Hello everybody! This topic is for discussion of Phase II of the "Asylum's Gauntlet" Class Creation Competition. The drill here is the same as for the Phase I Discussion Topic, so I'm going to put all of the usual stuff behind a spoiler. As a reminder, you are allowed to post here no matter if you qualified for Phase II or not. =)
One of the awesome things about our Fan Creation Forum Competition is that it gets us all talking about what makes a card or a class balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your idea? Do you need help finding art that will fit your cards? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per competition, so make sure that you've settled on your idea for sure beforehand.
Discussion! Do you have thoughts on other people's ideas? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. We understand that some of you might have a ton of potential ideas you'd like to share. However, this thread is going to become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time, to keep the thread generally orderly and legible.
Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your idea is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your ideas for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
So, without further ado, have fun and get creating!
1) The second challenge is indeed purely thematic / artistic, so you can pretty much use it as an excuse to show of literally any future mechanic you want. Hell, if you're having trouble thinking of an appropriate Pokemon, start with what mechanic you really want to show off, and then find something (or ask me to help you to find something!) that fits that.
2) I understand that you only get 4 Legendary cards for the whole competition, and so placing too many restrictions on them will not be fun. I'll go ahead and promise that this third challenge is the only Legendary restriction you'll have for the competition, that one of the four must cost (3) or less. The others will be entirely unrestricted unless you deliberately want to use them to fulfill some future challenges.
3) Formatting-wise, since you have a total of 5 example cards, no, you don't have to fit them all on one row. Two rows is fine, with, for example, your three basic example cards on one row and then your two additional challenge example cards on a second row. =)
Challenge 1 should be Challenge 0. That's just basic Basic design. I don't need to make any changes to the Basic set I already made, which is kinda disappointing.
Yo, Asylum, as a Pokemon player myself I applaud the second challenge. I gotta ask you, which bug type would have the best art. I would've loved to use Golisopod but I've yet to see any good art for him. Most of my teams don't run insects (Well, I mean, Drapion doesn't count) so if you know what's best hook me up my broseph.
(This helps solve the classic problem of not enough insect art from wow, surprisingly)
Challenge 1 should be Challenge 0. That's just basic Basic design. I don't need to make any changes to the Basic set I already made, which is kinda disappointing.
I also think that having class-exclusive keywords be applicable to all card types should just be basic design, but a lot of folks still expressed trouble with that one. =P
That being said, here is my Basic set I made if anyone has any feedback:
The Worgen Class
Lore:
Centuries ago, the Lords of Winter’s Fall fell victim to the Worgen curse. The exact circumstances are shrowded in mystery, but the lord who brought the curse upon his family was a renowned mage. A small, secluded principality in the Alterac Mountains, Winter’s Fall was completely cut off from the outside world after this calamity, to hide their lord’s embarassment. In time, the lords learned to control their Worgen curse, shapeshifting at will between human and wolf form, but the curse was never lifted, nor could they remain as humans for long, and so their kingdom’s long isolation continued. Recently, the new lord of Winter’s Fall, Howe Hark, has learned that a new kingdom of Worgen, Gilneas. With the threat posed by the Forsaken, he has ended his seclusion and brought his forces to the aid of Gilneas and the alliance. The Young Wolf, as he is known, is known for both his brilliant military strategy and savagery on the field of battle. Mastery of his Worgen form means he is alternately rallying his loyal men into battle and tearing out the hearts of his enemies.
Reminder about how the class works:
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human:
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. There are also several secondary themes. The class has cards themed to snowy Alterac homeland of Howe Hark (including Freeze cards). There are also going to be cards that focus on class cards, representing the solidarity of Worgen.
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards will be versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
When does Phase II open? Not what day, but what time??
Rollback Post to RevisionRollBack
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I love the 2nd and 3rd challenges since you can show off much more of the class without the restrictions on the Basic set. I assume that those submissions may be changed somewhat once their respective sets come around? Also, I imagine the Pokémon submission (which I'm sure no one saw coming!) could be a spell or weapon instead of a minion?
I assume that those submissions may be changed somewhat once their respective sets come around? Also, I imagine the Pokémon submission (which I'm sure no one saw coming!) could be a spell or weapon instead of a minion?
They may be changed slightly, but they must still fit the challenges for which they were made. Also, I did mean to specify that they must be minions. My apologies, I'll add that clarification.
Nah I actually agree with you but for those people (including me) whose class mechanic that they made is a huge game changer it can be a bit harder to make them seem competitive. On that note, I LOVE the versatility Challenges 2 and 3 give allowing such classes to make up for any points they may have lost in the Basic Set.
PS: I'm off this thread until I come up with something cos multitasking doesnt help thinking
Yo, Asylum, as a Pokemon player myself I applaud the second challenge. I gotta ask you, which bug type would have the best art. I would've loved to use Golisopod but I've yet to see any good art for him. Most of my teams don't run insects (Well, I mean, Drapion doesn't count) so if you know what's best hook me up my broseph.
(This helps solve the classic problem of not enough insect art from wow, surprisingly)
Looking at the kind of creatures you'd want, you'll probably want to look for Ariados or Galvantula art as a starting point, I'd think. I think they'll also have a good amount of more 'realistic' art, since spiders are a common fantasy theme. I'm also a big fan of Scolipede, and generally any Pokemon is gonna have some art for it, the community is pretty full of great artists.
That being said, here is my Basic set I made if anyone has any feedback:
The Worgen Class
Lore:
Centuries ago, the Lords of Winter’s Fall fell victim to the Worgen curse. The exact circumstances are shrowded in mystery, but the lord who brought the curse upon his family was a renowned mage. A small, secluded principality in the Alterac Mountains, Winter’s Fall was completely cut off from the outside world after this calamity, to hide their lord’s embarassment. In time, the lords learned to control their Worgen curse, shapeshifting at will between human and wolf form, but the curse was never lifted, nor could they remain as humans for long, and so their kingdom’s long isolation continued. Recently, the new lord of Winter’s Fall, Howe Hark, has learned that a new kingdom of Worgen, Gilneas. With the threat posed by the Forsaken, he has ended his seclusion and brought his forces to the aid of Gilneas and the alliance. The Young Wolf, as he is known, is known for both his brilliant military strategy and savagery on the field of battle. Mastery of his Worgen form means he is alternately rallying his loyal men into battle and tearing out the hearts of his enemies.
Reminder about how the class works:
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human:
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. There are also several secondary themes. The class has cards themed to snowy Alterac homeland of Howe Hark (including Freeze cards). There are also going to be cards that focus on class cards, representing the solidarity of Worgen.
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards will be versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
Possible Example cards:
Basic Set:
Two things:
1º: "From your class" means that, if other classes get acces to this, will it be from their class instead?
2º: a 1 mana 2/2 that can't be frozen seems a bit too strong to me. It might be better to make it a 1/2 or a 2/1, or increase it's mana cost to 2.
2º: a 1 mana 2/2 that can't be frozen seems a bit too strong to me. It might be better to make it a 1/2 or a 2/1, or increase it's mana cost to 2.
At 2 mana, it'd be way too weak. I wouldn't make it lose any stat points for resisting freeze, freeze is too rare for the effect to be very impactful. A 1 mana 2/2 is fairly strong but I think it's fine, basic cards can be a bit above average strength.
That being said, here is my Basic set I made if anyone has any feedback:
The Worgen Class
Lore:
Centuries ago, the Lords of Winter’s Fall fell victim to the Worgen curse. The exact circumstances are shrowded in mystery, but the lord who brought the curse upon his family was a renowned mage. A small, secluded principality in the Alterac Mountains, Winter’s Fall was completely cut off from the outside world after this calamity, to hide their lord’s embarassment. In time, the lords learned to control their Worgen curse, shapeshifting at will between human and wolf form, but the curse was never lifted, nor could they remain as humans for long, and so their kingdom’s long isolation continued. Recently, the new lord of Winter’s Fall, Howe Hark, has learned that a new kingdom of Worgen, Gilneas. With the threat posed by the Forsaken, he has ended his seclusion and brought his forces to the aid of Gilneas and the alliance. The Young Wolf, as he is known, is known for both his brilliant military strategy and savagery on the field of battle. Mastery of his Worgen form means he is alternately rallying his loyal men into battle and tearing out the hearts of his enemies.
Reminder about how the class works:
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human:
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. There are also several secondary themes. The class has cards themed to snowy Alterac homeland of Howe Hark (including Freeze cards). There are also going to be cards that focus on class cards, representing the solidarity of Worgen.
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards will be versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
Possible Example cards:
Basic Set:
Two things:
1º: "From your class" means that, if other classes get acces to this, will it be from their class instead?
2º: a 1 mana 2/2 that can't be frozen seems a bit too strong to me. It might be better to make it a 1/2 or a 2/1, or increase it's mana cost to 2.
1. Yes, it's worded that way so that it works the same for every class, since other classes can get a hold of it.
2. I view "Cannot be Frozen" as next to worthless. How often is that even going to matter? Especially when this minion won't survive Frostbolt or Blizzard without a buff. This isn't really any better than Enchanted Raven. This would be crazy weak if I nerfed it's stats.
@nurgling13 : Congratulations for your qualification to the second phase.
Hunted : Is the effect permanent (Give an enemy minion "Takes double damage") or temporary (Choose a minion. It takes double damage this turn)? (I think it doesn't matter most of the time...)
Worgen Assassin : Dealing 4 damage to a minion is worth 3 mana (Shadow Bolt) and a 4/4 minion is worth 3.5 mana (Chillwind Yeti). The card seems too strong for its cost, but the effect suits the class well.
Your cards give an excellent feel about the class themes : frost, solidarity, worgens...
Fun challenges, thumbs up to asylum! :) First thought on the Pokemon challenge I'm thinking about going for a bug type pokemon (for my Dryad class that includes insects) from the first generation (I grew up with those pokemons, kind of lost interest from the second generation onward).
Question: Is the list of 50 contenders in order? Did MrPasserby get the highest score? (Did I become fifth?!...)
Yes, it's in order of highest to lowest score. Although, as the competition gets more fierce, the positions will change radically.
That being said, here is my Basic set I made if anyone has any feedback:
The Worgen Class
Lore:
Centuries ago, the Lords of Winter’s Fall fell victim to the Worgen curse. The exact circumstances are shrowded in mystery, but the lord who brought the curse upon his family was a renowned mage. A small, secluded principality in the Alterac Mountains, Winter’s Fall was completely cut off from the outside world after this calamity, to hide their lord’s embarassment. In time, the lords learned to control their Worgen curse, shapeshifting at will between human and wolf form, but the curse was never lifted, nor could they remain as humans for long, and so their kingdom’s long isolation continued. Recently, the new lord of Winter’s Fall, Howe Hark, has learned that a new kingdom of Worgen, Gilneas. With the threat posed by the Forsaken, he has ended his seclusion and brought his forces to the aid of Gilneas and the alliance. The Young Wolf, as he is known, is known for both his brilliant military strategy and savagery on the field of battle. Mastery of his Worgen form means he is alternately rallying his loyal men into battle and tearing out the hearts of his enemies.
Reminder about how the class works:
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human:
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. There are also several secondary themes. The class has cards themed to snowy Alterac homeland of Howe Hark (including Freeze cards). There are also going to be cards that focus on class cards, representing the solidarity of Worgen.
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards will be versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
Possible Example cards:
Basic Set:
Two things:
1º: "From your class" means that, if other classes get acces to this, will it be from their class instead?
2º: a 1 mana 2/2 that can't be frozen seems a bit too strong to me. It might be better to make it a 1/2 or a 2/1, or increase it's mana cost to 2.
1. Yes, it's worded that way so that it works the same for every class, since other classes can get a hold of it.
2. I view "Cannot be Frozen" as next to worthless. How often is that even going to matter? Especially when this minion won't survive Frostbolt or Blizzard without a buff. This isn't really any better than Enchanted Raven. This would be crazy weak if I nerfed it's stats.
Would it be worth changing it to a 2 mana 2/3 if you feel that it would be too weak as a 2/2? I'm suggesting because I agree with Diamon; I think a 1 mana 2/2 that cannot be effected by Freeze, bearing in mind that there are non-damaging freeze effects such as Frost Nova which IS a common card and IS often played with Doomsayer in particular is a little too powerful. It's just something to consider.
It's important that it remain 1 mana. I created it so that there would be a Basic target for Champion of Azeroth on turn 2. I would rather just remove the card text and leave it vanilla.
@nurgling13 : Congratulations for your qualification to the second phase.
Hunted : Is the effect permanent (Give an enemy minion "Takes double damage") or temporary (Choose a minion. It takes double damage this turn)? (I think it doesn't matter most of the time...)
Worgen Assassin : Dealing 4 damage to a minion is worth 3 mana (Shadow Bolt) and a 4/4 minion is worth 3.5 mana (Chillwind Yeti). The card seems too strong for its cost, but the effect suits the class well.
Your cards give an excellent feel about the class themes : frost, solidarity, worgens...
Hunted - The effect is permanent. In most cases it wouldn't matter, but you might do that if you had a Taunt minion out the enemy would have to run into.
Worgen Assassin - I think most people would agree Shadow Bolt is a weak card, and dealing 4 mana to a minion is worth less than 3 mana. I mean, dealing 3 damage is worth less than 2 mana considering the number of spells for 2 that deal 3 damage plus an additional effect (e.g., Frostbolt, Quick Shot). Dealing 6 damage to anything is worth 4 mana to Mage with Fireball, which means 3 mana would be worth 4.5 damage to anything, for them. But these are all spells. Compare to Fire Elemental. A 3 damage Battlecry is worth only 1 mana on this basic minion. I have dealing 4 damage valued at 1.5 mana on my own, which is comparable.
This is the Discussion Topic. The Submission Topic is here.
(Please Read the Submission Topic first.)
Hello everybody! This topic is for discussion of Phase II of the "Asylum's Gauntlet" Class Creation Competition. The drill here is the same as for the Phase I Discussion Topic, so I'm going to put all of the usual stuff behind a spoiler. As a reminder, you are allowed to post here no matter if you qualified for Phase II or not. =)
One of the awesome things about our Fan Creation Forum Competition is that it gets us all talking about what makes a card or a class balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
So, without further ado, have fun and get creating!
Just want to make a few things clear real quick:
1) The second challenge is indeed purely thematic / artistic, so you can pretty much use it as an excuse to show of literally any future mechanic you want. Hell, if you're having trouble thinking of an appropriate Pokemon, start with what mechanic you really want to show off, and then find something (or ask me to help you to find something!) that fits that.
2) I understand that you only get 4 Legendary cards for the whole competition, and so placing too many restrictions on them will not be fun. I'll go ahead and promise that this third challenge is the only Legendary restriction you'll have for the competition, that one of the four must cost (3) or less. The others will be entirely unrestricted unless you deliberately want to use them to fulfill some future challenges.
3) Formatting-wise, since you have a total of 5 example cards, no, you don't have to fit them all on one row. Two rows is fine, with, for example, your three basic example cards on one row and then your two additional challenge example cards on a second row. =)
Challenge 1 should be Challenge 0. That's just basic Basic design. I don't need to make any changes to the Basic set I already made, which is kinda disappointing.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Yo, Asylum, as a Pokemon player myself I applaud the second challenge. I gotta ask you, which bug type would have the best art. I would've loved to use Golisopod but I've yet to see any good art for him. Most of my teams don't run insects (Well, I mean, Drapion doesn't count) so if you know what's best hook me up my broseph.
(This helps solve the classic problem of not enough insect art from wow, surprisingly)
THANK YOU! That Legendary challenge was a much needed change. Excited to brew up some cards for this phase. Super hyped.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
That being said, here is my Basic set I made if anyone has any feedback:
The Worgen Class
Lore:
Centuries ago, the Lords of Winter’s Fall fell victim to the Worgen curse. The exact circumstances are shrowded in mystery, but the lord who brought the curse upon his family was a renowned mage. A small, secluded principality in the Alterac Mountains, Winter’s Fall was completely cut off from the outside world after this calamity, to hide their lord’s embarassment. In time, the lords learned to control their Worgen curse, shapeshifting at will between human and wolf form, but the curse was never lifted, nor could they remain as humans for long, and so their kingdom’s long isolation continued. Recently, the new lord of Winter’s Fall, Howe Hark, has learned that a new kingdom of Worgen, Gilneas. With the threat posed by the Forsaken, he has ended his seclusion and brought his forces to the aid of Gilneas and the alliance. The Young Wolf, as he is known, is known for both his brilliant military strategy and savagery on the field of battle. Mastery of his Worgen form means he is alternately rallying his loyal men into battle and tearing out the hearts of his enemies.
Reminder about how the class works:
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human:
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. There are also several secondary themes. The class has cards themed to snowy Alterac homeland of Howe Hark (including Freeze cards). There are also going to be cards that focus on class cards, representing the solidarity of Worgen.
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards will be versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
Possible Example cards:
Basic Set:
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
When does Phase II open? Not what day, but what time??
HI! I'm Jesse, or Pumawesome (you can find me on any game I play as Pumawesome or Pumawsome). I'm a tabletop Game designer and all around game enthusiast, and I aim to create engaging game theory content.
If you wish to contact me, message me, and I am willing to give my Curse or Discord!
I love the 2nd and 3rd challenges since you can show off much more of the class without the restrictions on the Basic set. I assume that those submissions may be changed somewhat once their respective sets come around? Also, I imagine the Pokémon submission (which I'm sure no one saw coming!) could be a spell or weapon instead of a minion?
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Well, didn't advance. :(
Anyway, It was fun taking part on this, and I will continue making the cards, as if I was participating, but it will be just for fun :)
Good luck to those who advanced
I have no Idea what I am doing, help
Also, I did mean to specify that they must be minions. My apologies, I'll add that clarification.
Nah I actually agree with you but for those people (including me) whose class mechanic that they made is a huge game changer it can be a bit harder to make them seem competitive. On that note, I LOVE the versatility Challenges 2 and 3 give allowing such classes to make up for any points they may have lost in the Basic Set.
PS: I'm off this thread until I come up with something cos multitasking doesnt help thinking
Thank you Kanye,
Very Cool.
You can find me here! Good luck everyone!
I have no Idea what I am doing, help
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
@nurgling13 : Congratulations for your qualification to the second phase.
Hunted : Is the effect permanent (Give an enemy minion "Takes double damage") or temporary (Choose a minion. It takes double damage this turn)? (I think it doesn't matter most of the time...)
Worgen Assassin : Dealing 4 damage to a minion is worth 3 mana (Shadow Bolt) and a 4/4 minion is worth 3.5 mana (Chillwind Yeti). The card seems too strong for its cost, but the effect suits the class well.
Your cards give an excellent feel about the class themes : frost, solidarity, worgens...
Ooooooh I love the second challenge. Greninja is a must for me! (Though I have a love/hate relationship with that OP pokemon)
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition