<pre class="codeStyle"><br /><em>Wanted to have this bring-back-the-dead theme and Mercy immediately came to mind. Since resummoning it would be too much like KTZ I thought I'd return it to the hand instead and meet the requirements that way. </em></pre>
Sugar Rush is similar to Fiery War Axe for a zero mana spell.
The Idea is to let your hero go on a "Sugar Rush", and wreck everyone's day. Turn one, this is a 2 mana 6 damage. Turn two, its 3 mana 6 damage. etc. It's just a card that get stronger the earlier you use it. The ten overload symbolizes that really annoying feeling you get AFTER you consume twenty chocolate bars.
Flavor: Thrall asked Blizzard to make his Sugar Rush legendary. Apparently, “epic” wasn’t good enough.
This is my final submission. If you're tired of all those turn two Fiery Win Axes swinging at your poor minions, that's an interesting answer. After all these brutal murders, your opponent's heart will melt as he sees this adorable guy. As we can see, it's battlecry require certain circumstances to occur, so it won't trigger everytime. But even if it doesn't, we do still get a nice minion on our side. It also can serve as a pretty nice finisher, countered only by taunts or aoe freeze. Or some secrets. Well, almost everyone has a way to get rid of it.
I decided to just go crazy and make a ridiculous card this time. The Headless Horseman isn't on your side nor your opponent's - he just does his own thing. He's like an invincible, unpredictable ragnaros - maybe he'll help you win, maybe he'll help your opponent. At the start of each turn, he flies over the screen and drops a pumpkin on his target.
Notice that the effect "the chosen one has Immune" is an ongoing one. If the Headless Horseman gets silenced or out of battlefield, the chosen one will lose Immune.
He will NOT be upstaged by Barnes two years in a row!
Summon: *startled shriek*
Attack: Shut the door!
Death: *sobbing shriek*
For the record, the Naxxramas Legendaries are Maexxna, Loatheb, Baron Rivendare, Feugen and Stalagg, and Kel'Thuzad. Under the effects of this card, all possible Legendaries are 2 Mana 1/1's, which are considerably easier to kill, which for some is a huge plus, but for others is a big downside.
For reference, this is what a cosplayed minion would look like.
Note: I imagine his name to be pronounced 'Pun - Peekin'.
It's intended as a sort of finisher for a more minion-based Mage deck. By transforming your minions into Fireballs, you can potentially burst your opponent down fairly quickly. You do, however, need to maintain a large hand for this to be particularly strong, which can be hard if your deck is on the aggressive side.
The flavour here being that this guy comes along, sets your minions on fire, then throws them at people. Hopefully I'm not the only one that finds that funny.
Check out my Hearthstone expansion: The Shifting Sands
I thought that rather than pick one of the three, I would just do all three!
Edited because I forgot the image.
I'm Playing:
Evenlock and Mill Rogue in Wild HS,
Azami Control in EDH
Current Warframe Main: Mesa Prime
Lion King: Alternate Ending ;3
While you control it, Fatigue doesn't take effect.
Sugar Rush is similar to Fiery War Axe for a zero mana spell.
The Idea is to let your hero go on a "Sugar Rush", and wreck everyone's day. Turn one, this is a 2 mana 6 damage. Turn two, its 3 mana 6 damage. etc. It's just a card that get stronger the earlier you use it. The ten overload symbolizes that really annoying feeling you get AFTER you consume twenty chocolate bars.
Flavor: Thrall asked Blizzard to make his Sugar Rush legendary. Apparently, “epic” wasn’t good enough.
Hero attack: “SUGAR CRASH INCOMING!!!”
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Hello everyone, this is my first post in Hearthpwn and this is my submission.
I tried to put 2 of the 3 mechanics available, since it didn't restrict to use only one mechanic. I hope you guys like it...
See ya next time...
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Treants are the tauntless, 2-mana version.
It's ALWAYS trees!
Frog (same as Hex)
A flexible hard removal for rogue, at the cost of taking some face damage (transformation only occurs after damage)
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
This is my first participation, if i've done anything wrong, don't hesitate telling me :) (scaled nightmare => http://www.hearthpwn.com/cards/33152-scaled-nightmare )
This is my final submission. If you're tired of all those turn two Fiery Win Axes swinging at your poor minions, that's an interesting answer. After all these brutal murders, your opponent's heart will melt as he sees this adorable guy. As we can see, it's battlecry require certain circumstances to occur, so it won't trigger everytime. But even if it doesn't, we do still get a nice minion on our side. It also can serve as a pretty nice finisher, countered only by taunts or aoe freeze. Or some secrets. Well, almost everyone has a way to get rid of it.
Cheap decks are my specialty.
(Deck in making)
I decided to just go crazy and make a ridiculous card this time. The Headless Horseman isn't on your side nor your opponent's - he just does his own thing. He's like an invincible, unpredictable ragnaros - maybe he'll help you win, maybe he'll help your opponent. At the start of each turn, he flies over the screen and drops a pumpkin on his target.
EDIT: oops.
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
My card
Notice that the effect "the chosen one has Immune" is an ongoing one. If the Headless Horseman gets silenced or out of battlefield, the chosen one will lose Immune.
He will NOT be upstaged by Barnes two years in a row!
For the record, the Naxxramas Legendaries are Maexxna, Loatheb, Baron Rivendare, Feugen and Stalagg, and Kel'Thuzad. Under the effects of this card, all possible Legendaries are 2 Mana 1/1's, which are considerably easier to kill, which for some is a huge plus, but for others is a big downside.
For reference, this is what a cosplayed minion would look like.
Note: I imagine his name to be pronounced 'Pun - Peekin'.
It's intended as a sort of finisher for a more minion-based Mage deck. By transforming your minions into Fireballs, you can potentially burst your opponent down fairly quickly. You do, however, need to maintain a large hand for this to be particularly strong, which can be hard if your deck is on the aggressive side.
The flavour here being that this guy comes along, sets your minions on fire, then throws them at people. Hopefully I'm not the only one that finds that funny.
Edit: Added Hallow's End watermark.
Why Rogue is my favourite class:
My submission for this week's card design competition.