Centuries ago, the Lords of Winter’s Fall fell victim to the Worgen curse. The exact circumstances are shrowded in mystery, but the lord who brought the curse upon his family was a renowned mage. A small, secluded principality in the Alterac Mountains, Winter’s Fall was completely cut off from the outside world after this calamity, to hide their lord’s embarassment. In time, the lords learned to control their Worgen curse, shapeshifting at will between human and wolf form, but the curse was never lifted, nor could they remain as humans for long, and so their kingdom’s long isolation continued. Recently, the new lord of Winter’s Fall, Howe Hark, has learned that a new kingdom of Worgen, Gilneas. With the threat posed by the Forsaken, he has ended his seclusion and brought his forces to the aid of Gilneas and the alliance. The Young Wolf, as he is known, is known for both his brilliant military strategy and savagery on the field of battle. Mastery of his Worgen form means he is alternately rallying his loyal men into battle and tearing out the hearts of his enemies.
What Worgen is all about:
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human, shown in the tooltip:
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards. Also note that other classes are always considered to be in Human form, so they can always use cards they acquire with the Human keyword.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. Human/Worgen cards focus on these themes especially:
There are also several secondary themes. The class has cards themed to the snowy Alterac homeland of Howe Hark (including Freeze cards):
There’s also a theme that focuses on class cards, representing the hardiness and solidarity of Worgen:
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards are versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
Hunted - This is one removal option for Worgen, similar to Hunter's Mark. You play this and follow it up with another source of damage that normally would not have killed your target. The effect is permanent, so all damage from then on is doubled for that minion.
Alpine Wolf - With Champion of Alterac, it’s important that there’s a 1-Cost class minion as a potential target. This is basically just the same as Enchanted Raven. “Cannot be Frozen” is not worth anything, because it’s almost never relevant. There will be at least one source of Freezing allies in later sets, so it will have some relevance.
Grievous Wounds - This is the Basic direct removal card. It’s a cheap card, but with a very restrictive limitation. While Execute can be paired with any source of damage, and it is often paired with spell damage or minion AOEs, you can only play this after attacking a minion. Execute was too strong at 1, but this would not be. It does combine well with the Worgen Form hero power.
Champion of Alterac - This card is reflective of the Worgen class’ support side, which represents Howe Hark’s human side. It’s a mana-efficient buff spell, but you can only cast it on a class minion. That’s more restrictive than you might initially think. The only way to play it on turn 2 is if you played Alpine Wolf on Turn 1. I don’t plan on making any other 1-Cost minions.
Gilnean Reinforcements - This is Worgen’s card draw. A number of classes have variations of this spell (Arcane Intellect, Ancestral Knowledge, Burgle, Thoughtsteal). This take reflects Worgen’s focus on class cards. This makes the spell both more restrictive, since it can only draw certain cards in your deck, and is useless if you have too few class cards, and more reliable, since you have a better idea of what it will give you.
Icy Shortsword - Worgen is a weapon class. Howe Hark is not just all about tearing things up with his claws. I mean, he doesn’t have any when he’s in human form, anyway. Weapons will not be as strong a focus as in Warrior. It will be more like in Shaman. You can see that here, as this is not as strong a weapon as Fiery War Axe, but it has more utility in being able to Freeze, which is a secondary theme of the class, based on Howe Hark’s Alterac homeland.
Krennan’s Potion - Worgen focuses on using their Hero Power to switch forms regularly, so they need some support for that. This card can both help you recover health, which you may lose from attacking minions, and switch forms more easily, either on this turn or the next.
Leap - This represents leaping into the midst of the enemy's ranks to attack, so they are forced to attack you. Direct damage spells are going to be very limited for Worgen, since the class focuses more on dealing damage with weapons and buffing your hero’s attack. This card can be used both for removal, and to protect your minions. When you play this, your hero has Taunt during your opponent’s next turn, which means your minions can’t be attacked. It’s like half of a Conceal, because your minions can still be targeted by spells and Battlecries.
Winter Has Come - This is Worgen’s AOE option. It’s pretty efficient for its cost, because it will damage any neutral minions you have in play. This also reflects Worgen’s focus on class minions. It represents the hardiness of your Worgen and Alterac followers.
Worgen Assassin - With the lack of direct damage spells, Worgen needs a card like this. Similar to Fire Elemental, you can play this later in the game as a removal option, although it lacks Fire Elemental’s ability as a finisher. There was a lot of debate about this card, and I think we reached the consensus that, in its current form, it is as powerful as Fire Elemental. It’s a strong card, but Worgen needs this as a substitute for damage spells.
Expert Set:
Blackrock Mountain:
The Grand Tournament:
Justicar Trueheart Hero Power:
League of Explorers:
Whispers of the Old Gods:
One Night in Karazhan:
The Kursed Krew
The Kursed Krew is my custom tri-class faction. It consists of the Worgen, and two classes from previous competitions: the Demon Hunter, and the Nightmare. These are a band of characters familiar with receiving and giving curses. Led by the seductive Kursemaster Kalith, this new gang is known for cursing those that oppose them, as well as cursing themselves for promises of power. Here are the tri-faction cards:
Please read the lore section at the beginning of my post. My class is about more than just being Worgens. Howe Hark, my hero, is defined not just by his Worgen curse, but as a brilliant military strategist. A large number of cards represent this theme, and it is integral to the class as a whole.
How can you tell if your hero is in Worgen or Human form?
There is a red glow around your portrait when you’re in Worgen form. Also, you can tell from your hero power. If your hero power is Worgen form, that means you’re currently in Human form, and vice versa. This is because using Worgen form represents transforming into a Worgen, and you have to be a Human to be able to transform into a Worgen.
Are Human/Worgen cards useless to other classes? Like if they get them from Burgle or something?
No, and yes. All heroes, even other classes, are considered to be in Human form by default. Heroes are only considered to be in Worgen form if they have used the Worgen form hero power (which is possible for other classes from Sir Finley Mrrgglton and Sideshow Spelleater). So, cards with Human are really good for other classes to get, because the keyword is always active for them. Cards with Worgen are not good, because the keyword is never active. There are equal numbers of both, so it should cancel out.
First, read the previous question. All heroes are either in Human or Worgen form at all times, so Human/Worgen cards aren’t useless if you have a different hero power. Sir Finley has a unique interaction with the Worgen class, though. Once you change hero powers, you are locked into your current form, either Human or Worgen, for the rest of the game. That means Sir Finley can be used in a deck archetype where you use only cards with Human, or only cards with Worgen.
What does Lord Darius Crowley do? I thought you already started in Worgen form? Why is it worded that way?
If you’re confused about how the forms work, read the previous questions. You start the game in Human form. Having the Worgen form hero power represents your ability to transform into a Worgen, not that you already are a Worgen. So, with Lord Darius in your deck, you will start with the Human form hero power. This is a bit of a downside, because, like the Priest hero power, it isn’t useful in the first few turns.
Lord Darius is worded differently than Brann Bronzebeard and Baron Rivendare on purpose. He doesn’t just make your Worgen cards trigger twice. If you’re in Human form, your Worgen cards would trigger zero times. But with Lord Darius out, they trigger an additional time, meaning once. So, when you have Lord Darius in play, your Worgen cards trigger once while you’re in Human form and twice while you’re in Worgen form.
How does Strategize work? Why did you pick 5?
When you play this, you get the standard pool of three cards to choose from. Those will be from the top 5 cards of your deck, chosen randomly. Playing this doesn't alter your deck, which is part of the point. You now know three of the cards that are coming up. It chooses from the top 5 cards so that there will always be three unique cards to choose from, except if your deck has fewer than 5 cards left, or other contrived circumstances.
Why isn’t Genn Greymane your hero? Or at least one of your cards?
Genn Greymane could not be my hero, because one of the rules of this competition was that we had to make up an original character to be our hero. I decided not to make him a card, because I was saving him to use as an Alternate hero (like Alleria Windrunner or Lady Liadrin). In the alternate universe where the Worgen class exists, he was offered as a cross-promotion with Heroes of the Storm when Genn Greymane was released there:
You have several cards that double damage. Do they stack?
Classic Worgen is a hybrid deck. It has lots of control elements, but it has the potential for an early aggro burst, as well.
Buff Worgen:
Buff Worgen focuses on the buffs available to the class to create big threats, or lots of burst damage.
C'Thun Worgen:
This deck highlights some of the cards from newer sets. Notice that Gilnean Reinforcements will give you cards that synergize with Moonlight Cultist.
Pirate Worgen:
This is a more aggro-oriented deck that uses the Pirate Scourge to synergize with Worgen's weapons.
Kursed Worgen:
The Kursed Krew focus on putting Curses into players' hands. This deck includes hand disruption to make it harder for your opponent to get rid of their Curses, as well as Trogg-type spell synergy so you benefit when they do.
Can't wait for the Un'Goro Worgen competition. I know you said you were having trouble thinking of what to do with the expansion, and I hope the community gives you some good ideas. Something to keep in mind is that Un'Goro was a bit of a departure for a few classes in terms of theme, like Rogues ending up heavily themed around plants. I think you could get away with a similar minor departure and still be fine. For example, discovering a long-lost tribe of primitive, maybe neanderthal-like Worgen making their home in the crater could be cool, and a Worgen historian scout (part of Elise's troop?) could exchange hunting tactics with them in this different environment.
Can't wait for the Un'Goro Worgen competition. I know you said you were having trouble thinking of what to do with the expansion, and I hope the community gives you some good ideas. Something to keep in mind is that Un'Goro was a bit of a departure for a few classes in terms of theme, like Rogues ending up heavily themed around plants. I think you could get away with a similar minor departure and still be fine. For example, discovering a long-lost tribe of primitive, maybe neanderthal-like Worgen making their home in the crater could be cool, and a Worgen historian scout (part of Elise's troop?) could exchange hunting tactics with them in this different environment.
Someone in the Interview comments had a good idea about a Worgen expedition going to Un'goro. He said the expedition could be to help find a cure for the Worgen curse, but there could be lots of reasons. I'll see what people come up with during the special competition.
I updated the post with some Deck Recipes I came up with for the class. I'm not much of a deckbuilder, aside from Adventure Boss decks, so I don't know if these are any good.
So, to prepare for this card design competition of yours, I figured I'd get a head start. And who better to ask than the designer of the class himself? What do you think?
The main attraction of the Un'goro expansion are the Quest's, and since someone suggested an "expedition" of sorts, I built off of that.
Figured that expedition would be lead by Denmother Ulrica. Apparently, shes only a quest giver in WoW, but, she is the closest notable Worgen to Un'goro (and, from what I found, the only one on Kalimdor). So....yeah.
So, to prepare for this card design competition of yours, I figured I'd get a head start. And who better to ask than the designer of the class himself? What do you think?
The main attraction of the Un'goro expansion are the Quest's, and since someone suggested an "expedition" of sorts, I built off of that.
Figured that expedition would be lead by Denmother Ulrica. Apparently, shes only a quest giver in WoW, but, she is the closest notable Worgen to Un'goro (and, from what I found, the only one on Kalimdor). So....yeah.
I think this is the right idea for how to design a Worgen card for Un'goro. You incorporated the Human and Worgen themes well. I think it needs some work before it would be a good entry into a competition though, mainly balance-wise. First, while playing class cards is a good tie-in to Worgen themes, I think it's too easy to complete compared to the actual Quests. Decks are often over 75% class cards, so it would be really easy to play 7 of them. It also doesn't really require you to design your deck around a specific archetype, since all decks are going to play class cards. So, I think the Quest needs to be harder to complete.
It's hard to say what the right power level of the Reward should be. This one seems similar in impact to Time Warp, so it may be about right. The problem is that the Worgen effect seems a lot better than the Human one. The Human effect is pretty similar to Commanding Shout, while the Worgen one is a powerful finisher. So, the Human effect needs a buff somehow.
Flavor-wise, the cards fit in with the Worgen theme. The issue, though, is that the reward doesn't seem to make sense. For the actual class quests, the rewards are things you would get after completing the quest. For this one, if Denmother Ulrica is leading the expedition, shouldn't you have her as soon as the expedition starts? I think this could be remedied if the version of Ulrica you get as a reward has been empowered somehow, or she found some powerful weapon in Un'goro, which explains why she has such powerful abilities, too.
Also, it's a minor point, but I already used the art you used for The Worgen Expedition in the Basic Set on Gilnean Reinforcements.
I also felt that the Quest may have been too easy, though, I couldn't think of anything else thematic wise that would be good for a Worgen quest, besides doing damage, but that too is way too easy. Perhaps freezing characters? You do have a couple cards that could freeze the entire board if you wanted, and there are a few neutrals that can help with this.
As for the human effect, pretty much all of the human effects you have make characters more durable, in either giving them health, or healing them. I figured I'd give allied units the best durability in the game, but, I can see your reasoning. I'll think of something else.
I like your point towards Ulrica, and due to what you said, I think I have something else in mind that would not only improve the flavor of the card, but also help with the actual quest as well.
As for the art, I figured you may point that out, but, unfortunately, there isn't alot of art out there that has multiple worgens on it. That was the only one I could find that fit the theme.
If anyone has any more feedback on it, please let me know. This will be the Quest you'll have to work with for the upcoming special Un'goro Worgen competition.
I had some free time, so I came up with a draft of the Un'goro set:
I couldn't find any good art for Lup-y Cartographer or Tortollan Cook, and I poorly photoshopped a background for Lorna, but it's the best I could do. Any feedback on these would be appreciated. Credit to ShadowsOfSense, Livienna, CheeseEtc, and ShatterStar1998 for coming up with some of the ideas.
Credit to AngryChicken for the image
Jump to:
The cards
F.A.Q.
Lore:
What Worgen is all about:
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human, shown in the tooltip:
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards. Also note that other classes are always considered to be in Human form, so they can always use cards they acquire with the Human keyword.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. Human/Worgen cards focus on these themes especially:
There are also several secondary themes. The class has cards themed to the snowy Alterac homeland of Howe Hark (including Freeze cards):
There’s also a theme that focuses on class cards, representing the hardiness and solidarity of Worgen:
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards are versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
THE CARDS
Basic Set:
Hunted - This is one removal option for Worgen, similar to Hunter's Mark. You play this and follow it up with another source of damage that normally would not have killed your target. The effect is permanent, so all damage from then on is doubled for that minion.
Alpine Wolf - With Champion of Alterac, it’s important that there’s a 1-Cost class minion as a potential target. This is basically just the same as Enchanted Raven. “Cannot be Frozen” is not worth anything, because it’s almost never relevant. There will be at least one source of Freezing allies in later sets, so it will have some relevance.
Grievous Wounds - This is the Basic direct removal card. It’s a cheap card, but with a very restrictive limitation. While Execute can be paired with any source of damage, and it is often paired with spell damage or minion AOEs, you can only play this after attacking a minion. Execute was too strong at 1, but this would not be. It does combine well with the Worgen Form hero power.
Champion of Alterac - This card is reflective of the Worgen class’ support side, which represents Howe Hark’s human side. It’s a mana-efficient buff spell, but you can only cast it on a class minion. That’s more restrictive than you might initially think. The only way to play it on turn 2 is if you played Alpine Wolf on Turn 1. I don’t plan on making any other 1-Cost minions.
Gilnean Reinforcements - This is Worgen’s card draw. A number of classes have variations of this spell (Arcane Intellect, Ancestral Knowledge, Burgle, Thoughtsteal). This take reflects Worgen’s focus on class cards. This makes the spell both more restrictive, since it can only draw certain cards in your deck, and is useless if you have too few class cards, and more reliable, since you have a better idea of what it will give you.
Icy Shortsword - Worgen is a weapon class. Howe Hark is not just all about tearing things up with his claws. I mean, he doesn’t have any when he’s in human form, anyway. Weapons will not be as strong a focus as in Warrior. It will be more like in Shaman. You can see that here, as this is not as strong a weapon as Fiery War Axe, but it has more utility in being able to Freeze, which is a secondary theme of the class, based on Howe Hark’s Alterac homeland.
Krennan’s Potion - Worgen focuses on using their Hero Power to switch forms regularly, so they need some support for that. This card can both help you recover health, which you may lose from attacking minions, and switch forms more easily, either on this turn or the next.
Leap - This represents leaping into the midst of the enemy's ranks to attack, so they are forced to attack you. Direct damage spells are going to be very limited for Worgen, since the class focuses more on dealing damage with weapons and buffing your hero’s attack. This card can be used both for removal, and to protect your minions. When you play this, your hero has Taunt during your opponent’s next turn, which means your minions can’t be attacked. It’s like half of a Conceal, because your minions can still be targeted by spells and Battlecries.
Winter Has Come - This is Worgen’s AOE option. It’s pretty efficient for its cost, because it will damage any neutral minions you have in play. This also reflects Worgen’s focus on class minions. It represents the hardiness of your Worgen and Alterac followers.
Worgen Assassin - With the lack of direct damage spells, Worgen needs a card like this. Similar to Fire Elemental, you can play this later in the game as a removal option, although it lacks Fire Elemental’s ability as a finisher. There was a lot of debate about this card, and I think we reached the consensus that, in its current form, it is as powerful as Fire Elemental. It’s a strong card, but Worgen needs this as a substitute for damage spells.
Expert Set:
Blackrock Mountain:
The Grand Tournament:
Justicar Trueheart Hero Power:
League of Explorers:
Whispers of the Old Gods:
One Night in Karazhan:
The Kursed Krew
The Kursed Krew is my custom tri-class faction. It consists of the Worgen, and two classes from previous competitions: the Demon Hunter, and the Nightmare. These are a band of characters familiar with receiving and giving curses. Led by the seductive Kursemaster Kalith, this new gang is known for cursing those that oppose them, as well as cursing themselves for promises of power. Here are the tri-faction cards:
Here are all eight curses:
Mean Streets of Gadgetzan:
Homage to other finalists:
Organized by Type
Minions:
Spells:
Weapons:
Single Target Removal/Hero Attack Buffs:
AOE Removal:
Buffs/Heals/Damage Reduction:
Card Draw:
Cards with Worgen:
Cards with Human:
Cards with Worgen and Human:
Class Card Synergy:
Freeze:
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Frequently Asked Questions
Worgens aren’t a class! They’re a race.
Please read the lore section at the beginning of my post. My class is about more than just being Worgens. Howe Hark, my hero, is defined not just by his Worgen curse, but as a brilliant military strategist. A large number of cards represent this theme, and it is integral to the class as a whole.
How can you tell if your hero is in Worgen or Human form?
There is a red glow around your portrait when you’re in Worgen form. Also, you can tell from your hero power. If your hero power is Worgen form, that means you’re currently in Human form, and vice versa. This is because using Worgen form represents transforming into a Worgen, and you have to be a Human to be able to transform into a Worgen.
Are Human/Worgen cards useless to other classes? Like if they get them from Burgle or something?
No, and yes. All heroes, even other classes, are considered to be in Human form by default. Heroes are only considered to be in Worgen form if they have used the Worgen form hero power (which is possible for other classes from Sir Finley Mrrgglton and Sideshow Spelleater). So, cards with Human are really good for other classes to get, because the keyword is always active for them. Cards with Worgen are not good, because the keyword is never active. There are equal numbers of both, so it should cancel out.
Isn’t Sir Finley Mrrgglton really bad for a Worgen to use?
First, read the previous question. All heroes are either in Human or Worgen form at all times, so Human/Worgen cards aren’t useless if you have a different hero power. Sir Finley has a unique interaction with the Worgen class, though. Once you change hero powers, you are locked into your current form, either Human or Worgen, for the rest of the game. That means Sir Finley can be used in a deck archetype where you use only cards with Human, or only cards with Worgen.
What does Lord Darius Crowley do? I thought you already started in Worgen form? Why is it worded that way?
If you’re confused about how the forms work, read the previous questions. You start the game in Human form. Having the Worgen form hero power represents your ability to transform into a Worgen, not that you already are a Worgen. So, with Lord Darius in your deck, you will start with the Human form hero power. This is a bit of a downside, because, like the Priest hero power, it isn’t useful in the first few turns.
Lord Darius is worded differently than Brann Bronzebeard and Baron Rivendare on purpose. He doesn’t just make your Worgen cards trigger twice. If you’re in Human form, your Worgen cards would trigger zero times. But with Lord Darius out, they trigger an additional time, meaning once. So, when you have Lord Darius in play, your Worgen cards trigger once while you’re in Human form and twice while you’re in Worgen form.
How does Strategize work? Why did you pick 5?
When you play this, you get the standard pool of three cards to choose from. Those will be from the top 5 cards of your deck, chosen randomly. Playing this doesn't alter your deck, which is part of the point. You now know three of the cards that are coming up. It chooses from the top 5 cards so that there will always be three unique cards to choose from, except if your deck has fewer than 5 cards left, or other contrived circumstances.
Why isn’t Genn Greymane your hero? Or at least one of your cards?
Genn Greymane could not be my hero, because one of the rules of this competition was that we had to make up an original character to be our hero. I decided not to make him a card, because I was saving him to use as an Alternate hero (like Alleria Windrunner or Lady Liadrin). In the alternate universe where the Worgen class exists, he was offered as a cross-promotion with Heroes of the Storm when Genn Greymane was released there:
You have several cards that double damage. Do they stack?
No, these cards do not stack.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Deck Recipes
Classic Worgen:
Classic Worgen is a hybrid deck. It has lots of control elements, but it has the potential for an early aggro burst, as well.
Buff Worgen:
Buff Worgen focuses on the buffs available to the class to create big threats, or lots of burst damage.
C'Thun Worgen:
This deck highlights some of the cards from newer sets. Notice that Gilnean Reinforcements will give you cards that synergize with Moonlight Cultist.
Pirate Worgen:
This is a more aggro-oriented deck that uses the Pirate Scourge to synergize with Worgen's weapons.
Kursed Worgen:
The Kursed Krew focus on putting Curses into players' hands. This deck includes hand disruption to make it harder for your opponent to get rid of their Curses, as well as Trogg-type spell synergy so you benefit when they do.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
And the Grand Finale begins!
This thread is now locked and will be unlocked at the conclusion of the Finale Poll.
Best of luck! =D
The Grand Finale is over, so I'm unlocking and unpinning this. =)
Our interview is now on the front page here! ^_^
Can't wait for the Un'Goro Worgen competition. I know you said you were having trouble thinking of what to do with the expansion, and I hope the community gives you some good ideas. Something to keep in mind is that Un'Goro was a bit of a departure for a few classes in terms of theme, like Rogues ending up heavily themed around plants. I think you could get away with a similar minor departure and still be fine. For example, discovering a long-lost tribe of primitive, maybe neanderthal-like Worgen making their home in the crater could be cool, and a Worgen historian scout (part of Elise's troop?) could exchange hunting tactics with them in this different environment.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I updated the post with some Deck Recipes I came up with for the class. I'm not much of a deckbuilder, aside from Adventure Boss decks, so I don't know if these are any good.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
So, to prepare for this card design competition of yours, I figured I'd get a head start. And who better to ask than the designer of the class himself? What do you think?
The main attraction of the Un'goro expansion are the Quest's, and since someone suggested an "expedition" of sorts, I built off of that.
Figured that expedition would be lead by Denmother Ulrica. Apparently, shes only a quest giver in WoW, but, she is the closest notable Worgen to Un'goro (and, from what I found, the only one on Kalimdor). So....yeah.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I also felt that the Quest may have been too easy, though, I couldn't think of anything else thematic wise that would be good for a Worgen quest, besides doing damage, but that too is way too easy. Perhaps freezing characters? You do have a couple cards that could freeze the entire board if you wanted, and there are a few neutrals that can help with this.
As for the human effect, pretty much all of the human effects you have make characters more durable, in either giving them health, or healing them. I figured I'd give allied units the best durability in the game, but, I can see your reasoning. I'll think of something else.
I like your point towards Ulrica, and due to what you said, I think I have something else in mind that would not only improve the flavor of the card, but also help with the actual quest as well.
As for the art, I figured you may point that out, but, unfortunately, there isn't alot of art out there that has multiple worgens on it. That was the only one I could find that fit the theme.
Thanks for the feedback!
Since i have voted for you, win Ps: the fire guy's deck was as good as yours, convince everyone that that's not true.
I've made the Quest for Un'goro:
If anyone has any more feedback on it, please let me know. This will be the Quest you'll have to work with for the upcoming special Un'goro Worgen competition.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Note: You can hide in your Human form if you don't want this party game to end. Hehe *Kripp Evil Smirk*
Feels so bad man I missed it this time...ughhh feelsbadman feelsbadman feelsbadman
Edit: Sorry wrong thread, was going to post on the Discussion thread. #triggering
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
I had some free time, so I came up with a draft of the Un'goro set:
I couldn't find any good art for Lup-y Cartographer or Tortollan Cook, and I poorly photoshopped a background for Lorna, but it's the best I could do. Any feedback on these would be appreciated. Credit to ShadowsOfSense, Livienna, CheeseEtc, and ShatterStar1998 for coming up with some of the ideas.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
thats cool i like it but how that work worgen isn't a class its a race but i like it