I didn't get the Marked for Death. You pay 1 mana to.... get 1 mana? I mean, you spend 1 mana, and 1-2 turns later, you get 1 mana. And... you spend 1 mana again... To get 1 mana... What's the point?
I didn't get the Marked for Death. You pay 1 mana to.... get 1 mana? I mean, you spend 1 mana, and 1-2 turns later, you get 1 mana. And... you spend 1 mana again... To get 1 mana... What's the point?
It's a spell and it provides a card that is a spell, so it has spell synergy (which some Rogue decks make good use of). It could also be a tempo advantage play in the early game; pop Marked for Death on a 1 Health minion, kill it, get The Coin to accelerate a bigger drop in a future turn.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
...
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
That's actually some of the best rogue ideas I've seen here. I especially like the Marked for Death mechanic. Great job!
I didn't get the Marked for Death. You pay 1 mana to.... get 1 mana? I mean, you spend 1 mana, and 1-2 turns later, you get 1 mana. And... you spend 1 mana again... To get 1 mana... What's the point?
My custom Expansion: Wrath of The Lich King