For my first real attempt at making a class I decided to go with the gladiator. For the unique keyword for this class I chose "Triumph". There are already a few cards in the game that utilize this mechanic, such as Giant Sand Worm, Lotus Assassin, Finja, the Flying Star and our favorite: The Boogeymonster. I thought that this keyword was very flavourfull for a gladiator.
Class Identity: I had a few things in mind for this class's flavor. The first thing is the "Triumph" keyword, which I've already talked about. The second one is Weapons. As we all know gladiators used a variety of weapons to fight in the arena, so there will be plenty of them. Third is debuffing your opponent's minions. I look at it as "Injuring" your opponent, and I need some mechanics that will set this class apart from warrior. I might also include some cards that benifit your own minions, which would have the flavor of "sponsors" from outside the arena helping you and giving you better gear etc.
I would love to hear your opinion on what I have so far, and any suggestion on what to change are always welcome. If I get some feedback I will start working on the basic and classic set.
PS: I know that my artwork isn't the best, so if anyone knows where I could find some better art, I would really apreciate it.
I like the idea and the HP seems balance. The only thing I would change is that Warcraft already has a bunch of Gladiator (which you can see here).
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Right, so I kinda died immediately after posting my class stuff... Which was like 2 months ago lul.
I'm down to go back to making Hearthstone cards again though. For now I'll just say that the Gladiator seems like it could be kinda a win more class unless you introduce a way of guarenteeing the attacks of minions in any way. And the hero power seems kinda mediocre.
Also, although the balance is fine on your class Cooler, I dunno how I feel about a class which is based off of a gimmick from an expansion years after the game release with the addition of mana destruction and RNG. (The wording on the hero power is not great, btw)
Also, I made a few changes to cards in my King, Yokai and Vampire cards as was suggested before, which should be good.
Those were 3 examples... I'll continue working on them and I'll post more stuff when I get to it. And I'd just like to clarify that the mismatch between the Yokai theme and the Biblical theme stems from Bravely Second, which is what the class is based off of.
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Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
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Right, so I kinda died immediately after posting my class stuff... Which was like 2 months ago lul.
I'm down to go back to making Hearthstone cards again though. For now I'll just say that the Gladiator seems like it could be kinda a win more class unless you introduce a way of guarenteeing the attacks of minions in any way. And the hero power seems kinda mediocre.
Also, although the balance is fine on your class Cooler, I dunno how I feel about a class which is based off of a gimmick from an expansion years after the game release with the addition of mana destruction and RNG. (The wording on the hero power is not great, btw)
Also, I made a few changes to cards in my King, Yokai and Vampire cards as was suggested before, which should be good.
Those were 3 examples... I'll continue working on them and I'll post more stuff when I get to it. And I'd just like to clarify that the mismatch between the Yokai theme and the Biblical theme stems from Bravely Second, which is what the class is based off of.