It's been a while since I posted anything in here, but this is a quick enough thing to act as a sort of experiment. Also, a disclaimer, this new concoction should have come with a new expansion symbol added to Hearthcards. Unfortunately, Alexander the creator of Hearthcards is something of a supremely bread-and-butter douchebag, so that never happened. But here it is anyway with a randomly chosen expansion symbol!
Whoohoo! It's the logo from the TCG! I didn't feel like making a new one, so I reused this. However...pray tell, what IS this new Raid Battle Mode?
Put simply, it's a PVE mode where players from all around the world join forces to take down the Raid Boss, in this instance Magtheridon. Taking inspiration from both the original WoW TCG and a billion and one mobage mobile games out there, Magtheridon is massive, boasting 3 Billion Health. How the hell do you kill something like that?
Well, for the individual player, trying to kill Magtheridon is a fool's errand. It's really a battle for survival - just stay alive as long as possible, and deal as much damage as possible. When he inevitably kills you, all of the damage you dealt to Magtheridon is added to the pool. You can't deal 3 Billion damage, but thousands of players all across the world? Yes they can! But even then, things are not so simple: Magtheridon is hilariously powerful - you'll be lucky enough to just get in 30 damage at him. As such, it'll take everything from everyone to take him down!
So, how does this all work? At any random day of the week, a Raid Battle button will appear on the main menu, like so:
Clicking the Magtheridon button on the bottom right will direct you to the following screen:
You will select a hero with a pre-made deck, and have at it!
(I'm not awesome enough to make my own board, so it's just Naxxramas' board here!)
Raid Battles will show up randomly throughout the week and will last for 24 hours. Players from all over the world will have just a single day to chip down his Health from 3 Billion to 0. So with that, some rules:
All players who fight against Magtheridon and win will receive a special card pack the first time around, with five new cards.
In order to qualify, you only have to fight him once. Though, he has to die in the 24-hour period to get that pack of cards.
Fighting Magtheridon completes quests! Though, not all of them, obviously - any quests that require you to win are obviously a no-go. But playing certain cards, or dealing certain amount of damage counts.
Let's say Magtheridon dies relatively quickly in that 24-hour period: Are there any additional prizes for helping kill him a second or third time? Yes! The second time he dies, all participating players earn 100 gold. Third time and onwards, 10 gold per victory.
So what ARE the prizes? It wouldn't be a Whisky George creation without absoludicrous new cards:
The Magtheridon Legendary
The Rest Of Them
Magtheridon is pretty Old God-esque in his ridiculousness. For starters, he's an extremely efficient hard-removal. Yes, he's very weak for 10 mana, but if your opponent has a full board, he can easily clutter it up with Manticron Cubes. At just 1 Health, they're easily to get rid of, but some will have a harder time than others. Suffice to say, this little ability is best used against aggrotard decks that like to fill their side of the board as quickly as possible. OR, let's say you need a big ass shield on the board - if there are no other minions, he'll create no Manticron Cubes. But on your next turn, the chains will break free and you'll have yourself a huge 15/15 with Taunt. Of course, that can happen regardless if there were any Cubes. If your opponent destroys all the Cubes, they'll also have to make sure to destroy Magtheridon before your turn starts.
Now lastly...there's Magtheridon himself. At 3 Billion, it's already quite a bit to deal with, bit two things make the fight more difficult than you'd think: The fact that you have a pre-build deck, and that his deck is insane. Without further ado...
The Big Guy
His Deck
Your (VERY TINY) Handicap
Magtheridon's deck is infinite - he'll never run out of cards, hence whenever he "draws", he simply generates one of the above random cards that he'll proceed to kick your ass with. Your only tiny, smidgen of hope to get some damage in is the "All In!" card. At the start of the game, you'll get three copies of those added to your hand. That, and he starts with only 1 mana like everyone else, meaning you CAN get a few good hits in very early if you're lucky. But as the game rages on, eventually he'll draw Nova Blast and that'll be it. Unless he annihilates you with sheer damage first.
So, have it! Pester Blizzard that you want a game mode like this! Cause I certainly do - I wouldn't have put this together if I didn't!
I won't lie, I made them kind of hastily! XD It's the concept I was focusing on. Originally, it was going to be Onyxia, but we already have a few iterations of her - a card and a dead zombie dragon. I wouldn't know what the prize would be for her, so I just went with the next best thing. Magtheridon himself is a very complex fight and I tried to translate some of that into his card, but I'm also not 100% certain about him. He may be just a bit too strong. Maybe if the Manticron's were 1/1's it would work.
edit: Oh, also Alexstrasza would be Auto-win the first day, if you would have the possibility to somehow get it.
Duh lol, that's why it's a pre-built deck mode. :P Even if a different raid boss allows custom decks, it'll have to pull a Kel'thuzad and just whammy away cards like that lol.
I like the idea, but this will not work. Assuming all players do 30 damage, if he plays "power returns" once in 300 games, he will grow in health. No chance to kill him.
edit: Oh, also Alexstrasza would be Auto-win the first day, if you would have the possibility to somehow get it.
Duh lol, that's why it's a pre-built deck mode. :P Even if a different raid boss allows custom decks, it'll have to pull a Kel'thuzad and just whammy away cards like that lol.
Yep, should have read it better, thought the whole time it was a brawl :D
3 billion wouldn't be possible in a 24 hour period...
That's really just a very rough guesstimate - obviously some mathematical Blizzard wizard would be required to perfectly calculate it, but...honestly, I think it might be possible. There's about 20 million Hearthstone players worldwide, but only about 5 million of them are reliably active. Factoring in timezones, there's roughly 10,000 players playing the game worldwide every given hour. Which means, at least 240,000 players will be active during a 24-hour period.
That means that each player will need to be able to do roughly at least 10,000 damage per hour. Now, that's taking in regular play time. But, this isn't a regular thing! This is a Raid Battle! It costs nothing, and has a guaranteed reward upon victory. Hence, even the casual fan will likely hammer that Raid Battle button!
But again, these are just my (optimistic!) estimates. This type of game mode will require the aid of someone intimately familiar with player statistics from the server side of things. I think it's doable, but depends on players wanting to kill the bastard, and it also depends on what kind of decks the pre-builts are. If any major changes need to be done it's to either extend the time to 48 hours, or remove the card that heals him.
God I wish there was some way to test this! XD It's like with Mechazod. It needs to happen, if at first as a Tavern Brawl to test it out.
EDIT: Fuck it, Power Returns has been...returned. No healing for him! I created that card thinking that his Health would be dropping very quickly every given hour when players start hammering him, but it does stretch things out far too much.
Well, could be possible to test if there would be a HS Mod where you could test and play custom cards... Dunno if there would be any other possibilities...
Maybe you could download Magic Workstation and create a custom card set including HS cards? The downside: RNG is difficult to simulate and you would have to make every step (remove mana, lose life, etc...) by yourself since it's not automatically.
With RNG a factor, it would be easier to recreate this via Tabletop Simulator, given that it has so many different kinds of fan-made RNG simulators for it.
The best way....just ask Fullas. XD He thrives off this kind of stuff. The only question is whether he'll be impressed by this concept enough to consider whipping something up out of it.
Interesting for sure, but ultimately the feeling of achievement's kind of different. With a real WoW raid, you're participating. You're in that battle from start to finish. You get to see the big bad die. With a HS Boss Battle, you're also participating. Even in a pre-built deck, you're striving to complete something, and you get to see the big bad die.
What happens here? I play a couple times, get bored, and I check back tomorrow and all I get it a notification that says "Yay, the big bad is dead! You contributed like 0.1% of that yayy!" It's ultimately a grind.
A good example of a raid-like HS event is the Stormwind Tavern Brawl. Even though you participate in the battle from start to finish, you feel like it's part of a larger battle because you're competing against other people to be the one to deal the most damage. Another good example is the co-op battles with Mechazod. THAT feels like a tough battle. You feel salty when you lose, but glorious when you win, especially if your co-op partner is competent.
So my suggestion is: Instead of one big bad, why not multiple? Instead of killing one gigantic boss together, we have to kill X number of regular sized, difficult bosses until the set date. If we do, we've pushed back the Legion invasion and everyone who participated gets a reward. In addition to that, we'll have a leaderboard. The top 50 people who contributed most (killed the most bosses) gets extra rewards. Big ones, like a golden legendary specific to this event. Those not in the top 50 must craft this card themselves, with no way to get it from packs. If not a card, then a card back.
Interesting for sure, but ultimately the feeling of achievement's kind of different. With a real WoW raid, you're participating. You're in that battle from start to finish. You get to see the big bad die. With a HS Boss Battle, you're also participating. Even in a pre-built deck, you're striving to complete something, and you get to see the big bad die.
What happens here? I play a couple times, get bored, and I check back tomorrow and all I get it a notification that says "Yay, the big bad is dead! You contributed like 0.1% of that yayy!" It's ultimately a grind.
A good example of a raid-like HS event is the Stormwind Tavern Brawl. Even though you participate in the battle from start to finish, you feel like it's part of a larger battle because you're competing against other people to be the one to deal the most damage. Another good example is the co-op battles with Mechazod. THAT feels like a tough battle. You feel salty when you lose, but glorious when you win, especially if your co-op partner is competent.
So my suggestion is: Instead of one big bad, why not multiple? Instead of killing one gigantic boss together, we have to kill X number of regular sized, difficult bosses until the set date. If we do, we've pushed back the Legion invasion and everyone who participated gets a reward. In addition to that, we'll have a leaderboard. The top 50 people who contributed most (killed the most bosses) gets extra rewards. Big ones, like a golden legendary specific to this event. Those not in the top 50 must craft this card themselves, with no way to get it from packs. If not a card, then a card back.
These are some super solid points. Especially the leaderboard idea where the most contributed get the stronger rewards (for their grind)
Rollback Post to RevisionRollBack
RedneckBudha
To post a comment, please login or register a new account.
It's been a while since I posted anything in here, but this is a quick enough thing to act as a sort of experiment. Also, a disclaimer, this new concoction should have come with a new expansion symbol added to Hearthcards. Unfortunately, Alexander the creator of Hearthcards is something of a supremely bread-and-butter douchebag, so that never happened. But here it is anyway with a randomly chosen expansion symbol!
Whoohoo! It's the logo from the TCG! I didn't feel like making a new one, so I reused this. However...pray tell, what IS this new Raid Battle Mode?
Put simply, it's a PVE mode where players from all around the world join forces to take down the Raid Boss, in this instance Magtheridon. Taking inspiration from both the original WoW TCG and a billion and one mobage mobile games out there, Magtheridon is massive, boasting 3 Billion Health. How the hell do you kill something like that?
Well, for the individual player, trying to kill Magtheridon is a fool's errand. It's really a battle for survival - just stay alive as long as possible, and deal as much damage as possible. When he inevitably kills you, all of the damage you dealt to Magtheridon is added to the pool. You can't deal 3 Billion damage, but thousands of players all across the world? Yes they can! But even then, things are not so simple: Magtheridon is hilariously powerful - you'll be lucky enough to just get in 30 damage at him. As such, it'll take everything from everyone to take him down!
So, how does this all work? At any random day of the week, a Raid Battle button will appear on the main menu, like so:
Clicking the Magtheridon button on the bottom right will direct you to the following screen:
You will select a hero with a pre-made deck, and have at it!
(I'm not awesome enough to make my own board, so it's just Naxxramas' board here!)
Raid Battles will show up randomly throughout the week and will last for 24 hours. Players from all over the world will have just a single day to chip down his Health from 3 Billion to 0. So with that, some rules:
So what ARE the prizes? It wouldn't be a Whisky George creation without absoludicrous new cards:
The Magtheridon Legendary
The Rest Of Them
Now lastly...there's Magtheridon himself. At 3 Billion, it's already quite a bit to deal with, bit two things make the fight more difficult than you'd think: The fact that you have a pre-build deck, and that his deck is insane. Without further ado...
The Big Guy
His Deck
Your (VERY TINY) Handicap
Magtheridon's deck is infinite - he'll never run out of cards, hence whenever he "draws", he simply generates one of the above random cards that he'll proceed to kick your ass with. Your only tiny, smidgen of hope to get some damage in is the "All In!" card. At the start of the game, you'll get three copies of those added to your hand. That, and he starts with only 1 mana like everyone else, meaning you CAN get a few good hits in very early if you're lucky. But as the game rages on, eventually he'll draw Nova Blast and that'll be it. Unless he annihilates you with sheer damage first.
So, have it! Pester Blizzard that you want a game mode like this! Cause I certainly do - I wouldn't have put this together if I didn't!
The cards i don't like, but the idea is neat.
My custom cards thread here (53 cards)
I like the idea, but this will not work. Assuming all players do 30 damage, if he plays "power returns" once in 300 games, he will grow in health. No chance to kill him.
This reminds me of those mobile games when you have that kind of grind once in a week. Never liked that stuff.
That restore 10 000 health is just ridiculous. If some random noob goes and plays this they might restore the boss back to full. It's just too much.
Meh..... not sure. I don't like the rewards and people might get bored of dying too much and give up easily.
Playing since 1 June 2014.
Review on Every Card: http://goo.gl/RTz806
Cards That Will Be Missed in Standart Next Year: http://goo.gl/adNMnn
Interesting for sure, but ultimately the feeling of achievement's kind of different.
With a real WoW raid, you're participating. You're in that battle from start to finish. You get to see the big bad die.
With a HS Boss Battle, you're also participating. Even in a pre-built deck, you're striving to complete something, and you get to see the big bad die.
What happens here? I play a couple times, get bored, and I check back tomorrow and all I get it a notification that says "Yay, the big bad is dead! You contributed like 0.1% of that yayy!" It's ultimately a grind.
A good example of a raid-like HS event is the Stormwind Tavern Brawl. Even though you participate in the battle from start to finish, you feel like it's part of a larger battle because you're competing against other people to be the one to deal the most damage. Another good example is the co-op battles with Mechazod. THAT feels like a tough battle. You feel salty when you lose, but glorious when you win, especially if your co-op partner is competent.
So my suggestion is: Instead of one big bad, why not multiple?
Instead of killing one gigantic boss together, we have to kill X number of regular sized, difficult bosses until the set date. If we do, we've pushed back the Legion invasion and everyone who participated gets a reward. In addition to that, we'll have a leaderboard. The top 50 people who contributed most (killed the most bosses) gets extra rewards. Big ones, like a golden legendary specific to this event. Those not in the top 50 must craft this card themselves, with no way to get it from packs. If not a card, then a card back.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
RedneckBudha