Deja Vu: any damage dealt to the enemy hero last turn is dealt to him
Thirst: any health the enemy champion healed last turn is removed
(4 cost) Left over goo: summon (1) 1/1 this turn and the next (2) turns
Bronze Drake: make a copy of all card played last turn and put them in your hand.
Shattered Mirror: make a 1/1 copy of every minion your opponent has on the board
Through the looking glass: 2/2 minion / Battle cry: have health equal to target minions damage and damage equal to target minions health.
(20 cost) Parley: deal 1 damage / cost 1 less mana for every health your opponent is missing
Backed in a Corner': deal damage / heal based on half of hero health difference. (if you have more health it is a heal if you have less it does damage) (if you have 30 enemy has 15 card heals for 8. Reverse health card deal 7 damage)
Welcome to your level: Your health equals your opponents health.
Eat me: Target minion damage is increased by his health
Drink me: Target minion damage is reduced by his health
Hall of mirrors: target receives damage equal to damage dealt.
(10 cost) Choose your weapon: you draw from your opponents deck and your opponent draws from yours.
I see what you did there: make a copy of the last card your opponent drew.
It wouldnt fit hearthstone in any way, too uninteractive from the enemies view and only as my opinion these specific cards you mentioned would be insanely unbalanced, and disgustingly over powered. not bad idae at all but we wont really see anything like this
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i have a few concept i think would be neat.
Time Mage:
just kinda threw these things out real quick just thinking about i should be doing something else. Hope they inspire someone.
that was 10 mins of thinking... dont judge too hard.
It wouldnt fit hearthstone in any way, too uninteractive from the enemies view and only as my opinion these specific cards you mentioned would be insanely unbalanced, and disgustingly over powered. not bad idae at all but we wont really see anything like this