A finisher for a dedicated mill deck, if you're both in fatigue this does a minimum of 55 damage. Outside of mill, though, it works as a tech vs control, which would force them to play proactively against you rather than just holding all their cards. Useless against aggro and midrange, so I'm not sure how much play this would see outside of a dedicated mill deck.
A card like this, which would be incredibly overpowered in warrior or mage (or any other strong fatigue class), is considerably less broken in rogue, as it's hard for rogues to consistently survive to fatigue their opponent since they lack stall, AOE, and healing.
Like Holy Wrath, but forces your opponent to draw instead of dealing damage! This effect is probably too strong, but milladin is so far from existing, and if this hits a small number it would HELP your opponent. Also, it may seem way too strong with Molten Giant, but Holy Wrath already does almost the same thing. Holy Knowledge would only be stronger than Holy Wrath if you hit a high but not insane number, like 6-10.
This card is designed for fatigue rogue. Both players now cast Tracking instead of drawing card at the begining of their turn. There are two adventages, the first one is obviously thining your opponent's deck due to Tracking's side effect. The second one is helping you to draw the key card from your deck, such as Coldlight Oracle or Gang Up.
By the way, tracking is exactly what a ninja panda do!!!