This is my first time to submit to a competition, so if I do anything wrong, please let me know and i will try to fix it :)
The card i designed is called Plague
the idea behind this card is that you cast it on an enemy minion, and you hope it survives so it can infect other enemy minions as well. This way you can get a lot of value and board clear for 3 mana. However if your opponent kills the minion by trading, or if your opponent has no minions left, the plague ends.
this means that Plague can be used effectively against aggro decks (forcing them to trade), while providing great value in control matchups.
A nice little counter to AoE and direct-damage. Works great on cards like Ragnaros the Firelord and any minion with an active ability or end-of-turn ability. Put this next to a Taunt minion and you get "Prevent ALL minion damage during your opponent's turn."
Edit: Changed the card text from "Battlecry: Freeze adjacent minions" to "Adjacent minions are Frozen."
He is Brann Bronzebeard's older brother, so he is 1 bigger in mana, attack, and health.
The battlecry is a must, even if it is a negative battlecry like Injured Blademaster.
Muran's battlecry will trigger twice with Brann, but adjacent minions battlecries will only trigger twice as a result, not four times. Bonus points if you are playing with the Magni Bronzebeard hero and you have the whole family.
The left minion's battlecry will trigger first, and then the right.
Rollback Post to RevisionRollBack
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
"Cut off one head, and two more take its place." "You're not very good at math, are you?"
An interesting take on recurring creatures like Dreadsteed. Works well placed between Taunts, or comboed with something like Unleash the Hounds, but can't be abused with Tundra Rhino. You might even accidentally fill your board with 1/3s without wanting to. Intended to just be a cheap, reliable source of Beasts, with some fun flavour to it.
Un'Goro gives us the best opportunity to release the menagerie and support the zoo archetype that never took off fully from One Night in Karazhan. I expect to see some fun beasts for paladin in Un'goro.
Can be used to propagate deathrattles on your own side of the board, or potentially cheaply assassinate high-value deathrattles on the opponent's board that are alone. (or have friends, if you don't mind dealing with 3 Ashbringers.)
If you have 2 or more minions, drop it and spread the love among your other minions. It effectively doubles the Attack and Health of the destroyed minion, assuming you have two or more minions to take them. Value!
Enemy has a high priority minion that MUST die this turn? Drop it and let the nomnom begin! Ideally, it's best to use this when the priority target is alone, otherwise you'll be facing one or two mega-buffed minion who can attack straight away, since you just spend 8 Mana and is unlikely to have any left to remove the new threat.
This is my first time to submit to a competition, so if I do anything wrong, please let me know and i will try to fix it :)
The card i designed is called Plague
the idea behind this card is that you cast it on an enemy minion, and you hope it survives so it can infect other enemy minions as well. This way you can get a lot of value and board clear for 3 mana. However if your opponent kills the minion by trading, or if your opponent has no minions left, the plague ends.
this means that Plague can be used effectively against aggro decks (forcing them to trade), while providing great value in control matchups.
also, it buffs Purify
(image source: http://hearthstone.gamepedia.com/Plague)
Winner of WCDC 6.02 - Counting Cards - Nature Anomaly
Summon: "Ugh! Warm bodies."
Attack: "Go back to Stasis!"
Die: "No! My specimens!"
A nice little counter to AoE and direct-damage. Works great on cards like Ragnaros the Firelord and any minion with an active ability or end-of-turn ability. Put this next to a Taunt minion and you get "Prevent ALL minion damage during your opponent's turn."
Edit: Changed the card text from "Battlecry: Freeze adjacent minions" to "Adjacent minions are Frozen."
Brann Bronzebeard's Brother!
Rules:
He is Brann Bronzebeard's older brother, so he is 1 bigger in mana, attack, and health.
The battlecry is a must, even if it is a negative battlecry like Injured Blademaster.
Muran's battlecry will trigger twice with Brann, but adjacent minions battlecries will only trigger twice as a result, not four times. Bonus points if you are playing with the Magni Bronzebeard hero and you have the whole family.
The left minion's battlecry will trigger first, and then the right.
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
"OOO AAAA, that's the only thing that they can say"
To clarify, basically it's a Wickerflame Burnbristle that continuously heals itself based on adjacent minions attack.
"Cut off one head, and two more take its place." "You're not very good at math, are you?"
An interesting take on recurring creatures like Dreadsteed. Works well placed between Taunts, or comboed with something like Unleash the Hounds, but can't be abused with Tundra Rhino. You might even accidentally fill your board with 1/3s without wanting to. Intended to just be a cheap, reliable source of Beasts, with some fun flavour to it.
You can find me here! Good luck everyone!
Flavor text : "He's probably engulfed in rage because Gluth keeps eating his cupcakes"
Un'Goro gives us the best opportunity to release the menagerie and support the zoo archetype that never took off fully from One Night in Karazhan. I expect to see some fun beasts for paladin in Un'goro.
Flavor Text: Dr. Mrrgglton I Presume
We're no strangers to love, you know the rules and so do I a full commitment is what I'm thinking of you wouldn't get this from any other guy.
Can be used to propagate deathrattles on your own side of the board, or potentially cheaply assassinate high-value deathrattles on the opponent's board that are alone. (or have friends, if you don't mind dealing with 3 Ashbringers.)
Note#1: Only randomly pick a minion if there is 2 minions opposite it.
Note#2: If both minions have the same Attack, nothing happens.
E.g: No matter which minion you choose, Magma Rager will always win and Ysera will be destroyed.
"Magma Rager > Ysera? Blizzard nerf Magma Rager please."
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
Rogue combo beast!
A bigger, meaner, and more versatile Void Terror.
If you have 2 or more minions, drop it and spread the love among your other minions. It effectively doubles the Attack and Health of the destroyed minion, assuming you have two or more minions to take them. Value!
Enemy has a high priority minion that MUST die this turn? Drop it and let the nomnom begin! Ideally, it's best to use this when the priority target is alone, otherwise you'll be facing one or two mega-buffed minion who can attack straight away, since you just spend 8 Mana and is unlikely to have any left to remove the new threat.
To be in flavor for this expansion