Mill Rogue lost a lot of reliable survivability when Antique Healbot rotated out of Standard, so I made a healing card that's tied directly to how many cards your opponent has in their hand!
My entry. Not sure about balancing tho. Anyways, with Landro we can make use of our spare Coins in another way. Probably wouldn't see play outside of mill decks, but anyways it was worth a shot.
EDIT: to clarify, you discover the card, then your opponent draws the card from their own deck. You both get a copy of the card, but your opponent's copy is from their deck.
A finisher for a dedicated mill deck, if you're both in fatigue this does a minimum of 55 damage. Outside of mill, though, it works as a tech vs control, which would force them to play proactively against you rather than just holding all their cards. Useless against aggro and midrange, so I'm not sure how much play this would see outside of a dedicated mill deck.
A card like this, which would be incredibly overpowered in warrior or mage (or any other strong fatigue class), is considerably less broken in rogue, as it's hard for rogues to consistently survive to fatigue their opponent since they lack stall, AOE, and healing.
Like Holy Wrath, but forces your opponent to draw instead of dealing damage! This effect is probably too strong, but milladin is so far from existing, and if this hits a small number it would HELP your opponent. Also, it may seem way too strong with Molten Giant, but Holy Wrath already does almost the same thing. Holy Knowledge would only be stronger than Holy Wrath if you hit a high but not insane number, like 6-10.
This card is designed for fatigue rogue. Both players now cast Tracking instead of drawing card at the begining of their turn. There are two adventages, the first one is obviously thining your opponent's deck due to Tracking's side effect. The second one is helping you to draw the key card from your deck, such as Coldlight Oracle or Gang Up.
By the way, tracking is exactly what a ninja panda do!!!
Your opponent's hand size stays the same, (unless they're in fatigue), and then they discard a random card as well, then adds that card to your hand. Very powerful effect, especially against control decks such as renolock.
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That's Incredible!
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Card Design Competition : Check out my creation -> Here ! // Finalist : #5.07 #5.09 #5.11 #5.17
My Entry for this week's Card Design Competition - Season 8.16:
Enables devastating combos
- Coldlight Oracle = Opponent draws 4 cards
- Coldlight Oracle + Shadowstep + Coldlight Oracle = Opponent draws 8 cards
Only when all 4 cards are discounted by Emperor Thaurissan since it's too strong
- Brann Bronzebeard + Coldlight Oracle + Shadowstep + Coldlight Oracle = Opponent draws 16 cards
Hunter says: Frogs save us from the pirate invasion !
The boot is on the other foot now
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Flavor text: "RIIIGHTEOUS! *air guitar solo"
Mill Rogue lost a lot of reliable survivability when Antique Healbot rotated out of Standard, so I made a healing card that's tied directly to how many cards your opponent has in their hand!
Save
f.e: If your Opponent play a Huge Toad, you will summon all Toads in both decks to your side (without Gang Up max. 1 from his Deck and 2 from yours)
It will not Trigger without at least one valid target.
My entry. Not sure about balancing tho. Anyways, with Landro we can make use of our spare Coins in another way. Probably wouldn't see play outside of mill decks, but anyways it was worth a shot.
The unholy spawn of Coldlight Oracle and Drakonid Operative. Mill Priest, anyone?
EDIT: to clarify, you discover the card, then your opponent draws the card from their own deck. You both get a copy of the card, but your opponent's copy is from their deck.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Sorry for bad english translation, i hope u understand what i mean.
A finisher for a dedicated mill deck, if you're both in fatigue this does a minimum of 55 damage. Outside of mill, though, it works as a tech vs control, which would force them to play proactively against you rather than just holding all their cards. Useless against aggro and midrange, so I'm not sure how much play this would see outside of a dedicated mill deck.
A card like this, which would be incredibly overpowered in warrior or mage (or any other strong fatigue class), is considerably less broken in rogue, as it's hard for rogues to consistently survive to fatigue their opponent since they lack stall, AOE, and healing.
Like Holy Wrath, but forces your opponent to draw instead of dealing damage! This effect is probably too strong, but milladin is so far from existing, and if this hits a small number it would HELP your opponent. Also, it may seem way too strong with Molten Giant, but Holy Wrath already does almost the same thing. Holy Knowledge would only be stronger than Holy Wrath if you hit a high but not insane number, like 6-10.
This card is designed for fatigue rogue. Both players now cast Tracking instead of drawing card at the begining of their turn. There are two adventages, the first one is obviously thining your opponent's deck due to Tracking's side effect. The second one is helping you to draw the key card from your deck, such as Coldlight Oracle or Gang Up.
By the way, tracking is exactly what a ninja panda do!!!
Play it, play a bunch of naturalizes, coldlights and be happy ^_^
Your opponent's hand size stays the same, (unless they're in fatigue), and then they discard a random card as well, then adds that card to your hand. Very powerful effect, especially against control decks such as renolock.
That's Incredible!