This is a concept card that lets you rewind to the start of your previous turn. This means that everything that happened since then will be treated like they never happened. Cards drawn will be back into their respective decks, and any cards played will be back in the hands of the players. Nothing is being destroyed, so no deathrattles will activate when this card is played. It simply "rewinds" the entire game. Random effects may have different results than when they occurred in the original turn, so you might end up drawing different cards than before.
I don't know exactly how this should be worded, and I have no idea how powerful this card is. This is just an Idea.
The main problem I can see with this card is the fact that you could do this an infinite amount of times, always rewinding when things don't go well for you. If the card were destroyed after you played it it could be better.
It would definitely be interesting to rewind your turn. Both players would know some of the cards their opponent is holding. Time Warp could allow you to rewind after pivotal moments, like Ragnaros hitting a bad target, Sylvannas getting a bad steal, etc. Very interesting concept.
It kind of has to be discarded, else you could stall the game indefinitely if you get this in your opening hand. Turn 2, Time Warp. Turn 2, Time Warp. Turn 2, Time Warp. Etc., etc.
You could just program a bot to keep playing the card until the opponent conceded.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Ah, yes, you guys are right. I didn't think about the infinite loop. The wording would have to be something like Entro9 said. Maybe "then destroy Time Warp" to still make it disappear when not in your hand at that point.
Ah, yes, you guys are right. I didn't think about the infinite loop. The wording would have to be something like Entro9 said. Maybe "then destroy Time Warp" to still make it disappear when not in your hand at that point.
Ah assuming you didn't draw it that turn. Yes I like that wording, good job. Also I do like the cards effect, it would be fun to run in a randomonium deck. Could see it with YOGG-thaurissian combos so you can do both on same turn if YOGG leaves you ugly
The idea is great. This spell should cost a lot more, however. Having a second chance shouldn't come at such a low price, as it is a very powerful effect.
Edit: ok, I'll elaborate on this.
A big part of playing a card game is to predict what your opponent is going to do. One of my favorite magic the gathering cards is "Thoughtseize", a one mana black spell that allows you to look at your opponents hand, pick a non-land card and discard it. You also lose 2 life points (out of 20 initial) as an effect of this spell.
Having the information of what your opponent has enables you to play around exactly what you're supposed to, it's such a big difference.
It's easy to think of this card as a 2nd roll for your bad RNG, but immagine having the luxury of not making a play, just to see if your opponent is going to do something, and when he does, go back and play a card that screws that particular play. The applications are numerous, the higher the skill, the more this effect could be abused to gain incredible advantage.
This effect is awesome, but seriously scary. I think it would have to be attached to a legendary so you couldn't have 2 copies. And there should be some serious drawback. Maybe the reno clause, maybe overload, or even life loss.
The idea is great. This spell should cost a lot more, however. Having a second chance shouldn't come at such a low price, as it is a very powerful effect.
Edit: ok, I'll elaborate on this.
A big part of playing a card game is to predict what your opponent is going to do. One of my favorite magic the gathering cards is "Thoughtseize", a one mana black spell that allows you to look at your opponents hand, pick a non-land card and discard it. You also lose 2 life points (out of 20 initial) as an effect of this spell.
Having the information of what your opponent has enables you to play around exactly what you're supposed to, it's such a big difference.
It's easy to think of this card as a 2nd roll for your bad RNG, but immagine having the luxury of not making a play, just to see if your opponent is going to do something, and when he does, go back and play a card that screws that particular play. The applications are numerous, the higher the skill, the more this effect could be abused to gain incredible advantage.
This effect is awesome, but seriously scary. I think it would have to be attached to a legendary so you couldn't have 2 copies. And there should be some serious drawback. Maybe the reno clause, maybe overload, or even life loss.
Thanks for the feedback. I do agree that it should be legendary, so there are a few options for doing that.
1) Make the spell itself a legendary that can be put in your deck. I don't really like this one because it goes against the unwritten rule that only minions can be legendary.
2) Make a Legendary minion with a battlecry that adds a Time Warp to your hand, like Kazakus. Unfortunately this gives it completely away to your opponent that you now could play it at any time.
3) Make the Legendary minion shuffle a time warp into your deck at the start of the game, like Prince Malchezaar. This makes it much harder for your opponent to play around than option #2, but then there's the drawback of having a vanilla minion in your deck.
4) Make a Legendary with Time Warp as a battlecry, but it seems kind of weird for a minion to kills itself immediately after you play it.
I like having the reno clause the best, simply because that's already a Mage theme somewhat, while life loss is more of a Warlock thing and Overload is a for Shamans. On second thought, should this be for mages only? This could be for all the Kabal classes, which would fit the reno requirement even better.
This is a concept card that lets you rewind to the start of your previous turn. This means that everything that happened since then will be treated like they never happened. Cards drawn will be back into their respective decks, and any cards played will be back in the hands of the players. Nothing is being destroyed, so no deathrattles will activate when this card is played. It simply "rewinds" the entire game. Random effects may have different results than when they occurred in the original turn, so you might end up drawing different cards than before.
I don't know exactly how this should be worded, and I have no idea how powerful this card is. This is just an Idea.
Any feedback would be appreciated.
The main problem I can see with this card is the fact that you could do this an infinite amount of times, always rewinding when things don't go well for you. If the card were destroyed after you played it it could be better.
It would definitely be interesting to rewind your turn. Both players would know some of the cards their opponent is holding. Time Warp could allow you to rewind after pivotal moments, like Ragnaros hitting a bad target, Sylvannas getting a bad steal, etc. Very interesting concept.
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It kind of has to be discarded, else you could stall the game indefinitely if you get this in your opening hand. Turn 2, Time Warp. Turn 2, Time Warp. Turn 2, Time Warp. Etc., etc.
You could just program a bot to keep playing the card until the opponent conceded.
#gNOmeferatu
"Rewind to begining of last turn, discard time warp"
Ah, yes, you guys are right. I didn't think about the infinite loop. The wording would have to be something like Entro9 said. Maybe "then destroy Time Warp" to still make it disappear when not in your hand at that point.
The idea is great. This spell should cost a lot more, however. Having a second chance shouldn't come at such a low price, as it is a very powerful effect.
Edit: ok, I'll elaborate on this.
A big part of playing a card game is to predict what your opponent is going to do. One of my favorite magic the gathering cards is "Thoughtseize", a one mana black spell that allows you to look at your opponents hand, pick a non-land card and discard it. You also lose 2 life points (out of 20 initial) as an effect of this spell.
Having the information of what your opponent has enables you to play around exactly what you're supposed to, it's such a big difference.
It's easy to think of this card as a 2nd roll for your bad RNG, but immagine having the luxury of not making a play, just to see if your opponent is going to do something, and when he does, go back and play a card that screws that particular play. The applications are numerous, the higher the skill, the more this effect could be abused to gain incredible advantage.
This effect is awesome, but seriously scary. I think it would have to be attached to a legendary so you couldn't have 2 copies. And there should be some serious drawback. Maybe the reno clause, maybe overload, or even life loss.