So for example, if you are on turn 7 and play this, it will search for a 7 mana minion in your deck and turn into that minion. Plus how enough do you see a tauren rogue ?
Flavor: She liked being a priestess but why just heal when you can heal and smash things with a giant hammer as a paladin? Answer: There isn't a reason, giant hammers are awesome.
Entrance: Where there is light there is hope!
Attacking: I shall never yield!
Explanation: A powerful card that doesn't heal nearly as much as Reno Jackson but instead offers a *free* Lay on Hands which helps paladin in the two areas they lack in which are healing effectively and drawing cards. However this should be balanced since Paladin finds it difficult to fit in 29 other cards that are at least semi-good as this class relies on copies for consistency. For example most Paladin decks run 2 Consecration as they lack board clears and would have to choose the very powerful effect of this card or the consistency Paladin relies on to win most games it plays.
High Explorer Muninn Magellas is the patron of the League of Explorers. The artifacts which he has discovered can be found in the Hall of Explorers in Ironforge, and will be familiar to anyone who has attempted the final boss battle of the LoE adventure.
Okay, hear me out - the fact that it shuffles 3 and blocks Reno is intentional. That way, you're forced to choose between running Marco and running Reno, so you can't just slap him into a Wild Reno deck and make it OP. The reasons the tokens draw as well is that by shuffling them into your deck, you're essentially losing a draw you would normally have had.
Also note that it is possible for him to Discover Reno.
This guy forces other Reno-like cards out, making you run truly a Highlander deck without any strong cards like Kazakus to benefit from. However, as a payoff for giving up Highlander synergy (and potential downside), you get in total five 4/6 Taunt minions. Not only that this makes it likely for you to play one on turn five to stop aggro, but it also gives you solid minions in a control matchup.
Replacement for both Reno Jackson and Justicar Trueheart. He works like Sir Finley Mrrgglton except with upgraded hero powers from Justicar. You can discover an upgraded version of your own hero power.
My entry. Im unsure about balancing, but the idea of having a Quick Shot every turn makes highlander hunter more reasonable. Sry about the pic, couldn't find a larger one.
Well it is always in my mind so this is a great opportunity to do this tho I am not sure of it that if it should be a deathrattle effect or battlecry effect. Also hero power would be something special to each class but I cannot create 9 different class hero power and submit that here so this is just a prototype.
Rest of the cards are at the below. I have another idea about what might replace reno but I will not submit it here.
I personnaly think Reno is used to counter all-face and aggro decks. You need a powerful card to give you a breath before mid/late game when control deck has their powerful control cards.
That's why a healing card is greatly needed to allow Reno decks to continue to live.
God of healing is obviously healing yourself when the healing stone keep living. Yes, the aggro player can destroy it. But at least you win 5 (heal) + 6 (stone health) = 11 damages who are prevented.
Duplicate post. Sorry!
"This card costs (0)" means the duplicate card but not the golden ogre.
Ultraxion, The Unstable (10 mana 7/7)
Battlecry: If your deck has no duplicates, Silence all other minions and Freeze them.
He may seem really menacing, but he just wants to show you his card collection on the Twilight server.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
So for example, if you are on turn 7 and play this, it will search for a 7 mana minion in your deck and turn into that minion. Plus how enough do you see a tauren rogue ?
My Entry for this week's Card Design Competition - Season 8.16:
Double posted for some reason sorry about that.
Flavor: She liked being a priestess but why just heal when you can heal and smash things with a giant hammer as a paladin? Answer: There isn't a reason, giant hammers are awesome.
Entrance: Where there is light there is hope!
Attacking: I shall never yield!
Explanation: A powerful card that doesn't heal nearly as much as Reno Jackson but instead offers a *free* Lay on Hands which helps paladin in the two areas they lack in which are healing effectively and drawing cards. However this should be balanced since Paladin finds it difficult to fit in 29 other cards that are at least semi-good as this class relies on copies for consistency. For example most Paladin decks run 2 Consecration as they lack board clears and would have to choose the very powerful effect of this card or the consistency Paladin relies on to win most games it plays.
[removed]
I saw a few other people had this idea already.
High Explorer Muninn Magellas is the patron of the League of Explorers. The artifacts which he has discovered can be found in the Hall of Explorers in Ironforge, and will be familiar to anyone who has attempted the final boss battle of the LoE adventure.
Explanation:
Okay, hear me out - the fact that it shuffles 3 and blocks Reno is intentional. That way, you're forced to choose between running Marco and running Reno, so you can't just slap him into a Wild Reno deck and make it OP. The reasons the tokens draw as well is that by shuffling them into your deck, you're essentially losing a draw you would normally have had.
Also note that it is possible for him to Discover Reno.
Why Rogue is my favourite class:
My submission for this week's card design competition.
i will try my old card again :)
Okay so this card can really make hunter play control decks and try to maintain board rather than just playing the face game!
This guy forces other Reno-like cards out, making you run truly a Highlander deck without any strong cards like Kazakus to benefit from. However, as a payoff for giving up Highlander synergy (and potential downside), you get in total five 4/6 Taunt minions. Not only that this makes it likely for you to play one on turn five to stop aggro, but it also gives you solid minions in a control matchup.
Behold Ragnaros the Firelord! He who was ancient, when this world was young!
Replacement for both Reno Jackson and Justicar Trueheart. He works like Sir Finley Mrrgglton except with upgraded hero powers from Justicar. You can discover an upgraded version of your own hero power.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
My entry. Im unsure about balancing, but the idea of having a Quick Shot every turn makes highlander hunter more reasonable. Sry about the pic, couldn't find a larger one.
Well it is always in my mind so this is a great opportunity to do this tho I am not sure of it that if it should be a deathrattle effect or battlecry effect. Also hero power would be something special to each class but I cannot create 9 different class hero power and submit that here so this is just a prototype.
Rest of the cards are at the below. I have another idea about what might replace reno but I will not submit it here.
A Paladin weapon for some more healing and to fight off those small aggro minions
This is a card I made for a topic named "Will Kazakus Be enough without reno ?" in december.
I personnaly think Reno is used to counter all-face and aggro decks. You need a powerful card to give you a breath before mid/late game when control deck has their powerful control cards.
That's why a healing card is greatly needed to allow Reno decks to continue to live.
God of healing is obviously healing yourself when the healing stone keep living. Yes, the aggro player can destroy it. But at least you win 5 (heal) + 6 (stone health) = 11 damages who are prevented.
Love the tribes.