dont know how to tie in this thread. Thoughts? I realize they might be overpowered when you have 0 mana silence in your starting hand, too. But I just want to introduce a basic idea which I did not finetune. Strong minions with a downside that can be purified. Just like ancient watcher. But they shouldn't be complete useless like ancient watcher when you don't have a silence ready. Priest is already too handicapped with cards that need to be comboed .
feel free to contribute own ideas.
Edit: I do realize that the battlecry card would be awfully OP if summoned and not played and ignoring battlecry. Shamans Portal had a chance to summon this beast. Maybe change the text then to "gain -2/-3 at the end of your turn"
The first card is altogether OP. I also dislike giving cards -/- in general, especially permanently. The second card holds merit, although it's still very powerful for a 2 drop. Maybe bump the attack up by 1 and mana up by 1, then it will fill a decent spot and be a good purify target.
Edit:
L
Copy/Paste the cards so it's easier for everyone to read. People are lazy and don't like to click on links
http://www.hearthcards.net/cards/1966f7ed.png
http://www.hearthcards.net/cards/4c8630e8.png
dont know how to tie in this thread. Thoughts? I realize they might be overpowered when you have 0 mana silence in your starting hand, too. But I just want to introduce a basic idea which I did not finetune. Strong minions with a downside that can be purified. Just like ancient watcher. But they shouldn't be complete useless like ancient watcher when you don't have a silence ready. Priest is already too handicapped with cards that need to be comboed .
feel free to contribute own ideas.
Edit: I do realize that the battlecry card would be awfully OP if summoned and not played and ignoring battlecry. Shamans Portal had a chance to summon this beast. Maybe change the text then to "gain -2/-3 at the end of your turn"
The first card is altogether OP. I also dislike giving cards -/- in general, especially permanently. The second card holds merit, although it's still very powerful for a 2 drop. Maybe bump the attack up by 1 and mana up by 1, then it will fill a decent spot and be a good purify target.
Edit:
L
Copy/Paste the cards so it's easier for everyone to read. People are lazy and don't like to click on links
RedneckBudha
first one is too risky and second one has too bad stat when you dont have silence
Thx for the images.
After more thought I see how the stats are not balanced at all but I still like the basic idea.
I thing this is playable without purify. But with purify this is better and create a great opponent to the totem golem :P
Love the tribes.
This is quite a good card actually. So good I'd actually use it without purify. So ... Imo no purify target :D
I should have made: deathrattle: deal 3 damage to your hero. Should be a better purify target :P
Love the tribes.