This was updated in 13/12: Five new cards are ready for you to research down below :)
Greetings, Students!
Today you will visit Dalaran for the first time. A city packed full with old books and scrolls, and even older wizards trying to unveil their secrets.
It’s a city of great libraries and knowledge and information, and as you know- knowledge is power.
This is my newest custom expansion. I will create new cards for it over the next days, and I would be very happy if you will tell me your opinion about them and rate them.
These are the mechanics of Dalaran’s Magic:
* Almost no RNG, more complex gameplay- after a few years, I really think Hearthstone should raise its difficulty a little bit.
*Deck building interaction- some cards in Dalarn’s Magic alter the way you build a deck. The word Decklist, that appears on some cards, means their effect happens even before the start of the game, and lasts whether they are in your hand, deck, battlefield or even dead. (Kind of like C’Thun buffs).
*The Library- Dalaran’s Magic biggest mechanic. It works kind of like a sideboard. While building a deck, the moment you put a card that interacts with your Library in some way into your decklist, you are requested to assemble your Library-a sideboard that consists of at least 5 cards, with at least 1 being a minion and 1 being a spell. Your library is built by you, using the cards in your collection, and is unique for each deck that you make, meaning Each deck you make can have its own 5 card library.
An example of a possible warrior library:
As you can see, the library consists of 5 cards- at least 1 is a minion, and at least 1 is a spell.
The library has no immediate effect on the game, but the cards that you put in there can come into play with certain Dalarn’s Magic cards. It acts like a sideboard- for example, if a lot of Truesilver Champions rule the meta, you can put Harrison Jones in your library, while not wasting a deck slot in your regular decklist. If you did not understand this idea fully please comment me below and I will try to explain it in greater detail.
*???- coming soon
When I talked about cards that interacted with your library, I meant for cards like this. This minion is understated, but it can make you choose between the cards that you choose to put in your library, giving you a lot of flexibility. When our Warrior friend for before plays Dalaran Student, he will be able to choose between these cards:
Pretty cool, huh?
13/12 Update- Dream
7/12 Update- The Guardian
2/12 Update- Shiny!
26/11 Update- Shuffled
23/11 Update- Anceint Scrolls
21/11 Update- Development of Lifetwist:
Dalaran is a home for many researchers with many different views on the world, but only few of them are as unique and as ambitious as the vision of Lifetwist. The engineers of Lifetwist strive to make the world a better and safer place- and dream to solve the war between the Alliance and the Horde using their under development anger-eliminating magic.
These cards are super powerful- only if you can get rid of any minion with unequal Health and Attack from your deck. Can you make a good deck to make them shine in? Let me know!
Master of Extinction is a really cool twist (in my opinion, of course) on the Library mechanic. He has a small body, but can destroy any minion on the board that is also in your library. When putting this minion in your deck, your library will ideally consist of 1 spell and 4 minions. The minions in your library should be minions you are really annoyed at, and ones that you see often in meta decks. This card rewards unique deckbuilding from your opponent, as Master of Extinction is a really weak against interesting decks with unusual cards.
First Release
The next card we will be taking a look at, is the tiny Gnomish Powerholder. It gives you Spell Damage, and hers stats don’t suck. Will she see play?
The high concentration of wizards and knowledge seekers has been drawing a lot of opposition, and one of them is the Powerful Antimage. He can easily cost (0) against spell heavy decks like Tempo Mage or Malygos Druid.
A really really powerful card. Its weak when you play it, but it has a ton of value potential later in the game. I will say that a 0-mana curator is a pretty good thing to have in your deck.
Einvor the Old is one of the cards that interact with your decklist. If you build a deck and put Einvor in it, your deck will not be complete until it contains 35 cards. Really good for fatigue wars, and for those times your really want to fit in these extra cards into your decklist and just can’t.
Please rate the cards and tell me what you think about the library concept, the theme and the expansion in general. I will be happy to explain one of the cards if you didn't understand them fully. I need to know if you want to see more of this.
I think Powerful Antimage is not . . . powerful (pun intended) enough, because by the time you can use him for 0 it will be turn 8 or more. At that point a 3/3 doesn't really do much. Arcane Giant seems so much better. Also useless against aggro. Maybe raise his stats to 6/6?
This Library Mechanic is very very interesting, but I'm worried certain decks might be able to abuse it too much (Strong decks on their own able to cherry pick tech cards)
Rollback Post to RevisionRollBack
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
However, i think a discovery mechanic applied on such a strict set is very ppwerful. Reliability should be paid with a proportionate mana cost. So overall, library drawing cards should be quite expensive.
Can i for example, put a Sylvanas Windrunner to my deck and then also put a Sylvanas Windrunner in my library. Or put two Gorehowl's to my deck and one of them to my library. Or can i only have 1 legendary and two normal cards across both the deck and library?
If yes, do i need to own 2 Sylvanas and 3 Gorehowls to do this?
Can i for example, put a Sylvanas Windrunner to my deck and then also put a Sylvanas Windrunner in my library. Or put two Gorehowl's to my deck and one of them to my library. Or can i only have 1 legendary and two normal cards across both the deck and library?
If yes, do i need to own 2 Sylvanas and 3 Gorehowls to do this?
Good point! I think you would not be able to put extra copies of cards in your deck in your Library, but I am not 100% sure about it yet (I think it could be abused a little to much). But, if you do, you will NOT need extra copies of these cards.
Love this, but sideboarding is too complex for the avarage HS player imo. The discover from SB is a really powerful effect and is a nice thought on how to implement it without G2 being here but it might become quite oppressive. Really cool thou as most decks right now play around "hope my opponent doesn't play this tech or my deck sucks" so people would be forced to play more "round" decks instead of this "all or nothing" shit. -I am very unlucky with matchups and that's also the reason I don't play Harrison as I only draw him where I don't need him at all. Envoir the Old is a really cool card that goes around your Library concept (if i got it right) as you SB him in in Fatigue matchups (interaction is a bit tricky thou) -if I didn't get it pls explain- The only cards that do not convince me are the 4/3 spelldmg (spelldmg is a really strong effect and I worry about having too many of them in the game. The fact it's neutral is cool but it's still worrying being Arcane Blast an unbalanced card -maybe 4/2 or 3/3?) and the Artifact Seeker (too much RNG for a potentially too high reward -I don't wanna face a Sneed's Old Shredder for free on turn 5- also it doesn't fit the "tech" aspect of the Library imo if not some weird interactions with The Curator) I'm being highly critic but I love the concept for now. Good work.
Einvor's effect happens only if you put him in your deck, not your library. But soon I will reveal some new cards that have a impact on the game when they are in your library. stay tuned!
Im not sure about Gnomish Powerholder's yet, I need to think about him more, but i agree about Artifact Seeker. I will increase both his cost and stats to make it less swingy
Rollback Post to RevisionRollBack
Some of my creations are below, sorted from new to old
Thank you all very much for your comments! Im happy that you like the cards and mechanics so far- it really makes me happy (and helps me balance and create cards better).
The library mechanic is definitely interesting. A decent way to implement sideboards in hearthstone.
In terms of card balance, I would like to discuss your legendary einvor. I know lots of people love the idea of bigger decks. But making your deck bigger is a disadvantage, not an advantage. You want to have as much control over the cards you draw as possible, having more cards in your deck makes it less likely that you will draw the card you really need. Say you are playing control warrior and really need brawl against a shaman. Having 5 extra cards in your deck will normally mean that you get brawl a turn or two later. Being a turn late on clearing the board can easily leave you dead. There are quite a few card games that let you put nearly as many cards in your deck as you want (such as mtg and yugioh), and in these games, absolutely every competitive deck uses the minimum number of cards.
This makes einvor a fairly bad card since he is horribly stated as a 6/6 for 7. He should actually be an overpowered minion, with the greater deck size treated as a drawback.
This is a really cool idea - I also rated a few of these cards low, but that's actually a good thing because this has the potential to be really OP and that didn't really happen here. Dalaran student has a lot of potential and i'm sure i'd play it in just about about any control deck, Though even doing that still requires metagame awareness - unless you want to pick very generic and sub-optimal options.
Artefact Seeker has the potential to give you huge, huge plays Again, in a long game, you play only -one- mech in your Library and you're going to get it for zero Mana. Over all it's hard to rate these sorts of cards because it's hard to see how that mechanic would work.
I mean, I LOVE the concept of attack=Health, however, I think the requisites are pretty much too high for getting the bonus, although it could be interesting, not all cards in your deck most possibly have equal Attack and Health, so your deckbuilding ITS gonna to be prettty weird, I could probably go with different health or attack, something similar, although this gives me pretty nice remembers of this card of Faeria:
Well, those are the cards that make your concept remember to me, a requisite of beign more agresive, but I still like your cocept, however, it shouldn´t be TOO limited.
The library mechanic is definitely interesting. A decent way to implement sideboards in hearthstone.
In terms of card balance, I would like to discuss your legendary einvor. I know lots of people love the idea of bigger decks. But making your deck bigger is a disadvantage, not an advantage. You want to have as much control over the cards you draw as possible, having more cards in your deck makes it less likely that you will draw the card you really need. Say you are playing control warrior and really need brawl against a shaman. Having 5 extra cards in your deck will normally mean that you get brawl a turn or two later. Being a turn late on clearing the board can easily leave you dead. There are quite a few card games that let you put nearly as many cards in your deck as you want (such as mtg and yugioh), and in these games, absolutely every competitive deck uses the minimum number of cards.
This makes einvor a fairly bad card since he is horribly stated as a 6/6 for 7. He should actually be an overpowered minion, with the greater deck size treated as a drawback.
Einvor is meant to be a cool and fun card that is aimed for mostly casual play, even though there are some really usefull mill cards I made for the expansion (they will be revealed soon) and he will help counter them.
But I agree that Einvor is a little too weak, so expect seeing some buffs for him soon.
Rollback Post to RevisionRollBack
Some of my creations are below, sorted from new to old
I mean, I LOVE the concept of attack=Health, however, I think the requisites are pretty much too high for getting the bonus, although it could be interesting, not all cards in your deck most possibly have equal Attack and Health, so your deckbuilding ITS gonna to be prettty weird, I could probably go with different health or attack, something similar, although this gives me pretty nice remembers of this card of Faeria:
Well, those are the cards that make your concept remember to me, a requisite of beign more agresive, but I still like your cocept, however, it shouldn´t be TOO limited.
Thanks for the great idea, I will rework the Lifetwist cards using this concept as inspiration. The improved cards will be revealed later in the expansion, (I am trying to get as much suggestions about them as possible, to make the best changes).
Rollback Post to RevisionRollBack
Some of my creations are below, sorted from new to old
This was updated in 13/12: Five new cards are ready for you to research down below :)
Greetings, Students!
Today you will visit Dalaran for the first time. A city packed full with old books and scrolls, and even older wizards trying to unveil their secrets.
It’s a city of great libraries and knowledge and information, and as you know- knowledge is power.
This is my newest custom expansion. I will create new cards for it over the next days, and I would be very happy if you will tell me your opinion about them and rate them.
These are the mechanics of Dalaran’s Magic:
* Almost no RNG, more complex gameplay- after a few years, I really think Hearthstone should raise its difficulty a little bit.
*Deck building interaction- some cards in Dalarn’s Magic alter the way you build a deck. The word Decklist, that appears on some cards, means their effect happens even before the start of the game, and lasts whether they are in your hand, deck, battlefield or even dead. (Kind of like C’Thun buffs).
*The Library- Dalaran’s Magic biggest mechanic. It works kind of like a sideboard. While building a deck, the moment you put a card that interacts with your Library in some way into your decklist, you are requested to assemble your Library-a sideboard that consists of at least 5 cards, with at least 1 being a minion and 1 being a spell. Your library is built by you, using the cards in your collection, and is unique for each deck that you make, meaning Each deck you make can have its own 5 card library.
An example of a possible warrior library:
As you can see, the library consists of 5 cards- at least 1 is a minion, and at least 1 is a spell.
The library has no immediate effect on the game, but the cards that you put in there can come into play with certain Dalarn’s Magic cards. It acts like a sideboard- for example, if a lot of Truesilver Champions rule the meta, you can put Harrison Jones in your library, while not wasting a deck slot in your regular decklist. If you did not understand this idea fully please comment me below and I will try to explain it in greater detail.
*???- coming soon
When I talked about cards that interacted with your library, I meant for cards like this. This minion is understated, but it can make you choose between the cards that you choose to put in your library, giving you a lot of flexibility. When our Warrior friend for before plays Dalaran Student, he will be able to choose between these cards:
Pretty cool, huh?
13/12 Update- Dream
7/12 Update- The Guardian
2/12 Update- Shiny!
26/11 Update- Shuffled
23/11 Update- Anceint Scrolls
21/11 Update- Development of Lifetwist:
Dalaran is a home for many researchers with many different views on the world, but only few of them are as unique and as ambitious as the vision of Lifetwist. The engineers of Lifetwist strive to make the world a better and safer place- and dream to solve the war between the Alliance and the Horde using their under development anger-eliminating magic.
These cards are super powerful- only if you can get rid of any minion with unequal Health and Attack from your deck. Can you make a good deck to make them shine in? Let me know!
Master of Extinction is a really cool twist (in my opinion, of course) on the Library mechanic. He has a small body, but can destroy any minion on the board that is also in your library. When putting this minion in your deck, your library will ideally consist of 1 spell and 4 minions. The minions in your library should be minions you are really annoyed at, and ones that you see often in meta decks. This card rewards unique deckbuilding from your opponent, as Master of Extinction is a really weak against interesting decks with unusual cards.
First Release
The next card we will be taking a look at, is the tiny Gnomish Powerholder. It gives you Spell Damage, and hers stats don’t suck. Will she see play?
The high concentration of wizards and knowledge seekers has been drawing a lot of opposition, and one of them is the Powerful Antimage. He can easily cost (0) against spell heavy decks like Tempo Mage or Malygos Druid.
A really really powerful card. Its weak when you play it, but it has a ton of value potential later in the game. I will say that a 0-mana curator is a pretty good thing to have in your deck.
Einvor the Old is one of the cards that interact with your decklist. If you build a deck and put Einvor in it, your deck will not be complete until it contains 35 cards. Really good for fatigue wars, and for those times your really want to fit in these extra cards into your decklist and just can’t.
Please rate the cards and tell me what you think about the library concept, the theme and the expansion in general. I will be happy to explain one of the cards if you didn't understand them fully. I need to know if you want to see more of this.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
someone? :(
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
I think the way you implemented side board is very unique. Great spin on it but it sure seems super powerful!
Nifty looking expansion for sure, I'm always down to see custom cards.
However, the timing with your post is magoo as everyone is in gadgetzan mode! =/
Without going into the Detail (because i am at work atm) I really like the idea!
I think Powerful Antimage is not . . . powerful (pun intended) enough, because by the time you can use him for 0 it will be turn 8 or more. At that point a 3/3 doesn't really do much. Arcane Giant seems so much better. Also useless against aggro. Maybe raise his stats to 6/6?
This Library Mechanic is very very interesting, but I'm worried certain decks might be able to abuse it too much (Strong decks on their own able to cherry pick tech cards)
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Library is a really cool concept, I think you should go forward with it.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Library concept is cool and very fancy!
However, i think a discovery mechanic applied on such a strict set is very ppwerful. Reliability should be paid with a proportionate mana cost. So overall, library drawing cards should be quite expensive.
Rez
I really like this concept too, but maybe post an update message here after MSG comes out cause everyone's attention is kinda on that atm
I have a question about the library.
Can i for example, put a Sylvanas Windrunner to my deck and then also put a Sylvanas Windrunner in my library. Or put two Gorehowl's to my deck and one of them to my library. Or can i only have 1 legendary and two normal cards across both the deck and library?
If yes, do i need to own 2 Sylvanas and 3 Gorehowls to do this?
My custom cards thread here (53 cards)
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Thank you all very much for your comments! Im happy that you like the cards and mechanics so far- it really makes me happy (and helps me balance and create cards better).
three new cards will be spotlighted later today!
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Great work. I does not only expand the collection but it expands the game itself. Thanks for sharing.
The library mechanic is definitely interesting. A decent way to implement sideboards in hearthstone.
In terms of card balance, I would like to discuss your legendary einvor. I know lots of people love the idea of bigger decks. But making your deck bigger is a disadvantage, not an advantage. You want to have as much control over the cards you draw as possible, having more cards in your deck makes it less likely that you will draw the card you really need. Say you are playing control warrior and really need brawl against a shaman. Having 5 extra cards in your deck will normally mean that you get brawl a turn or two later. Being a turn late on clearing the board can easily leave you dead. There are quite a few card games that let you put nearly as many cards in your deck as you want (such as mtg and yugioh), and in these games, absolutely every competitive deck uses the minimum number of cards.
This makes einvor a fairly bad card since he is horribly stated as a 6/6 for 7. He should actually be an overpowered minion, with the greater deck size treated as a drawback.
This is a really cool idea - I also rated a few of these cards low, but that's actually a good thing because this has the potential to be really OP and that didn't really happen here. Dalaran student has a lot of potential and i'm sure i'd play it in just about about any control deck, Though even doing that still requires metagame awareness - unless you want to pick very generic and sub-optimal options.
Artefact Seeker has the potential to give you huge, huge plays Again, in a long game, you play only -one- mech in your Library and you're going to get it for zero Mana. Over all it's hard to rate these sorts of cards because it's hard to see how that mechanic would work.
Say hello to the research team of Lifetwist- a unique project that plans to solve the war between the Alliance and the Horde with Magic.
tell me what you think about these cards :)
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
I mean, I LOVE the concept of attack=Health, however, I think the requisites are pretty much too high for getting the bonus, although it could be interesting, not all cards in your deck most possibly have equal Attack and Health, so your deckbuilding ITS gonna to be prettty weird, I could probably go with different health or attack, something similar, although this gives me pretty nice remembers of this card of Faeria:
Well, those are the cards that make your concept remember to me, a requisite of beign more agresive, but I still like your cocept, however, it shouldn´t be TOO limited.
The joke is you.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound