I think Hearthstone cards sometimes play it very safe to keep things balanced. Maybe there are some options we could consider to spice things up and have games be a bit more daring and risky. So here I'll post any very risky cards with huge value and huge drawbacks - too risky to be playable, maybe. Feel free to post your ideas.
It's Alexstrasza without the benefits. I think it would be a bit more balanced if it was a Battlecry...
That was kind of the point. I wanted to tie Alex's effect, except make it all drawback and no potential buff. Battecry might be interesting though, since you wouldn't really have a way to play around it outside of Voidwalker and/or Krul.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
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I think Hearthstone cards sometimes play it very safe to keep things balanced. Maybe there are some options we could consider to spice things up and have games be a bit more daring and risky. So here I'll post any very risky cards with huge value and huge drawbacks - too risky to be playable, maybe. Feel free to post your ideas.
To start...
"You keep him in here, and make sure, he doesn't leave the room."
There's also this little buddy here:
"You keep him in here, and make sure, he doesn't leave the room."
If a 1/8 could kill anything, it might be playable.
What do you think of this one:
Too much of a drawback?
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
It's Alexstrasza without the benefits. I think it would be a bit more balanced if it was a Battlecry...
"You keep him in here, and make sure, he doesn't leave the room."
Shanking ankles since 2015.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.