This lil guy is interesting. By himself, he's just a beast version of a Wisp. However, if you have another beast on the board, you can make it so when that beast dies, you'll get another Wolpertinger (in your hand)! So, if you can manage to keep beasts on the board, then this lil guy can keep making a comeback!
So, nothing too fancy. I feel that giving minions deathrattles they normally don't have is a mechanic that isn't explored nearly enough. Druids have Soul of the Forest, so there's a precedence for such cards to exist in the game and I think as long as they're thought out carefully, they can be really fun cards to play with.
Beast druid will take a pretty big hit after the next rotation since it will lose two powerful three drops, those being Druid of the Flame and Mounted Raptor. Feral Moonkin hopes to remedy that problem by costing three mana. Feral Moonkin also helps Beasts Druids with card draw, one of their biggest weaknesses. It also has decent stats if you play it without a beast.
Flavor: He's still mad about the Force of Nature nerf.
Here is my submission for this week. This is intended as a mid to late game threat with a uniquely "beastly" feel. If your opponents don't keep your board clear, your beasts will start breeding.
Flavor Text: You don't always need magic to get more minions...
A note on balance: This card's potential is offset by its strict requirements. With only two beasts on the board (and next to each other), this is just a 4 mana "summon random beast," which is strictly worse than a card like Ram Wrangler. This card only begins to gain immense value when you have 3 beasts on the board (allowing you to summon 2) or 4 beasts (allowing you to summon 3). But it is easy for the opponent to play around this card since Druid beasts, unlike Hunter beasts, are not particularly sticky and Druids don't have cards like Unleash the Hounds that summon a large number of beasts at once. Also, beast druid decks tend to play a number of non-beasts (Knight of the Wild, Menagerie Warden) and you will have to position them carefully to ensure that your beast cards are always next to each other.
Reason for edit: Cleaned up typos in my post. Card has not changed.
This is designed to synergize with every existing Beast Druid card. One of the main problems with Beast Druid is that it's difficult to keep Beasts out that can trigger it's card. The first option does just that. Unless your opponent uses AOE, they are probably going to leave your 1-Cost Beasts alone in favor of attacking larger minions, like Protector of the Wilds itself. Then, you can use the 1-Cost Beast your opponent left to trigger cards on your next turn. This provides more targets for Druid of the Fang, Mark of Y'Shaarj, Menagerie Warden and Wildwalker. Summoning two Beasts at once helps Knight of the Wild. The second option is some obvious Beast synergy and is like a specialized, but more powerful Savage Roar. This synergizes with other Druid Beast cards, like Enchanted Raven and Mounted Raptor.
Lore: Pack form was a druid animal form that took the form of Goldrinn (a wolf or white wolf), but Malfurion Stormrage forbade druids from taking this form because Goldrinn had a feral nature which he himself could not control at times. However, the Druids of the Pack disobeyed him and this action lead to the creation of the Worgen.
Inspired by Shadowform and Elise Starseeker, This card will transform Malfurion into a FREAKING WORGEN! This is really great for both beast and control druid.
Here is your Worgen Malfurion with his OP hero power:
However, cards that does not specifically generate beasts such as Moonglade Portal and Effigy won't be considered.
This card transforms cards in your hand and deck, any neutral or class card will count.
In a similar way to Yogg-Saron in other Druid decks, this card works as a panic button in case you are in extreme danger or you're unable finish off your opponent. However, this is more like a fun card that won't consistently destroy one of the players when played (like Yogg), but leaves more room for strategy at the same time it will generate cards like Mind Blast, Onyx Bishop, Mind Control or Embrace the Shadow combos just when you need it :p
You could be thinking that Renounce Darkness costs 2 mana. But unlike Renounce, my card gives you only Priest cards, and most of the useful Priest cards are really expensive, and thus, a 2 mana activator is not worth it.
Let's the druid maintain tempo if you want to build up beasts in hand or strengthen a board on turn 6/7 with a Stranglethorn Tiger or so with Menagerie Warden
This card is similar to Void terror. You can buff a friendly beast, use it to kill an enemy minion or go face, then transfer it's buffs to a nice body. Keep in mind Silencing this minion will remove it's beast tribe.
My submission for this week.
This lil guy is interesting. By himself, he's just a beast version of a Wisp. However, if you have another beast on the board, you can make it so when that beast dies, you'll get another Wolpertinger (in your hand)! So, if you can manage to keep beasts on the board, then this lil guy can keep making a comeback!
Has synergy with Knight of the Wild and Menagerie Warden (copying the beast you give the deathrattle to).
So, nothing too fancy. I feel that giving minions deathrattles they normally don't have is a mechanic that isn't explored nearly enough. Druids have Soul of the Forest, so there's a precedence for such cards to exist in the game and I think as long as they're thought out carefully, they can be really fun cards to play with.
Hope you all like it! Enjoy.
Beast druid will take a pretty big hit after the next rotation since it will lose two powerful three drops, those being Druid of the Flame and Mounted Raptor. Feral Moonkin hopes to remedy that problem by costing three mana. Feral Moonkin also helps Beasts Druids with card draw, one of their biggest weaknesses. It also has decent stats if you play it without a beast.
Flavor: He's still mad about the Force of Nature nerf.
Flavor: He just wants to be free.
it's a great legendary beast with taunt and a deathrattle that works if you're playing with a deck full of beasts.
Here is my submission for this week. This is intended as a mid to late game threat with a uniquely "beastly" feel. If your opponents don't keep your board clear, your beasts will start breeding.
Flavor Text: You don't always need magic to get more minions...
A note on balance: This card's potential is offset by its strict requirements. With only two beasts on the board (and next to each other), this is just a 4 mana "summon random beast," which is strictly worse than a card like Ram Wrangler. This card only begins to gain immense value when you have 3 beasts on the board (allowing you to summon 2) or 4 beasts (allowing you to summon 3). But it is easy for the opponent to play around this card since Druid beasts, unlike Hunter beasts, are not particularly sticky and Druids don't have cards like Unleash the Hounds that summon a large number of beasts at once. Also, beast druid decks tend to play a number of non-beasts (Knight of the Wild, Menagerie Warden) and you will have to position them carefully to ensure that your beast cards are always next to each other.
Reason for edit: Cleaned up typos in my post. Card has not changed.
This is designed to synergize with every existing Beast Druid card. One of the main problems with Beast Druid is that it's difficult to keep Beasts out that can trigger it's card. The first option does just that. Unless your opponent uses AOE, they are probably going to leave your 1-Cost Beasts alone in favor of attacking larger minions, like Protector of the Wilds itself. Then, you can use the 1-Cost Beast your opponent left to trigger cards on your next turn. This provides more targets for Druid of the Fang, Mark of Y'Shaarj, Menagerie Warden and Wildwalker. Summoning two Beasts at once helps Knight of the Wild. The second option is some obvious Beast synergy and is like a specialized, but more powerful Savage Roar. This synergizes with other Druid Beast cards, like Enchanted Raven and Mounted Raptor.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Its a good way to fill your hand if you are winning on the board, and need more tempo.
Lore: Pack form was a druid animal form that took the form of Goldrinn (a wolf or white wolf), but Malfurion Stormrage forbade druids from taking this form because Goldrinn had a feral nature which he himself could not control at times. However, the Druids of the Pack disobeyed him and this action lead to the creation of the Worgen.
Inspired by Shadowform and Elise Starseeker, This card will transform Malfurion into a FREAKING WORGEN! This is really great for both beast and control druid.
Here is your Worgen Malfurion with his OP hero power:
What if he had attended a good school in London instead?
A cheap spell to deal with the board while strengthen beasts. Its all beast druid needs.
I wanted to save space and keep the text as simple as possible, here are a few aclarations:
In a similar way to Yogg-Saron in other Druid decks, this card works as a panic button in case you are in extreme danger or you're unable finish off your opponent. However, this is more like a fun card that won't consistently destroy one of the players when played (like Yogg), but leaves more room for strategy at the same time it will generate cards like Mind Blast, Onyx Bishop, Mind Control or Embrace the Shadow combos just when you need it :p
You could be thinking that Renounce Darkness costs 2 mana. But unlike Renounce, my card gives you only Priest cards, and most of the useful Priest cards are really expensive, and thus, a 2 mana activator is not worth it.
Let's the druid maintain tempo if you want to build up beasts in hand or strengthen a board on turn 6/7 with a Stranglethorn Tiger or so with Menagerie Warden
Weekly Card Design Competition 10.15
C'Thun demands a sacrifice! Preferably a Deathwing.
REMOVED
"And I thought they smelt bad on the outside"
This card is similar to Void terror. You can buff a friendly beast, use it to kill an enemy minion or go face, then transfer it's buffs to a nice body. Keep in mind Silencing this minion will remove it's beast tribe.
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh