Does that qualify for the "original character" challenge though? I think a Swashburglar class would be totally neato. Over in the "make a card" thread, I almost made a Grand Swashburglar for the Rogue Replacement Hero prompt.
If it doesn't, I'll just use the Hamburglar as artwork.
I have a question about plagiarism. I'm toying with the idea of a class with a hero power something like "draw a card and increase its mana cost by 1" and have the class get a bunch of cards that have beneficial effects when they cost more than their original mana cost. This is my first time posting in this thing and I have no idea whether or not someone else has posted a similar idea. Would I have to look in old threads because that seems a bit tedious or does the plagiarism thing only apply To this thread and previous winners? Also any feedback on that idea would be nice :) I figured the hero power isn't too op because you're essentially paying 3 mana to draw a card and drawing a card is only worth about 1.5 mana.
I've been working on my class for about 3 days, using a nice little rating chart of about 8 categories. I'm just super tired so I don't have the energy to explain each one thoroughly, but I'll share it later. Here's what I was working on:
The Mastermind!
Think of The Mastermind's playstyle as a Doomsayer: They like to play slow, and sometimes predictably, but it pays off to them with some of the most powerful value in the game. You know what they're gonna do, so you need to play around it so what happens will have the least impact possible. They also have a more manipulative side: They lower enemy stats (Attack and Health) at the same time, and turn enemy minions against each other! Jerom Mindshape knows how to get people to do what he wants.
Mastermind has a new keyword: Plot. Think of Corruption as a keyword.
As I said earlier, Plot is predictable (I know, weird flavor, maybe a better sounding name?), but has a powerful payoff. Their Hero Power works similarly:
Shadow Bolt for a Hero Power is pretty good, but having to pay 4 Mana for it is quite annoying. You could pile a bunch of these in your hand for a mass clear later in the game. I might make the token cost 3, just like the card it copies. Can't go face because these are just scary with Malygos.
I tried to balance the cards for this class delicately, but I would appreciate feedback. Here's the 3 I intend to show off:
Political Puppet: A Taunt minion to defend Jerom while he waits for his plots to pay off. Flavor-wise I think it's very cool, balance-wise I made it just a little over the line, but every class has staple basic cards that are clearly just a bit too strong, like Fireball. Also shows off the stat-lowering mechanic of the Mastermind.
Burn The Heretics!: Example of Plot! Really strong AoE, but your opponent can play around it by simply not swarming their board. If you use this on a threatening board, the minions still get a chance to hit you before they're burned to ash, so you won't always be saved.
You'll Be Replaced: Here's 1 example of how Jerom manipulates minions: through Secrets. Mastermind Secrets cost 3, just like Mage ones. How they work is that our hero whispers dark words to a minion, such as in this card, "you'll be replaced", making them paranoid for any new 'allies'. The effect is very strong for the cost, essentially a mega Snipe, but your opponent has to have a minion already on the board, plus they can just play a cheap minion to lower the card's value.
Good luck to all! Tomorrow I'll try to share my rating chart. Of course, I couldn't show everything about my class, but those should give you a taste of what the Mastermind feels like.
Alrighty, so this competition feels pretty strong. I've had an idea kicking around for awhile and I think it finally applies here. Without ado...
I'm here to ask if that seems balanced to you guys. For the record, much of the class's removal is designed to give your hero more attack and more "On kill" effects. While my class doesn't have a keyword, the "On-kill" effect will appear on both minions and spells. So the attack on your hero can stack up, so no real Heroic Strike cards.
Ok so I'm thinking of making this class that involves "Fish" as a new race/token type similar to demon and dragon so i would like to ask anyone for help with a the Icon Resolution as i am using my phone for this challenge entirely for the lols. For now i used wow icons but they are tiny so get pixelised when put into a card making programme. Also how do insert images if I am on my phone?
I have a question about plagiarism. I'm toying with the idea of a class with a hero power something like "draw a card and increase its mana cost by 1" and have the class get a bunch of cards that have beneficial effects when they cost more than their original mana cost. This is my first time posting in this thing and I have no idea whether or not someone else has posted a similar idea. Would I have to look in old threads because that seems a bit tedious or does the plagiarism thing only apply To this thread and previous winners? Also any feedback on that idea would be nice :) I figured the hero power isn't too op because you're essentially paying 3 mana to draw a card and drawing a card is only worth about 1.5 mana.
Hero Powers have more limited design space that most other mechanics in the game, so ending up with something conceptually or mechanically similar to something else is not going to be a super huge deal unless much more of your class also looks like it ripped directly off from something. That Hero Power concept seems perfectly balanced to me, and I like the concept of class features functioning off of having more expensive cards than your opponent, but unfortunately it wouldn't be allowed just because it doesn't fit this phase's second challenge. =(
Asylum, you told us the challenges would be easy, yet, here I am, asking for help already... :( The third challenge is what makes it hard for me..
So, I got an idea for two unique keywords, interacting with each other. One of two triggers only when a card with the other keyword is in play (triggers as an 'end of turn effect'). So for instance, one card would have:
Keyword 1: Draw a card. The card will be drawn at the end of your turn only if another card is in play with Keyword 2.
So this all works fine for minions and weapons, but for spells its a bit more difficult, because spells don't really work well with 'at the end of your turn' effects.
Anyone, any thoughts?
This is confusing. What does Keyword 2 actually do? If it doesn't do anything, then you could make it a tribal tag or something instead, couldn't you? Otherwise, I fail to see the problem with spells doing things at the end of your turn; my own Seer class (I can provide a link if you want) has plenty of spells that have such delayed effects. Could you elaborate on the concept? Maybe give more concrete examples on what exactly it is that you're trying to do.
My idea is a Worgen class that switches back between human and worgen form:
So, you switch back and forth between these hero powers when you use them, and a lot of class cards have extra effects based on which form you're in. I worded it this way because replacing your hero power would mean you could immediately use the next one. You can still only use one hero power per turn. I have a question, though, about the rules. I want the Hero Portrait to switch back and forth between these two:
That would make it easy to remember which form you were in. But, does this count as another original token? I figured it would be okay since it's purely cosmetic and hero portraits weren't listed in the rules. It just changes what your hero looks like. Different portraits doesn't affect the game in any way. If this would break the rules, I can always just take out the second portrait and always use the first one. That loses some flavor, though.
Okay, so if I summoned some kind of token with the same effect that would be fine? Ex: add a 0 mana spell to your hand that draws 1 and increases its cost by 1. Or summon a 0/1 minion death rattle draw a card and increase its cost by 1.
Ok so I decided to make my concept art around my favourite Wow tribe or race the anglers and utilise the main hunting way for them which is is fishing. This class plays out as a token/ buff class. iam on my phone so i can only show pictures through imgur
So to make this is basically thought of a 1/1 weapon and attempted to add some sort of extra nuance to it to make it a good hero power The Underlight Angler is a fishjng Artifact from the Warcraft Universe so I was debating if I should make it into a larger weapon but stuck to the heropower approach. The Highmountain Salmon it summons is a token. That is used to activate other cards as well as win help. Weapon buff cards (one of which is the Submerged Fisherman) improve the 1/1 wepons effect dramatically so I believe it is a good concept.
Barrel of fish is similar to rat pack but it jnstea dof being a deathrattle i made jt a battlecry as i want this class to be verymuch battlecry based. The fish it spawns are like the highmountain salmon in the sense that they act as activators for your various cards
the tuskarr chieftain is similar to th eking of beasts that rewards you for using heropower and other token summoning cards
the submerged fisherman is like the pirate weapon buffer. The reason i chose the statline over the 3/4 is because i believe buffing your heropower will make tokens which covers for the missing health and a fish is more easily summoned than a pirate.
I like the concept but it does seem really inconsistent. It would be a rarely used heropower as you likely wouldnt have to use it turn 2 so youd have to pass turn if you had nothing to play
My idea is a Worgen class that switches back between human and worgen form:
So, you switch back and forth between these hero powers when you use them, and a lot of class cards have extra effects based on which form you're in. I worded it this way because replacing your hero power would mean you could immediately use the next one. You can still only use one hero power per turn. I have a question, though, about the rules. I want the Hero Portrait to switch back and forth between these two:
That would make it easy to remember which form you were in. But, does this count as another original token? I figured it would be okay since it's purely cosmetic and hero portraits weren't listed in the rules. It just changes what your hero looks like. Different portraits doesn't affect the game in any way. If this would break the rules, I can always just take out the second portrait and always use the first one. That loses some flavor, though.
Really love the idea. Interested in what type of cards will be used and how itll play out. Really good Concept
So I just realized now that one of the Keywords I intended to use is rather similar to the Lich's Scheme. Is it still okay to use it if the direction of the class and the way it uses the Keyword are different enough?
The idea is that Scry is a general keyword that synergizes with the Prophecy Class keyword.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Just want to check before I put work into it, does a Brewmaster come to close to violating the "No Monks" rule?
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
I have a question about plagiarism. I'm toying with the idea of a class with a hero power something like "draw a card and increase its mana cost by 1" and have the class get a bunch of cards that have beneficial effects when they cost more than their original mana cost. This is my first time posting in this thing and I have no idea whether or not someone else has posted a similar idea. Would I have to look in old threads because that seems a bit tedious or does the plagiarism thing only apply To this thread and previous winners? Also any feedback on that idea would be nice :) I figured the hero power isn't too op because you're essentially paying 3 mana to draw a card and drawing a card is only worth about 1.5 mana.
Be sure to check out the new class creation contest by Asylum Rhapsody! If you like my class be sure to give it a like!
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/183880-asylums-gauntlet-class-creation-competition-3?page=2#c30
I've been working on my class for about 3 days, using a nice little rating chart of about 8 categories. I'm just super tired so I don't have the energy to explain each one thoroughly, but I'll share it later. Here's what I was working on:
The Mastermind!
Think of The Mastermind's playstyle as a Doomsayer: They like to play slow, and sometimes predictably, but it pays off to them with some of the most powerful value in the game. You know what they're gonna do, so you need to play around it so what happens will have the least impact possible. They also have a more manipulative side: They lower enemy stats (Attack and Health) at the same time, and turn enemy minions against each other! Jerom Mindshape knows how to get people to do what he wants.
Mastermind has a new keyword: Plot. Think of Corruption as a keyword.
As I said earlier, Plot is predictable (I know, weird flavor, maybe a better sounding name?), but has a powerful payoff. Their Hero Power works similarly:
Shadow Bolt for a Hero Power is pretty good, but having to pay 4 Mana for it is quite annoying. You could pile a bunch of these in your hand for a mass clear later in the game. I might make the token cost 3, just like the card it copies. Can't go face because these are just scary with Malygos.
I tried to balance the cards for this class delicately, but I would appreciate feedback. Here's the 3 I intend to show off:
Political Puppet: A Taunt minion to defend Jerom while he waits for his plots to pay off. Flavor-wise I think it's very cool, balance-wise I made it just a little over the line, but every class has staple basic cards that are clearly just a bit too strong, like Fireball. Also shows off the stat-lowering mechanic of the Mastermind.
Burn The Heretics!: Example of Plot! Really strong AoE, but your opponent can play around it by simply not swarming their board. If you use this on a threatening board, the minions still get a chance to hit you before they're burned to ash, so you won't always be saved.
You'll Be Replaced: Here's 1 example of how Jerom manipulates minions: through Secrets. Mastermind Secrets cost 3, just like Mage ones. How they work is that our hero whispers dark words to a minion, such as in this card, "you'll be replaced", making them paranoid for any new 'allies'. The effect is very strong for the cost, essentially a mega Snipe, but your opponent has to have a minion already on the board, plus they can just play a cheap minion to lower the card's value.
Good luck to all! Tomorrow I'll try to share my rating chart. Of course, I couldn't show everything about my class, but those should give you a taste of what the Mastermind feels like.
Alrighty, so this competition feels pretty strong. I've had an idea kicking around for awhile and I think it finally applies here. Without ado...
I'm here to ask if that seems balanced to you guys. For the record, much of the class's removal is designed to give your hero more attack and more "On kill" effects. While my class doesn't have a keyword, the "On-kill" effect will appear on both minions and spells. So the attack on your hero can stack up, so no real Heroic Strike cards.
Ok so I'm thinking of making this class that involves "Fish" as a new race/token type similar to demon and dragon so i would like to ask anyone for help with a the Icon Resolution as i am using my phone for this challenge entirely for the lols. For now i used wow icons but they are tiny so get pixelised when put into a card making programme. Also how do insert images if I am on my phone?
Thank you Kanye,
Very Cool.
Does this count drawn cards? Because it sounds like it does, and that could make the class very weak.
Is using your class keyword in your hero power or the token made by your hero power fine?
Thank you Kanye,
Very Cool.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
My idea is a Worgen class that switches back between human and worgen form:
So, you switch back and forth between these hero powers when you use them, and a lot of class cards have extra effects based on which form you're in. I worded it this way because replacing your hero power would mean you could immediately use the next one. You can still only use one hero power per turn. I have a question, though, about the rules. I want the Hero Portrait to switch back and forth between these two:
That would make it easy to remember which form you were in. But, does this count as another original token? I figured it would be okay since it's purely cosmetic and hero portraits weren't listed in the rules. It just changes what your hero looks like. Different portraits doesn't affect the game in any way. If this would break the rules, I can always just take out the second portrait and always use the first one. That loses some flavor, though.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Okay, so if I summoned some kind of token with the same effect that would be fine? Ex: add a 0 mana spell to your hand that draws 1 and increases its cost by 1. Or summon a 0/1 minion death rattle draw a card and increase its cost by 1.
Be sure to check out the new class creation contest by Asylum Rhapsody! If you like my class be sure to give it a like!
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/183880-asylums-gauntlet-class-creation-competition-3?page=2#c30
Ok so I decided to make my concept art around my favourite Wow tribe or race the anglers and utilise the main hunting way for them which is is fishing. This class plays out as a token/ buff class. iam on my phone so i can only show pictures through imgur
https://imgur.com/gallery/OrcBR
So ill explain my thoughts behind the cards.
So the hero power: Reel in/Underlight Angler
So to make this is basically thought of a 1/1 weapon and attempted to add some sort of extra nuance to it to make it a good hero power The Underlight Angler is a fishjng Artifact from the Warcraft Universe so I was debating if I should make it into a larger weapon but stuck to the heropower approach. The Highmountain Salmon it summons is a token. That is used to activate other cards as well as win help. Weapon buff cards (one of which is the Submerged Fisherman) improve the 1/1 wepons effect dramatically so I believe it is a good concept.
Barrel of fish is similar to rat pack but it jnstea dof being a deathrattle i made jt a battlecry as i want this class to be verymuch battlecry based. The fish it spawns are like the highmountain salmon in the sense that they act as activators for your various cards
the tuskarr chieftain is similar to th eking of beasts that rewards you for using heropower and other token summoning cards
the submerged fisherman is like the pirate weapon buffer. The reason i chose the statline over the 3/4 is because i believe buffing your heropower will make tokens which covers for the missing health and a fish is more easily summoned than a pirate.
Please if you can add anything please do
Thank you Kanye,
Very Cool.
Talking about swashburglar
I like the concept but it does seem really inconsistent. It would be a rarely used heropower as you likely wouldnt have to use it turn 2 so youd have to pass turn if you had nothing to play
Thank you Kanye,
Very Cool.
Thank you Kanye,
Very Cool.
So I just realized now that one of the Keywords I intended to use is rather similar to the Lich's Scheme. Is it still okay to use it if the direction of the class and the way it uses the Keyword are different enough?
The idea is that Scry is a general keyword that synergizes with the Prophecy Class keyword.
Made a Legendary for my Angler concept: Check the link for all updates on new cards.
https://imgur.com/user/cL4wzHS
Thank you Kanye,
Very Cool.