Okay, after much thought, I think I have decided on what my example cards are going to be. I haven't figured out what I'm going to do for my portrait exactly, but here's everything I've got for my class so far:
The Worgen Class
Lore:
Centuries ago, the Lords of Winter’s Fall fell victim to the Worgen curse. The exact circumstances are shrowded in mystery, but the lord who brought the curse upon his family was a renowned mage. A small, secluded principality in the Alterac Mountains, Winter’s Fall was completely cut off from the outside world after this calamity, to hide their lord’s embarassment. In time, the lords learned to control their Worgen curse, shapeshifting at will between human and wolf form, but the curse was never lifted, nor could they remain as humans for long, and so their kingdom’s long isolation continued. Recently, the new lord of Winter’s Fall, Howe Hark, has learned that a new kingdom of Worgen, Gilneas. With the threat posed by the Forsaken, he has ended his seclusion and brought his forces to the aid of Gilneas and the alliance. The Young Wolf, as he is known, is known for both his brilliant military strategy and savagery on the field of battle. Mastery of his Worgen form means he is alternately rallying his loyal men into battle and tearing out the hearts of his enemies.
The Worgen class centers around shifting between Worgen and Human form. Using the Worgen Form hero power (which you start the game with) gives you +1 Attack that turn and transforms you into a Worgen. This changes your hero power to Human Form, but you can’t use it until the next turn. When Human Form is used, your Hero heals 2 health and transforms into a human. The unique keywords of the class are Worgen and Human:
Cards with these keywords trigger an extra effect if you play them while you're in that form. Human/Worgen keyword cards are inefficient if played in the wrong form and extra efficient if played while in the right form. One of the key mechanics of the class is switching between forms at the right times to efficiently play cards.
There is a binary theme to the class, based on the two forms you switch between. Howe Hark has cards that focus on the savagery of his Worgen form, dealing damage or buffing attack, similar to Druid shapeshift-themed cards, and also cards that focus on supporting or buffing his minions, representing how he inspires and leads his men while in human form. There are also several secondary themes. The class has cards themed to snowy Alterac homeland of Howe Hark (including Freeze cards). There are also going to be cards that focus on class cards, representing the solidarity of Worgen.
Because of the hero power and binary theme, the class is well-suited for hybrid playstyles, and lots of cards will be versatile. If the hero power is used effectively, Worgen excels at tempo, since Human/Worgen cards are mana efficient when in the right form. This is also a weapon class, and both cards and your hero power buff your attack and restore health, so it is good at controlling the board, as well. Some of these control tools could be repurposed for Aggro, as well, especially in a Pirate deck.
These cards represent several of these themes:
Beast Within: This is an example of a Worgen removal card. While there will be direct damage, one of the themes is increasing your hero's attack, representing Howe's vicious Worgen side. This is also an example of a card using the Worgen keyword. If played in human form, this card is inefficient, while it has great value while played in Worgen form.
Howe's Steward: While some cards will be like Beast Within, there will be others like this one that have both the Human and Worgen keywords. This are inefficient, but more versatile. The two choices you have represent the aggressive theme of Worgen and the supportive theme of Human. Human-themed cards will also do things like buff your minions and support them in other ways.
Winter Has Come: This is an example of both an Alterac-themed card (my original Worgen character is from Alterac if you didn't read the lore) and the theme of interacting with class minions. In this case, the class interaction represents the hardiness of your units.
And there are a ton more cards I made in the Spoiler below. Let me know if you think I chose poorly for my example cards.
Test Basic Set:
I've no idea whether your hero power suits the competition, but I think your example cards are not fancy enough - especially Winter Has Come. The rule says that you're not required to include your example cards at phase I in the following phases, and I feel that you may try making something more creative: things like what we usually submit in WCD. This is a competition where all things are decided by upvotes and polls, and only by making attractive-at-first-glance cards can you win.
That's not a good way to make an entry. You need to present the class, not some flashy cards. I hit on all my class' themes with these, and you are so jaded you think nothing is creative anymore. My AOE mechanic is something that doesn't exist in the game, Howe's Steward only functions in conjunction with my hero power, something that's not in the game. Besides, I included these cards specifically on the advice of other people, so I think it's just you that thinks these are terrible examples.
And really, the technical capabilities of what hearthstone can do now is nothing to do with this, they could very easily add that function into the game if they wanted to.
As something to consider, I think that a lot of voters and even some of the mods like to assume that certain technical issues remain constant when making fan cards. For instance, I know a common stipulation in competitions on the forum is that you can't make a Deathrattle which triggers Discover, because as is the game doesn't allow your opponent to make choices during your turn.
As is, Corruption seems to be built entirely on that kind of technical limitation. You're free to argue and explain how it would function (time you take during your opponent's turn counting toward your turn makes some sense), but you should be prepared for people to see you violating a no-go technical issue and not agreeing with your workarounds or that you're specific class deserves to fundamentally alter them for a keyword.
But with that mentality, how will any new mechanics ever be implemented ever, oh you can't do this because the game didn't do it before is a silly argument. The whole point of these is to create something new.
I'd say there's a difference between technical aspects (what the code of the game will allow) and mechanics (the rules of the game). I think people are a lot more comfortable with new mechanics, but messing with what people know the technical aspects will currently allow might be a harder sell.
And again, I'm not saying you shouldn't do it, or that you won't be successful. I think the Bard class from the last CC had a unique mechanic that might be seen as altering the technical side (since it let some minions have a 'tap' like effect, which we don't currently see in the actual game) and that won. I am saying that you should be prepared for people to point out how you're altering a technical thing, and thus be prepared to address those concerns with more than "the game can be changed to fit."
The spell promote effect only triggers when a spell is promoted, I think you misread, it says give a minion/weapon +1/+1 OR a spell +1 Damage. Promote giving spell damage would be a little insane yeah.
And with the Personal Trainer, I don't want it to promote all the way to legendary, I want him to be a viable pick in epic quality decks.
Oh and trust me, the stat baseline of Squad Leader hurts my eyes as well. The way I wanted Peasant King to work would be to absolutely swarm the board with taunts, but my biggest problem with this is you have to keep the leader in your hand to make sure you can get a couple of promotions off, else the card is utter garbage, which, against aggro, isn't ideal. How about making him a 3/3 Taunt with the effect but only spawns one guy? Or maybe if I remove taunt from it and make it a 1/3, causing it to actually be protected by the militia, increasing it's survivability.
I do want the Spear of Champions to be a bigger card, I think ideally Epic King should be more midrange. A 3 mana weapon is something I'm not sure I like for it. I'm personally not seeing where you could get the implication that it would trigger for the hand though, like, if it said give a random friendly minion +1/+1 you'd see it as being an on board effect, right? The issue stems from the fact that it needs to kill something to work, and it shouldn't really have too much attack, else could be too strong because it provides a buff to itself, in addition, it should have more than 1 durability because that would mean the effect would only ever be able to hit one minion, which doesn't make it a bad card but in that case it's kinda just a regular weapon with a tiny buff attached to it, when I want the weapon to have that be one of it's stronger points. So, how about I remove the kill requirement? That would make it more consistent at least. Then I could make it a 5 mana 4/2 or something, and even though it won't be able to consistently kill something from there, it can at least reliably trigger the effect.
Oh and also, just so I have someone's opinion about it, which legendary would you say is the most ideal there?
Seems like the message I was trying to send was too big maybe? Can anyone tell me how to put a quote in a spoiler?
How are people putting columns in their submissions? That seems like a great idea but I don't see how to do it with these posting tools.
I'm also really liking a lot of these classes. Some of my favorites from those recently discussed are the Worgen, the Dryad, and the Operative. There's a real lot of creativity in this contest, and I'm surprised by how few repeat ideas there are!
So, here is my new hero, replacing the Apothecary. Her name is still being debated. The Chronomancer is a class that can play primarily as a ramp, combo, or fatigue deck. It'll have access to bounces, good card draw, and ways to slow the opponent or rapidly enhance their own board. It will not have a keyword, and will not use secrets or weapons. I'm not sure about the balance of Past and Future, Present, primarily in regards to Leeroy Jenkins. The three cards posted are what I plan to submit. Let me know what you think!
First off, I like the art for hero portrait. As for the hero power, it's well balanced I think, since you can't just chain them to ramp up, you have to use the effect once per card. (Minor nitpick that could just be me is that calling the Hero Power "Invest" doesn't feel quite accurate to what borrowing time would be; maybe "Siphon Time"?)
Inevitability: Very interesting card, especially for combo decks. If your class is gonna have a lot of powerful high-cost minions, then maybe its fair at 3 Mana, but I don't think 2 Mana would be too strong since the effect is symmetric, and the draw a card effect is usually valued at 1-1.5 Mana (drawing a more specific set of cards is valued a little above that).
Past and Future, Present: Yeah, this is probably too strong. If you compare it to Blessed Champion, it costs 1 more, but triples damage instead of doubling it (granted Blessed Champion rarely sees play, but if it tripled attack, I think it would). I think you could balance it out by having one of the copies have Taunt instead of Charge, which I feel would also add more flavor, since the Past and Future versions would be differentiated. If you do make the change, I think the Cost could be reduced to 5 and still be balanced, unless the Chronomancer's gonna have a lot of minions with "End of turn" effects, in which case 6 Mana is fine.
Murozond: I see the flavor, and the effect fits the fatigue theme, of course. Although maybe it could have a more powerful, guaranteed effect, like Battlecry and Deathrattle: Both players draw 3 Fatigue cards. The effect you currently have feels like it could go on an epic minion, honestly.
How are people putting columns in their submissions? That seems like a great idea but I don't see how to do it with these posting tools.
I like this. Like Mr.Passerby said, I'm not sure about naming the hero power 'invest'. I think her name is fine.
Have you considered wording 'Inveitability' as 'Both players draw their highest-costing minion.'? I feel like it'd be more concise and easier to understand that way.
I like the second card, but it feels pretty ridiculously powerful. Maybe 'Taunt' on one of them might be a good idea.
As for Murozond, it doesn't seem that strong. 8 mana 8/8s aren't that good, and compared to stuff like Ragnaros, this doesn't actually do much, and probably just dies after dealing 1 damage to your opponent and putting their fatigue counter up a bit (which doesn't really matter unless the game is super-long).
How are people putting columns in their submissions? That seems like a great idea but I don't see how to do it with these posting tools.
I'm also really liking a lot of these classes. Some of my favorites from those recently discussed are the Worgen, the Dryad, and the Operative. There's a real lot of creativity in this contest, and I'm surprised by how few repeat ideas there are!
So, here is my new hero, replacing the Apothecary. Her name is still being debated. The Chronomancer is a class that can play primarily as a ramp, combo, or fatigue deck. It'll have access to bounces, good card draw, and ways to slow the opponent or rapidly enhance their own board. It will not have a keyword, and will not use secrets or weapons. I'm not sure about the balance of Past and Future, Present, primarily in regards to Leeroy Jenkins. The three cards posted are what I plan to submit. Let me know what you think!
I don't understand what the difference is between Borrowed Time and The Coin.
How are people putting columns in their submissions? That seems like a great idea but I don't see how to do it with these posting tools.
I'm also really liking a lot of these classes. Some of my favorites from those recently discussed are the Worgen, the Dryad, and the Operative. There's a real lot of creativity in this contest, and I'm surprised by how few repeat ideas there are!
So, here is my new hero, replacing the Apothecary. Her name is still being debated. The Chronomancer is a class that can play primarily as a ramp, combo, or fatigue deck. It'll have access to bounces, good card draw, and ways to slow the opponent or rapidly enhance their own board. It will not have a keyword, and will not use secrets or weapons. I'm not sure about the balance of Past and Future, Present, primarily in regards to Leeroy Jenkins. The three cards posted are what I plan to submit. Let me know what you think!
I don't understand what the difference is between Borrowed Time and The Coin.
Borrowed Time is worse because The Coin stacks. You can play three Coins in a row and you'll next three extra mana crystals for the turn. If you play three Borrowed Times in a row, you'll only really benefit once because the first two Borrowed Times will reduce the (already 0) cost of the ones played after. If it were (2) less it'd be more comparable to an Innervate, only not so potentially problematic in Hero Power form, so that might be the way to go.
Here is what I am kicking around at the moment. Not sure if the hero power is overcomplicated, but I was trying to justify having a named keyword on a heropower minion, while also keeping it on par should another hero GET this hero power. Any input appreciated.
WIP ---
Hero:
Matheron Petrosa
Scarlet Crusader
The Commander of a Refugee envoy sent to resettle on a distant Island, Matheron has been recalled to the bolster the front-lines in the Crusade's never-ending fight to purge evil from the land, and from the hearts of men.
Lore:
The Scarlet Crusade is an religious military organization originally dedicated to the destruction of all undead. They are infamously known for resorting to extreme measures, and for allowing their zealotry and fanaticism to impede their ability to distinguish friend from foe -- or even innocent from enemy.
I was planning on just not having one, but another option is to just copy-paste someone's post and replace their text/images with your own. That's kinda the easy way out XD.
I was planning on just not having one, but another option is to just copy-paste someone's post and replace their text/images with your own. That's kinda the easy way out XD.
@MrPasserby and @Mewdrops thanks for the feedback! I agree that the Invest name doesn't quite fit. I'll think of something else or use 'Borrow' if I can't.
Inevitability - I like your wording much more, @Mewdrops. And I'll probably make it 2 mana, since it's a draw card and it is symmetric.
Past and Future, Present - I really like this idea to give one Taunt. The idea behind the card was to create some emergency taunts, or grant extra end of turn effects. But then Charge could make it more useful... until I remembered Leeroy, and I didn't want to have a 2-4 card 18 dmg burst (where 1 card was Borrowed Time). I'll think about it, but it'll stay at least at 6 mana.
Murozond - I did have other ideas about Fatigue cards, and your right, this is a bit weak. I hesitate to add too many Fatigue cards with this effect because they ramp very quickly. I also wanted an over time effect since it would be like Nozdormu. If it's killed immediately, it also wouldn't affect the player who played it. Maybe 2 or 3 Fatigue cards (3 or 6 immediate face damage, ramping to 7 or 9 the next turn) instead.
And since I don't know HTML, I'll probably just copy the columns instead ;)
Ok so I think I am close to being ready for submission. Before I make it I just wanted to post what I have come up with and make sure I'm submitting the right 3 cards.
The Orator
The cards I intend to submit are:
The other possible choices that I have come up with are in the spoiler. Are any of them better examples?
Ok so I think I am close to being ready for submission. Before I make it I just wanted to post what I have come up with and make sure I'm submitting the right 3 cards.
The Orator
The cards I intend to submit are:
The other possible choices that I have come up with are in the spoiler. Are any of them better examples?
I like the idea of your class, but I'm not sure if the legendary captures the idea of an orator. She deals damage if your Hero is attacked, and absolutely nothing if taken out prior. You might want a different minion in that spot that better shows off what an orator can do.
Your other cards look good, but Pep Talk and Mimic seem real expensive. Compare Pep Talk to Mark of the Lotus which gives all friendly minions +1/+1 for 1. Mimic can be compared to Rogue or Priest card steal, which is much more efficient, even if you have a little more control over what you steal.
I think this keyword could be explained a bit more, it feels a bit complicated (it might be just me being dumb, but I am not sure I get exactly what it does).
@MrPasserby and @Mewdrops thanks for the feedback! I agree that the Invest name doesn't quite fit. I'll think of something else or use 'Borrow' if I can't.
Inevitability - I like your wording much more, @Mewdrops. And I'll probably make it 2 mana, since it's a draw card and it is symmetric.
Past and Future, Present - I really like this idea to give one Taunt. The idea behind the card was to create some emergency taunts, or grant extra end of turn effects. But then Charge could make it more useful... until I remembered Leeroy, and I didn't want to have a 2-4 card 18 dmg burst (where 1 card was Borrowed Time). I'll think about it, but it'll stay at least at 6 mana.
Murozond - I did have other ideas about Fatigue cards, and your right, this is a bit weak. I hesitate to add too many Fatigue cards with this effect because they ramp very quickly. I also wanted an over time effect since it would be like Nozdormu. If it's killed immediately, it also wouldn't affect the player who played it. Maybe 2 or 3 Fatigue cards (3 or 6 immediate face damage, ramping to 7 or 9 the next turn) instead.
And since I don't know HTML, I'll probably just copy the columns instead ;)
Mewdrops and MrPasserby gave really good ideas.
Inevitability : I agree that the cost is well-balanced at 2 mana.
Past and Future, Present : To give one the two minions Taunt is a flavorful and elegant solution. Do you think you will need to drop the "Destroy them at the start of your turn" part, since it won't fit on the card anymore? Does "Choose a friendly minion. Summon 2 copies of it. Give one Charge and the other Taunt." at 8 or 9-mana seems reasonable? (The card seems too powerful if you can choose enemy minions as well.)
Ok so I think I am close to being ready for submission. Before I make it I just wanted to post what I have come up with and make sure I'm submitting the right 3 cards.
The Orator
The cards I intend to submit are:
The other possible choices that I have come up with are in the spoiler. Are any of them better examples?
Go with Coerce and Provoke, they feel like they belong in the Orator class. Really like Coerce. It feels like you convince your opponent's minions to join your cause when they are weakened. «Look, you're losing, come to our side.»
The third card could be a minion. Angry Mob is not flashy, but it works well with Provoke. And convincing crowds that your cause is just is something that Orators do.
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Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
How are people putting columns in their submissions? That seems like a great idea but I don't see how to do it with these posting tools.
I'm also really liking a lot of these classes. Some of my favorites from those recently discussed are the Worgen, the Dryad, and the Operative. There's a real lot of creativity in this contest, and I'm surprised by how few repeat ideas there are!
So, here is my new hero, replacing the Apothecary. Her name is still being debated. The Chronomancer is a class that can play primarily as a ramp, combo, or fatigue deck. It'll have access to bounces, good card draw, and ways to slow the opponent or rapidly enhance their own board. It will not have a keyword, and will not use secrets or weapons. I'm not sure about the balance of Past and Future, Present, primarily in regards to Leeroy Jenkins. The three cards posted are what I plan to submit. Let me know what you think!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
First off, I like the art for hero portrait. As for the hero power, it's well balanced I think, since you can't just chain them to ramp up, you have to use the effect once per card. (Minor nitpick that could just be me is that calling the Hero Power "Invest" doesn't feel quite accurate to what borrowing time would be; maybe "Siphon Time"?)
Inevitability: Very interesting card, especially for combo decks. If your class is gonna have a lot of powerful high-cost minions, then maybe its fair at 3 Mana, but I don't think 2 Mana would be too strong since the effect is symmetric, and the draw a card effect is usually valued at 1-1.5 Mana (drawing a more specific set of cards is valued a little above that).
Past and Future, Present: Yeah, this is probably too strong. If you compare it to Blessed Champion, it costs 1 more, but triples damage instead of doubling it (granted Blessed Champion rarely sees play, but if it tripled attack, I think it would). I think you could balance it out by having one of the copies have Taunt instead of Charge, which I feel would also add more flavor, since the Past and Future versions would be differentiated. If you do make the change, I think the Cost could be reduced to 5 and still be balanced, unless the Chronomancer's gonna have a lot of minions with "End of turn" effects, in which case 6 Mana is fine.
Murozond: I see the flavor, and the effect fits the fatigue theme, of course. Although maybe it could have a more powerful, guaranteed effect, like Battlecry and Deathrattle: Both players draw 3 Fatigue cards. The effect you currently have feels like it could go on an epic minion, honestly.
Why Rogue is my favourite class:
My submission for this week's card design competition.
THERE IS NO GAME.
@nobravery: Borrowed Time allows you to play a Freezing Trap'ed Ysera (or other 9 mana minion) while The Coin doesn't?
Here is what I am kicking around at the moment. Not sure if the hero power is overcomplicated, but I was trying to justify having a named keyword on a heropower minion, while also keeping it on par should another hero GET this hero power. Any input appreciated.
WIP ---
Hero:
Matheron Petrosa
Scarlet Crusader
The Commander of a Refugee envoy sent to resettle on a distant Island, Matheron has been recalled to the bolster the front-lines in the Crusade's never-ending fight to purge evil from the land, and from the hearts of men.
Lore:
The Scarlet Crusade is an religious military organization originally dedicated to the destruction of all undead. They are infamously known for resorting to extreme measures, and for allowing their zealotry and fanaticism to impede their ability to distinguish friend from foe -- or even innocent from enemy.
Sample Cards:
New Keyword:
It's a bit of HTML: http://www.w3schools.com/html/html_tables.asp
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
@MrPasserby and @Mewdrops thanks for the feedback! I agree that the Invest name doesn't quite fit. I'll think of something else or use 'Borrow' if I can't.
Inevitability - I like your wording much more, @Mewdrops. And I'll probably make it 2 mana, since it's a draw card and it is symmetric.
Past and Future, Present - I really like this idea to give one Taunt. The idea behind the card was to create some emergency taunts, or grant extra end of turn effects. But then Charge could make it more useful... until I remembered Leeroy, and I didn't want to have a 2-4 card 18 dmg burst (where 1 card was Borrowed Time). I'll think about it, but it'll stay at least at 6 mana.
Murozond - I did have other ideas about Fatigue cards, and your right, this is a bit weak. I hesitate to add too many Fatigue cards with this effect because they ramp very quickly. I also wanted an over time effect since it would be like Nozdormu. If it's killed immediately, it also wouldn't affect the player who played it. Maybe 2 or 3 Fatigue cards (3 or 6 immediate face damage, ramping to 7 or 9 the next turn) instead.
And since I don't know HTML, I'll probably just copy the columns instead ;)
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Ok so I think I am close to being ready for submission. Before I make it I just wanted to post what I have come up with and make sure I'm submitting the right 3 cards.
The Orator
The cards I intend to submit are:
The other possible choices that I have come up with are in the spoiler. Are any of them better examples?
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
I have no Idea what I am doing, help