This is the Discussion Topic. The Submission Topic will go up in 24 hours.
Competition Theme: Happy Hallows End!
This weeks theme comes from timmult, whose "Pepe" won our "Release the Beast" competition. We liked his proposals so much that instead of doing just one restriction... We're doing all of them!
Happy Hallowee- err, I mean, Happy Hallow's End! Your card's artwork and name must be Halloween/Hallow's-End-themed. In addition to this thematic restriction, you must pick one of the following mechanical restrictions. How will you be celebrating this spookiest of holidays?
Trick or Treat: Hold out your hand for a surprise! Your card must return a card on the battlefield to its owner's hand. Existing examples include Youthful Brewmaster and Vanish. To clarify, no, we are not allowing "returning" cards to a hand other than their owner's, because stealing other people's candy is wrong. Also note that, while we're fine with non-traditional treats, they must still be cards and they must still be on the battlefield, so Weapons and Secrets are fine, but other Spells and Hero Powers are not.
Costume Party: Don't be the loser that shows up in normal clothes, but also don't be that extra special snowflake that shows up in a costume that you know nobody's going to recognize. Your card must transform something into another existing card. Existing examples include Shifter Zerus, as it transforms into other existing cards. Counter-examples would have included Druid of the Fang, as it transformed into a new, unique token rather than an existing card.
Day of the Dead: And by that we mean Death is taking a vacation. Give the guy a break, he works hard! Your card must include the Immune keyword. Existing examples include Ice Block and Stablemaster. The Immune keyword is not very common, so make sure that you familiarize yourself with it thoroughly before taking part in this cultural celebration. For example, Immune minions cannot be targeted at all, and Taunt minions with Immune can be bypassed just like Taunt minions with Stealth.
Competition Process
Preview Phase (Starts Now! Ends 19:00 UTC 27/October/2016) During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 19:00 UTC 27/October/2016, Ends 17:00 UTC 31/October/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 17:00 UTC 31/October/2016, Ends 17:00 UTC 1/November/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 18:00 UTC 1/November/2016, Ends 18:00 UTC 2/November/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
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Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
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Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
I'd like to point out a mistake about immunity. It works like stealth so only the enemy player is unable to target it, while you're free to do so yourself.
I'd like to point out a mistake about immunity. It works like stealth so only the enemy player is unable to target it, while you're free to do so yourself.
Are you sure? Damn it, see, this is why Immune is tricky. =|
I'd like to point out a mistake about immunity. It works like stealth so only the enemy player is unable to target it, while you're free to do so yourself.
Are you sure? Damn it, see, this is why Immune is tricky. =|
As far as I understand Immunity is a permanet divine shield glued to a permanent stealth effect code wise.
The tokens associated with Servant of Hethiss would be the 7/7 snake form of Druid of the Fang and the 1/1 snakes from Snake Trap. Problem: the snake form of DotF... is also called DotF. I don't know if it's an issue.
Impostor would help classes with a slow start, particularily Priest. Their infamous turn 2 hero power "The Light shall burn you!" will finally have a use. You can attack with the minion and then transform it into something else. EDIT: Lathy sniped me for this one. I can"t believe it's the exact same card except for the mech tribe haha.
Wild Adventurer is like a small reloadable removal.
None of those cards really satisfies me right now but I think that very interesting things can be done with the second theme!
So I've got a concept, but I'm nor sure where to stat it at, or which class to give it to. It's warrior only as a placeholder, because I realize it's overpowered with Gorehowl. So I'm wondering- Is it too strong at a low cost? Here's a few variations I'm working on...
- 2 mana 2/2 for Paladin
- 1 mana 1/2 for Rogue
- 2 mana 2/2 for Hunter
I dunno. I wanna run with this concept, not sure which way to swing it.
The tokens associated with Servant of Hethiss would be the 7/7 snake form of Druid of the Fang and the 1/1 snakes from Snake Trap. Problem: the snake form of DotF... is also called DotF. I don't know if it's an issue.
Impostor would help classes with a slow start, particularily Priest. Their infamous turn 2 hero power "The Light shall burn you!" will finally have a use. You can attack with the minion and then transform it into something else. EDIT: Lathy sniped me for this one. I can"t believe it's the exact same card except for the mech tribe haha.
Wild Adventurer is like a small reloadable removal.
None of those cards really satisfies me right now but I think that very interesting things can be done with the second theme!
I like Servant of Hethiss the most. The second is of course the one we've been seeing everywhere. The wild adventurer seems too decent for aggro decks. Servant is most interesting concept (Rip Evolve), and I feel you should fiddle with that one the most. It can bait boardclears most interestingly.
A conditional, neutral Hex on legs that can be destroyed by the minion it 'removes' with the transformation. Went with a random target to be more in line with the existing competition for this slot Tinkmaster Overspark. At this point it honestly looks like a straight upgrade to Tinkmaster, although giving your opponent card draw may be a decent enough draw back? Any thoughts there would be appreciated.
Flavorwise, a mimic is typically a treasure chest that is in fact a creature that uses it's appearance to lure adventures in so it can devour them. In this case, when the mimic enters the battlefield it tempts one of the minions there into opening it, hence they turn into a Loot Hoarder. This particular mimic is taking advantage of the season to lure Trick or Treaters to their doom.
Ok so I've got the idea of a 1 mana, "baby" Gahz'rilla that can grow rapidly into it's 'less cute' version after meeting a certain requirement; although deciding on what that requirement should be is making my head spin so I've produced 2 ideas on the spot. Any feedfack on whick one you like better or advice would go a long way
Edit: I forgot about the additional Halloween restriction, forget what you saw here today people..
I can see that my idea aint so refreshing as I thought it was :P Time to try again. Hallow's Trick (Mulch meats Sap) combines two of the said restrictions, where as Spook (Sap meats Shadowstep) only meets one.
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This is the Discussion Topic. The Submission Topic will go up in 24 hours.
Competition Theme: Happy Hallows End!
This weeks theme comes from timmult, whose "Pepe" won our "Release the Beast" competition. We liked his proposals so much that instead of doing just one restriction... We're doing all of them!
Competition Process
Preview Phase (Starts Now! Ends 19:00 UTC 27/October/2016)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 19:00 UTC 27/October/2016, Ends 17:00 UTC 31/October/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 17:00 UTC 31/October/2016, Ends 17:00 UTC 1/November/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 18:00 UTC 1/November/2016, Ends 18:00 UTC 2/November/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
I don't know about y'all, but I'm pretty pumped for this theme. Halloween is my favorite holiday. ^_^
I'd like to point out a mistake about immunity. It works like stealth so only the enemy player is unable to target it, while you're free to do so yourself.
It can be tested by using bestial wrath.
Can the card give some candy?
Trick or Treat? Someone is here?
The joke is you.
Hey, I have an idea, however, I am lacky of the background this should need, here it is the image and my concept:
Art:
Concept:
Rogue card, 3-4 mana, 2/5, Whenever another friendly minion dies, return it to your hand instead.
So, a Firefighter would save the lives, additionaly of trying of triggering again some Combos, saving some strong or valuable minions, etc.
Any thoughts or balance? Additionaly, can someone help me to get an effective background for this?
The joke is you.
My current idea. Not sure if it's playable, but it looks like fun though ;)
The joke is you.
This my first idea but i might move onto something else because I get the feeling headless horseman is going to be popular this week.
Here's what I can think of on top of my head:
The tokens associated with Servant of Hethiss would be the 7/7 snake form of Druid of the Fang and the 1/1 snakes from Snake Trap. Problem: the snake form of DotF... is also called DotF. I don't know if it's an issue.
Impostor would help classes with a slow start, particularily Priest. Their infamous turn 2 hero power "The Light shall burn you!" will finally have a use. You can attack with the minion and then transform it into something else. EDIT: Lathy sniped me for this one. I can"t believe it's the exact same card except for the mech tribe haha.
Wild Adventurer is like a small reloadable removal.
None of those cards really satisfies me right now but I think that very interesting things can be done with the second theme!
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
God, I expect in here at least 3 copies of the Inspire card one, idk why, but at least someone is gotta gain the concept.
The joke is you.
So I've got a concept, but I'm nor sure where to stat it at, or which class to give it to. It's warrior only as a placeholder, because I realize it's overpowered with Gorehowl. So I'm wondering- Is it too strong at a low cost? Here's a few variations I'm working on...
- 2 mana 2/2 for Paladin
- 1 mana 1/2 for Rogue
- 2 mana 2/2 for Hunter
I dunno. I wanna run with this concept, not sure which way to swing it.
Here's my idea:
A conditional, neutral Hex on legs that can be destroyed by the minion it 'removes' with the transformation. Went with a random target to be more in line with the existing competition for this slot Tinkmaster Overspark. At this point it honestly looks like a straight upgrade to Tinkmaster, although giving your opponent card draw may be a decent enough draw back? Any thoughts there would be appreciated.
Flavorwise, a mimic is typically a treasure chest that is in fact a creature that uses it's appearance to lure adventures in so it can devour them. In this case, when the mimic enters the battlefield it tempts one of the minions there into opening it, hence they turn into a Loot Hoarder. This particular mimic is taking advantage of the season to lure Trick or Treaters to their doom.
Ok so I've got the idea of a 1 mana, "baby" Gahz'rilla that can grow rapidly into it's 'less cute' version after meeting a certain requirement; although deciding on what that requirement should be is making my head spin so I've produced 2 ideas on the spot. Any feedfack on whick one you like better or advice would go a long way
Edit: I forgot about the additional Halloween restriction, forget what you saw here today people..
"Elephants guide me." -Thrall
I can see that my idea aint so refreshing as I thought it was :P Time to try again. Hallow's Trick (Mulch meats Sap) combines two of the said restrictions, where as Spook (Sap meats Shadowstep) only meets one.