Hi guys! Just yesterday was revealed some of the new expansion cards, but not all, so then, a whirlwind of ideas came to my mind then when all of those Gangs theme came in, I really have the idea of good cards, and I got specially multi-class cards, lets see em! Oh, and remember, that the order is this one, it is ESSENCIAL to remember it, so then there aren´t too much doubts about the cards:
Grimy Goons: Hunter, Paladin, Warrior
Kabal: Mage, Priest, Warlock
Jade Lotus: Druid, Rogue, Shaman
Most of these cards have different effects depending on the class, in that order are the effect, for example if you chosed Rogue when you play JadeWindwarrior, its gonna give you Immune this turn, if Druid, +3 Armor, and so on, so its on order based on the class.
In that order it is, Grimmy Goons are represented with 2 spiked clubs crossed, like swords, Kabals with a Potion and Jade Lotus as a flower (Wich is that name?), so clear? Then lets go and explore the cards! Rememeber that this is a lot of work, and may take time while making a lot of cards, so here is my project, or what it is for now:
PD: Sry for the Bolded error on Stoneforge Drake, Hearthcards didn´t recognised the Spell of Spell Damage.
Shaman
Druid
Tokens:
Clarification of Heliotolas: This means your Stealth minions won´t be shown for your opponent, so they will watch a smoke screen (Same as Stealth) however, your opponent can´t hover the minion for show what it is, so it remains hidden until it attacks, so your opponent must predict what it is and deal with it.
Neutral
Tokens:
PD: Ripping Raider effect activates when a Pirate is PLAYED, so Raiding Skeletons wouldn´t count.
Remember, this is not finished, so any feedback is appreciated.
Okay, so i'll take my time to review all of these.
Swift Tailstrider: Balanced and simple card. It's low attack and high health favours trading instead of going face but it can still be used as a finisher.
Exotic Butterfly: I like it, but I'm not sure it'd be good enough for it to see any play outside of arena.
Warblade Gangleader: Just a small correction. You actually don't have to write "Give to a minion...", "Give a minion..." without the to is the correct way to do it. Other than that the card is pretty good if you have a full board.
Mana Pool Manager: Not too different from discovering a priest, mage or warlock card which is what these cards usually do. The idea is orginal but I don't like its implementation.
Potion of shielding: Very good card with a simple and elegant design. love it.
Jade Windwarrior: Ok i'm pretty sure you meant this card as a Choose one card so its text should be changed. Also it should say "The next time you use your hero power, it costs (2) less.", just like Fencing Coach
Captain Deadbeard: Waaaay too complex. an Inspire that triggers 1 effect and 1 at random, and both the random ones include resummoning. A bit too much in my opinion.
teselia, spider mistress: What? Is this a choose one, a random battlecry or what. I seriously don't get these cards. They are really overcomplicated. The ideas separated might be cool but trying to put 3 or 4 of them in a single card is a mistake in my opinion.
Deathweb Acolyte: Cool, and it helps discardlock. Nice card.
Infused Power Elixir: Very nice card. a warlock gaining mana crystals early on can empty his hand quicker and also make its curve a bit more expensive. One of my favourites.
Mad Factory Mixer: Really good card in terms of origiality, but literally unplayable. Your dragon, murloc and beast's stats combined are probably better than an 8/8 and Fel Reaver's text will destroy your deck. If you want it to be more balanced, just make it an 8/8 without the ability.
Comet Drake: Not a big fan of this one. The point of the dragon requirement is making you play dragons.Having a card that does that is dull. You could put a dragon instead of that in your deck and it'd be nearly the same.
Pickpocket: Very good design, but I'm afraid many people in the hearthstone community don't like cards that mess around with your opponent's deck. Personally I think that although these types of cards can be dangerous for design space they would be a nice addition to the game.
Blackheart, raiding captain: Very good effect that could make a pirate deck viable, but its stats and cost are too poor. Maybe try buffing him a little bit.
Not Harmfull Competition: It's actually "Harmful" , with just 1 l. Other than that, really good card that combined with weapon removal can be devastating.
Unstable War Axe: Seems like a power creep to me, and a bit Op. The effect is good but try tweaking its stats and cost a bit.
Storm Drake: Good, but I don't see anyone playing this over Azure Drake.
Bee Swarm: Very small damage, and way too many tokens. I'd try increasing the damage, but then only summoning a bee per minion killed.
Wildroot Breakdancer: Madder bomber's return? I don't know, I don't like this one very much.
Deathband Skeleton: Ok card, mainly for arena.
Territorial Hound: Not good enough. I'd play a 3/4 for 3 over this in nearly any situation.
Arcane Guardian: Nice but it should have a "." instead of an "and".
Ripping Raider: Could be good with less stats and mana cost. In a tempo or aggro deck turn 7 is a bit too late.
Ok, so there you have it. Hope it helped. I think you already have, but just in case here's a link to check my custom cards' thread.
Captain Deadbeard: Waaaay too complex. an Inspire that triggers 1 effect and 1 at random, and both the random ones include resummoning. A bit too much in my opinion.
teselia, spider mistress: What? Is this a choose one, a random battlecry or what. I seriously don't get these cards. They are really overcomplicated. The ideas separated might be cool but trying to put 3 or 4 of them in a single card is a mistake in my opinion.
Its actually not random, depending on the class you choose, and are in order, in the one I said above.
So depending of the class you chosed, it will do that effect, same with Captain Deadbeard and Teselia, and the other ones.
(I thought before, for example Grimestreet Informant, if you chosed to Hunter, it would discover only hunter cards, if Paladin, Paladin cards and so on, I misunderstood)
Captain Deadbeard: Waaaay too complex. an Inspire that triggers 1 effect and 1 at random, and both the random ones include resummoning. A bit too much in my opinion.
teselia, spider mistress: What? Is this a choose one, a random battlecry or what. I seriously don't get these cards. They are really overcomplicated. The ideas separated might be cool but trying to put 3 or 4 of them in a single card is a mistake in my opinion.
Its actually not random, depending on the class you choose, and are in order, in the one I said above.
So depending of the class you chosed, it will do that effect, same with Captain Deadbeard and Teselia, and the other ones.
(I thought before, for example Grimestreet Informant, if you chosed to Hunter, it would discover only hunter cards, if Paladin, Paladin cards and so on, I misunderstood)
I think it doesn't work like that. Those discover cards give you one option from each class, but they don't change depending on the class you're playing. They just let you discover cards that normally couldn't be discovered. Now I understand why they seemed so complex...
Captain Deadbeard: Waaaay too complex. an Inspire that triggers 1 effect and 1 at random, and both the random ones include resummoning. A bit too much in my opinion.
teselia, spider mistress: What? Is this a choose one, a random battlecry or what. I seriously don't get these cards. They are really overcomplicated. The ideas separated might be cool but trying to put 3 or 4 of them in a single card is a mistake in my opinion.
Its actually not random, depending on the class you choose, and are in order, in the one I said above.
So depending of the class you chosed, it will do that effect, same with Captain Deadbeard and Teselia, and the other ones.
(I thought before, for example Grimestreet Informant, if you chosed to Hunter, it would discover only hunter cards, if Paladin, Paladin cards and so on, I misunderstood)
I think it doesn't work like that. Those discover cards give you one option from each class, but they don't change depending on the class you're playing. They just let you discover cards that normally couldn't be discovered. Now I understand why they seemed so complex...
Yeah, I misunderstood that thing, now I realised it, however, I think it is still a nice concept.
Added more cards! I don´t know how much cards do we have, but I DONT CARE!!!!
Patch Notes:
Added a featured cards screen, for now, I putted the cards I most liked, because I don´t have enough feedback for known the featured (I really wanted to put the Rogue Legendary, but, sry :()
Added Eaglerune Bomber (Neutral)
Added Treeglaive Assassin (Druid)
Added Stoneforge Dragon (Warrior)
Added Winged Demon (Warlock)
Added Maloriak (Neutral)
Added Heliotolas (Druid)
Still there is a rule, any feedback is appreciated! So feel free to comment whatever you want or your opinion about the cards.
Hi guys! Just yesterday was revealed some of the new expansion cards, but not all, so then, a whirlwind of ideas came to my mind then when all of those Gangs theme came in, I really have the idea of good cards, and I got specially multi-class cards, lets see em! Oh, and remember, that the order is this one, it is ESSENCIAL to remember it, so then there aren´t too much doubts about the cards:
In that order it is, Grimmy Goons are represented with 2 spiked clubs crossed, like swords, Kabals with a Potion and Jade Lotus as a flower (Wich is that name?), so clear? Then lets go and explore the cards! Rememeber that this is a lot of work, and may take time while making a lot of cards, so here is my project, or what it is for now:
Featured Cards (Or wich I think are the best):
Hunter
Multi-Class cards (Gangers)
Tokens:
Warlock
Tokens:
(Ugh.. it came...) Priest
Rogue
Tokens:
The shots are: Quick Shot, Cobra Shot, Deadly Shot, Explosive Shot, Arcane Shot and Multi-Shot
Warrior
Foam Sword
PD: Sry for the Bolded error on Stoneforge Drake, Hearthcards didn´t recognised the Spell of Spell Damage.
Shaman
Druid
Tokens:
Clarification of Heliotolas: This means your Stealth minions won´t be shown for your opponent, so they will watch a smoke screen (Same as Stealth) however, your opponent can´t hover the minion for show what it is, so it remains hidden until it attacks, so your opponent must predict what it is and deal with it.
Neutral
Tokens:
PD: Ripping Raider effect activates when a Pirate is PLAYED, so Raiding Skeletons wouldn´t count.
Remember, this is not finished, so any feedback is appreciated.
The joke is you.
Added new Multi-Class cards, Warrior, Warlock, Druid and a Neutral, but especially cards for Warlock!
The joke is you.
Added new cards, especially Neutrals and our first class legendary!
Cmon guys, are you there? It feels lonely in here.
The joke is you.
Errr... there is anyone in there?
The joke is you.
Real good.
Some wordy and out of balance. Good ideas, better than bliz lately except for the factions and kazakus.
I think this is better than blizzard's design. I like the rogue legendary. Way better than what blizz released. Good job!
Okay, so i'll take my time to review all of these.
Swift Tailstrider: Balanced and simple card. It's low attack and high health favours trading instead of going face but it can still be used as a finisher.
Exotic Butterfly: I like it, but I'm not sure it'd be good enough for it to see any play outside of arena.
Warblade Gangleader: Just a small correction. You actually don't have to write "Give to a minion...", "Give a minion..." without the to is the correct way to do it. Other than that the card is pretty good if you have a full board.
Mana Pool Manager: Not too different from discovering a priest, mage or warlock card which is what these cards usually do. The idea is orginal but I don't like its implementation.
Potion of shielding: Very good card with a simple and elegant design. love it.
Jade Windwarrior: Ok i'm pretty sure you meant this card as a Choose one card so its text should be changed. Also it should say "The next time you use your hero power, it costs (2) less.", just like Fencing Coach
Captain Deadbeard: Waaaay too complex. an Inspire that triggers 1 effect and 1 at random, and both the random ones include resummoning. A bit too much in my opinion.
teselia, spider mistress: What? Is this a choose one, a random battlecry or what. I seriously don't get these cards. They are really overcomplicated. The ideas separated might be cool but trying to put 3 or 4 of them in a single card is a mistake in my opinion.
Deathweb Acolyte: Cool, and it helps discardlock. Nice card.
Infused Power Elixir: Very nice card. a warlock gaining mana crystals early on can empty his hand quicker and also make its curve a bit more expensive. One of my favourites.
Mad Factory Mixer: Really good card in terms of origiality, but literally unplayable. Your dragon, murloc and beast's stats combined are probably better than an 8/8 and Fel Reaver's text will destroy your deck. If you want it to be more balanced, just make it an 8/8 without the ability.
Comet Drake: Not a big fan of this one. The point of the dragon requirement is making you play dragons.Having a card that does that is dull. You could put a dragon instead of that in your deck and it'd be nearly the same.
Pickpocket: Very good design, but I'm afraid many people in the hearthstone community don't like cards that mess around with your opponent's deck. Personally I think that although these types of cards can be dangerous for design space they would be a nice addition to the game.
Blackheart, raiding captain: Very good effect that could make a pirate deck viable, but its stats and cost are too poor. Maybe try buffing him a little bit.
Not Harmfull Competition: It's actually "Harmful" , with just 1 l. Other than that, really good card that combined with weapon removal can be devastating.
Unstable War Axe: Seems like a power creep to me, and a bit Op. The effect is good but try tweaking its stats and cost a bit.
Storm Drake: Good, but I don't see anyone playing this over Azure Drake.
Bee Swarm: Very small damage, and way too many tokens. I'd try increasing the damage, but then only summoning a bee per minion killed.
Wildroot Breakdancer: Madder bomber's return? I don't know, I don't like this one very much.
Deathband Skeleton: Ok card, mainly for arena.
Territorial Hound: Not good enough. I'd play a 3/4 for 3 over this in nearly any situation.
Arcane Guardian: Nice but it should have a "." instead of an "and".
Ripping Raider: Could be good with less stats and mana cost. In a tempo or aggro deck turn 7 is a bit too late.
Ok, so there you have it. Hope it helped. I think you already have, but just in case here's a link to check my custom cards' thread.
Check out my Hearthstone expansion: The Shifting Sands
The joke is you.
When will bizzard listen to the players
Check out my Hearthstone expansion: The Shifting Sands
really nice ideas expecialy rogue ones
The joke is you.
Added new cards and made a massive change on Mad Factory Mixer. No new class cards (I refer to another classes ones), but here are the changes:
The joke is you.
Spotted! Now I need to capture it?
I added 3 new cards, wich all are in the images of the Gadgetzan Trailer, here are the patchnotes:
And then you believe the Coin Chaos ended?
The joke is you.
The joke is you.
Added more cards! I don´t know how much cards do we have, but I DONT CARE!!!!
Patch Notes:
Still there is a rule, any feedback is appreciated! So feel free to comment whatever you want or your opinion about the cards.
The joke is you.
Added today cards!
Just Hunter and especially for the (Not) OP Shaman, check them out!
The joke is you.
Hello, hello, hello?
Sry, I was pretty occuped today, so no cards today :(
The joke is you.