"You could say, he was killed because a science experiment gone WILD."
So Deathrattle Rouge is losing Unearthed Raptor, a card despite being good, didn't see the play it truly deserved. So this is what I came up with.
A 3/4 that shuffles another 3/4 in your deck is overpowered at glance, but the problem is that you're adding another card in your deck, which in turn makes it harder for you to draw needed answers like Backstab or N'Zoth, the Corruptor, despite making you stay ahead of fatigue by one card. But the card you get is of course a perfect Deathrattle synergy for use on other Deathrattle cards such as Jade Swarmer, Xaril, Poisoned Mind, Bomb Squad etc.
A question I was given in the discussion post was if adding a wild card in standard could be a problem, because of the fact that Unearthed Raptor is a part of LOE and Rabid Raptor is a part of Un'Goro. My answer for that is no, it's not a problem, because of the fact that Ball of Spiders was a TGT card, but it could summon Webspinner, despite it being a Naxxramas card. But that did not mean that you couldn't get the tokens when you played the spell in a Standard match.
TL;DR Pros/Cons in Spoiler!
Pros: A card perfect for Deathrattle Rouge, balanced, one step from fatigue after Deathrattle has triggered.
Cons: Drawing for answers is harder than usual because of the Deathrattle, Unearthed Raptor is only useful if Battlecry is triggered.
With Burgle cycle out, this card perhaps will replace its slot. This card play into Rogue's strength of having many single target damage (Backstab, SI:7 Agent etc.) and recoup its weakness of quickly running out of card. The Charge make sure you got value out of the card while allows it to be more flexible with effect like Cold Blood or Shadowstep.
Very similar flavor to Hidden Cache. It could be pretty powerful if you have several Beasts in your hand when triggered. Conversely, it could be completely pointless if your opponent doesn't adapt a minion during the game.
The low-ish mana cost is balanced around the fact that this card would be terrible to actually play on turn 6 because you would only get beasts that died on turns 1 and 2. To maximize value from this card, you need to hold it until later in the game.
It's a free 8/8 minion only after you've summoned all 4 different basic Totems from your Hero Power. So technically speaking it is not that easy to get it for free in the early game because not only do you need (luck) to roll a different Totem each time, you also need to spend 2 mana each turn using your Hero Power to get it out fast. The earliest to summon this 8/8 for free is on turn 4 (with extreme luck). If you have played this from your hand and it dies before you roll 4 different basic Totems, it can be summoned again after you've rolled the 4 Totems.
The 2-drop Priest needs. And yes, this card makes Shadowform viable!!
At first look it may seem like a major powercreep on Jeweled Scarab, but as A) it's a conditional that can be hard to meet, and B) it's a class card (and class cards are stronger than neutrals), I feel it works. Hope you like! :D
King Mosh is a win condition, high value card similar to Lord Jaraxxus. Sending minions back into your opponent's hand and slamming 4 damage a round with your weapon, you aim to close out the game by overwhelming the board. As you chew through your opponents minions, draw more cards and show them you're the real king of Un'Goro.
Similar Lord Jaraxxus, King Mosh makes your Hero count as a Beast. This means your hero can act as the trigger for cards like Kill Command and Ram Wrangler, or benefit from temporary effects like Timber Wolf or Stablemaster, but it cannot gain permanent buffs or taunt from cards like Houndmaster.
But watch out! Hemet Nesingwary can take you out with a single shot!
Did your opponent melt away your Mosh Nosh with an Acidic Swamp Ooze? Well then it's probably time to play that Piranha Launcher! Haven't you always wanted to be a t-rex with a gun that shoots fish?
Legends tell of a T-Rex more fearsome than any other, able to hide from armies for hours on end, only to jump from the shadows and take them out with a single swing. As you can see here, he is a master of disguise, look at his mask. Look at the knife, how it clearly can cut through thousands!
Also, for clarity, it means "besides" as in "other than" rather than "adjacent to".
Rogue needs better control cards, so let's have a pretty reliable but slow board clear. Pretty good inclusion in a stealth deck too.
High attack and health for 3 mana but it restores health to both you and your opponent. Functioning similar to Mistress of Mixtures, though allowing for beast synergy in a control deck.
Obviously taking inspiration from Injured Blademaster with a twist. Very useful as a big body if you have the conditional effect but still decent if you don't have a beast and need to drop something down.
"You could say, he was killed because a science experiment gone WILD."
So Deathrattle Rouge is losing Unearthed Raptor, a card despite being good, didn't see the play it truly deserved. So this is what I came up with.
A 3/4 that shuffles another 3/4 in your deck is overpowered at glance, but the problem is that you're adding another card in your deck, which in turn makes it harder for you to draw needed answers like Backstab or N'Zoth, the Corruptor, despite making you stay ahead of fatigue by one card. But the card you get is of course a perfect Deathrattle synergy for use on other Deathrattle cards such as Jade Swarmer, Xaril, Poisoned Mind, Bomb Squad etc.
A question I was given in the discussion post was if adding a wild card in standard could be a problem, because of the fact that Unearthed Raptor is a part of LOE and Rabid Raptor is a part of Un'Goro. My answer for that is no, it's not a problem, because of the fact that Ball of Spiders was a TGT card, but it could summon Webspinner, despite it being a Naxxramas card. But that did not mean that you couldn't get the tokens when you played the spell in a Standard match.
TL;DR Pros/Cons in Spoiler!
Pros: A card perfect for Deathrattle Rouge, balanced, one step from fatigue after Deathrattle has triggered.
Cons: Drawing for answers is harder than usual because of the Deathrattle, Unearthed Raptor is only useful if Battlecry is triggered.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
Flavor Text: "What's more epic than an undead riding a devilsaur riding a flying shark?"
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
With Burgle cycle out, this card perhaps will replace its slot. This card play into Rogue's strength of having many single target damage (Backstab, SI:7 Agent etc.) and recoup its weakness of quickly running out of card. The Charge make sure you got value out of the card while allows it to be more flexible with effect like Cold Blood or Shadowstep.
Balance: Compare this with Finja, the Flying Star and Shaku, the Collector.
Edit: Add the "Beast" tag.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Very similar flavor to Hidden Cache. It could be pretty powerful if you have several Beasts in your hand when triggered. Conversely, it could be completely pointless if your opponent doesn't adapt a minion during the game.
That's Incredible!
Good luck to everyone!
The low-ish mana cost is balanced around the fact that this card would be terrible to actually play on turn 6 because you would only get beasts that died on turns 1 and 2. To maximize value from this card, you need to hold it until later in the game.
It's a free 8/8 minion only after you've summoned all 4 different basic Totems from your Hero Power. So technically speaking it is not that easy to get it for free in the early game because not only do you need (luck) to roll a different Totem each time, you also need to spend 2 mana each turn using your Hero Power to get it out fast. The earliest to summon this 8/8 for free is on turn 4 (with extreme luck). If you have played this from your hand and it dies before you roll 4 different basic Totems, it can be summoned again after you've rolled the 4 Totems.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
King Mosh is a win condition, high value card similar to Lord Jaraxxus. Sending minions back into your opponent's hand and slamming 4 damage a round with your weapon, you aim to close out the game by overwhelming the board. As you chew through your opponents minions, draw more cards and show them you're the real king of Un'Goro.
Similar Lord Jaraxxus, King Mosh makes your Hero count as a Beast. This means your hero can act as the trigger for cards like Kill Command and Ram Wrangler, or benefit from temporary effects like Timber Wolf or Stablemaster, but it cannot gain permanent buffs or taunt from cards like Houndmaster.
But watch out! Hemet Nesingwary can take you out with a single shot!
Did your opponent melt away your Mosh Nosh with an Acidic Swamp Ooze? Well then it's probably time to play that Piranha Launcher! Haven't you always wanted to be a t-rex with a gun that shoots fish?
edit: forgot to make it a battlecry effect
Legends tell of a T-Rex more fearsome than any other, able to hide from armies for hours on end, only to jump from the shadows and take them out with a single swing. As you can see here, he is a master of disguise, look at his mask. Look at the knife, how it clearly can cut through thousands!
Also, for clarity, it means "besides" as in "other than" rather than "adjacent to".
Rogue needs better control cards, so let's have a pretty reliable but slow board clear. Pretty good inclusion in a stealth deck too.
High attack and health for 3 mana but it restores health to both you and your opponent. Functioning similar to Mistress of Mixtures, though allowing for beast synergy in a control deck.
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
REMOVED
I want a new title, but Flux won't let me have one,
Obviously taking inspiration from Injured Blademaster with a twist. Very useful as a big body if you have the conditional effect but still decent if you don't have a beast and need to drop something down.
My submission for this week:
A new transform spell for Mage. With the new mechanism 'non-minion' , there are lots of way to fully use it.
Not only to target a enemy minion to 'remove' it, but also to make some halo effects permanent, it's all decided by you!
Note: Fossil will lose Taunt like what happens to a minion when it gets Taunt and Stealth at the same time.