Considering Hearthstone is adding nearly 400 cards this year, you know there's going to be some lazy slapdash filler like the Greaser. Why not make a Randuin Wrynn option for them? That Worgen Greaser might sport the same effects as Sylvanas Windrunner.
The shuffling of course happens after your mulligan so that will still happen as normal, and you can still mulligan for cards at your own will. After that though is when the deck is now in alphabetical order. The name was carefully crafted so that you can draw this on turn 3 or 4 or you'll always be able to play this as a Yeti on curve.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
With the removal of Azure Drake in standard two classes are losing a valuable card draw often used. Priest and Druid. So my design allows for some card draw for classes at the cost of health at start of the game. Some classes such as Priest will be able to heal the damage and others like Druid and Warrior can outright prevent damage, slowly nulling the negative at the cost of mana.
Good luck everyone. Introducing the first weapon in this thread:
The text is long, but necessary. It basically works like a C'Thun, but wit your hero power, which is
Basically the same as the normal Warrior Hero Power, but with the twist of giving more bullets to your heavy machine guns. Simple as that.
Interesting enough, this effect will work if and only if you will be able to play the machine guns. So, your game is basically not affected if you don't manage to play them. Oh well, they are epic, you could just put two of them.
To clarify, she has the Spell Damage and Windfury, the Overload (10) is the "when the game starts" trigger.
Ok, so you have her in your deck, right? Well, you automatically skip your first turn due to Overload 10. This means that you are at a constant tempo disadvantage and you are forced to react to your opponents threats, your opponent gets to dictate trades, and you will be fighting from behind.
What does this massive disadvantage give you in return? A very solid win condition/stabilizer. Pylik gives you +2 spell damage, so using only her and a Lightning Storm you can clear anything with 4-5 health, or alternatively clear anything with 3 health with a Maelstrom Portal, by turns 5 or 6. So she easily helps stabilize the board.
How is she a win con, though? She helps both strategies Shamans have at their disposal to close out games; Minion buffs (Rockbiter Weapon, Flame-Tongue Totem) with her Windfury, or overhead with spells with her Spell Damage +2 (Lightning Bolt = 5 damage 1 mana, Crackle = 5-8 damage 2 mana, Lava Burst is 7 for 3, and so on).
A late game burst could easily be 15-18 damage on the turn she's cast, or 20 damage the turn after she's cast with two Rockbiter Weapons. Keep in mind that she's easily cleared out with her low 3 health.
Ner'zhul was the former Elder Shaman and Warchief of Draenor. Though greatly admired and respected for his deep connection to the spirits, he craved a power to crush his enemies and see the Orcs rise to greatness. One day, the spirit of his dead mate, Rulkan, whom he had frequent contact, came to him and told him of the Draenei menace set to attack the Orcs. Later, Rulkan would introduce him to "The Great One", who would tell him more of the Draenei threat and give him the power to help defeat his foes. He would soon convince the clans to wage war on the Draenei, but also began to notice inconsistencies in "The Great One's" words. "The Great One", and the Draenei shared physical similarities and for a divine being he seems to carry much hatred. Not knowing what else to do, Ner'zhul travelled to Oshu'gun, the ancient mountain of spirits, to commune with this ancestors. When he arrived he was greeted as a monster. The true spirit of Rulkan was the only one left who would communicate with him, and she told him that Kil'Jaeden, "The Great One" was truly a Deceiver. He'd been fooled by power and corrupted by dark magic. Horrified he tried to fix his mistakes, but his apprentice, Gul'dan, would then betray him to Kil'jaeden, who stripped him of his demonic power.
Make Chillwind Yeti Great Again. Or Worgen Greaser useful.
Considering Hearthstone is adding nearly 400 cards this year, you know there's going to be some lazy slapdash filler like the Greaser. Why not make a Randuin Wrynn option for them? That Worgen Greaser might sport the same effects as Sylvanas Windrunner.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
The shuffling of course happens after your mulligan so that will still happen as normal, and you can still mulligan for cards at your own will. After that though is when the deck is now in alphabetical order. The name was carefully crafted so that you can draw this on turn 3 or 4 or you'll always be able to play this as a Yeti on curve.
Click the image to go to my custom Time Traveler class.
With the removal of Azure Drake in standard two classes are losing a valuable card draw often used. Priest and Druid. So my design allows for some card draw for classes at the cost of health at start of the game. Some classes such as Priest will be able to heal the damage and others like Druid and Warrior can outright prevent damage, slowly nulling the negative at the cost of mana.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
Good luck everyone. Introducing the first weapon in this thread:
The text is long, but necessary. It basically works like a C'Thun, but wit your hero power, which is
Basically the same as the normal Warrior Hero Power, but with the twist of giving more bullets to your heavy machine guns. Simple as that.
Interesting enough, this effect will work if and only if you will be able to play the machine guns. So, your game is basically not affected if you don't manage to play them. Oh well, they are epic, you could just put two of them.
REMOVED by request
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
The better Hero Power is the same one that Justicar Trueheart gives you. Combo's really well with Maiden of the Lake or Raza the Chained.
Pirates, Murlocs, Demons, all these impure races must die !
EDIT: First I was discarting the card with minion type but it's too punishing and not funny, so I made a little change.
Love the tribes.
To clarify, she has the Spell Damage and Windfury, the Overload (10) is the "when the game starts" trigger.
Ok, so you have her in your deck, right? Well, you automatically skip your first turn due to Overload 10. This means that you are at a constant tempo disadvantage and you are forced to react to your opponents threats, your opponent gets to dictate trades, and you will be fighting from behind.
What does this massive disadvantage give you in return? A very solid win condition/stabilizer. Pylik gives you +2 spell damage, so using only her and a Lightning Storm you can clear anything with 4-5 health, or alternatively clear anything with 3 health with a Maelstrom Portal, by turns 5 or 6. So she easily helps stabilize the board.
How is she a win con, though? She helps both strategies Shamans have at their disposal to close out games; Minion buffs (Rockbiter Weapon, Flame-Tongue Totem) with her Windfury, or overhead with spells with her Spell Damage +2 (Lightning Bolt = 5 damage 1 mana, Crackle = 5-8 damage 2 mana, Lava Burst is 7 for 3, and so on).
A late game burst could easily be 15-18 damage on the turn she's cast, or 20 damage the turn after she's cast with two Rockbiter Weapons. Keep in mind that she's easily cleared out with her low 3 health.
Riski bsns
Promotes a weapon heavy control deck type that'd be awesome with currently unused stuff like Fool's Bane. It's also completely useless in aggro!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Ner'zhul was the former Elder Shaman and Warchief of Draenor. Though greatly admired and respected for his deep connection to the spirits, he craved a power to crush his enemies and see the Orcs rise to greatness. One day, the spirit of his dead mate, Rulkan, whom he had frequent contact, came to him and told him of the Draenei menace set to attack the Orcs. Later, Rulkan would introduce him to "The Great One", who would tell him more of the Draenei threat and give him the power to help defeat his foes. He would soon convince the clans to wage war on the Draenei, but also began to notice inconsistencies in "The Great One's" words. "The Great One", and the Draenei shared physical similarities and for a divine being he seems to carry much hatred. Not knowing what else to do, Ner'zhul travelled to Oshu'gun, the ancient mountain of spirits, to commune with this ancestors. When he arrived he was greeted as a monster. The true spirit of Rulkan was the only one left who would communicate with him, and she told him that Kil'Jaeden, "The Great One" was truly a Deceiver. He'd been fooled by power and corrupted by dark magic. Horrified he tried to fix his mistakes, but his apprentice, Gul'dan, would then betray him to Kil'jaeden, who stripped him of his demonic power.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Quote can be: "I have failed... All that, and I have failed you..."
When she is played: "I wish...I wish...I wish I could."
"...And then the jade golem grew two more arms and Kazakus and Don'Cho gave up on Gadgetzan"
Well? Anyone want stronger Jade idiots running around? Yes? okay. xD
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Adds the 1 mana 1/1 Dragon Whelp (the one you get from Onyxia)
This card will ruin your mulligan but could possibly win you the game in the end. Run 2 copies if you dare!