Wording is confusing. So whenever you draw you draw a weapon OR you just draw a random card as usual? Just change it to "whenever you draw, you draw a weapon if possible"
Wording is confusing. So whenever you draw you draw a weapon OR you just draw a random card as usual? Just change it to "whenever you draw, you draw a weapon if possible"
Thanks a lot,but we always draw the top card on deck when we draw, maybe...this card changes this rule.
My first idea for this week, comments and thoughts are much appreciated. I've decided to side with the Elves even before I came up with anything, so there you go. #TeamElves
That is a troll, just saying. A troll shaman, class that isn't available to elves. You can tell because of the tusks and hairstyle, apart from the armor. Sorry.
Ice Ward : An original defensive tool for mage that requires you to freeze your own hero. With the loss of Reno Jackson, control mage will need more defensive tools and since Ice Lance will go out I'm less reluctant to make cards that might be useful to this cancer we call freeze mage.
Moonsail Assassin : A card to push Pirate Rogue that is a remake of my "Defias Gunner" that was featured on hcards (yes my name isn't on it because I forgot to log in that day). Pirate rogue is a "death by a thousand papercuts" kind of deck like zoolock and unlike Pirate Warrior which is a "death by a fat Arcanite Reaper hit on your face" kind of deck. Cycling and board control are areas where PR is weak so I made this 3mana 3/3 with conditional card draw to help it in those areas. Turn 2 hero power without attacking into turn 3 Moonsail Assassin seems pretty good to me.
Cenarion Guardian(yes it's a night elf druid in bear form, look at the ears!) : Druid is the class with all the fat taunt minions. Cenarion Guardian would replace or exist alongside Dark Arakkoa as a 6-mana taunt minion and give more anti-aggro stuff to druid.
I feel like Ice Ward kinda... sucks. I mean, you can only really Freeze yourself by Frostbolting your own face. You might as well just run Ice Barrier. I might be an idiot and I'm just missing something though.
Moonsail Assassin is really cool. I, uh... don't have much else to say.
I feel like Cenarion Guardian is really pushing it, since you really have no idea that it's an elf unless you point it out... Other than that, I think it's pretty cool. I think it can be run over Dark Arrakoa due to the insane synergy with Feral Rage.
My cards:
Elven Assassin - an alternate 1-drop for Rogue? You can play this on turn 1 and dagger up on turn two, trade this guy away, and get a 2/2 knaifu. Not bad... Right? It's like a Buccaneer that you can always trigger.
Forged By Fire: Sulfuras. Mayyybe this can help make Control Shaman a thing? Note that you can destroy Sulfuras immediately by equipping another weapon.
Blackwing's Guard: Just some nice, simple Dragon synergy. Should I lower the Armor count?
Ice Ward : An original defensive tool for mage that requires you to freeze your own hero. With the loss of Reno Jackson, control mage will need more defensive tools and since Ice Lance will go out I'm less reluctant to make cards that might be useful to this cancer we call freeze mage.
Moonsail Assassin : A card to push Pirate Rogue that is a remake of my "Defias Gunner" that was featured on hcards (yes my name isn't on it because I forgot to log in that day). Pirate rogue is a "death by a thousand papercuts" kind of deck like zoolock and unlike Pirate Warrior which is a "death by a fat Arcanite Reaper hit on your face" kind of deck. Cycling and board control are areas where PR is weak so I made this 3mana 3/3 with conditional card draw to help it in those areas. Turn 2 hero power without attacking into turn 3 Moonsail Assassin seems pretty good to me.
Cenarion Guardian(yes it's a night elf druid in bear form, look at the ears!) : Druid is the class with all the fat taunt minions. Cenarion Guardian would replace or exist alongside Dark Arakkoa as a 6-mana taunt minion and give more anti-aggro stuff to druid.
I feel like Ice Ward kinda... sucks. I mean, you can only really Freeze yourself by Frostbolting your own face. You might as well just run Ice Barrier. I might be an idiot and I'm just missing something though.
Moonsail Assassin is really cool. I, uh... don't have much else to say.
I feel like Cenarion Guardian is really pushing it, since you really have no idea that it's an elf unless you point it out... Other than that, I think it's pretty cool. I think it can be run over Dark Arrakoa due to the insane synergy with Feral Rage.
My cards:
Elven Assassin - an alternate 1-drop for Rogue? You can play this on turn 1 and dagger up on turn two, trade this guy away, and get a 2/2 knaifu. Not bad... Right? It's like a Buccaneer that you can always trigger.
Forged By Fire: Sulfuras. Mayyybe this can help make Control Shaman a thing? Note that you can destroy Sulfuras immediately by equipping another weapon.
Blackwing's Guard: Just some nice, simple Dragon synergy. Should I lower the Armor count?
Ice Ward: I agree with Mew... I am NOT running freezing myself just so I can get 14 Armor... You can't even use Freezing Potion from Kabal Chemist if she accidentally drops it on you. This card doesn't look good.
Moonsail Assassin: Its okay. I guess its a good 3 drop for Rogue if you aren't running deathrattle and Unearthed Raptor, but at the same time it's kinda counter productive running this early if you can't use your hero power, which is super strong early game, and then later on using this in a combo seems pretty underwhelming at most. Plus i'm kinda missing the flavor on it sorry.
Cenarion Guardian: I think this is overkill. It's great with combos like Feral Rage but I'd still rather drop DoTC T5 for a better beast play T6, and late game Druid probably won't want to drop only one big minion cause it's easier to remove. I think Dark Arakkoa and Jade Behemoth work because they have powerful effects that tie in with specific decks, but placed specifically at 6 mana to be redundant with other druid cards to keep them from easily play damaging cards and wall cards at optimal intervals throughout the game.
Elven Assassin: I like the stealth synergy but it distances itself away from stealth buffs and stuff early game. I understand that it' supposed to mostly benefit you by making your Dagger a 2/2 but I feel like Buccaneer is much more reliable at all times in the game, and on T1 I'd rather mulligan for Swashburglar for the extra card.
Forged By Fire: I'm glad you buffed it. Now it seems more powerful, but because Shaman has no access to discounts I still think its not worth running over Charged Hammer. Yes you can equip a weak weapon right after but your essentially making the card say: 6 mana: The next time you equip a weapon change your hero power to Rag's. Maybe a 5 cost and overload? I still feel like its too redundant so I don't think submitting this card is the best move.
Blackwing's Guard: Same response as before, although I noticed that this is in the same mana spot as Azure Drake... Seeing that BRM is rotating with the Dragon maybe you can make him a 4 cost? That way you can choose between this or Twilight Guardian.
@cheese, I'd like iceward to work with the freeze, but i doesn't really in this iteration. hmm, just shooting some alternatives, what about 'if your hero already has armor...'? The other two both seem very nice, solid cards. Hmm, I think Moonsail is a bit more interesting as the full durability is a new interaction, but that's not to say I don't like the Big Bear too! ;D
@ Mewdrops, I like Forged by Fire as the means for getting the HP are pretty taxing, looks like fun to play with. Miight be a bit crazy but that's np for me :). I think Blackwings guard might be the best design, though. I've not played much Dragon Warrior, but a card like that would be a nice addition, i feel.
Elven Assassin - an alternate 1-drop for Rogue? You can play this on turn 1 and dagger up on turn two, trade this guy away, and get a 2/2 knaifu. Not bad... Right? It's like a Buccaneer that you can always trigger.
Forged By Fire: Sulfuras. Mayyybe this can help make Control Shaman a thing? Note that you can destroy Sulfuras immediately by equipping another weapon.
Blackwing's Guard: Just some nice, simple Dragon synergy. Should I lower the Armor count?
I feel like the Assassin is the safe submit, and Forged by Fire is the cool submit. The issue I see with Forged is that it's probably better to just override Sulfuras with another weapon than to actually break it the proper way.
A strong recovery card that can help you if you're on your last leg? As well as a fairly decent 8 drop? Is it balanced enough to be a submit?
I think it's overcosted. Frost Nova is only three mana. Blizzard is 6 mana and combines Frost Nova and Consecration, a total cost of 7. This card could probably be justified at 6 mana, maybe even 5.
A strong recovery card that can help you if you're on your last leg? As well as a fairly decent 8 drop? Is it balanced enough to be a submit?
I think it's overcosted. Frost Nova is only three mana. Blizzard is 6 mana and combines Frost Nova and Consecration, a total cost of 7. This card could probably be justified at 6 mana, maybe even 5.
Erm... For a somewhat conditional tech card, I think it's a wee bit overpriced at 5 mana. I'd also stay away from cards that break the rules of the game- especially for a new player, it could be quite confusing that Taunt or Immune or even Armor doesn't do what it says. The flavor's definitely there, but I'm not sure about the balance or mechanics...
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Interesting idea:P any suggestions?
Why Rogue is my favourite class:
My submission for this week's card design competition.
What are people's thoughts on this?
@cheese, I'd like iceward to work with the freeze, but i doesn't really in this iteration. hmm, just shooting some alternatives, what about 'if your hero already has armor...'? The other two both seem very nice, solid cards. Hmm, I think Moonsail is a bit more interesting as the full durability is a new interaction, but that's not to say I don't like the Big Bear too! ;D
@ Mewdrops, I like Forged by Fire as the means for getting the HP are pretty taxing, looks like fun to play with. Miight be a bit crazy but that's np for me :). I think Blackwings guard might be the best design, though. I've not played much Dragon Warrior, but a card like that would be a nice addition, i feel.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
A strong recovery card that can help you if you're on your last leg? As well as a fairly decent 8 drop? Is it balanced enough to be a submit?
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Thanks, I will change the wording
Just want to confirm that that guy is actually a dwarf:
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
#gNOmeferatu
This is my first card ever.
I was thinking that we may need more interesting ways to deal with aggro weapon decks.