That right there is how I tied it in to being a dinosaur. It makes sense specifically because it's a raptor. Yes, it could have been other things, but not anything. It had to be a pack animal, and Raptors are one of the things known for that. Dinosaurs aren't known for being imbued with magical energy.
You're missing the point here. Blizzard doesn't need to make every one of their dinosaurs make a lot of sense for being a dinosaur. It isn't a justification to say that they have goofy cards sometimes. You aren't making a set of dinosaurs, where many of those will have aspects that relate thematically to being a dinosaur, while some will be goofy cards. You are making a single card that is a dinosaur, which should exemplify how being a dinosaur affects your design. If you make a card that has nothing to do with dinosaurs, what the hell was the point of having the restriction of being a dinosaur? Was this just an exercise to find dinosaur art for a card? There's nothing about this theme that ties in with your design.
No, it isn't just about dinosaur art, it's the combination of art, name and effect. Clearly, you're the one missing the point of this week. When one of the creators of the theme say it's one of the best cards, don't you think I fulfil the thought behind it? You're making up your own idea how it should be. I'm sorry that I bring this up, but pepe was a bad card cause it didn't fit YOUR theme (and I agree that it was bad). This week, the creator of the theme took a liking at my card, and you tell me it doesn't fit? Don't call other peoples design lazy when you don't know the thought or process behind it.
You're kinda dodging the question. I keep asking you what your card has to do with dinosaurs and you don't answer it. If your card isn't related to dinosaurs in any way, then it is just about the art. The card name and the effect are irrelevant if they don't have to do with dinosaurs. And your effect doesn't have to do with dinosaurs. You picked an effect you liked and just attached it to a dinosaur, using the recipe "BLANKasaurus" as a name where anything can go in place of BLANK. If this were any other week and you named a card Mana Blank, people would think it was a lazy name for that effect.
I don't dodge anything. I haven' said it directly, but I think I've tried. I don't know everything about dinosaurs, but what I do know is that reality doesn't apply to warcraft. The art depicts a dinosaur, but I think you and I can agree that it's not your everyday friendly neighbour dinosaur. Why exactly does it have to be so in line with real life? I haven' tried making it realistic, I tried making the art, name and effect fit this weeks theme. I don't agree with the premisis of which you judge my card, but I do respect them, I'm merely defending my point of view. What I don't respect is you calling it lazy. That's what bothers me. I spend quite a few days in the discussion topic debating it back and forth with a lot of helpful people. I've listened to their critique and shaped the card from that. How is that lazy?
Okay, it's clear at this point that our views diverge on card design. I'm sorry for calling you lazy. I think you should have done more to make the name fit better, but that's a design consideration.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Was probably a little harsh with my earlier post - regardless, some good entries, excited to see next week's competition and good luck to everyone when the poll closes in 4 hours!
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Your Raptor Pack Leader card could equally be applied to almost any other creature, there's nothing unique to Dinosaurs about it.
Wolf Pack Leader, Ant Colony Leader, Camel Train Leader!
Once again it's just an interesting mechanic for the game.
SoonTM
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Full Data
For sanity checking.
If anyone has any questions about the list, feel free to PM me ad I'll try to answer them.
You can find me here! Good luck everyone!
Well, I almost did it. Got to try better next time!
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Wow what a close finish!
Congrats to Lathy :)
Hard luck to Toxibrah and SvagoCorp in joint 2nd by 1 vote :o and to Livienna in 3rd place!
Well done guys!
GG Lathy! You did win! (As Cheese said!)
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Congratulations to Lathy! The new discussion topic is up now as well.
You can find me here! Good luck everyone!
Huh, can't see the polls :(
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Good job and congrats to the top three - really didn't expect that much of a close call :)
SoonTM
Yeah I also can't see the final poll! D: but congrats to Lathy!!!
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition