Here is my idea for the week. This spell would open up the door to Rogue decks that were based around weapon buffs. What do you all think?
It's a nice idea. However, it's the reason Blade Flurry got nerfed (too much burst damage). This card doesn't have the negative effects of Destroying the weapon, and also doesn't deal damage to enemy minions (directly). Probably 3 mana is the right cost
I've modified my card to make it simpler and went with that:
My compulsiveness is requiring me to tell you to capitalize the D of design... you'd be surprised how many people won't upvote simply for a format error!
Not bad! :) I will say that while i think the art is super cool, something about it feels off to me. Maybe she feels more like a monk than a hunter? It could just be me tho ;)
Why is this a spell? Besides having to meet the restrictions, I mean. It feels really forced.
It's a spell just for flavor since druids shape-shift. It's like Upgrade! without the weapon improvement for druids. If dwarven smiths use engineering, elves use magic. It can also be "interrupted" using Counterspell.
Posting at here before submitting to check if my card arts were legit since this week's topic revolves on card art. Guys help me decide pls I dunno which one I should pick for my entry.
Forbidden Weapon & Thunderfury:
Forbidden Weapon: The stats of this weapon is randomly distributed for each Mana spent. For example: If you spent 10 Mana, you might get a 5/5Forbidden Weapon or a 9/1 Forbidden Weapon. Note that the first point always goes to Durability. If you cast it when you have 0 mana, you'll just destroy your current weapon.
Thunderfury: Even spells that do not deal damage will reduce its Durability for 1. Casting Windseeker's Bleesing will destroy your current weapon and replace its body with Thunderfury. For example: If you are equipped with a 2/8 Doomhammer while casting Windseeker's Bleesing, your will equip with a 2/8 Thunderfury.
Bonus (Joker Card):
Butt..To the face! The wording is written this way so if your opponent's Dirty Rat pull out your Stranglethorn Tiger from your hand, this secret will triggers. #Note: Secret can only active at your opponents turn.
I'd say Forbidden Forging needs to be reworded to 'Spend all your mana and equip a Forbidden Weapon', since right now I look at it and I think that if you spend 7 mana you'll get Gorehowl or Gladiator's Longbow, which obviously isn't the case. That, and I think there's way too much variance with the effect. The difference between a 1/9 weapon and, say, a 7/3 weapon is HUGE.
I think Thunderfury can simply be worded 'Spell Damage +1. Whenever you cast a spell, lose 1 Durability'.
Thanks! Your suggestion helps clarify the effects a lot! I think I'll go with Forbidden Forging this week cause I like the idea more. :)
Awesome! I like how the theme of the card art and the effects fit perfectly! Although some balancing of numbers should be done here and there but I like how the idea works. I think you can improve your text to something like "Battlecry: Magically Forge all your ShamanWeapons in your hand and deck." You may refer my finalist for week #5.06, Mathias Shaw that have similar mechanics for some inspirations. Hope it helps. ;)
For me, this seems incredibly OP. You essentially have 20 mana on your next three turns. The tempo and OTK potential is INSANE. Maybe if it only refilled, say, 2 crystals? Then it might be balanced, but I'm not sure... You might also want to change the art for Idol of Remulos, it looks really weird.
Anybody have feedback on these?
Reload might allow weapons like Gladiator's Longbow to see a little more play (although I doubt it)? You're essentially 'reloading' your bow, since most Hunter weapons are bows or other things that shoot stuff.
Blackwing Guard is just some nice dragon synergy. Might actually promote some control dragon decks.
Just want to say that Reload is such a simple yet nice card that I haven't seen in quite a while. Good job man!
Really like this waywatcher design, Hunter has a hard time getting weapons out and maintaining board at the moment, would probably make it a 3/3 or 4/2 for balance, but love the concept.
My first Idea, not fleshed out and needs some art rework but wanted to see what people thought of it. i initially thought of making it a 1 durability weapon but wanted to see how it would work
@Cl4wzHS Change the wording to 'Battlecry: equip a 0/2 weapon with attack equal to your Hero's current Attack.' so it saves some space.
Also the design is kinda similar to mine, but I like it. I think it's balanced but the name is kinda weird. When I see 'Druid of the ???' I immediately think of a transform effect, and this has none.
This is my first (real) submission. Thoughts? If 2 recruits have died, it has equal stats as Arathi Weaponsmith. But it can be much more powerful if the game goes long, or if you combo with seldom seen cards like Stand Against Darkness (don't care much about wild, but might be slightly op with Muster for Battle). Paladin needs all the help it can get!
Welcome!! so you gotta make this a battlecry ;) I did the same thing with my first one, haha. Once you do that, it's def a compelling card!!
ETA: If that makes it too wordy for the card, which I'm guessing it will, consider "Battlecry: Equip add a 0/2 ______." (where the blank is a cool name related to the recycling theme) and have "Has +1 Attack for each SIlver Hand Recruit that died this game." as text on the weapon token.
Thanks! I notices right away and fixed the submission. Here is the final version:
I'm really disheartened that my card is on the same page as cards with over 70 likes but only gets 3... I didn't think it was that bad... What am j doing wrong? I submitted the "weapon does not lose durability when attacking and has windfury". I understand the cards with 70+ are amazing and great designs, but is my card really so bad that it can't even reach 5 or 10 on the first page?
I already submitted it (page 1, last post). Just want to hear some opinions :) Thanks!
Well, Gorehowl is a thing, so you could hypothetically just keep on attacking random enemies forever with a 0 attack weapon and die...
That, and please capitalise the letters in the name... which IMO is too long.
Thanks for your feedback! I agree the name of the card is very long. I tried to make it shorter, but felt like the reference was then completely lost. Wasn't aware of the fact all nouns were capitalized, will remember that for next competitions!
As for Gorehowl, this card does not limit itself to minions. Therefore: once it hits face, Gorehowl is destroyed.
I'm really disheartened that my card is on the same page as cards with over 70 likes but only gets 3... I didn't think it was that bad... What am j doing wrong? I submitted the "weapon does not lose durability when attacking and has windfury". I understand the cards with 70+ are amazing and great designs, but is my card really so bad that it can't even reach 5 or 10 on the first page?
Hi! In all honesty, I believe your card is broken and lacks some 'feel'. Imagine these combo's:
Hero power + Deadly Poison + Deadly Poison + Tinker's Sharpsword Oil + Tinker's Sharpsword Oil. With this card combined It's 33 damage over 2 turns from your weapon alone (in which I assume on the first turn you hit once making your weapon a 11/1, then on the second turn you drop your card for 2 more hits (22 damage in 1 turn and still have a last swing left).
If you wouldn't have included one of the two (either lose windfury or the durability part) I think your card would have performed way better. Also, Rouge is not a windfury class, Shaman is. However, Shaman can just play Doomhammer instead. Warrior may be able to use it as well, but windfury doesn't seem right in this class either.
I'm really disheartened that my card is on the same page as cards with over 70 likes but only gets 3... I didn't think it was that bad... What am j doing wrong? I submitted the "weapon does not lose durability when attacking and has windfury". I understand the cards with 70+ are amazing and great designs, but is my card really so bad that it can't even reach 5 or 10 on the first page?
Just took a look. Your card is incredibly over powered. Think about Deadly Poison, Poisoned Blade, Assassin's Blade... these cards combined with yours are insanely strong. Even just hero power with deadly poisons and this mean you get 10 free damage at the face (if you like) and you still are left with a 5/2 weapon. And usually 10 damage to the face costs 10 mana ;) Cards that provide this kind of insane value are basically considered bad designs. Sorry, man. It's good that you asked for feedback so that this could be explained... I look forward to seeing a stronger entry next time! :)
Ah crap I didn't think of wild or poisoned blade. I excused the deadly poison combo because if shamans doom hammer rockbiter rockbiter but I understand this is a lot more Unbalenced than that now. Thanks for all the help, I was blinded with smugness and ignored the first guy to review my card's suggestions to balence it, and paid the price. I look forward to next weeks competition.
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Here is my idea for the week. This spell would open up the door to Rogue decks that were based around weapon buffs. What do you all think?
Please review.
I think this card is pretty balanced considering Eaglehorn Bow can gain more durability and this card isn't "Upgrade!-able". Thoughts?
Vote here: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/186633-weekly-card-design-competition-5-08-submission?page=6
This card doesn't have the negative effects of Destroying the weapon, and also doesn't deal damage to enemy minions (directly). Probably 3 mana is the right cost
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Why Rogue is my favourite class:
My submission for this week's card design competition.
This temporarily augments Dagger Mastery. Is the wording clear or should I add "instead" at the end of the text?
u can add Inspire: equip a 1/2 copy of a random weapon.
if add "instead" > (change effect of hero power)
It's Cost 1!
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
Really like this waywatcher design, Hunter has a hard time getting weapons out and maintaining board at the moment, would probably make it a 3/3 or 4/2 for balance, but love the concept.
Thank you Kanye,
Very Cool.
@Cl4wzHS Change the wording to 'Battlecry: equip a 0/2 weapon with attack equal to your Hero's current Attack.' so it saves some space.
Also the design is kinda similar to mine, but I like it. I think it's balanced but the name is kinda weird. When I see 'Druid of the ???' I immediately think of a transform effect, and this has none.
I'm really disheartened that my card is on the same page as cards with over 70 likes but only gets 3... I didn't think it was that bad... What am j doing wrong? I submitted the "weapon does not lose durability when attacking and has windfury". I understand the cards with 70+ are amazing and great designs, but is my card really so bad that it can't even reach 5 or 10 on the first page?
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Ah crap I didn't think of wild or poisoned blade. I excused the deadly poison combo because if shamans doom hammer rockbiter rockbiter but I understand this is a lot more Unbalenced than that now. Thanks for all the help, I was blinded with smugness and ignored the first guy to review my card's suggestions to balence it, and paid the price. I look forward to next weeks competition.