This weeks theme comes from timmult, whose "Murlidan Tiderage" was the winner of our "Power Pellets" competition.
Competition-Specific Restrictions:
The restriction this week is simple: Your card must have the text "If your deck has no duplicates..." on it. That's it! After all, Standard knows what it's looking for in a card. It is open to new experiences, though, so note that your card doesn't actually need to be a minion or a legendary. Existing examples include Kazakus, Raza the Chained, Inkmaster Solia, Krul the Unshackled, and Reno Jackso-no, he's the one Standard is avoiding, stop bringing him up, we're trying to have a good time.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 19:00 UTC 13/February/2017) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 19:00 UTC 13/February/2017, Ends 19:00 UTC 14/February/2017) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 20:00 UTC 14/February/2017, Ends 20:00 UTC 15/February/2017) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
A powerful, consistent healing tool in the late game that I think solves the snowballing issue of Jade Idol's Golem summoning while keeping the removal of fatigue. The extra condition on it means you either have to save one for the lategame if you want consistent value, or run a singleton deck altogether, your choice. Combos well, but not brokenly so, with Gadgetzan Auctioneer.
And hey, what better to give Standard on the first date than some flowers?
This Minion has a continuous effect to smoothen the early game or set up specific draws.
It works similar to the "Clockwork Card Dealer" mechanic, except that all cards drawn per turn match the mana crystals you have that turn. Your draws turn back to normal once the Librarian dies, since it is no battlecry.
First version gave infinite healing capabilities, which is something we've seen before. So I went more towards the double cast path there. No via any Battlecry triggers but, by giving the effect while in play(like Brann) It has a powerful effect and a lot of cool new interactions. I.e Blessing of Kings, Avenging Wrath and ofc secrets can only 1 one unique active at any given time.
Trivia: Name of the card is the name of an Paladin trainer within World of Warcraft.
At 10 mana you gain Excess Mana and it is an epic to increase consistency and also introduce a real trade-off in consistency when other no duplicates cards are around (like e.g. Reno Jackson). Also while the artwork represents a moonkin (typically related to spell damage), I felt like the art was appropriate for the effect. Also the fact its a beast gives you some extra The Curator synergy.
So when the game starts there is: 6/9 chance for 1 duplicate, 2/9 for no duplicates and 1/9 for triplet.
Of course second copy of "Echo of Jacson" will increase amount of extra cards. Adding cards to your hand does notoccur when the game starts, but when you cast it.
The biggest problem with control hunter is that the hero power becomes so suboptimal. This guy fixes that by giving the button some board control capability in addition to the default 2 face (or whatever you changed your hero power into with other cards). He encourages a playstyle that lacks some consistency (reno), but creates a clock for your opponent simply through the act of controlling the board.
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Singles Night
This weeks theme comes from timmult, whose "Murlidan Tiderage" was the winner of our "Power Pellets" competition.
Competition-Specific Restrictions:
Reno Jackso-no, he's the one Standard is avoiding, stop bringing him up, we're trying to have a good time.General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 19:00 UTC 13/February/2017)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 19:00 UTC 13/February/2017, Ends 19:00 UTC 14/February/2017)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 20:00 UTC 14/February/2017, Ends 20:00 UTC 15/February/2017)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
"It's everyfin or nofing!"
A powerful, consistent healing tool in the late game that I think solves the snowballing issue of Jade Idol's Golem summoning while keeping the removal of fatigue. The extra condition on it means you either have to save one for the lategame if you want consistent value, or run a singleton deck altogether, your choice. Combos well, but not brokenly so, with Gadgetzan Auctioneer.
And hey, what better to give Standard on the first date than some flowers?
You can find me here! Good luck everyone!
This Minion has a continuous effect to smoothen the early game or set up specific draws.
It works similar to the "Clockwork Card Dealer" mechanic, except that all cards drawn per turn match the mana crystals you have that turn. Your draws turn back to normal once the Librarian dies, since it is no battlecry.
First version gave infinite healing capabilities, which is something we've seen before. So I went more towards the double cast path there. No via any Battlecry triggers but, by giving the effect while in play(like Brann) It has a powerful effect and a lot of cool new interactions. I.e Blessing of Kings, Avenging Wrath and ofc secrets can only 1 one unique active at any given time.
Trivia: Name of the card is the name of an Paladin trainer within World of Warcraft.
As always, good luck everyone!
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
At 10 mana you gain Excess Mana and it is an epic to increase consistency and also introduce a real trade-off in consistency when other no duplicates cards are around (like e.g. Reno Jackson). Also while the artwork represents a moonkin (typically related to spell damage), I felt like the art was appropriate for the effect. Also the fact its a beast gives you some extra The Curator synergy.
Simple boon for Discardlock. *Reduced the stats to be prime numbers and make the text more clear.
Based off of a world boss in WoW that reduces the damage of all players in the area.
Moon Cards: Moonfire, Jungle Moonkin, Moonglade Portal
So when the game starts there is: 6/9 chance for 1 duplicate, 2/9 for no duplicates and 1/9 for triplet.
Of course second copy of "Echo of Jacson" will increase amount of extra cards. Adding cards to your hand does notoccur when the game starts, but when you cast it.
Text Flavor : Sayge's Fortune #1: "Never eat beef with a tauren."
Sayge's Fortunes:
1. Sayge's Fortunes are 5 exclusive token for Sayge, The Fortuneteller.
2. Can potentially remplace Reno effect: "A Diplomatic Dinner" and "The Reward" can heal from 3 to 27 (40% chance to get a heal card).
3. "The Reward" combine all effects of the other tokens, No need to target.
4. Fun fact: the 5 spells are the 5 different questions you can have from Sayge.
Check out my custom concept: Forests of Kalimdor
The biggest problem with control hunter is that the hero power becomes so suboptimal. This guy fixes that by giving the button some board control capability in addition to the default 2 face (or whatever you changed your hero power into with other cards). He encourages a playstyle that lacks some consistency (reno), but creates a clock for your opponent simply through the act of controlling the board.