Damn, that's what I was afraid of(lack of clarity)... the inspire is attached to the secret and it buffs the 'unrevealed Axe', so the opponent won't know/see the inspire effect, but might suspect it. That's why I like the card because you could now bluff an opponent to make a bad tempo-loss hero-power to try to trigger the secret, even if the secret isn't not Village Forge.
After Dxiled put forward his Secret, it got me thinking and I was wondering what you make of this?
A secret with inspire, is it a stretch or is it intuitive enough? The card causes very interesting player interaction. The opponent see's you building recruits, thinks 'hmm it must be Village Forge ... or is it a bluff', T3 Secret +hp causes a dilemma as if the Pally can afford to build the weapon, it gets dangerous.
Just the clarify - the Inspire only works when the Secret is unrevealed. And, cheers to Dxiled btw, who ok'ed his idea being used to influence this card.
Might want to rethink that inspire effect, in case you hadnt thought it through, inspiring 4 times would result in a 5/5 axe, or 25 total damage
Thanks @CheeseEatingSurrenderMonkey, I realized my card was poorly worded. :) I wanted to make it so that every time you buff minions in your hand, weapons in your hand also get buffed. Would this be better ?
@ZiombalaBom : Piercing arrows was my original idea! But I thought it would be a bit too impractical to buff a weapon instead of simply having a weapon that says "your Hero can ignore taunts".
@Loknax : I really like both of your cards. A Dwarven Guardian that stays alive near the end of the game could be a key to outlast your opponent in fatigue. :)
@RedneckBudha : Love the Berserker ! It's a good way to use cursed play as a risky drawback for a powerful minion.
@Demonxz95 : I like the Dwarven Blacksmith and think it could be a cool card in a set to occupy a niche. Not sure it's exciting enough for the competition, though. :-/
@Co_Ga : I like the idea very much but unfortunately paladin secrets cost 1. If you make a 3-cost secret the opponent will immediatly know which one it is.
Thanks for the assessment. I do know what you mean, there's potential to spiral... but there are automatic levelers - (a) 5/5 means you've HP'ed 4 times (tempo loss) (b) your opponent can easily triggerit early, or (c) ignore their own hero power (d) it's predictable Ooze value.
Alright, I updated one of my ideas, and I finally sat down and created the second one.
Pretty self explanatory. He's a crazed dwarf who doesn't matter much about taking some damage. He forces you to equip a Cursed Blade, so he gives an actual drawback unlike a certain 7/7. Previously he was a 5/6 but I gave him a STB nerf.
My second idea is inspired by R.A. Salvatore;
For those who do not know, in the Shadow Realms universe (D&D), dwarves are not commonly considered druidic. They tend to be shamans (like warcraft!) but one druid, Pikel Bouldershoulder, has become the first Dwarf Druid. He also cannot speak, so instead of equipping a shillelagh, he equips a "sha-la-la." I personally prefer Pikel, however without some background knowledge I don't know if anyone else would like him.
A strong recovery card that can help you if you're on your last leg? As well as a fairly decent 8 drop? Is it balanced enough to be a submit?
I think it's overcosted. Frost Nova is only three mana. Blizzard is 6 mana and combines Frost Nova and Consecration, a total cost of 7. This card could probably be justified at 6 mana, maybe even 5.
Righto, noted.
this card freeze all enemy character = Frost Nova + Freezing Potion(to the enemy hero) and gain armor = 3 ability in 1 card !!
Ice Barrier and Feral Rage cost 3 mana gain 8 armor. if on opponent's board have 3 minions (+1 enemy hero) your gain 16 armor (Volume 6 mana) if have 5 minions (+1 enemy hero) your gain 24 armor (Volume 9 mana) <<< it's very OP if have 7 minions (+1 enemy hero) your gain 32 armor !!!!?!
i think gain 2 armor for each enemy and cost 6 or 7 is ok. (3minions + 1hero gain 8 armor)
See, again, I planned this card as a possible comeback starter. At turn 8 you can p much guarantee that there will be 2-3 minions on your opponent's board and you'll get a good defensive boost to survive and clear the next turn.
Which is why I priced it at 8, because, 1, Mage doesn't have any real decent 8 drops and 2, you have to survive to turn 8 to get a possibility of a comeback with this card.
I think it's fairly balanced in a sense that at that point it'll eat up your whole turn so you'll have to clear next turn or you're in trouble again.
Finalized version - small text change (its damage -> its attack) and I reduced the health by 1 to a 3/3 so most weapons will remove it. What do you think?
Finalized version - small text change (its damage -> its attack) and I reduced the health by 1 to a 3/3 so most weapons will remove it. What do you think?
Its not a secret, why would your opponent ever play a weapon with that out unless it favors them to do so?
Finalized version - small text change (its damage -> its attack) and I reduced the health by 1 to a 3/3 so most weapons will remove it. What do you think?
Its not a secret, why would your opponent ever play a weapon with that out unless it favors them to do so?
because it transforms the weapon into an area damage
B. There's no secret giving you armor with killing a minion. ;)
Oh whoops, thought paladin was lighter than that. The reason they have all secrets of each class be the same cost though is that you can't tell what it is by seeing how much they pad for it. Having a 3 cost pally secret breaks that.
But now it kind of looks like I'm being an asshole and ragging on you. Good luck
Finalized version - small text change (its damage -> its attack) and I reduced the health by 1 to a 3/3 so most weapons will remove it. What do you think?
Its not a secret, why would your opponent ever play a weapon with that out unless it favors them to do so?
because it transforms the weapon into an area damage
Ok, so you pay 5 for a 3/3 legendary, so there is supposedly some great advantage you are going to get out of it that justifies that cost right?
If I was your opponent, I would look at my weapons as board clears now, thats not exactly a downgrade. Boardclears are extremely valuable.
Finalized version - small text change (its damage -> its attack) and I reduced the health by 1 to a 3/3 so most weapons will remove it. What do you think?
Its not a secret, why would your opponent ever play a weapon with that out unless it favors them to do so?
because it transforms the weapon into an area damage
Ok, so you pay 5 for a 3/3 legendary, so there is supposedly some great advantage you are going to get out of it that justifies that cost right?
If I was your opponent, I would look at my weapons as board clears now, thats not exactly a downgrade. Boardclears are extremely valuable.
Yes, that's the worst case, but what if your opponent wants to play a weapon next turn, has a lot of small minions and your board is practically empty. if you put this minion down now, then your opponent will be kept from playing his weapon since it will kill all his minions as well. The idea is that it slows down the game a bit like Doomsayer so that your opponent might not play the way he had planned the next few turns. That said you're making me think about putting it back up to the 4/4 it originally was because maybe it is too weak as a 3/3. As a 4/4 most weapons won't kill it immediately.
Flavor text: His last word is :"Come On!! Hit Me!!......Gorehowl!???"
Damn, that's what I was afraid of(lack of clarity)... the inspire is attached to the secret and it buffs the 'unrevealed Axe', so the opponent won't know/see the inspire effect, but might suspect it. That's why I like the card because you could now bluff an opponent to make a bad tempo-loss hero-power to try to trigger the secret, even if the secret isn't not Village Forge.
edit to insert alt wording version
Maybe i'll change my mind about my 5.08 submission, what do you think about that ? Really like the art !!
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
Thanks @CheeseEatingSurrenderMonkey, I realized my card was poorly worded. :) I wanted to make it so that every time you buff minions in your hand, weapons in your hand also get buffed. Would this be better ?
@ZiombalaBom : Piercing arrows was my original idea! But I thought it would be a bit too impractical to buff a weapon instead of simply having a weapon that says "your Hero can ignore taunts".
@Loknax : I really like both of your cards. A Dwarven Guardian that stays alive near the end of the game could be a key to outlast your opponent in fatigue. :)
@RedneckBudha : Love the Berserker ! It's a good way to use cursed play as a risky drawback for a powerful minion.
@Demonxz95 : I like the Dwarven Blacksmith and think it could be a cool card in a set to occupy a niche. Not sure it's exciting enough for the competition, though. :-/
@Co_Ga : I like the idea very much but unfortunately paladin secrets cost 1. If you make a 3-cost secret the opponent will immediatly know which one it is.
For Lordaeron!
Thanks for the assessment. I do know what you mean, there's potential to spiral... but there are automatic levelers - (a) 5/5 means you've HP'ed 4 times (tempo loss) (b) your opponent can easily triggerit early, or (c) ignore their own hero power (d) it's predictable Ooze value.
Alright, I updated one of my ideas, and I finally sat down and created the second one.
Pretty self explanatory. He's a crazed dwarf who doesn't matter much about taking some damage. He forces you to equip a Cursed Blade, so he gives an actual drawback unlike a certain 7/7. Previously he was a 5/6 but I gave him a STB nerf.
My second idea is inspired by R.A. Salvatore;
For those who do not know, in the Shadow Realms universe (D&D), dwarves are not commonly considered druidic. They tend to be shamans (like warcraft!) but one druid, Pikel Bouldershoulder, has become the first Dwarf Druid. He also cannot speak, so instead of equipping a shillelagh, he equips a "sha-la-la." I personally prefer Pikel, however without some background knowledge I don't know if anyone else would like him.
RedneckBudha
Finalized version?
Finalized version - small text change (its damage -> its attack) and I reduced the health by 1 to a 3/3 so most weapons will remove it. What do you think?
A. It's a paladin spell ;)
B. There's no secret giving you armor with killing a minion. ;)
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
because it transforms the weapon into an area damage
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Probably the finalized version of my card. Is the flavor fail too much?
EDIT: Whoops, forgot a gem.
EDIT AGAIN: Added the gem.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
The idea is that it slows down the game a bit like Doomsayer so that your opponent might not play the way he had planned the next few turns.
That said you're making me think about putting it back up to the 4/4 it originally was because maybe it is too weak as a 3/3. As a 4/4 most weapons won't kill it immediately.