I have to say that I think Oncurvasaur is a terrible card, and particularly bad given this week's challenge.
First of all, what does it have to do with Dinosaurs? I think the card fails that bit of the challenge pretty clearly. Nothing in it's flavor reflects the weeks challenge, beyond using the -saurus suffix to make a pun. But the pun isn't even about dinosaurs, it's about the hearthstone meta (which I'll get to later).
The card's mechanics: it's blatant power creep on Jeweled Scarab, which is already a decent card, if a bit under-valued. It's not a card you see in many decks, but can find a niche position in Zoo decks. If Jeweled Scarab became a 2/1 or a 1/2, I think it'd be a well balanced card you would regularly see in constructed zoo decks across a few classes.
But Oncurvasaur is not balanced. First of all, you have way too much control over the discover effect. Most decks are unlikely to run more than 3-4 different 3 mana cards, not counting duplicates (which never appear in discover effects like Drakonid Operativeanyway).
So what cards would you want extra duplicates of? The creator mentions Shadowform, which doesn't seem broken. Neither would getting extra copies of Shadow Word: Death. I'm really not liking how the card could duplicate legendaries, especially Brann Bronzebeard. But the biggest problem is Kabal Talonpriest. This card is already an extremely powerful card if you can play it on turn 2 or 3. Granting extra copies of it, and giving easier access to it, seems like a very bad idea.
The drawback of having an undamaged hero is a terrible idea as well. This card is either drawn and used early, or it never functions. I'm really against that kind of a card, it only reinforces one of hearthstones biggest problems, the inability to overcome an early board dominance as determined by opening hand RNG. Especially in Arena, but also in the current agro constructed meta, whoever holds the board in the early game often wins. Why make a card that supports this toxic situation and continues to punish control and attrition decks?
And this then gets to the "meme" portion of the card that I REALLY don't like. Priest already has a reputation for being a "dumb-downed" class. Just curve out your early game, trade favorably and snowball into a victory. The meme goes that you play Wyrmrest Agent, Kabal Talonpriest, Twilight Guardian and Drakonid Operative, in that order and win.
Whether or not this meme, this negative perception, is accurate: that is whether or not priest is a "dumbed down class", is certainly up for debate. But why on earth would you reinforce the meme by naming a card "Oncurvasaur"? While Blizzard likes to use puns in names, I can't ever imagine them using a pun which reflects on a negative view of the game.
When I look at "Oncurvasaur", I really don't know whether it's creator thinks this is a good idea to implement, or they're just sarcastically making a card to mock the current meta.
First, the competition rules basically says to create a Beast minion (or a card that summons a Beast token) with Dinosaur artwork. This does not mean that the card must be 100% a Dinosaur card, with Dinosaur-type of effects (Like Adapt and "Whenever you kill a minion, do x"). Just by making the card fit the main competition rules qualifies it.
Then you compare the card with Jeweled Scarab, and if you don't know, some class minions are MUCH better than the neutral minions, not to name that Goldshire Footman is worse than Voidwalker. Also, the card can only be played with Priest, and not with other classes (unless they acquire it with cards such as Kabal Courier). And the card could be used in Reno decks for extra utility with 3-drops.
Having a Kabal Talonpriest to give +3 Health on a 2/2 is also at least better than Wyrmrest Agent to make a 2/7 with Taunt. And Priest is a class that has multiple of ways to heal himself to full health, not to mention Greater Healing Potion, so calling the card useless in late game is somewhat of an understatement (not to also mention that Reno Jackson and Antique Healbot exists in Wild), and the cards that are created in the competitions are (usually) most of time meant for Constructed gameplay than Arena, so saying this card is bad in a specific game mode is just a dumb thing to say in general.
The final part of your comment is the most part that likely many people (including myself) will say "WTF?" to. You start to say that the card is a way for @Livienna to mock the meta metaphorically, and honestly, this is by far one of the most dumbest thing I've ever seen. Just because that a card's name is an obvious pun (and has a reasonable Battlecry to fit the name), that doesn't make it in any kind of way a message meant for mocking the meta. By this part of your comment, it looks like you're trying to make the card andthe creator to look bad, which is extremely scummy IMO.
@ZardozSpeaks @HitSlender (and for anyone else who takes a look at this, the card in question is under the spoiler)
First of all, I truly appreciate your feedback. Everyone has a right to their opinion, and I think you make some good points. But I do want to defend my card, and myself. I want to start by making it very clear that the card was NOT meant to mock the meta, or anyone, or anything. I love this game, its community, and Team Five for continuing to give us cool mechanics and good times. I think custom card creation is awesome, and I've had so much fun with it since I discovered it. I am far from a troll. Yes, I gave the card a name that would never be printed, but who cares? It's not like any of these cards are getting printed by Blizzard anyway. If they get ideas from custom card creations, they just take the ideas. So about the name... I just thought it was funny. That's it. :P
So, let's talk balance. Believe me, I hear you. My biggest hesitation with choosing this as my entry was the fact that it escalates the "Draw RNG" problems that exist in Hearthstone. I almost went with another idea entirely, but after A) getting good feedback in this thread, and B) considering the points I'm about to go into, I decided to go for it. But yes, I totally hear you.
So the main point I want to make is that while this is clearly best On Curve, the card is not completely useless in the late game. In fact, in control matchups, if you pull this in the mid-game, you're decently likely to get the effect off. Clearly you take a risk running this in an aggressive meta, but that's how it is with control-leaning cards. To be a good, balanced card, it needs to be more effective against certain decks than others... otherwise you end up with cards in every deck (see Azure Drake, Ragnaros the Firelord, etc.). So I would argue that its weakness to aggro and strength against control makes it pretty balanced.
A few more reasons why the card may not be useless when not in the opening hand (besides just in control matchups). First, the new Priest quest reward gives the ability to set your health to 40, thus giving you a reset in the late game that reactivates the card's effect. Second, I could see this working well in a C'Thun priest: on curve, this can pull a Twilight Elder or a Disciple of C'Thun, and if drawn later, you have a decent chance to be at full health due to the effect of Twilight Darkmender (I've played my fair share of C'Thun priest, and I usually end up with more health than I can handle :P). Thirdly, Reno exists in Wild. Fourthly, Raza decks (whic hI currently am enjoying playing on ladder, haha) mean free heals every turn. And finally, even if you end up pulling this towards the very end of your deck, it's still better than the "discover from your deck" card that Blizzard is ACTUALLY printing (Shadow Visions) because it's at least a body to play! Obviously if the effect doesn't go off, that sucks, but it's a risk you take including it in the deck... just like it's a risk playing 10-drops, as you could end up with them clogging your starting hand.
After all that, I also don't think it's even close to a game-winner on curve. It's still much slower than Totem Golem, and it's also comparable to the new Mage 2-drop (Arcanologist) in that it draws a specific type of card from your deck (and those happen to be 3-drops as well). And the fact that you control the Discover in the deck creation stage... well, I think that's kinda cool, actually! Overall, on curve it's just a really good card draw... not an instant game-winner like some recent 1-drops :P
I won't go into the Jeweled Scarab comparison as I addressed this in my submission post. Let me just say that the conditional makes this a horse of a different color. And to address your Kabal Talonpriest point - yes, this would be a killer combo in Arena. And frankly this would just be damn strong in Arena in general. The card should probably be Epic... Good call there! Something I didn't consider.
Again, I appreciate your feedback, and I hope there's no ill will as a result of this discussion. I get the opposition to anything that feels meme-y, I too am not a fan of those style cards. My goal with this one was to be a good 2-drop for Priest that has potential to go off if not in the opening hand, and I simply tagged on a funny name.
tl;dr: Yes the card is better on curve, thus the name (which is not meant to mock anything or anyone!), but it's also got some potential use if drawn late. Even on curve, it's not game winning, simply strong card draw. It's a fair point that it would be very strong in Arena, which is why I could see it being changed to an Epic.
The biggest part about this card that makes it balanced is probaly its restriction, which is most situations actually means its a 2 mana 2/2.
The only time this card is really strong is on turn 2, (turn 1 with coin). And this is only if you're not playing against Pirates.
Most of the remaining time you probaly won't get it triggered off. Think about it. When have you last played priest and consitenly gotten to turn 4/5 without taking damage? Exactly, next to never.
Whats more is that this card isen't even that strong in a control matchup, because the card you get is a 3 drop, and not like the Courier/Operative which can give you late game cards.
I'm not saying the card isen't strong, but looking at the current metagame, i'm not even sure it would be put in that many decks. Because which matchups would it help against? Against a heavy control deck it won't bring enough value, and against pirates its a 2 mana 2/2. The only matchups where its pretty good is against Jade Druid and Dragon priest. Which is about 18% of the total meta.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
First, the competition rules basically says to create a Beast minion (or a card that summons a Beast token) with Dinosaur artwork. This does not mean that the card must be 100% a Dinosaur card, with Dinosaur-type of effects (Like Adapt and "Whenever you kill a minion, do x"). Just by making the card fit the main competition rules qualifies it.
I should clarify. I did not mean to imply the card should be disqualified. Only that it didn't have much to do with the spirit of challenge. It could just as easily be "OncurvaGiant" or "Druid of the Curve" or something. That the author notes Shadowform as an intended use kind of gets at how this card has primary intentions that aren't a dinosaur theme.
Then you compare the card with Jeweled Scarab, and if you don't know, some class minions are MUCH better than the neutral minions, not to name that Goldshire Footman is worse than Voidwalker
"MUCH better"? The distinction between Goldshire and Voidwalker is one hp. The difference between Jeweled Scarab an Oncurvasaur is very substantial. Yes, class minions can be more powerful than neutral counterparts. But in general, the neutral counterparts are never played. Jeweled Scarab is on the cusp of being a playable card. A single +1 increase in stats would probably make it wortwhile for constructed, while it's already a very decent card to draft in Arena.
Oncurvasaur is substantially better than Jeweled Scarab, not just because of the stat boost, but because of how little RNG governs it's discover effect. In fact, i doubt there'd be any RNG to it, as most decks do not run more than 3 different 3 mana cards.
I would also dispute that a card should only be designed for constructed. Arena should at least be an afterthought, a consideration to whether the card is balanced. Cards can always be banned in Arena, but that's an untenable solution. The more cards you ban in arena, the worse arena becomes.
Just because that a card's name is an obvious pun (and has a reasonable Battlecry to fit the name), that doesn't make it in any kind of way a message meant for mocking the meta. By this part of your comment, it looks like you're trying to make the card and the creator to look bad, which is extremely scummy IMO.
It is not my intention to personally attack the card's creator for the purpose of making them look bad. I just think it is a very poorly designed card, and I'm baffled that it's got so many upvotes.
As for the pun in the name, let me explain further why I don't like it. In the HS community, we often create pet names to disparage a card that is deemed overpowered. Dr Boom becomes Dr 7, because he is always played turn 7. Smalltime Buccaneer becomes "Who Goes Thar?" because the audio was so repetitive when you heard it game after game. Flamewreathed Faceless becomes "4 mana 7/7", leaving off the overload (2), because many people consider the overload to be of no consequence.
Whether or not these cards are broken isn't what I want to debate here. My point is that when the community perceives something as unfair, they give it a disparaging name. Lets say Oncurvasaur were instead named Stegosaurus (the dino in the art). Given enough community hostility, given enough games determined by priests curving out with it, the community might disparagingly give the it name "Oncurvasaur".
There is a strong sense that Hearthstone is determined by who can curve out better. While curving out is definitely an important part of the game, most of the time the phrase is brought up in a negative light. "You don't need to consider which card to play, just spend all your mana and curve out."
In that sense, I don't know whether this card is serious, or if it is a troll entry aimed at disparaging the "curve out" nature of how priest is currently perceived to be played.
@ZardozSpeaks - By the way, I really do like your entry, a lot. Awesome flavor, something my card totally lacks (yes, I agree about your point regarding the theme application). I actually upvoted your King Mosh a few days ago xD
@ZardozSpeaks @HitSlender (and for anyone else who takes a look at this, the card in question is under the spoiler)
tl;dr: Yes the card is better on curve, thus the name (which is not meant to mock anything or anyone!), but it's also got some potential use if drawn late. Even on curve, it's not game winning, simply strong card draw. It's a fair point that it would be very strong in Arena, which is why I could see it being changed to an Epic.
Thanks for well reasoned response. I still stick to my opinion that the card is a bit too good. I don't know I need to reiterate my argument point by point, I think we'll just have to disagree on this card's power.
One point I will address in more detail is the conditional nature of battlecry. In general, the more conditions you put onto a card to balance it, the more difficult it is to balance. If Oncurvasaur's condition is met, then it's a very strong card, it duplicates a card in your deck and puts that card into your hand, ready to be played on curve the next turn. If this condition isn't met, the card is no good. There are basic 2 drops like Loot Hoarder or River Crocolisk that I'd rather play.
I think that's why conditionals make a bad card balance mechanic. Even if you can reactivate the condition, the fact that we are balancing the card by sometimes being great and sometimes being terrible, isn't balance within a match, it's balance over many matches.
In my opinion, for conditionals to work well as a point of balance, the condition is either met through deck construction (Reno Jackson), or as a matter of prior mana investment (Eaglehorn Bow).
I've been playing a lot of Freeze Mage in wild lately, and Mad Scientist is a mandatory card if you want to survive most agro matchups. It's probably too good of a card when it works well. And when it doesn't work well, when you draw all of your secrets before you draw either mad scientist, then it feels like a dumb waste of deck space. This isn't good design balance in my opinion.
As far as the pun goes, I'm glad you don't intend this card as a troll entry. Card Names are a key part of design, just like art, because they get to imply so much flavor about what is happening in a fairly abstract card game. I guess I just have strong feelings about how cards should be named and how the flavor should respect the mythos, the card game itself and still allow for some humor now and then.
Edit: oh and thanks for voting for my card. I don't know that its a perfect card and I have serious uncertainty about it's power and playability. Like, if none of us had ever seen Jaraxxus before, I think we'd all scream "OVERPOWERED!!!". That said, I really am not sure if my card is weaker or stronger than Jaraxxus. I don't think I could determine that without playtesting, especially because Hunter currently has no viable deck archetypes.
To be fair, I should also say that Oncurvasaur is not at all the most OP card this week, nor is it the only card I find lacking decent flavor. Further down the same page, Fossilize strikes me as completely broken and a card like Tacosaurus... I don't even know where to begin.
So I guess I did single the card out for critique because it has so many votes. I'm just a bit confused as to why people like it so much.
To be fair, I should also say that Oncurvasaur is not at all the most OP card this week, nor is it the only card I find lacking decent flavor. Further down the same page, Fossilize strikes me as completely broken and a card like Tacosaurus... I don't even know where to begin.
So I guess I did single the card out for critique because it has so many votes. I'm just a bit confused as to why people like it so much.
Fair enough. I appreciate the lesson on conditional cards... I'm new to card creation, this is only my 4th WCDC, so I'm def still learning. Also... pretty sure Fossilize will be DQed. It was decided that Unearthed Raptor doesn't fit the requirement of a dino on the art, so I can't imagine fossils will. And yeah, we can agree on the taco. lmao.
I've always loved these hard-counter styles of card design Blizzard has done, so my first card, Hungry Microsaur, aims to generalize the hard-counter style of card design to fit simply a common theme in prevalent 1 drops: 1 Attack.
A card with an effect such as this automatically provide a drastic tempo swing as it is on turn two, so the 1 Attack placed on this minion aims to balance that out.
Submissions is gonna be pretty empty for the next couple week with all the new cards rolling out, especially at this unusually high rate that it's at right now :/
To be fair, I should also say that Oncurvasaur is not at all the most OP card this week, nor is it the only card I find lacking decent flavor. Further down the same page, Fossilize strikes me as completely broken and a card like Tacosaurus... I don't even know where to begin.
So I guess I did single the card out for critique because it has so many votes. I'm just a bit confused as to why people like it so much.
Fair enough. I appreciate the lesson on conditional cards... I'm new to card creation, this is only my 4th WCDC, so I'm def still learning. Also... pretty sure Fossilize will be DQed. It was decided that Unearthed Raptor doesn't fit the requirement of a dino on the art, so I can't imagine fossils will. And yeah, we can agree on the taco. lmao.
Can we also then agree that Tasty Caveman (Page 7) is a ripoff of Kindly Grandmother and will also get DQed?
Also didn't think of this until right now, but my card literally used a competition-restriction as a benefit. Wot?
- A re-skin of a card that exist in the game with few (or no) changes
- A card from another game with no changes (except having a HS card-skin)
- A humorous entry that goes way to far (like remaking Genzo, the Shark to a card named "Grenzo" with "Battlecry: Build a wall across the battlefield and MAGA".(someone actually made that!))
I'm glad my entry is doing at least a little better than it was, 4-5th or so on Page 1 for my first proper entry into this competition. Obviously would have liked to do better but hey.
Do feel that thematically some entries could be stronger. Like sometimes people just design a card and then try to fit the weeks theme into it whereas I feel the weeks theme should actually inspire the mechanics of the card. Different strokes for different folks though, lots of good entries this week.
I'm glad my entry is doing at least a little better than it was, 4-5th or so on Page 1 for my first proper entry into this competition. Obviously would have liked to do better but hey.
Do feel that thematically some entries could be stronger. Like sometimes people just design a card and then try to fit the weeks theme into it whereas I feel the weeks theme should actually inspire the mechanics of the card. Different strokes for different folks though, lots of good entries this week.
Yeah, I felt as though the theme was way too extensive for my taste. I managed to enter one I liked a little bit, but I'm not really satisfied. Hoping next theme's Elementals/Elemental interactions.
Then you compare the card with Jeweled Scarab, and if you don't know, some class minions are MUCH better than the neutral minions, not to name that Goldshire Footman is worse than Voidwalker. Also, the card can only be played with Priest, and not with other classes (unless they acquire it with cards such as Kabal Courier). And the card could be used in Reno decks for extra utility with 3-drops.
Having a Kabal Talonpriest to give +3 Health on a 2/2 is also at least better than Wyrmrest Agent to make a 2/7 with Taunt. And Priest is a class that has multiple of ways to heal himself to full health, not to mention Greater Healing Potion, so calling the card useless in late game is somewhat of an understatement (not to also mention that Reno Jackson and Antique Healbot exists in Wild), and the cards that are created in the competitions are (usually) most of time meant for Constructed gameplay than Arena, so saying this card is bad in a specific game mode is just a dumb thing to say in general.
The final part of your comment is the most part that likely many people (including myself) will say "WTF?" to. You start to say that the card is a way for @Livienna to mock the meta metaphorically, and honestly, this is by far one of the most dumbest thing I've ever seen. Just because that a card's name is an obvious pun (and has a reasonable Battlecry to fit the name), that doesn't make it in any kind of way a message meant for mocking the meta. By this part of your comment, it looks like you're trying to make the card and the creator to look bad, which is extremely scummy IMO.
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
@ZardozSpeaks @HitSlender (and for anyone else who takes a look at this, the card in question is under the spoiler)
First of all, I truly appreciate your feedback. Everyone has a right to their opinion, and I think you make some good points. But I do want to defend my card, and myself. I want to start by making it very clear that the card was NOT meant to mock the meta, or anyone, or anything. I love this game, its community, and Team Five for continuing to give us cool mechanics and good times. I think custom card creation is awesome, and I've had so much fun with it since I discovered it. I am far from a troll. Yes, I gave the card a name that would never be printed, but who cares? It's not like any of these cards are getting printed by Blizzard anyway. If they get ideas from custom card creations, they just take the ideas. So about the name... I just thought it was funny. That's it. :P
So, let's talk balance. Believe me, I hear you. My biggest hesitation with choosing this as my entry was the fact that it escalates the "Draw RNG" problems that exist in Hearthstone. I almost went with another idea entirely, but after A) getting good feedback in this thread, and B) considering the points I'm about to go into, I decided to go for it. But yes, I totally hear you.
So the main point I want to make is that while this is clearly best On Curve, the card is not completely useless in the late game. In fact, in control matchups, if you pull this in the mid-game, you're decently likely to get the effect off. Clearly you take a risk running this in an aggressive meta, but that's how it is with control-leaning cards. To be a good, balanced card, it needs to be more effective against certain decks than others... otherwise you end up with cards in every deck (see Azure Drake, Ragnaros the Firelord, etc.). So I would argue that its weakness to aggro and strength against control makes it pretty balanced.
A few more reasons why the card may not be useless when not in the opening hand (besides just in control matchups). First, the new Priest quest reward gives the ability to set your health to 40, thus giving you a reset in the late game that reactivates the card's effect. Second, I could see this working well in a C'Thun priest: on curve, this can pull a Twilight Elder or a Disciple of C'Thun, and if drawn later, you have a decent chance to be at full health due to the effect of Twilight Darkmender (I've played my fair share of C'Thun priest, and I usually end up with more health than I can handle :P). Thirdly, Reno exists in Wild. Fourthly, Raza decks (whic hI currently am enjoying playing on ladder, haha) mean free heals every turn. And finally, even if you end up pulling this towards the very end of your deck, it's still better than the "discover from your deck" card that Blizzard is ACTUALLY printing (Shadow Visions) because it's at least a body to play! Obviously if the effect doesn't go off, that sucks, but it's a risk you take including it in the deck... just like it's a risk playing 10-drops, as you could end up with them clogging your starting hand.
After all that, I also don't think it's even close to a game-winner on curve. It's still much slower than Totem Golem, and it's also comparable to the new Mage 2-drop (Arcanologist) in that it draws a specific type of card from your deck (and those happen to be 3-drops as well). And the fact that you control the Discover in the deck creation stage... well, I think that's kinda cool, actually! Overall, on curve it's just a really good card draw... not an instant game-winner like some recent 1-drops :P
I won't go into the Jeweled Scarab comparison as I addressed this in my submission post. Let me just say that the conditional makes this a horse of a different color. And to address your Kabal Talonpriest point - yes, this would be a killer combo in Arena. And frankly this would just be damn strong in Arena in general. The card should probably be Epic... Good call there! Something I didn't consider.
Again, I appreciate your feedback, and I hope there's no ill will as a result of this discussion. I get the opposition to anything that feels meme-y, I too am not a fan of those style cards. My goal with this one was to be a good 2-drop for Priest that has potential to go off if not in the opening hand, and I simply tagged on a funny name.
tl;dr: Yes the card is better on curve, thus the name (which is not meant to mock anything or anyone!), but it's also got some potential use if drawn late. Even on curve, it's not game winning, simply strong card draw. It's a fair point that it would be very strong in Arena, which is why I could see it being changed to an Epic.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
I want a new title, but Flux won't let me have one,
I would also dispute that a card should only be designed for constructed. Arena should at least be an afterthought, a consideration to whether the card is balanced. Cards can always be banned in Arena, but that's an untenable solution. The more cards you ban in arena, the worse arena becomes.
It is not my intention to personally attack the card's creator for the purpose of making them look bad. I just think it is a very poorly designed card, and I'm baffled that it's got so many upvotes.
As for the pun in the name, let me explain further why I don't like it. In the HS community, we often create pet names to disparage a card that is deemed overpowered. Dr Boom becomes Dr 7, because he is always played turn 7. Smalltime Buccaneer becomes "Who Goes Thar?" because the audio was so repetitive when you heard it game after game. Flamewreathed Faceless becomes "4 mana 7/7", leaving off the overload (2), because many people consider the overload to be of no consequence.
Whether or not these cards are broken isn't what I want to debate here. My point is that when the community perceives something as unfair, they give it a disparaging name. Lets say Oncurvasaur were instead named Stegosaurus (the dino in the art). Given enough community hostility, given enough games determined by priests curving out with it, the community might disparagingly give the it name "Oncurvasaur".
There is a strong sense that Hearthstone is determined by who can curve out better. While curving out is definitely an important part of the game, most of the time the phrase is brought up in a negative light. "You don't need to consider which card to play, just spend all your mana and curve out."
In that sense, I don't know whether this card is serious, or if it is a troll entry aimed at disparaging the "curve out" nature of how priest is currently perceived to be played.
@ZardozSpeaks - By the way, I really do like your entry, a lot. Awesome flavor, something my card totally lacks (yes, I agree about your point regarding the theme application). I actually upvoted your King Mosh a few days ago xD
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
To be fair, I should also say that Oncurvasaur is not at all the most OP card this week, nor is it the only card I find lacking decent flavor. Further down the same page, Fossilize strikes me as completely broken and a card like Tacosaurus... I don't even know where to begin.
So I guess I did single the card out for critique because it has so many votes. I'm just a bit confused as to why people like it so much.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
I've always loved these hard-counter styles of card design Blizzard has done, so my first card, Hungry Microsaur, aims to generalize the hard-counter style of card design to fit simply a common theme in prevalent 1 drops: 1 Attack.
A card with an effect such as this automatically provide a drastic tempo swing as it is on turn two, so the 1 Attack placed on this minion aims to balance that out.
I'm creating a new custom expansion: The Bitter Reaches! Check out the progress on my Imgur page! ( http://lemondude617.imgur.com/ )
Submissions is gonna be pretty empty for the next couple week with all the new cards rolling out, especially at this unusually high rate that it's at right now :/
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
For me, a "troll entry" is:
- A re-skin of a card that exist in the game with few (or no) changes
- A card from another game with no changes (except having a HS card-skin)
- A humorous entry that goes way to far (like remaking Genzo, the Shark to a card named "Grenzo" with "Battlecry: Build a wall across the battlefield and MAGA".(someone actually made that!))
Vote for my card in the WDC 6.03: Prof. Putricide! Check out the Fan Creations FAQ!
I'm glad my entry is doing at least a little better than it was, 4-5th or so on Page 1 for my first proper entry into this competition. Obviously would have liked to do better but hey.
Do feel that thematically some entries could be stronger. Like sometimes people just design a card and then try to fit the weeks theme into it whereas I feel the weeks theme should actually inspire the mechanics of the card. Different strokes for different folks though, lots of good entries this week.
All hunter of course ;)
Edit: Changed Gharl the Beast stat from 9/7 to 7/6 because I thought 9/7 is way too broken
Final Poll is now up! Go ahead and vote for your winner! Or don't! It's entirely your decision!
You can find me here! Good luck everyone!