So I thought a card named Worthy Opponent would be awesome, since its what we always land on it matchmaking. The card is simple in nature, just copy your opponents health and apply it to yours. Good against aggro because most the time you will be controlling their board over going face. This effect does not copy armor and you could end up with less than full health, but thats the difference between this and Reno Jackon. This card would work well in Wild as a possible way to double heal to full health but in standard, its here to take over for Reno in its own way.
The best line of defence against aggro for priests before AOE turn. I thought about making it a 3 mana 3-2, but at that point you usually don't have any minions, so this card forces aggro decks to trade some minions as well as leaving at least 1 alive.
Rollback Post to RevisionRollBack
Need a fun, cheap, wild deck? Check my decks, you won't be disappointed!
This is my first time is this competitions, my idea was to create a card that keeps the spirit of paladin's secrets but with the gamechanging power of cards that requires deckbuilding restrictions.
Hearthstone changed every year, and it surprises me every time.
After the new set: Mean Streets or Gadgetzan is the handbuff and Murloc Paladin become popular but also cards with the sentence '' If your deck has no duplicates '' (just look at Reno Jackson), I wanted to create a card what fits that trend, and strategy
------------Why a Holyfin Murloc?:------------
Most people are crazy about this strange water creatures and are also still is fun to play but have never seen a Class Card Murloc.
I'm talking now not about (Neptulon), but really a Murloc itself!
I see Paladin more as a Control Murloc Deck, and Shaman more as an Aggro Deck.
------------How to play this card?:------------
It is not a difficult card to play it is really just the same as The Mistcaller only then for your Murlocs + with the Tribe Murlocs whatever you can help with your Murlocs.
The Murlocs getting thereby more body and are stronger against remove effects of this latest updates there are many cards with '' Deal 1/5 damage to ALL characters or enemy characters ''. A strong remove opposite your Murlocs.
Neutral Spell, only affects board state and does not return cards, Heroes health nor weapon. All current minions will be transformed into "nothing".
Return board state to the end of your turn 3 turns ago. If you play this on turn 7, it will return the board to end of turn 4, specifically the moment you hit the end turn button.
Plan your turns ahead of time. "Resummon" important minions, or just gain lethal (Anyfin).
Nothing can deal less than 1 damage (spells, heropowers, minions, effects) Things that deal an odd amount of damage get halved then rounded up. eg. 5 damage would then deal 3, 7 damage would deal 4 ect...
Based on the rumor that Reno Jackson is a dragon like Kazakus and Wrathion, when the original Reno Jackson is rotated, his true dragon form will appear (this card is Dragon type). And dragons always love gold, therefore he will guard his treasure so carefully, that's the reason why he has Taunt. The new card also let us have a chance to survive against OTK decks, if we have full HP then they will have to deal 45 damages to defeat us. Your opponent will gain armors too, so play it wisely.
He is a neutral minion, any class could use him. He would combo with Shield Slam, Molten Giant or Revenge quite well. But you only gain armors, Drakonid Crusher will crush you normally.
We're not only losing Reno Jackson and LoE, but also TGT and BRM. I personally will miss Emperor Thaurissan the most out of all of the cards, so why not make a lore-friendly combination of the two?
Reno + Thaurissan = Moira Thaurissan! Lore friendly, and instead of waiting to have the proper cards in hand you can discount your whole deck (once). She has slightly worse stats than Emperor Thaurissan, but makes up for it by discounting a greater range of cards (top decking still matters). The best part, she cannot tick more than once to give massive reductions to cards, and without Brann Bronzebeard in standard, only wild has a real problem with her. I feel bad for my friends in wild, but it's not like Blizzard has shown them any love lately.
The 4 bloodmage cars are the ones from Warcraft 3 Blood Mage: one Flamestrike (always good to have one more Flamestrike, right?), one Banish, one Siphon Mana and a Phoenix. You will always get one copy of each.
If you aren't watching, he may just give away your prized collection of golden Magma Ragers...
Either stick him in a highlander deck as a good value card, in a more aggressive deck to dump unused early-game duplicates, or as tech against Beneath the Grounds, or just to stick a bunch of terrible cards into your opponent's deck. Because who didn't love Arch-Thief Rafaam?
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
When she is played/summoned, Yrel says: "Light help us!"
This works like Drakonid Operative except that it gives you the added benefit of knowing the next 3 cards your opponent will draw. A fun mechanic for a "one-ofs" control pally. Tried to balance it, I figured one-ofs in pally is disadvantage enough so I gave it good stats (compared to say Inkmaster Solia and Krul). Also I'm new to this, so I don't know if this has been done... sorry if it has!!
Hadrid Blackthorn offers Warlock an AoE that doesn't harm them also. He offers a great solution to a big board full of aggressive minions, while as stated before, not harming you in the process, which will be helpful with Reno gone.
A powerful card that is bad if drawn. First of all, you can't run two Shadowforms, or else it won't work (unless you get a Shadowform in your mulligan which is unlikely and would lower the consistency of your deck if you ran two Shadowforms and this.) So the likelihood that you will get a 3 damage ping is low and the likelihood that you will keep a 3 damage ping for a while is even lower
Secondly, note that when you draw this it puts you out of any level of Shadowform (2 or 3), so it can be a game changing topdeck (another possible addition to randuin wrynn?)
Also, unlike Shadowform, you don't have a choice when you want to use each hero power, you're just stuck with no heal for the start of the game.
Lastly, if you do get lucky enough to keep it in your mulligan, you are dragged down by the awful stat line and are basically playing down a card.
Because of all these drawbacks, It is balanced but still has a very powerful effect. If you could start out the game with a 2 damage ping, you would have a much easier time dealing with small minions like Small-Time Buccaneer and Flame Imp. It's anti-aggro but might not be as powerful in certain matchups (for example; freeze mage because you dont have the heal that preists normally have.)
So I thought a card named Worthy Opponent would be awesome, since its what we always land on it matchmaking. The card is simple in nature, just copy your opponents health and apply it to yours. Good against aggro because most the time you will be controlling their board over going face. This effect does not copy armor and you could end up with less than full health, but thats the difference between this and Reno Jackon. This card would work well in Wild as a possible way to double heal to full health but in standard, its here to take over for Reno in its own way.
The best line of defence against aggro for priests before AOE turn. I thought about making it a 3 mana 3-2, but at that point you usually don't have any minions, so this card forces aggro decks to trade some minions as well as leaving at least 1 alive.
Need a fun, cheap, wild deck? Check my decks, you won't be disappointed!
This is my first time is this competitions, my idea was to create a card that keeps the spirit of paladin's secrets but with the gamechanging power of cards that requires deckbuilding restrictions.
I hope you like it.
Hearthstone changed every year, and it surprises me every time.
After the new set: Mean Streets or Gadgetzan is the handbuff and Murloc Paladin become popular but also cards with the sentence '' If your deck has no duplicates '' (just look at Reno Jackson), I wanted to create a card what fits that trend, and strategy
------------Why a Holyfin Murloc?:------------
Most people are crazy about this strange water creatures and are also still is fun to play but have never seen a Class Card Murloc.
I'm talking now not about (Neptulon), but really a Murloc itself!
I see Paladin more as a Control Murloc Deck, and Shaman more as an Aggro Deck.
------------How to play this card?:------------
It is not a difficult card to play it is really just the same as The Mistcaller only then for your Murlocs + with the Tribe Murlocs whatever you can help with your Murlocs.
And cards like Anyfin Can Happen, Murloc Knight of Murloc Warleader are well combined.
------------And why a Paladin Murloc and not a another class?:------------
Holyfin Murloc gives you more body in Murloc Decks, for example: Finja, the Flying Star, Murloc Knight and Grimscale Chum.
The Murlocs getting thereby more body and are stronger against remove effects of this latest updates there are many cards with '' Deal 1/5 damage to ALL characters or enemy characters ''. A strong remove opposite your Murlocs.
I am very much in favour of: Grimscale Chum, Smuggler's Run and other Hand Buff for more body.
That was the reason to make this Holyfin Murloc card with the sentence: If your deck has no duplicates :)
Thank you for reading!, Greetz
FireOiosion
Neutral Spell, only affects board state and does not return cards, Heroes health nor weapon. All current minions will be transformed into "nothing".
Return board state to the end of your turn 3 turns ago. If you play this on turn 7, it will return the board to end of turn 4, specifically the moment you hit the end turn button.
Plan your turns ahead of time. "Resummon" important minions, or just gain lethal (Anyfin).
Nothing can deal less than 1 damage (spells, heropowers, minions, effects)
Things that deal an odd amount of damage get halved then rounded up. eg. 5 damage would then deal 3, 7 damage would deal 4 ect...
THERE IS NO GAME.
"No no, don't touch my gold! We shared 50-50."
Based on the rumor that Reno Jackson is a dragon like Kazakus and Wrathion, when the original Reno Jackson is rotated, his true dragon form will appear (this card is Dragon type). And dragons always love gold, therefore he will guard his treasure so carefully, that's the reason why he has Taunt. The new card also let us have a chance to survive against OTK decks, if we have full HP then they will have to deal 45 damages to defeat us. Your opponent will gain armors too, so play it wisely.
He is a neutral minion, any class could use him. He would combo with Shield Slam, Molten Giant or Revenge quite well. But you only gain armors, Drakonid Crusher will crush you normally.
We're not only losing Reno Jackson and LoE, but also TGT and BRM. I personally will miss Emperor Thaurissan the most out of all of the cards, so why not make a lore-friendly combination of the two?
Reno + Thaurissan = Moira Thaurissan! Lore friendly, and instead of waiting to have the proper cards in hand you can discount your whole deck (once). She has slightly worse stats than Emperor Thaurissan, but makes up for it by discounting a greater range of cards (top decking still matters). The best part, she cannot tick more than once to give massive reductions to cards, and without Brann Bronzebeard in standard, only wild has a real problem with her. I feel bad for my friends in wild, but it's not like Blizzard has shown them any love lately.
RedneckBudha
The 4 bloodmage cars are the ones from Warcraft 3 Blood Mage: one Flamestrike (always good to have one more Flamestrike, right?), one Banish, one Siphon Mana and a Phoenix. You will always get one copy of each.
If you aren't watching, he may just give away your prized collection of golden Magma Ragers...
Either stick him in a highlander deck as a good value card, in a more aggressive deck to dump unused early-game duplicates, or as tech against Beneath the Grounds, or just to stick a bunch of terrible cards into your opponent's deck. Because who didn't love Arch-Thief Rafaam?
#gNOmeferatu
When she is played/summoned, Yrel says: "Light help us!"
This works like Drakonid Operative except that it gives you the added benefit of knowing the next 3 cards your opponent will draw. A fun mechanic for a "one-ofs" control pally. Tried to balance it, I figured one-ofs in pally is disadvantage enough so I gave it good stats (compared to say Inkmaster Solia and Krul). Also I'm new to this, so I don't know if this has been done... sorry if it has!!
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Hi everyone!
This cards is a good replacement :)
Hadrid Blackthorn offers Warlock an AoE that doesn't harm them also. He offers a great solution to a big board full of aggressive minions, while as stated before, not harming you in the process, which will be helpful with Reno gone.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
(with thready voice)* "This world will BURN!" ..more control against these aggros..
http://imgur.com/a/wQOCH
A new survival tool for hunter! Maybe with this card and N'Zoth, the Corruptor among others Control Hunter can be a thing.
A powerful card that is bad if drawn. First of all, you can't run two Shadowforms, or else it won't work (unless you get a Shadowform in your mulligan which is unlikely and would lower the consistency of your deck if you ran two Shadowforms and this.) So the likelihood that you will get a 3 damage ping is low and the likelihood that you will keep a 3 damage ping for a while is even lower
Secondly, note that when you draw this it puts you out of any level of Shadowform (2 or 3), so it can be a game changing topdeck (another possible addition to randuin wrynn?)
Also, unlike Shadowform, you don't have a choice when you want to use each hero power, you're just stuck with no heal for the start of the game.
Lastly, if you do get lucky enough to keep it in your mulligan, you are dragged down by the awful stat line and are basically playing down a card.
Because of all these drawbacks, It is balanced but still has a very powerful effect. If you could start out the game with a 2 damage ping, you would have a much easier time dealing with small minions like Small-Time Buccaneer and Flame Imp. It's anti-aggro but might not be as powerful in certain matchups (for example; freeze mage because you dont have the heal that preists normally have.)