Stun: The same thing as Frozen or Freeze just worded differently.
Permanently Stealth doesn't mean if it attacks, it will stay in Stealth. It just means that the minions with this particular keyword won't immediately go out of Stealth when using their effect. Unfortunately, Hearthstone forces a Stealth minion to come out of Stealth when using a damage effect. Adjacent Damage: The minion's attack will work similar to the Hunter's Explosive Shot. The damage # displayed is how much damage it does to adjacent minions.
"Whenever this minion battles" is actually not a type of Hearthstone conditional effect. Although, in this case, it means 'whenever the minion is attacking or is being attacked.'
1. Great idea to make such a deck - I'd like to make a Zerg one as I'm a huge fan of space bugs (Tyranids in WH40k, Alien series etc..)
2. Very very nice graphics kudos to you - is there a way you could tell me where did you get those from? ;)
3. You went sooooo crazy with the card powers... divide all the damages by half, add at least 50% mana cost and then it should be more or less ok ;) I mean... windfury and +1 attack for all minions for 4 mana while a Shammy can cast ONE windfury without the attack for 2 mana... come on man... restore all friendly minions to full hp for 2 mana? Bunker fort... if the minions were unable to attack then it would make sense... SILENCE ALL ENEMIES AND REDUCE THEIR HEALTH TO 1 for 5 mana... Looney Tunes xD Just calm down and make it reasonable because it kinda screws up your very very good work
All in all congrats and kudos to you young man :)
Well, it's not the most original idea. Although, I guess I am one of few, if not, the only one who made a whole set of cards for Starcraft.
Most of the drawings were taken from Blizzard's Starcraft fanart section or DeviantART. The more obscure ones like the Hellion one were found after some time looking through Google. I can't really recite all of their links since I never actually wrote them down (I feel ashamed for being lazy ha, ha).
I realize a lot of the cards are OP. However, these cards were made to counter Protoss and Zerg cards (my brothers and I made a whole set for our own individual races) and try to replicate actual Starcraft as much as possible. I wasn't factoring interaction from cards in the actual Hearthstone when doing most of them. Although, if I wanted to make a lot of these cards work in Hearthstone; some cards I would change would be like: Medic, Hellion, Hellbat, Battlecruiser, Thor, EMP Round, Stimpack and Odin - Tychus Findlay.
Bunker Fort is only OP if you add in cards from the actual Hearthstone and if you have anything on the field. Otherwise, it just dies very easily. It's temporary protection. It kinda works like in the game, you have to destroy the Bunker to kill the Infantry inside it. Although, the Infantry can still fire at you. I would change this card if I were to think about the entire Hearthstone collection as a whole though.
Thank you very much for the feedback, sir or ma'am. ;)
This is sick! my goodness, I was thinking of ideas as I was reading the cards and then you would have them (LOVE the stimpack).
To offer some constructive criticism (and I mean no offense!), I feel some of the mechanics are needlessly complicated (the hero power stands out). You also have too many choose one options that I feel don't need to be there (my opinion).
An interested mechanic might be (since the weapons are all ranged/rifles) that you can choose who to attack but the hero is immune while attacking.
I really want to disect this thing with you but your ideas are your own and there's just so many cards. Overall great job man! Love the concept.
Are you working on the other races? Would love to take a shot at zerg/protoss with you.
This is sick! my goodness, I was thinking of ideas as I was reading the cards and then you would have them (LOVE the stimpack).
To offer some constructive criticism (and I mean no offense!), I feel some of the mechanics are needlessly complicated (the hero power stands out). You also have too many choose one options that I feel don't need to be there (my opinion).
An interested mechanic might be (since the weapons are all ranged/rifles) that you can choose who to attack but the hero is immune while attacking.
I really want to disect this thing with you but your ideas are your own and there's just so many cards. Overall great job man! Love the concept.
Are you working on the other races? Would love to take a shot at zerg/protoss with you.
Thanks a lot bro. :)
Lol, yeah. I agree that the Hero Power feels unnecessarily complex. Although, I just wanted to be a little different ha, ha. It would've been the Rogue Hero Power otherwise. I also felt that Terran are the most versatile race, so that's why there's so much Choose One cards. Maybe there's a few unnecessary ones that could be changed like Tactical Nuke for example.
Hm... Might seem OP for a lot of the weapons. But if we were to factor only Starcraft-related cards, then Immune effects would probably be OK for the weapons as you mentioned.
You may choose to analyze it as much as you want if you so wish. Discussing custom cards are fun after all.
Yes, I may choose to do Zerg and Protoss (even though my brothers already made them). Although, I would have to change mostly everything they did, so that I can be original. If you have the time or something, then sure.
Why did I put so much emphasis on the overpowered and complex cards you've invented? Maybe one day Blizz will take this idea and implement it in the game... the chances are like 0,00000001% but still :P And the more balanced and hmm... sensible the cards are the bigger the chance it will be taken seriously.
You've mentioned Zerg and Protoss decks - can't wait to see them even if they're as crazy (and I don't mean it's bad) as Terran ;)
Ha, ha. I'll take that as a compliment, I guess. XD
We'll see about those Zerg and Protoss decks though. Whenever I'm up to it.
**Update** I have changed a lot of the Terran cards and added some new ones. I have done changes for the other two races as well. Please check 'em out!
Choose one is a druid specific gimic. Kinda lame to reuse the same mechanic. Cards are really complicated as well. Would have been better with really simple iconic cards instead.
Choose One feels like a Terran mechanic which is why it was used. At any rate, I simplified some of the cards in here. Although, some "complicated" cards cannot be changed simply 'cause it wouldn't make sense otherwise. Although, I could choose to ditch the Choose One options like how I originally did the cards. But it doesn't feel right without it IMO. It could be just me though. After all, there's only so little you can do in Hearthstone.
Damn these are some cool ideas! If Blizzard was ever willing to branch out of the WOW hero classes, this one could work wonders! All we would need then is a Kerrigan class (Zerg Kerrigan more than likely) and then a Protoss hero (Not sure who though, quite a decent selection of them really).
Great work, enjoyed scrolling through the cards! Love it how you translated some of the in-game mechanics from SC2 to the card's abilities - that's probably my favourite aspect when it comes to interaction between HS and WoW.
Are you planning on making other SC2 race-inspired classes in the future?
Great work, enjoyed scrolling through the cards! Love it how you translated some of the in-game mechanics from SC2 to the card's abilities - that's probably my favourite aspect when it comes to interaction between HS and WoW.
Are you planning on making other SC2 race-inspired classes in the future?
I was actually planning to remake all three Starcraft II card sets while including the new LotV stuff. There's A LOT of things I could've done to adhere to the original Starcraft units upon a lot of reflection. With the new mechanics and wordings of today, it is a lot more easier to simplify some of these cards. ;)
In the meantime, I do have something else in mind currently that I plan to share for the Fan Creations. :D
I made this for fun! It uses the Druid mechanics of Choose One and a few others. Anyway, enjoy reading my Terran race cards!
Check out the Protoss cards here: http://www.hearthpwn.com/forums/off-topic/general-chat/19310-starcraft-hearthstone-protoss-card-concepts
Check out the Zerg cards here: http://www.hearthpwn.com/forums/off-topic/general-chat/19376-starcraft-hearthstone-zerg-cards-concept
Some Notes about some cards:
Cards changed recently: The Hero Power, Medic, SCV, Banshee, Battlecruiser, EMP Round, Hellion/Hellbat, Reaper, Science Vessel, Thor, Tactical Nuke, Transformation Salvos, Supply Drop, Stimpack, Vulture, *New* Spider Mine, Warhound, Widow Mine, Gabriel Tosh
Basic Set:
Expert Set:
Minions:
Spells/Weapons:
Legendaries:
Credits to all the Artists whom I've taken the pics used for the cards from. Thank you very much! Cards created using http://www.hearthcards.net/
Here's the Imgur Album if need be: http://imgur.com/a/z55ZB
Check out my Blademaster Class found here: http://www.hearthpwn.com/forums/off-topic/general-chat/15806-the-blademaster-class
Moved to general chat. This is where fan creations should be posted!
This is amazing.
Retired Hearthstone Columnist
Thank you! :D
These are some quality card creations. Thanks for sharing!
No problem. I'll be happy to make more in the future.
Thank you! Yes, I may do Protoss and Zerg later. ;)
Looks sick, some really neat ideas
steam - http://steamcommunity.com/profiles/76561198079355713/
Thank you! ^_^
Well, it's not the most original idea. Although, I guess I am one of few, if not, the only one who made a whole set of cards for Starcraft.
Most of the drawings were taken from Blizzard's Starcraft fanart section or DeviantART. The more obscure ones like the Hellion one were found after some time looking through Google. I can't really recite all of their links since I never actually wrote them down (I feel ashamed for being lazy ha, ha).
I realize a lot of the cards are OP. However, these cards were made to counter Protoss and Zerg cards (my brothers and I made a whole set for our own individual races) and try to replicate actual Starcraft as much as possible. I wasn't factoring interaction from cards in the actual Hearthstone when doing most of them. Although, if I wanted to make a lot of these cards work in Hearthstone; some cards I would change would be like: Medic, Hellion, Hellbat, Battlecruiser, Thor, EMP Round, Stimpack and Odin - Tychus Findlay.
Bunker Fort is only OP if you add in cards from the actual Hearthstone and if you have anything on the field. Otherwise, it just dies very easily. It's temporary protection. It kinda works like in the game, you have to destroy the Bunker to kill the Infantry inside it. Although, the Infantry can still fire at you. I would change this card if I were to think about the entire Hearthstone collection as a whole though.
Thank you very much for the feedback, sir or ma'am. ;)
This is sick! my goodness, I was thinking of ideas as I was reading the cards and then you would have them (LOVE the stimpack).
To offer some constructive criticism (and I mean no offense!), I feel some of the mechanics are needlessly complicated (the hero power stands out). You also have too many choose one options that I feel don't need to be there (my opinion).
An interested mechanic might be (since the weapons are all ranged/rifles) that you can choose who to attack but the hero is immune while attacking.
I really want to disect this thing with you but your ideas are your own and there's just so many cards. Overall great job man! Love the concept.
Are you working on the other races? Would love to take a shot at zerg/protoss with you.
ヽ༼ຈل͜ຈ༽ノ
Thanks a lot bro. :)
Lol, yeah. I agree that the Hero Power feels unnecessarily complex. Although, I just wanted to be a little different ha, ha. It would've been the Rogue Hero Power otherwise. I also felt that Terran are the most versatile race, so that's why there's so much Choose One cards. Maybe there's a few unnecessary ones that could be changed like Tactical Nuke for example.
Hm... Might seem OP for a lot of the weapons. But if we were to factor only Starcraft-related cards, then Immune effects would probably be OK for the weapons as you mentioned.
You may choose to analyze it as much as you want if you so wish. Discussing custom cards are fun after all.
Yes, I may choose to do Zerg and Protoss (even though my brothers already made them). Although, I would have to change mostly everything they did, so that I can be original. If you have the time or something, then sure.
Ha, ha. I'll take that as a compliment, I guess. XD
We'll see about those Zerg and Protoss decks though. Whenever I'm up to it.
**Update** I have changed a lot of the Terran cards and added some new ones. I have done changes for the other two races as well. Please check 'em out!
Choose One feels like a Terran mechanic which is why it was used. At any rate, I simplified some of the cards in here. Although, some "complicated" cards cannot be changed simply 'cause it wouldn't make sense otherwise. Although, I could choose to ditch the Choose One options like how I originally did the cards. But it doesn't feel right without it IMO. It could be just me though. After all, there's only so little you can do in Hearthstone.
Pretty cool... but utterly broken and will probably make me super tilted from rng :P
Love some of the new ideas though
Any card in specific that you feel is "broken"? 'Dat RNG though. :P
Thanks for the feedback! <3
Damn these are some cool ideas! If Blizzard was ever willing to branch out of the WOW hero classes, this one could work wonders! All we would need then is a Kerrigan class (Zerg Kerrigan more than likely) and then a Protoss hero (Not sure who though, quite a decent selection of them really).
Crossover event incoming?
Wow... this is so well done! I would play the crap out of this!!!
Great work, enjoyed scrolling through the cards! Love it how you translated some of the in-game mechanics from SC2 to the card's abilities - that's probably my favourite aspect when it comes to interaction between HS and WoW.
Are you planning on making other SC2 race-inspired classes in the future?
I was actually planning to remake all three Starcraft II card sets while including the new LotV stuff. There's A LOT of things I could've done to adhere to the original Starcraft units upon a lot of reflection. With the new mechanics and wordings of today, it is a lot more easier to simplify some of these cards. ;)
In the meantime, I do have something else in mind currently that I plan to share for the Fan Creations. :D
I could imagine like a Siege tank(siege mode) being like a Ragnaros card