Note that this only card text and not stats. Deathwing does not fit the restrictions.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 19:00 UTC 23/January/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 19:00 UTC 23/January/2016, Ends 19:00 UTC 24/January/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 20:00 UTC 24/January/2016, Ends 20:00 UTC 25/January/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Since, as a warrior, you need low Health and high Armor to gain new effects, why don't we go straight to the point and get just 30 Armor and no Health? Also, works good like Reno Jackson.
It's like Beneath the Grounds, but for your own deck. It's slow, but you can deal a lot of damage for cheap. Spell Damage will affect these, increasing their damage.
If this card is played as it is, it does nothing. However in those games, where big hands seems more or less not happening, it can be used a a combo trigger or something to use for other cards that trigger by using spells. It's a well folded card and I'm very happy with it.
Some kind of Doomsayer with a selective and remote death effect. This minion more or less prevents anyone from attacking twice in a game - Great against aggro decks. Its effect also applies to both heroes, so neither you or your opponent should attack (unless you have a Violet Illusionist or are ready to lose 10 Health. Lots of cards can be used to boost this minion's Health and increase its chances of survival. Combined with some Taunt minions, your Gnome Watcher sure to destroy any attacking enemy minions. Against spells and big Attack enemy minions, protect it with a Divine Shield or some Secrets (Noble Sacrifice, Redemption, Counterspell, Spellbender). Cards like Crazed Alchemist or Kooky Chemist can be used to easily destroy it with a trade or deliver the final blow to your opponent if you have the board control. Obviously, it combines well with itself, so try to play 2 of them, if not more (Faceless Manipulator, Resurrect, Onyx Bishop, Gang Up). The more Gnome Watchers, the better!
Just a Paladin weapon that could maybe replace Truesilver Champion. The effect is kinda stronger, but it is random and it takes time to activate it. :)
So, I would just like to point out that 100% chance to attack the wrong enemy is actually better than 50% chance because the effect is more controllable and predictable. If you don't want this to accidentally hit a minion you don't want to hit, just target it and you'll always hit a different character. The drawback becomes more of a drawback the more minions your opponent has.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Gives you more combo/miracle enablers while diluting your opponent's deck. But if you aren't ready for it, the coins are just as bad a draw for you as they are your opponent.
A 1 mana 1/1 isn't very powerful and summoning 13 of them and summoning 13 of them wouldn't be easy but with cards like gang up and return to hand effects plus neutral cards such as Barnes and faceless manipulator a rogue could do this an an alternate win condition.
The idea behind this card is that whenever it gets hit it spews out a bunch of tainted blood healing not only itself but everyone else as well (However whether it restores sanity or not is an entirely different matter). useful in freeze mage (ping it once a turn to gain 10 health) or a fatigue warrior who can give it taunt and wait for fatigue to finish off the opponent.
Public Mod Note
(ShadowsOfSense):
Under Review: This is not what Enrage works like, and is non-functional
'Fun fact, these guys will do anything if you offer to pay them in red capes.'
The Crusade comes from a time of great conflict, and at that time, rises up without being called. In this way, we've got them tied in. Then there's their Paladin connection. And of course, they fit the theme of the challenge. From a mechanical standpoint, this card acts a bit like a much more difficult Noble Sacrifice, crossed with Tirion Fordring. Worst case, it's junk, but not utterly unplayable. Best case, the OTK doesn't work as planned, and you live to fight another day.
It is, in short, a card that won't always go off, but if it does, you'll be glad you put it in your deck.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
Galakrond was one of the most powerful dragon-kind of all time in WOW lore. It took the full strength of the 5 future dragon aspects and the help of the Watcher Tyr to finally defeat him. This card is a skill testing card, it will be at most a 4/12 when played from hand as it counts itself in the battlecry. It could also die from its own battlecry, if the battlecry can trigger 4 times. The card can be used when you are behind on board but not too low on health, or when you are ahead on board as a potential finisher.
Rollback Post to RevisionRollBack
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This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Alto
Alto: Tenor, Higher
This weeks theme comes from nobravery, whose "An Interview with Nat" was the winner of our "We're the Millers" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 19:00 UTC 23/January/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 19:00 UTC 23/January/2016, Ends 19:00 UTC 24/January/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 20:00 UTC 24/January/2016, Ends 20:00 UTC 25/January/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
You can find me here! Good luck everyone!
Since, as a warrior, you need low Health and high Armor to gain new effects, why don't we go straight to the point and get just 30 Armor and no Health? Also, works good like Reno Jackson.
It's like Beneath the Grounds, but for your own deck. It's slow, but you can deal a lot of damage for cheap. Spell Damage will affect these, increasing their damage.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
If this card is played as it is, it does nothing. However in those games, where big hands seems more or less not happening, it can be used a a combo trigger or something to use for other cards that trigger by using spells. It's a well folded card and I'm very happy with it.
It's indeed a Dirty Trick.
As always, good luck everyone.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
She doesn't like moving things
Some kind of Doomsayer with a selective and remote death effect. This minion more or less prevents anyone from attacking twice in a game - Great against aggro decks. Its effect also applies to both heroes, so neither you or your opponent should attack (unless you have a Violet Illusionist or are ready to lose 10 Health. Lots of cards can be used to boost this minion's Health and increase its chances of survival. Combined with some Taunt minions, your Gnome Watcher sure to destroy any attacking enemy minions. Against spells and big Attack enemy minions, protect it with a Divine Shield or some Secrets (Noble Sacrifice, Redemption, Counterspell, Spellbender). Cards like Crazed Alchemist or Kooky Chemist can be used to easily destroy it with a trade or deliver the final blow to your opponent if you have the board control. Obviously, it combines well with itself, so try to play 2 of them, if not more (Faceless Manipulator, Resurrect, Onyx Bishop, Gang Up). The more Gnome Watchers, the better!
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
♔
Just a Paladin weapon that could maybe replace Truesilver Champion. The effect is kinda stronger, but it is random and it takes time to activate it. :)
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
So, I would just like to point out that 100% chance to attack the wrong enemy is actually better than 50% chance because the effect is more controllable and predictable. If you don't want this to accidentally hit a minion you don't want to hit, just target it and you'll always hit a different character. The drawback becomes more of a drawback the more minions your opponent has.
Click the image to go to my custom Time Traveler class.
Gives you more combo/miracle enablers while diluting your opponent's deck. But if you aren't ready for it, the coins are just as bad a draw for you as they are your opponent.
A 1 mana 1/1 isn't very powerful and summoning 13 of them and summoning 13 of them wouldn't be easy but with cards like gang up and return to hand effects plus neutral cards such as Barnes and faceless manipulator a rogue could do this an an alternate win condition.
The idea behind this card is that whenever it gets hit it spews out a bunch of tainted blood healing not only itself but everyone else as well (However whether it restores sanity or not is an entirely different matter). useful in freeze mage (ping it once a turn to gain 10 health) or a fatigue warrior who can give it taunt and wait for fatigue to finish off the opponent.
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
don't question it...
https://www.youtube.com/watch?v=TJs5_s0Fsbs
Jade Idol's a problem you say? Yeah well, who do you think's the one supplying all of them?
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
'Fun fact, these guys will do anything if you offer to pay them in red capes.'
The Crusade comes from a time of great conflict, and at that time, rises up without being called. In this way, we've got them tied in. Then there's their Paladin connection. And of course, they fit the theme of the challenge. From a mechanical standpoint, this card acts a bit like a much more difficult Noble Sacrifice, crossed with Tirion Fordring. Worst case, it's junk, but not utterly unplayable. Best case, the OTK doesn't work as planned, and you live to fight another day.
It is, in short, a card that won't always go off, but if it does, you'll be glad you put it in your deck.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Here is my submission for the week.
Galakrond was one of the most powerful dragon-kind of all time in WOW lore. It took the full strength of the 5 future dragon aspects and the help of the Watcher Tyr to finally defeat him. This card is a skill testing card, it will be at most a 4/12 when played from hand as it counts itself in the battlecry. It could also die from its own battlecry, if the battlecry can trigger 4 times. The card can be used when you are behind on board but not too low on health, or when you are ahead on board as a potential finisher.