Paladin Rider is Argent Commander on meth. Holy Shock is absolutely bonkers (I mean, it's true most warlock spells are bad, but come on, Shadow Bolt is just crying at a corner). Meanwhile, others like Blade of the Light are very bad.
Gladiator's Crossbow is OP because you just have to have it equipped and never attack with it to have Multi-Shot each turn. Holding beasts is not the synergy beasts have. Exhilaration is so bad Purify and Magma Rager look good. Just look at Ancestral Healing to start identifying the problem. Draenei Survivalist is broken, only "not-so-good" scenario would be getting the buff secret, and still you get a 2/4 for 3 mana.
Bladestorm is OP beyond recognition. You can play it as a 2 mana Consecrate, if one minion dies, as a 2 mana Flamestrike. And then it can scale to ridiculous levels, meaning effectively Twisting Nether on 2 mana. Warsong Protector is just worse Bloodhoof Brave, while Valorous Knight is strictly better Kor'kron Elite (because, let''s assume it, Kor'kron Elite is a plain face card), as charge minions value attack far more than health. Not sure of Muradin, although I think it'll be fine. Shalamayne is strictly better Gorehowl.
I like most of Mage set, although some cards are hard to justify (Undead Mage over Kobold Geomancer orCult Sorcerer?), Icicle Barrage is plain worse Consecrate, teleport is greatly overcosted, as Sap is a thing and this is way worse in most scenarios.
Thick Hide is worse Feral Rage, Natural Shapshifter has been already explored in form of both Druid of the Fang and [card]Anodized Robo-Cub/card]. In fact, there is too much Choose One: Charge here, as we already have 2 and 5 mana druid chargers in game. Also, Giant Treant is plain worse Ironbark Protector.
Having two 2 mana direct damage spells too similar between them is bad move (I'd stick to Ambush rather than Ghostly Strike, wich you can fit to bigger costs so rogue has some of that "strong single target removal" Dean Ayala was talking about). Kvaldir Skulker is awful (worse than both Gilbin Stalker and Silent Knight. Although freeze is not something that goes much well with rogue, I really like the new weapon, it can even be used as a way to protect face against decks like pirates, so definitively would be a step in the right direction.
Rogue of Undeath seems cool card (although perhaps too similar to Dark Iron Skulker), but name really needs to be changed (I'm sure something like Shadow Stalker would be better). Cloak of Shadow, Matthias Shaw and 7th Legion Scout are overcosted (specially first one). Jackpot is fair, although it might be broken with actual Gadgetzan Auctioneer.
PD.: I know teleport has to cost 3 mana, what I mean is, its effect is kinda underwhelming for that cost, although I'm not that sure of it right now.
Jackpot is 2 mana and gives you 3 coins. So let's say you play second, you coin, you preparation, you jackpot, you coin 3 times, you use one of rogue coins, and then you use Edwin VanCleef 21/21. GG
Bladestorm is too OP. This can fairly easily be a 2 mana Twisting Nether.
It only repeats if a minion dies
Yeah, I know that. It repeats if ANY minion dies, not just enemy ones. Have some damaged minions and you can easily turn this into an absurdly cheap board clear.
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I don't see why the text can't be just "Discover a spell". Yes, in other classes, they'll be able to discover their own spells instead, but most of the time this is played, it will be in Shaman. Also, comparing it to Raven Idol, it could cost 1.
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I don't see why the text can't be just "Discover a spell". Yes, in other classes, they'll be able to discover their own spells instead, but most of the time this is played, it will be in Shaman. Also, comparing it to Raven Idol, it could cost 1.
My critics so far:
Paladin Rider is Argent Commander on meth. Holy Shock is absolutely bonkers (I mean, it's true most warlock spells are bad, but come on, Shadow Bolt is just crying at a corner). Meanwhile, others like Blade of the Light are very bad.
Gladiator's Crossbow is OP because you just have to have it equipped and never attack with it to have Multi-Shot each turn. Holding beasts is not the synergy beasts have. Exhilaration is so bad Purify and Magma Rager look good. Just look at Ancestral Healing to start identifying the problem. Draenei Survivalist is broken, only "not-so-good" scenario would be getting the buff secret, and still you get a 2/4 for 3 mana.
Bladestorm is OP beyond recognition. You can play it as a 2 mana Consecrate, if one minion dies, as a 2 mana Flamestrike. And then it can scale to ridiculous levels, meaning effectively Twisting Nether on 2 mana. Warsong Protector is just worse Bloodhoof Brave, while Valorous Knight is strictly better Kor'kron Elite (because, let''s assume it, Kor'kron Elite is a plain face card), as charge minions value attack far more than health. Not sure of Muradin, although I think it'll be fine. Shalamayne is strictly better Gorehowl.
I like most of Mage set, although some cards are hard to justify (Undead Mage over Kobold Geomancer orCult Sorcerer?), Icicle Barrage is plain worse Consecrate, teleport is greatly overcosted, as Sap is a thing and this is way worse in most scenarios.
Thick Hide is worse Feral Rage, Natural Shapshifter has been already explored in form of both Druid of the Fang and [card]Anodized Robo-Cub/card]. In fact, there is too much Choose One: Charge here, as we already have 2 and 5 mana druid chargers in game. Also, Giant Treant is plain worse Ironbark Protector.
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Quick Review of Rogue's cards:
Having two 2 mana direct damage spells too similar between them is bad move (I'd stick to Ambush rather than Ghostly Strike, wich you can fit to bigger costs so rogue has some of that "strong single target removal" Dean Ayala was talking about). Kvaldir Skulker is awful (worse than both Gilbin Stalker and Silent Knight. Although freeze is not something that goes much well with rogue, I really like the new weapon, it can even be used as a way to protect face against decks like pirates, so definitively would be a step in the right direction.
Rogue of Undeath seems cool card (although perhaps too similar to Dark Iron Skulker), but name really needs to be changed (I'm sure something like Shadow Stalker would be better). Cloak of Shadow, Matthias Shaw and 7th Legion Scout are overcosted (specially first one). Jackpot is fair, although it might be broken with actual Gadgetzan Auctioneer.
PD.: I know teleport has to cost 3 mana, what I mean is, its effect is kinda underwhelming for that cost, although I'm not that sure of it right now.
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Jackpot is 2 mana and gives you 3 coins. So let's say you play second, you coin, you preparation, you jackpot, you coin 3 times, you use one of rogue coins, and then you use Edwin VanCleef 21/21. GG
FOR THE HORDE!
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Neutral Legendary Revealed
New Shaman Card Revealed
FOR THE HORDE!
Screw it.
Here's the card:
Relate to Argent Watchman
FOR THE HORDE!
Card Changes:
Shaman card revealed
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Card Changes
Very very cool
AJAX AMSTERDAM
Spirit Wolf
Shaman Legendary Revealed
Neutral Legendary
Warlock card