This changes the Hero Power to give Attack permanently instead of just for the duration of the turn (until Marshgrowl dies).
So, the druid could keep the Attack gained from his hero power for his next turn but also on the opponent's turn - so that opposing minions will be damaged if they attack him.
Great for rerolling bad spells from cards like Babbling Book and Cabalist's Tome. Also great to use on cards that you don't end up needing in certain matchups. Can give you spells from any class!
I've wanted for a long time to make a card to boost the Stealth mechanic so that Stealth decks become a thing. After all, Stealth is a big part of a rogue's identity and we don't see it enough imo.
It is so bright that there is no chance they will see us coming from the shadows.
It can basically be seen as a 6 mana weapon for Rogues since it breaks unless you charge it on the same turn. At the same time, your minions will likely lose Stealth after attacking, so a lot of options are open, as well as plainly attacking. A bit of backlash as well if it is still alive on your opponent's turn and he has a Stealth minion on board. It would probably open a Stealth mechanic if it existed, I'd really like to see it happen one day.
As for the lore, I was inspired by the Diablo brawl. I wanted to introduce Starcraft in the game. Protoss is the race in Starcraft that comes from Aiur, and are considered as the oldest race in the universe... so it makes sense that their artifacts looks like shiny futurist weapons in Hearthstone.
I had to get creative with the spacing, but here's my idea. Paladin weapon with strong combat ability, or don't attack and take advantage of its effect!
Not all demon's serve their masters willingly. This dreadlord grants the warlock the Immune keyword, just like the legendary dreadlord Mal'Ganis. While Shackled Dreadlord is in play, you can Life Tap and summon Flame Imps without taking damage. This demon refuses to attack, but will defend itself, making it a great with Defender of Argus or Sunfury Protector. But watch out! When this demon does finally die, it won't go peacefully. Maybe the dreadlord should be culled with a Sacrificial Pact before it can have it's revenge?
The idea of this minion is some classes simply could not justify making use of Justicar Trueheart, especially Rogue, Druid, and Shaman. So, to try and make it slightly more feasible, this minion improves your Hero Power while it is on the field, using same text and indication of effect as Garrison Commander. Made it 4 health so it could be played on turn two and survive most of the time. You can also do some cheeky things with it to spam the Hero Power in the late game, like using the Power, playing Trueheart Squire, use the power again, then remove her to use it a third time.
The cost of your hero power would temporary become the cost of the spell. Interface looks like this example:
1)If you cast more than one spell in a row, the next hero power will simulate the last spell you cast. After you use it, hero power would become the normal one.
The mechanic of this hero power is similar to Yogg-Saron, Hope's End, but you can choose a target if the original spell can. As a result:
2) Any effect that would affect spells does not affect this hero power. Example: lowering cost, spell damage, Spellbender.
4) You cannot use it if you have used any hero power this turn unless you have cards like Garrison Commander. You can use it next turn even if your Two-Headed Ogre dies.
This is a temporary effect. It can only be used for one time per spell. It covers the normal hero power. Here is an example showing how it works:
5) If you use Shadowform, your permanent hero power would become "deal 2 damage". However, it reads as "Multicast: Shadowform" as a temporary hero power. You then use it, your hero power would become "deal 3 damage". Of course, you can't use it this turn.
This changes the Hero Power to give Attack permanently instead of just for the duration of the turn (until Marshgrowl dies).
So, the druid could keep the Attack gained from his hero power for his next turn but also on the opponent's turn - so that opposing minions will be damaged if they attack him.
Also has some Bite and Savagery synergy.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
For reference: Stoneclaw Totem
And yes, you CAN get duplicate totems with this.
Click the image to go to my custom Time Traveler class.
High risk, high reward! This card could work well in a Zoo/Discard deck, but you run the risk of losing high value minions or situational spells.
Great for rerolling bad spells from cards like Babbling Book and Cabalist's Tome. Also great to use on cards that you don't end up needing in certain matchups. Can give you spells from any class!
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
I've wanted for a long time to make a card to boost the Stealth mechanic so that Stealth decks become a thing. After all, Stealth is a big part of a rogue's identity and we don't see it enough imo.
It is so bright that there is no chance they will see us coming from the shadows.
It can basically be seen as a 6 mana weapon for Rogues since it breaks unless you charge it on the same turn. At the same time, your minions will likely lose Stealth after attacking, so a lot of options are open, as well as plainly attacking. A bit of backlash as well if it is still alive on your opponent's turn and he has a Stealth minion on board. It would probably open a Stealth mechanic if it existed, I'd really like to see it happen one day.
As for the lore, I was inspired by the Diablo brawl. I wanted to introduce Starcraft in the game. Protoss is the race in Starcraft that comes from Aiur, and are considered as the oldest race in the universe... so it makes sense that their artifacts looks like shiny futurist weapons in Hearthstone.
I had to get creative with the spacing, but here's my idea. Paladin weapon with strong combat ability, or don't attack and take advantage of its effect!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Pretty straight forward, turns your ping into an auto-destroy and can combo well with cheap damaging spells.
"Any similarities to terrible cards, Standard or Wild, are purely coincidental."
You can find me here! Good luck everyone!
Not all demon's serve their masters willingly. This dreadlord grants the warlock the Immune keyword, just like the legendary dreadlord Mal'Ganis. While Shackled Dreadlord is in play, you can Life Tap and summon Flame Imps without taking damage. This demon refuses to attack, but will defend itself, making it a great with Defender of Argus or Sunfury Protector. But watch out! When this demon does finally die, it won't go peacefully. Maybe the dreadlord should be culled with a Sacrificial Pact before it can have it's revenge?
The idea of this minion is some classes simply could not justify making use of Justicar Trueheart, especially Rogue, Druid, and Shaman. So, to try and make it slightly more feasible, this minion improves your Hero Power while it is on the field, using same text and indication of effect as Garrison Commander. Made it 4 health so it could be played on turn two and survive most of the time. You can also do some cheeky things with it to spam the Hero Power in the late game, like using the Power, playing Trueheart Squire, use the power again, then remove her to use it a third time.
You have no power here!
Shamans just need Lightning Shields :)
Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
YOU ARE NOT MRGRGL!!!!!
sorry i've edited just added murloc tribe...oh it would be pity if i screwed my submission((
- Luck never gives. It only lends - Nat Pagle
Two-headed ogre for Shaman.
The cost of your hero power would temporary become the cost of the spell. Interface looks like this example:
1)If you cast more than one spell in a row, the next hero power will simulate the last spell you cast. After you use it, hero power would become the normal one.
The mechanic of this hero power is similar to Yogg-Saron, Hope's End, but you can choose a target if the original spell can. As a result:
2) Any effect that would affect spells does not affect this hero power. Example: lowering cost, spell damage, Spellbender.
3) The hero power does not trigger effects like Gadgetzan Auctioneer.
It counts as a hero power, so:
4) You cannot use it if you have used any hero power this turn unless you have cards like Garrison Commander. You can use it next turn even if your Two-Headed Ogre dies.
This is a temporary effect. It can only be used for one time per spell. It covers the normal hero power. Here is an example showing how it works:
5) If you use Shadowform, your permanent hero power would become "deal 2 damage". However, it reads as "Multicast: Shadowform" as a temporary hero power. You then use it, your hero power would become "deal 3 damage". Of course, you can't use it this turn.
Flavor Text: He loves dancing and sleeping in the moonlight
Note: Well I though Malygos Druid while doing this card.It would be a fine addition to the Malygos Druid deck.
Edit: Added Battlecry to the text.