So I'm doing a little experiment for my next fan-made expansion. For the sake of balancing the set properly, I looked through ALL of my stuff, and took the best cards based on feedback, and now, I'm gonna ask for even more feedback on them. XD
In layman's terms, which of these cards could you see actually not only working in Hearthstone in general, but a dev one day might even run across the same idea (or just pilfer from here...lol)?
The Cards
While most of these have very straightforward effects and descriptions, I'll still try and clear up a few here and there:
Sunshrouder works like this: When a minion takes damage, he turns their current Health into their total. They stop registering as damaged (so no Warrior perks), and they cannot be healed.
Fel Corruption "hybridizes" a minion. If you use it on a Mech, it'll become a Demon but still count as a Mech. It'll count as both basically. A hybrid!
Halford Wyrmbane is pretty straightforward, but in terms of visuals, with him around, Divine Shields will instead maybe have a blue glow. Once a shield is hit, it turns to its basic yellow to indicate it can absorb just a single hit.
Eitrigg destroys any duplicates on the field (randomly) when he's played. As long as he's on the field, if a particular minions is out, neither player can play another one until the current is dead. He basically takes the "Legendary Creature" concept from Magic The Gathering, and makes it apply to ALL minions.
I don't think the Greench really requires much clarification, but...with him, you draw cards from your opponent's deck, your opponent draws from yours. Whether it's a turn draw, or a card effect. When he's dead, everything is back to normal.
Unraveler: First off, 5 lines of text. Secondly, this a 4/4 with Deathrattle: draw 3 cards, reduce their cost by 3. This should cost 8 or 9 at the least.
Sunshrouder: Seems balanced, if a bit weak statwise- 1/4 ain't great.
Fel Corruption: So we have a 0 mana, 2 card removal combo? I think 1 mana would be better, especially so it isn't just used as Auctioneer fodder.
Halford Wyrmbane: Seems a little UP- since he doesn't start with Divine Shield, he's pretty easy to kill, and requires setup to get any value off of him. I'd reduce his cost to 5 (and maybe bump a statpoint), or give him Divine Shield.
Jorach Ravenholdt: Flavorful, balanced, and creates some interesting tactical decisions. I really like this one.
Eitrigg: Art? Also, I'm not sure how impactful his effect feels, but I don't know how to get around that.
Lightning Overload: I like this idea- you might also consider restricting the damage to minions, but perhaps dealing 3 instead of 2.
Genuine Ogre: I'm not a big fan of SMOrc cards, nor am I a big fan of RNG. Needless to say, I'm not a big fan of this card in general, though it's not terrible. Balance-wise, I'd reduce his attack to 4 or 5.
Secret of the Ages: Ooh... Anti Deathrattle tech that could be completely broken, but requires a lot of setup. I really like this one, though I have no idea how to balance it- it's the kind of card you'd need to play a lot to figure out if it's OP/UP.
The Greench: This breaks the 'no deck attacks' rule of Hearthstone design... Though then again, they might be abandoning that maxim a little bit, given that they did introduce Weasel Tunneler.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Nerubian Unraveler- I like the mechanic, I like how it limits your options and it isn't inherently broken because he can be polymorphed or silenced which ruins the affect. My only criticism would be to increase the cost of the card to 5 to make it a little more fair.
Sun Shrouder: It's a little wordy, but I understand the mechanic and it would make Enrage Cards and Priests who specialize in health buffs really worried. Good concept.
Fel Corruption: Good for demon synergy, but we might need more cards that benefit demons before this becomes viable. I actually made a card like that once and people did not like it.
Halford Wyrmbane: Again, good idea but this only seems useful if you already have divine shield minions on the board because much like Emperor Thaurissan once it's played it's target #1.
Jorach Ravenholdt: No. Rogues already have a bunch of removal cards and for 5 mana I would rather Assassinate, Shadow Strike or combo into Eviscerate to outright kill a minion instead of reducing it to 1 attack when you can't even hit it.
Eitrigg: This gets rid of some combo potential, which is interesting, and warrants the cost and stats. Pretty solid.
Lightning Overload: Honestly, 2 damage is not a lot for a Shaman spell, even if its free with Overload crystals. Also the wording is confusing, change it to a 3 mana spell and make it say "This card costs 3 less if you have 3 or more Overloaded mana crystals"
Genuine Ogre: I love the Ogre mechanic so using this has a one shot kill a minion is really cool in my opinion, but maybe increase the price a bit.
Secret of the Ages: This seems a little too powerful for a 3 mana secret and it's a little too specific for a mage secret which is usually pretty general.
The Greench: Interesting, but impractical. Your opponents cards probably won;t synergize with your own and I understand that this is meant more for fun than for serious play.
Jorach Ravenholdt and <label id="field-poll-single-choice-form-choices-the-greench" title="" for="field-poll-single-choice-form-choices-the-greench" data-poll-option-id="25735">The Greench are ok. Rest is OP or pointless. </label>
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Nerubian Unraveler is one of the most broken cards i've ever seen. 4 mana 4/4 that will save you 9 mana over 3 cards? really? Thats like "have a hex/morph/silence or die to the enemies tempo". 13 mana value on turn 4. Why not draw a auctioneer with a 3 mana discount right away... what could go wrong, right?
Genuine Ogre... 6 damage to the face for a pirate warrior on turn 3? sure...
Halford Wyrmbane- Broken if it would be a raza battlecry. Like this (if on the field i think?) you would need to play divine taunts to make him good. So OP or not viable (so Blizz would print him).
Secret of the Ages would mean that you will never be able to play a death rattle minion anymore if the enemy has even one minion on the field when he has a mage secret. Like how many times did you not play a big minion to avoid mirror? This would be the same, but somehow worse, because it would only trigger when you play a deathrattle. You really want to force people to play 1-2 bad rattles to counter this card? REALLY?
Lightning Overload - Miracle Shaman?
Eitrigg - there is no reason to play a minion like this because other cards are better than him. Even in Arena the chances of your enemy beeing stopped from dropping minions of the same card are not as powerful as you playing something like Rag (or any other minion that has a direct effect of the board)
Sunshrouder is cool, but it would only do something against priests. With those stats it wouldn't be viable (chances of you facing a priest and stopping his heal on a minion winning you the game... how many times does this happen?). Maybe in a buff/hobgob priest to counter cleric draws (he would have to heal your Sunshrouder to draw... still not really something to aim for)
@SDhn2a & Spiderwilliam13: Thank you so much! ^_^ This is exactly the sort of feedback I like to get. It's kind of funny since you two completely differ on a few cards, but it overall helps nail things down. It's cool that you guys are polar opposites on what I consider to be my favorite here lol. I hope to get more feedback like yours.
@WingR84: Alright, so when I made this thread, I told myself I wouldn't defend the design choices I went with. But....very little of what you said makes any sense that....I'm not even sure you play the same game the rest of us do. =_= And half of your "critiques" boil down to "This card would be broken if it did this, but since it does that it's bad instead." What. =_=
Nerubian Unraveler is a very cool card. It's effect is less powerful and imeadiate than Emperor Thaurissan, but it has stronger stats for its cost, so it seems well balanced. Because the effect can be silenced/transformed there is more counter play than Emperor. I'd love to see it in the game. 10/10
Sunshrouder has an extremely specific effect. I can't really imagine a situation where I would include this in my deck instead of a 2 drop that just has better stats. 3/10
Fel Corruption is an interesting concept, but it seems pretty weak. Maybe if you added another small bonus like +2 Health or something. 5/10
Halford Wyrmbane is pretty cool. It works particularly well with the Goons hand buffs. He might need some more stats though. In order for him to be strong on curve, you need to have your opponent not kill clear your divine shields on your previous turn, which is easier said than done. 8/10
Jorach Ravenholdt looks pretty flexible. You can debuff an enemy minion or protect your own. I like it. 10/10
Eitrigg is an interesting tech card against cards like Feral Spirits and Twin Emperor Veklor, but it's hard to imagine it seeing much play when Warrior already has very good removal options. It doesn't really feel like a "legendary" effect. 6/10
I love that Lightning Overload encourages Control Shaman and it's particularly strong as part of a big Malygos turn. It could also see play alongside Gadgetzan Auctioneer. 10/10
Genuine Ogre is the kind of extreme RNG that I don't like seeing in the game. When this card attacks, one player is going to end up very triggered. And if your opponent has no minions, it is much stronger than Leeroy. 2/10
Secret of the Ages is an interesting card, but the trigger seems too specific to reliably get value. Maybe if the card gave death rattle to minions in your hand you could set up some cool plays. 7/10
The Greench is AWESOME. It has a lot of meme potential. You can play it in Steal Priest or Rogue or use it to disrupt your opponents strategy by drawing as many cards as possible before your Greench dies. Imagine in Rogue on turn 10. Greench, Preparation, Sprint and then Shadowstep. You would steal 4 cards from your opponents deck and can reuse The Greench later. 15/10 XD
A Malygos turn? XD It's funny you mention that because I haven't seen a Malygos deck in years. Sure, on Hearthpwn every odd now and again, but in ranked matches, never. Almost like people are too afraid to play such a technical and pricy card. Which really makes me wonder....should Blizzard do more to give the guy just a little bit more elbow room? I'm not really talking about buffs (or nerfs...), but synergy cards. Like Lightning Overload.
And wow lol. You actually just made the Greench potentially very scary. XD
I'm honestly surprised at how much people like the Greench. XD It was just a gimmick idea lol. But I guess a lot of the best cards already in the game started out like that...
I mean, how the hell else do you explain Jaraxxus?
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So I'm doing a little experiment for my next fan-made expansion. For the sake of balancing the set properly, I looked through ALL of my stuff, and took the best cards based on feedback, and now, I'm gonna ask for even more feedback on them. XD
In layman's terms, which of these cards could you see actually not only working in Hearthstone in general, but a dev one day might even run across the same idea (or just pilfer from here...lol)?
The Cards
While most of these have very straightforward effects and descriptions, I'll still try and clear up a few here and there:
Unraveler: First off, 5 lines of text. Secondly, this a 4/4 with Deathrattle: draw 3 cards, reduce their cost by 3. This should cost 8 or 9 at the least.
Sunshrouder: Seems balanced, if a bit weak statwise- 1/4 ain't great.
Fel Corruption: So we have a 0 mana, 2 card removal combo? I think 1 mana would be better, especially so it isn't just used as Auctioneer fodder.
Halford Wyrmbane: Seems a little UP- since he doesn't start with Divine Shield, he's pretty easy to kill, and requires setup to get any value off of him. I'd reduce his cost to 5 (and maybe bump a statpoint), or give him Divine Shield.
Jorach Ravenholdt: Flavorful, balanced, and creates some interesting tactical decisions. I really like this one.
Eitrigg: Art? Also, I'm not sure how impactful his effect feels, but I don't know how to get around that.
Lightning Overload: I like this idea- you might also consider restricting the damage to minions, but perhaps dealing 3 instead of 2.
Genuine Ogre: I'm not a big fan of SMOrc cards, nor am I a big fan of RNG. Needless to say, I'm not a big fan of this card in general, though it's not terrible. Balance-wise, I'd reduce his attack to 4 or 5.
Secret of the Ages: Ooh... Anti Deathrattle tech that could be completely broken, but requires a lot of setup. I really like this one, though I have no idea how to balance it- it's the kind of card you'd need to play a lot to figure out if it's OP/UP.
The Greench: This breaks the 'no deck attacks' rule of Hearthstone design... Though then again, they might be abandoning that maxim a little bit, given that they did introduce Weasel Tunneler.
#gNOmeferatu
...Okay, lets do this in order:
Nerubian Unraveler- I like the mechanic, I like how it limits your options and it isn't inherently broken because he can be polymorphed or silenced which ruins the affect. My only criticism would be to increase the cost of the card to 5 to make it a little more fair.
Sun Shrouder: It's a little wordy, but I understand the mechanic and it would make Enrage Cards and Priests who specialize in health buffs really worried. Good concept.
Fel Corruption: Good for demon synergy, but we might need more cards that benefit demons before this becomes viable. I actually made a card like that once and people did not like it.
Halford Wyrmbane: Again, good idea but this only seems useful if you already have divine shield minions on the board because much like Emperor Thaurissan once it's played it's target #1.
Jorach Ravenholdt: No. Rogues already have a bunch of removal cards and for 5 mana I would rather Assassinate, Shadow Strike or combo into Eviscerate to outright kill a minion instead of reducing it to 1 attack when you can't even hit it.
Eitrigg: This gets rid of some combo potential, which is interesting, and warrants the cost and stats. Pretty solid.
Lightning Overload: Honestly, 2 damage is not a lot for a Shaman spell, even if its free with Overload crystals. Also the wording is confusing, change it to a 3 mana spell and make it say "This card costs 3 less if you have 3 or more Overloaded mana crystals"
Genuine Ogre: I love the Ogre mechanic so using this has a one shot kill a minion is really cool in my opinion, but maybe increase the price a bit.
Secret of the Ages: This seems a little too powerful for a 3 mana secret and it's a little too specific for a mage secret which is usually pretty general.
The Greench: Interesting, but impractical. Your opponents cards probably won;t synergize with your own and I understand that this is meant more for fun than for serious play.
Jorach Ravenholdt and <label id="field-poll-single-choice-form-choices-the-greench" title="" for="field-poll-single-choice-form-choices-the-greench" data-poll-option-id="25735">The Greench are ok. Rest is OP or pointless. </label>
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Nerubian Unraveler is one of the most broken cards i've ever seen. 4 mana 4/4 that will save you 9 mana over 3 cards? really?
Thats like "have a hex/morph/silence or die to the enemies tempo". 13 mana value on turn 4. Why not draw a auctioneer with a 3 mana discount right away... what could go wrong, right?
Genuine Ogre... 6 damage to the face for a pirate warrior on turn 3? sure...
Halford Wyrmbane- Broken if it would be a raza battlecry. Like this (if on the field i think?) you would need to play divine taunts to make him good. So OP or not viable (so Blizz would print him).
Secret of the Ages would mean that you will never be able to play a death rattle minion anymore if the enemy has even one minion on the field when he has a mage secret. Like how many times did you not play a big minion to avoid mirror? This would be the same, but somehow worse, because it would only trigger when you play a deathrattle. You really want to force people to play 1-2 bad rattles to counter this card? REALLY?
Lightning Overload - Miracle Shaman?
Eitrigg - there is no reason to play a minion like this because other cards are better than him. Even in Arena the chances of your enemy beeing stopped from dropping minions of the same card are not as powerful as you playing something like Rag (or any other minion that has a direct effect of the board)
Sunshrouder is cool, but it would only do something against priests. With those stats it wouldn't be viable (chances of you facing a priest and stopping his heal on a minion winning you the game... how many times does this happen?). Maybe in a buff/hobgob priest to counter cleric draws (he would have to heal your Sunshrouder to draw... still not really something to aim for)
@SDhn2a & Spiderwilliam13: Thank you so much! ^_^ This is exactly the sort of feedback I like to get. It's kind of funny since you two completely differ on a few cards, but it overall helps nail things down. It's cool that you guys are polar opposites on what I consider to be my favorite here lol. I hope to get more feedback like yours.
@WingR84: Alright, so when I made this thread, I told myself I wouldn't defend the design choices I went with. But....very little of what you said makes any sense that....I'm not even sure you play the same game the rest of us do. =_= And half of your "critiques" boil down to "This card would be broken if it did this, but since it does that it's bad instead." What. =_=
Nerubian Unraveler is a very cool card. It's effect is less powerful and imeadiate than Emperor Thaurissan, but it has stronger stats for its cost, so it seems well balanced. Because the effect can be silenced/transformed there is more counter play than Emperor. I'd love to see it in the game. 10/10
Sunshrouder has an extremely specific effect. I can't really imagine a situation where I would include this in my deck instead of a 2 drop that just has better stats. 3/10
Fel Corruption is an interesting concept, but it seems pretty weak. Maybe if you added another small bonus like +2 Health or something. 5/10
Halford Wyrmbane is pretty cool. It works particularly well with the Goons hand buffs. He might need some more stats though. In order for him to be strong on curve, you need to have your opponent not kill clear your divine shields on your previous turn, which is easier said than done. 8/10
Jorach Ravenholdt looks pretty flexible. You can debuff an enemy minion or protect your own. I like it. 10/10
Eitrigg is an interesting tech card against cards like Feral Spirits and Twin Emperor Veklor, but it's hard to imagine it seeing much play when Warrior already has very good removal options. It doesn't really feel like a "legendary" effect. 6/10
I love that Lightning Overload encourages Control Shaman and it's particularly strong as part of a big Malygos turn. It could also see play alongside Gadgetzan Auctioneer. 10/10
Genuine Ogre is the kind of extreme RNG that I don't like seeing in the game. When this card attacks, one player is going to end up very triggered. And if your opponent has no minions, it is much stronger than Leeroy. 2/10
Secret of the Ages is an interesting card, but the trigger seems too specific to reliably get value. Maybe if the card gave death rattle to minions in your hand you could set up some cool plays. 7/10
The Greench is AWESOME. It has a lot of meme potential. You can play it in Steal Priest or Rogue or use it to disrupt your opponents strategy by drawing as many cards as possible before your Greench dies. Imagine in Rogue on turn 10. Greench, Preparation, Sprint and then Shadowstep. You would steal 4 cards from your opponents deck and can reuse The Greench later. 15/10 XD
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
A Malygos turn? XD It's funny you mention that because I haven't seen a Malygos deck in years. Sure, on Hearthpwn every odd now and again, but in ranked matches, never. Almost like people are too afraid to play such a technical and pricy card. Which really makes me wonder....should Blizzard do more to give the guy just a little bit more elbow room? I'm not really talking about buffs (or nerfs...), but synergy cards. Like Lightning Overload.
And wow lol. You actually just made the Greench potentially very scary. XD
either halford wyrmbane or the greench, my absolute favorite is the latter though. always wanted to play around with a card like that one
I'm honestly surprised at how much people like the Greench. XD It was just a gimmick idea lol. But I guess a lot of the best cards already in the game started out like that...
I mean, how the hell else do you explain Jaraxxus?