The discussion topic, where we discuss about things that matter the most, and sometimes we do actual work. ;)
League of Explorers, UPDATED:
Whispers of the Old Gods, UPDATED:
New cards: Pray the Old Gods, Vantablast.
Spooky Strawman: Costs (3) instead of (4). A 3/4 for 3 is okay, and it has a symmetrical and situational effect. Should be better at 3.
Ritual of Power: Costs (2) instead of (1). Gives +2/+2 instead of +1/+1. Was weak, now is decent. Good with other class cards.
Indistinct Shade: Is a 5/1 instead of a 3/2. Putting an Effigy into the battlefield is nice, but if you don't play a threat at the same time, it's too slow. Now your opponent has something to worry about.
Mesmerizing Whisperer: Has 4 Health instead of 3. The effect is situational and doesn't give an immediate advantage (if at all), so I gave the minion a buff.
Sinister Giant: Costs (9) and counts OTHER giants (not itself). Does not mess up with Atactlan anymore, and is not as strong as the first version.
IDK if Pray the Old Gods is the name you meant the card to have. It seems like Pray to the Old Gods, or Prayer of the Old Gods is what you were aiming for. Also, this card worries me. Old Gods are extremely powerful legendary minions. And while they definitely doesn't ensure you an Old Gods, and even less of getting the one you want, nonetheless it is still a very high likelihood of getting a second one or even third one. And while you could do that with C'Thun through Doomcaller very few decks could find space of this without making serious sacrifices as opposed to a nice cheap 2 drop spell. Plus this still gives you access to two different giants and both versions of Deathwing which are powerful.
I've been out on some things. I took most of yesterday off to just relax. Can you explain Vantablast to me a bit. I don't really get the name and therefore how it relates to the effect. All other changes seem good.
Pray to the Old Gods is probably a better name, I'm not a native English speaker, so I still do some mistakes. But it does worry me too that you can find a third copy of a legendary minion. I will find another concept.
Vantablack is the darkest matter known to mankind (can search about it on Google), and the card is an upgrade to Dark Blast (a basic card). So it's a darker dark blast.
The idea of the deck was to control the board while using Forbidden Knowledge and Elixir of Luckin order to get your combo asap. The combo is Leon + Argent Horserider into Argent Horserider + Faceless Manipulator giving you two 7/6 charge, divine shield, untargetable minions. I played against Zoo Warlock and Control Warrior. The control aspect of the deck alone was enough to beat zoo but the deck fatigued out to warrior after Brawl + Spellbreaker took out the combo. This did show me a lot though.
First off Overworked Apprentice seemed a bit too good at getting value so I've nurfed him from a 4/4 to a 3/4. Secondly it showed me just how powerful Leon is (in a good way), although such a complex combo takes a bit too long to do so it's probably better to use him as a stand alone card most the time though I'm sure better deck builders than me would be able to make a deck work well around him.
I also decided to buff Forbidden Knowledge, making it let you sort of discover what you want meaning that if you want a specific 3 drop from it you don't need to have it as your only 3 drop in the deck. OLD ------> NEW
I decided not to use the discover keyword as that'd only give a copy of the card and this way I can make it clear it's different cards (something with Leon's buff will always show up over it's duplicates).
After that I made a new deck called Turbo Starseeker. The deck is basically control that aims to out value your opponent and then kill them with Elise. As the deck suggests, they can get Elise really early if they need to, allowing them to take out other control decks. Decklist:
I tested the deck out against Control Warrior and it out valued him and then won with The Golden Monkey. Figured I'd share my thoughts/observations.
Forbidden Knowledge could definitely do a wording clean up. I think View should be Reveal, and I think Different can go, we know how discover works, it doesn't repeat cards. "that cost that much" can become "with/of that cost". That way you can understand it all but its not as needlessly wordy and in line with other cards.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Yeah but it's not discover so the different part needs to be added. I am thinking just changing it to discover might be a great idea but then he could be VERY scary with Leon and good draws as you could potentially get 3 cards with the Leon buff but I guess you'd have to be very lucky for that so it's not the worst thing.
Edit: Jade Golems are probably worse than that combo anyway as they don't rely on crazy draws for their stupidly overstatted minions so it's probably fine.
Guys it's OK, I will change the keyword to FuckBlizzard (x): When a character gets damaged by a card with FuckBlizzard, it will take an additional X damage at the start of your next turn.
It's probably impolite for the guy who posted this if you do wanna fuck Blizzard for this update...
Text is clean, and it's a lot more powerful and versatile, which is good since people seemed to think it was unplayable. Being able to duplicate cards in your deck now gives it a huge amount of power with old gods, and that's fair seeing as your spending 10 mana to do it.
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Check out my Custom Classes(Scribe, Alchemist, and Battlemage)!
Text is clean, and it's a lot more powerful and versatile, which is good since people seemed to think it was unplayable. Being able to duplicate cards in your deck now gives it a huge amount of power with old gods, and that's fair seeing as your spending 10 mana to do it.
I think similar to how Random is still applied to some effect but not worded specifically on the card, the word Different doesn't need to be there and then you don't have to go with Discover. The Discover method is obviously scare because it means you could have up the 3 C'thun's or N'Zoths or Yogg or whatever legendary in your deck. The other wording I do think was better.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
This is my last post before submitting tomorrow. I've got a few updates and questions. Let me know what you think, and thank you for your support!
Asylum Picks
Notes and Questions
Two arts for Infinite Potential
Not To Be renamed to Expunge, with new art and two separate effects. Is the second one balanced, should it cost (4) or is the first better?
Infinite Drake replaced with Ageless Terror. Is 5/6 good for this? The effect is tough to trigger on the turn its played...or is 5/5 balanced?
Whispers of the Old Gods
League of Explorers
The Grand Tournament
Justicar - Upgraded Hero Power
Timewalker's Oath -"To guard the timelines. To protect both dragons and mortals. To stop using the word "mortals" as a derogatory term." Time Keeper -She's supposed to watch the clock during jousting matches, but she gets distracted by all the strong, muscular contestants. Bronze Drake -He's a big drake now!
Timewalker Valiant - He's not actually summoning time-displaced copies of himself. He just has a lot of brothers. Time-Lost Proto-Drake -This rare and beautiful beast flies the treacherous Storm Peaks. Or it would if it weren't for adventurers trying to tame and mount it. Destined Champion -Despite his memory loss, Lo'Gosh knew he was meant for more than the gladiator's life.
Run Out the Clock -Time waits for no one. "Except me." - Erin Fatespan Divergence -"Perhaps in another timeline you are safe. Free. But here, now, you are mine." Soridormi -Prime consort of Nozdormu the Timeless. Loving, caring, but ever nagging her mate for always being late.
Send Back is a Classic card and is generated by TIme-Lost Proto-Drake. Echo is the token generated by Send Back.
Blackrock Mountain
Perpetual Flame -The Firelord's presence will always scar this land. Chromatic Prototype -Nefarian is trying to combine the five dragonflights to create ultimate warriors. This Prototype is not one such example.
The Classic Set
Send Back -"No, don't send me back! Have you seen what people used to wear back then!?" Eternal Vigilance -"The first ten thousand years were the worst. And the second ten thousand years, they were the worst too. The third ten thousand years I didn't enjoy at all. After that I went into a bit of a decline." Temporal Barrier -"Quick, raise the shield! Aaaaaaaaand it's gone."
Sand Scourer -Removes 99.9% of temporal anomalies! Bronze Warden -The Bronze Wardens have it rough. It's not their fault that every visitor to the Caverns can just fly over them. Infinite Summoner -... a corrupt dragonkin, filled with darkness and pride, attempts to summon...
Avert - Chromie once averted a future in which Gadgetzhan outlawed tacos. Timestream Meddler -He's a Scooby-Doo villian's worst nightmare. Time in a Bottle -You don't mess around with this stuff.
Erode - High stress time management can really wear you down. Lost in Time -This spell is typically how people become their own ancestors. Echomancer -"Pyroblast... Pyroblast... Pyroblast..."
Anachronism - "Uhg, what time is it?...TOO SOON! YOU HAVE AWAKENED ME TOO SOON, EXECUTUS!" Past and Future, Present -"For this job, there's only two people I can trust." Chromie -Past Chromie is mad at Future Chromie for helping adventurers and forgetting their birthday.
Echo is the token generated by Send Back and Lost in Time.
The Basic Set
Bronze Whelp -I know this looks like a Black Whelp, but his scales will turn gold as he gets older. Really! Forthwith -Somehow, being able to manipulate time hasn't made Erin any more patient. Suspend -Students learn quick not to cause a ruckus when Chromie is teaching.
Sand Breath -Be sure to avoid Bronze Dragons with allergies. Wither -Youth is wasted on the young. Doomed Future -Its not so bad if you have 4 Health.
Paradox -Minions you summon with this spell always have a wicked mustache. Even Harvest Golem. Hindsight -Dragons hate puns. Timewalker Elite -The Timewalker's retirement plan is pretty good. Then again, they already know if you will collect it.
Sandstorm -Powerful, magical sandstorms often sweep through Tanaris. If you get caught up in one, you won't know where or even when you'll end up.
Centuries ago, the Lords of Winter’s Fall fell victim to the Worgen curse. The exact circumstances are shrowded in mystery, but the lord who brought the curse upon his family was a renowned mage. A small, secluded principality in the Alterac Mountains, Winter’s Fall was completely cut off from the outside world after this calamity, to hide their lord’s embarassment. In time, the lords learned to control their Worgen curse, shapeshifting at will between human and wolf form, but the curse was never lifted, nor could they remain as humans for long, and so their kingdom’s long isolation continued. Recently, the new lord of Winter’s Fall, Howe Hark, has learned that a new kingdom of Worgen, Gilneas. With the threat posed by the Forsaken, he has ended his seclusion and brought his forces to the aid of Gilneas and the alliance. The Young Wolf, as he is known, is known for both his brilliant military strategy and savagery on the field of battle. Mastery of his Worgen form means he is alternately rallying his loyal men into battle and tearing out the hearts of his enemies.
Reminder about how the class works:
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human, shown in the tooltip.
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards. Also note that other classes are always considered to be in Human form, so they can always use cards they acquire with the Human keyword.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. There are also several secondary themes. The class has cards themed to snowy Alterac homeland of Howe Hark (including Freeze cards). There are also going to be cards that focus on class cards, representing the solidarity of Worgen.
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards will be versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
Example Cards
(Explanations in Spoilers)
Ancient Sword - The idea here is that you find an Ancient Sword in some ruins, and it breaks in half on the first swing. In terms of gameplay, it gives you a big hit followed by a smaller hit. It's less susceptible to weapon removal, but also less useful with weapon buffs. It combos well with my Grizzled Weaponmaster from last set, which swaps a weapon's attack and durability then adds 1 Attack. With that combo, you can turn this into effectively a 2/5 weapon.
Fur-st Mate - Whispers of the Old Gods was when the Pirate archetype really took off. Warrior and Rogue both got Pirate support. As another weapon class with weapon synergy cards, I think Worgen should get the same treatment. While Bloodsail Cultist gives more damage over time, Fur-st Mate gives you burst damage from your weapon, useful either for aggro or taking down something big in a Control deck. This effect does not stack if you play more than one in a turn, so don't get any funny ideas!
Hark Spymaster - One of the problems with Kezan Mystic and Eater of Secrets is that they suck if you aren't playing against a Secret class. I tried to help solve that problem with this card. With this in your deck, you always have a target for these, no matter your opponent, making including them a safer choice.
Swarthy Mercenary - Howe Hark hired an unsavory mercenary on his adventures with the League of Explorers. This Trogg warrior is a vicious fighter who hates when your enemies cast spells, but your allies also hate him, so it's a tossup. Gameplay-wise, you would use this in a control deck where you don't need to play many minions of your own. If you can control the board with this out, you can force your opponent into playing a spell inefficiently to remove it.
Asylum's Choice:
League of Explorers:
Whispers of the Old Gods:
Blackrock Mountain:
The Grand Tournament:
Justicar Trueheart Hero Power:
Expert Set:
Basic Set:
Hunted - This is one removal option for Worgen, similar to Hunter's Mark. You play this and follow it up with another source of damage that normally would not have killed your target. The effect is permanent, so all damage from then on is doubled for that minion.
Alpine Wolf - With Champion of Alterac, it’s important that there’s a 1-Cost class minion as a potential target. This is basically just the same as Enchanted Raven. “Cannot be Frozen” is not worth anything, because it’s almost never relevant. There will be at least one source of Freezing allies in later sets, so it will have some relevance.
Grievous Wounds - This is the Basic direct removal card. It’s a cheap card, but with a very restrictive limitation. While Execute can be paired with any source of damage, and it is often paired with spell damage or minion AOEs, you can only play this after attacking a minion. Execute was too strong at 1, but this would not be. It does combine well with the Worgen Form hero power.
Champion of Alterac - This card is reflective of the Worgen class’ support side, which represents Howe Hark’s human side. It’s a mana-efficient buff spell, but you can only cast it on a class minion. That’s more restrictive than you might initially think. The only way to play it on turn 2 is if you played Alpine Wolf on Turn 1. I don’t plan on making any other 1-Cost minions.
Gilnean Reinforcements - This is Worgen’s card draw. A number of classes have variations of this spell (Arcane Intellect, Ancestral Knowledge, Burgle, Thoughtsteal). This take reflects Worgen’s focus on class cards. This makes the spell both more restrictive, since it can only draw certain cards in your deck, and is useless if you have too few class cards, and more reliable, since you have a better idea of what it will give you.
Icy Shortsword - Worgen is a weapon class. Howe Hark is not just all about tearing things up with his claws. I mean, he doesn’t have any when he’s in human form, anyway. Weapons will not be as strong a focus as in Warrior. It will be more like in Shaman. You can see that here, as this is not as strong a weapon as Fiery War Axe, but it has more utility in being able to Freeze, which is a secondary theme of the class, based on Howe Hark’s Alterac homeland.
Krennan’s Potion - Worgen focuses on using their Hero Power to switch forms regularly, so they need some support for that. This card can both help you recover health, which you may lose from attacking minions, and switch forms more easily, either on this turn or the next.
Leap - This represents leaping into the midst of the enemy's ranks to attack, so they are forced to attack you. Direct damage spells are going to be very limited for Worgen, since the class focuses more on dealing damage with weapons and buffing your hero’s attack. This card can be used both for removal, and to protect your minions. When you play this, your hero has Taunt during your opponent’s next turn, which means your minions can’t be attacked. It’s like half of a Conceal, because your minions can still be targeted by spells and Battlecries.
Winter Has Come - This is Worgen’s AOE option. It’s pretty efficient for its cost, because it will damage any neutral minions you have in play. This also reflects Worgen’s focus on class minions. It represents the hardiness of your Worgen and Alterac followers.
Worgen Assassin - With the lack of direct damage spells, Worgen needs a card like this. Similar to Fire Elemental, you can play this later in the game as a removal option, although it lacks Fire Elemental’s ability as a finisher. There was a lot of debate about this card, and I think we reached the consensus that, in its current form, it is as powerful as Fire Elemental. It’s a strong card, but Worgen needs this as a substitute for damage spells.
The two arts are sublime. But the second depicts someone who "looks at" his potential, so I would go with the second.
I prefer the... second choice, but not by a huge margin. Only because it is "simplier". And I feel that if you expunge something, well, there's nothing left. For the cost, (3) seems okay. Your opponent is aware of the effect, and he can play around it. I would say it's on the same power level as Mirror Entity. In one case, both players have the minion, in the other case, neither do.
A 5/5 is okay. A growing minion shouldn't have on-par stats to start with. A 5/5 is decent, and there are some class cards to support it.
I'm completely uninspired. What could be the last card for my set?
If you choose the second one, you'll have to rename it, because there already is a Journey Below. I like the first one best. I think you should call it "Eldritch Prayer", though.
I'm completely uninspired. What could be the last card for my set?
Thanks for your feedback! Pray to the Old Gods is the most mechanically interesting, but feels kind of... weird. It's a Summoning Portal that's signifantly better, but the upfront cost and low stats of the minions make it hard to use for anything but zoo.
I think Journey Below (which needs a new name... like Mass Attendence or Group Prayer or something) would fit the theme of a cult better than the others.
If I somehow get 5th place I'm going to flip out hahaha. However, I feel another Last place fail coming. My class just doesn't seem to connect with random people very well. You guys have seen all my work ethic and design comments, and I can't thank you guys enough for the Wild Card bid. Good luck to everyone else. It will be a crazy final 4.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Looking at my feedback I predict The_Odinson, Broeck1, Turkeybag (ME! :P) will make it to the finals along with either maxlot or SanderNightsite. Good luck to everyone though!
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Check out my Custom Classes(Scribe, Alchemist, and Battlemage)!
Looking at my feedback I predict The_Odinson, Broeck1, Turkeybag (ME! :P) will make it to the finals along with either maxlot or SanderNightsite. Good luck to everyone though!
I wouldn't get your hopes up for that prediction. I don't think any wild cards have advanced to the next stage so far, as much as I'd like Odinson to go on. Most likely, the top 4 entries from last stage will advance (top 4 on the final poll).
yes, well I have a hard time seeing some of those people ahead of me falling that far behind haha. I think my preview is interesting, but my class as a whole doesn't attract many people.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Notably nurgling13 was #1 last time, he might drop, but I have to get into the top 4, I don't see him falling below that, even though he made a pirate and that might turn people off. I almost doubt that will happen.
There is a chance that everyone after that might slip a bit but I have to come way way up in appeal from last time. I mean I was dead last, not even really close to anyone.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
@The_Odinson
Yeah but it's not discover so the different part needs to be added. I am thinking just changing it to discover might be a great idea but then he could be VERY scary with Leon and good draws as you could potentially get 3 cards with the Leon buff but I guess you'd have to be very lucky for that so it's not the worst thing.
Edit: Jade Golems are probably worse than that combo anyway as they don't rely on crazy draws for their stupidly overstatted minions so it's probably fine.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
THERE IS NO GAME.
Alright, how does this look?
Text is clean, and it's a lot more powerful and versatile, which is good since people seemed to think it was unplayable. Being able to duplicate cards in your deck now gives it a huge amount of power with old gods, and that's fair seeing as your spending 10 mana to do it.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Made some nerfs to my class. I'll edit my submission when I have time...
THERE IS NO GAME.
This is my last post before submitting tomorrow. I've got a few updates and questions. Let me know what you think, and thank you for your support!
Asylum Picks
Notes and Questions
Two arts for Infinite Potential
Not To Be renamed to Expunge, with new art and two separate effects. Is the second one balanced, should it cost (4) or is the first better?
Infinite Drake replaced with Ageless Terror. Is 5/6 good for this? The effect is tough to trigger on the turn its played...or is 5/5 balanced?
Whispers of the Old Gods
League of Explorers
The Grand Tournament
Justicar - Upgraded Hero Power
Timewalker's Oath - "To guard the timelines. To protect both dragons and mortals. To stop using the word "mortals" as a derogatory term."
Time Keeper - She's supposed to watch the clock during jousting matches, but she gets distracted by all the strong, muscular contestants.
Bronze Drake - He's a big drake now!
Timewalker Valiant - He's not actually summoning time-displaced copies of himself. He just has a lot of brothers.
Time-Lost Proto-Drake - This rare and beautiful beast flies the treacherous Storm Peaks. Or it would if it weren't for adventurers trying to tame and mount it.
Destined Champion - Despite his memory loss, Lo'Gosh knew he was meant for more than the gladiator's life.
Run Out the Clock - Time waits for no one. "Except me." - Erin Fatespan
Divergence - "Perhaps in another timeline you are safe. Free. But here, now, you are mine."
Soridormi - Prime consort of Nozdormu the Timeless. Loving, caring, but ever nagging her mate for always being late.
Send Back is a Classic card and is generated by TIme-Lost Proto-Drake.
Echo is the token generated by Send Back.
Blackrock Mountain
Perpetual Flame - The Firelord's presence will always scar this land.
Chromatic Prototype - Nefarian is trying to combine the five dragonflights to create ultimate warriors. This Prototype is not one such example.
The Classic Set
Send Back - "No, don't send me back! Have you seen what people used to wear back then!?"
Eternal Vigilance - "The first ten thousand years were the worst. And the second ten thousand years, they were the worst too. The third ten thousand years I didn't enjoy at all. After that I went into a bit of a decline."
Temporal Barrier - "Quick, raise the shield! Aaaaaaaaand it's gone."
Sand Scourer - Removes 99.9% of temporal anomalies!
Bronze Warden - The Bronze Wardens have it rough. It's not their fault that every visitor to the Caverns can just fly over them.
Infinite Summoner - ... a corrupt dragonkin, filled with darkness and pride, attempts to summon...
Avert - Chromie once averted a future in which Gadgetzhan outlawed tacos.
Timestream Meddler - He's a Scooby-Doo villian's worst nightmare.
Time in a Bottle - You don't mess around with this stuff.
Erode - High stress time management can really wear you down.
Lost in Time - This spell is typically how people become their own ancestors.
Echomancer - "Pyroblast... Pyroblast... Pyroblast..."
Anachronism - "Uhg, what time is it?...TOO SOON! YOU HAVE AWAKENED ME TOO SOON, EXECUTUS!"
Past and Future, Present - "For this job, there's only two people I can trust."
Chromie - Past Chromie is mad at Future Chromie for helping adventurers and forgetting their birthday.
Echo is the token generated by Send Back and Lost in Time.
The Basic Set
Bronze Whelp - I know this looks like a Black Whelp, but his scales will turn gold as he gets older. Really!
Forthwith - Somehow, being able to manipulate time hasn't made Erin any more patient.
Suspend - Students learn quick not to cause a ruckus when Chromie is teaching.
Sand Breath - Be sure to avoid Bronze Dragons with allergies.
Wither - Youth is wasted on the young.
Doomed Future - Its not so bad if you have 4 Health.
Paradox - Minions you summon with this spell always have a wicked mustache. Even Harvest Golem.
Hindsight - Dragons hate puns.
Timewalker Elite - The Timewalker's retirement plan is pretty good. Then again, they already know if you will collect it.
Sandstorm - Powerful, magical sandstorms often sweep through Tanaris. If you get caught up in one, you won't know where or even when you'll end up.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Final Draft:
The Worgen Class
Lore:
Centuries ago, the Lords of Winter’s Fall fell victim to the Worgen curse. The exact circumstances are shrowded in mystery, but the lord who brought the curse upon his family was a renowned mage. A small, secluded principality in the Alterac Mountains, Winter’s Fall was completely cut off from the outside world after this calamity, to hide their lord’s embarassment. In time, the lords learned to control their Worgen curse, shapeshifting at will between human and wolf form, but the curse was never lifted, nor could they remain as humans for long, and so their kingdom’s long isolation continued. Recently, the new lord of Winter’s Fall, Howe Hark, has learned that a new kingdom of Worgen, Gilneas. With the threat posed by the Forsaken, he has ended his seclusion and brought his forces to the aid of Gilneas and the alliance. The Young Wolf, as he is known, is known for both his brilliant military strategy and savagery on the field of battle. Mastery of his Worgen form means he is alternately rallying his loyal men into battle and tearing out the hearts of his enemies.
Reminder about how the class works:
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human, shown in the tooltip.
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards. Also note that other classes are always considered to be in Human form, so they can always use cards they acquire with the Human keyword.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. There are also several secondary themes. The class has cards themed to snowy Alterac homeland of Howe Hark (including Freeze cards). There are also going to be cards that focus on class cards, representing the solidarity of Worgen.
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards will be versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
Example Cards
(Explanations in Spoilers)
Ancient Sword - The idea here is that you find an Ancient Sword in some ruins, and it breaks in half on the first swing. In terms of gameplay, it gives you a big hit followed by a smaller hit. It's less susceptible to weapon removal, but also less useful with weapon buffs. It combos well with my Grizzled Weaponmaster from last set, which swaps a weapon's attack and durability then adds 1 Attack. With that combo, you can turn this into effectively a 2/5 weapon.
Fur-st Mate - Whispers of the Old Gods was when the Pirate archetype really took off. Warrior and Rogue both got Pirate support. As another weapon class with weapon synergy cards, I think Worgen should get the same treatment. While Bloodsail Cultist gives more damage over time, Fur-st Mate gives you burst damage from your weapon, useful either for aggro or taking down something big in a Control deck. This effect does not stack if you play more than one in a turn, so don't get any funny ideas!
Hark Spymaster - One of the problems with Kezan Mystic and Eater of Secrets is that they suck if you aren't playing against a Secret class. I tried to help solve that problem with this card. With this in your deck, you always have a target for these, no matter your opponent, making including them a safer choice.
Swarthy Mercenary - Howe Hark hired an unsavory mercenary on his adventures with the League of Explorers. This Trogg warrior is a vicious fighter who hates when your enemies cast spells, but your allies also hate him, so it's a tossup. Gameplay-wise, you would use this in a control deck where you don't need to play many minions of your own. If you can control the board with this out, you can force your opponent into playing a spell inefficiently to remove it.
Asylum's Choice:
League of Explorers:
Whispers of the Old Gods:
Blackrock Mountain:
The Grand Tournament:
Justicar Trueheart Hero Power:
Expert Set:
Basic Set:
Hunted - This is one removal option for Worgen, similar to Hunter's Mark. You play this and follow it up with another source of damage that normally would not have killed your target. The effect is permanent, so all damage from then on is doubled for that minion.
Alpine Wolf - With Champion of Alterac, it’s important that there’s a 1-Cost class minion as a potential target. This is basically just the same as Enchanted Raven. “Cannot be Frozen” is not worth anything, because it’s almost never relevant. There will be at least one source of Freezing allies in later sets, so it will have some relevance.
Grievous Wounds - This is the Basic direct removal card. It’s a cheap card, but with a very restrictive limitation. While Execute can be paired with any source of damage, and it is often paired with spell damage or minion AOEs, you can only play this after attacking a minion. Execute was too strong at 1, but this would not be. It does combine well with the Worgen Form hero power.
Champion of Alterac - This card is reflective of the Worgen class’ support side, which represents Howe Hark’s human side. It’s a mana-efficient buff spell, but you can only cast it on a class minion. That’s more restrictive than you might initially think. The only way to play it on turn 2 is if you played Alpine Wolf on Turn 1. I don’t plan on making any other 1-Cost minions.
Gilnean Reinforcements - This is Worgen’s card draw. A number of classes have variations of this spell (Arcane Intellect, Ancestral Knowledge, Burgle, Thoughtsteal). This take reflects Worgen’s focus on class cards. This makes the spell both more restrictive, since it can only draw certain cards in your deck, and is useless if you have too few class cards, and more reliable, since you have a better idea of what it will give you.
Icy Shortsword - Worgen is a weapon class. Howe Hark is not just all about tearing things up with his claws. I mean, he doesn’t have any when he’s in human form, anyway. Weapons will not be as strong a focus as in Warrior. It will be more like in Shaman. You can see that here, as this is not as strong a weapon as Fiery War Axe, but it has more utility in being able to Freeze, which is a secondary theme of the class, based on Howe Hark’s Alterac homeland.
Krennan’s Potion - Worgen focuses on using their Hero Power to switch forms regularly, so they need some support for that. This card can both help you recover health, which you may lose from attacking minions, and switch forms more easily, either on this turn or the next.
Leap - This represents leaping into the midst of the enemy's ranks to attack, so they are forced to attack you. Direct damage spells are going to be very limited for Worgen, since the class focuses more on dealing damage with weapons and buffing your hero’s attack. This card can be used both for removal, and to protect your minions. When you play this, your hero has Taunt during your opponent’s next turn, which means your minions can’t be attacked. It’s like half of a Conceal, because your minions can still be targeted by spells and Battlecries.
Winter Has Come - This is Worgen’s AOE option. It’s pretty efficient for its cost, because it will damage any neutral minions you have in play. This also reflects Worgen’s focus on class minions. It represents the hardiness of your Worgen and Alterac followers.
Worgen Assassin - With the lack of direct damage spells, Worgen needs a card like this. Similar to Fire Elemental, you can play this later in the game as a removal option, although it lacks Fire Elemental’s ability as a finisher. There was a lot of debate about this card, and I think we reached the consensus that, in its current form, it is as powerful as Fire Elemental. It’s a strong card, but Worgen needs this as a substitute for damage spells.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
@thepowrofcheese
The two arts are sublime. But the second depicts someone who "looks at" his potential, so I would go with the second.
I prefer the... second choice, but not by a huge margin. Only because it is "simplier". And I feel that if you expunge something, well, there's nothing left. For the cost, (3) seems okay. Your opponent is aware of the effect, and he can play around it. I would say it's on the same power level as Mirror Entity. In one case, both players have the minion, in the other case, neither do.
A 5/5 is okay. A growing minion shouldn't have on-par stats to start with. A 5/5 is decent, and there are some class cards to support it.
I'm completely uninspired. What could be the last card for my set?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Preview before submission.
Isabella Darkraven - The Cult Leader
«May the Faith in the Cult protects us.»
Preview Cards
Asylum's Choice
League of Explorers
Whispers of the Old Gods
Grand Tournament and Blackrock Mountain
Classic
Basic
The semi-final poll it up! =D
If I somehow get 5th place I'm going to flip out hahaha. However, I feel another Last place fail coming. My class just doesn't seem to connect with random people very well. You guys have seen all my work ethic and design comments, and I can't thank you guys enough for the Wild Card bid. Good luck to everyone else. It will be a crazy final 4.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Looking at my feedback I predict The_Odinson, Broeck1, Turkeybag (ME! :P) will make it to the finals along with either maxlot or SanderNightsite. Good luck to everyone though!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
yes, well I have a hard time seeing some of those people ahead of me falling that far behind haha. I think my preview is interesting, but my class as a whole doesn't attract many people.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Notably nurgling13 was #1 last time, he might drop, but I have to get into the top 4, I don't see him falling below that, even though he made a pirate and that might turn people off. I almost doubt that will happen.
There is a chance that everyone after that might slip a bit but I have to come way way up in appeal from last time. I mean I was dead last, not even really close to anyone.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.