Note that it also damages itself, so when your opponent's turn comes, this card has dealt 2 damage to all minions (1 damage twice) and is a 3/4. At the end of your opponent's turn (if undamaged), it deals 1 damage to all minions and becomes a 4/3 when your turn comes, and so on.
Basically a stronger Corrupted Seer. It's a 3/4 when your turn ends instead of a 2/3, same damage dealt to minions, but better synergy with Acolyte of Pain, Armorsmith, etc, due to doing damage twice (battlecry + end-turn effect), and 1 less mana cost. Warrior-specific card.
Flavour Text: "The OUUUU of OUUUUU is there, at the OUUUUU section... god, I got very hurted my knee"
Well, these Coyote things will call the sky and spirits of above for bring help to them, so that´s you too, their crafting or spiritual arrows is pretty easy and powerfull, you have then your board cleaner and then you get better to face, pretty effective in a Mid-Range hunter, because if clearing board wasn´t enough, changing your hero power is fairly better. Effective at late game.
I'm fairly sure the description is correct, the 2 damage is part of the spell so is carried over via the deathrattle.
The spell functions as anti-aggro, if it jumps to minions with 2 or less health it will create a chain reaction killing them all, the only way to remove this is via silence or trading all minions before playing new ones. It sounds like it should be 4 mana but it also has an element of randomness to it.
Public Mod Note
(Asylum_Rhapsody):
Under Review: Does not meet this week's theme requirements.
Warlocks have some good board clear, but other than Hellfire they lack early control cards, this presents it. The way it's set up, it can injure the warlocks own units, so it won't see a lot of play in aggro decks, but RenoLock will love it. It punishes poor unit placement, and has the chance to chain and clear the entire board. Similar to Hellfire, this card may trigger deathrattles and damage effects (who else wants to play a legit egg deck?). Unlike Hellfire, Corpse Explosion takes more finesse to use properly.
Click the spoiler for in-depth explanation on how the "chain" works
Let's pretend you have a 1/1 Stonetusk Boar in hand from your earlier Dark Peddler because the other two options were worse.
This is my interpretation of a variation of the Arcane Missiles effect. By having the summoned minions attack instead of just dealing the damage, it allows you to mitigate the main downside of that type of effect - the damage that goes face is often wasted. Now, if they go face, you get a 1/1 minion to kind of counteract that. Also, it offers strong synergies with cards like Cult Master, and note that the Dragonflies are Beasts, which allows for synergies with Timber Wolf, and Scavenging Hyena.
The idea here is that its essentially an Arcane Missiles that summons a minion to deal the damage for it. First, five 1/1 tokens are summoned, then each one attacks a random enemy. While the attacks are seen happening from left to right, it's actually all going on at the same time, just like Arcane Missiles.
I thought giving Hunter more control options that don't feed aggro would be good. It applies the original attack, then reduces it to 1, using Blizzard's conventions of writing.
anti aggro, anti token, and anti hunter. Would use the in game assets for battlecry, death, and attack sounds. synergy with the Venture Co. Mercenary. The card is intended to help control decks without helping aggro decks. heavily punishes a poor Call of the Wild
science isn't about why it's about why not
Pocket Bomb
'Thanks! :D'
Gave the warrior a midsized AoE. Pairs especially well with Ravaging Ghoul, but is versatile enough to not need any specific combo to be useful.
Good when played on an empty board but also provides great synergy with cards like: Acolyte of Pain, Frothing Berserker, Axe Flinger, Grim Patron etc.
"Elephants guide me." -Thrall
Simple, yet flavorful and versatile.
A huge Anti-Zoo card; can clear the board with ease but stops you clearing and developing turn after turn. Great for control decks.
>>>Check out my Latest Card Design Competition Entry<<<
Note that it also damages itself, so when your opponent's turn comes, this card has dealt 2 damage to all minions (1 damage twice) and is a 3/4. At the end of your opponent's turn (if undamaged), it deals 1 damage to all minions and becomes a 4/3 when your turn comes, and so on.
Basically a stronger Corrupted Seer. It's a 3/4 when your turn ends instead of a 2/3, same damage dealt to minions, but better synergy with Acolyte of Pain, Armorsmith, etc, due to doing damage twice (battlecry + end-turn effect), and 1 less mana cost. Warrior-specific card.
There are a lot of remedies we don't yet know a disease for.
Flavour Text: "The OUUUU of OUUUUU is there, at the OUUUUU section... god, I got very hurted my knee"
Well, these Coyote things will call the sky and spirits of above for bring help to them, so that´s you too, their crafting or spiritual arrows is pretty easy and powerfull, you have then your board cleaner and then you get better to face, pretty effective in a Mid-Range hunter, because if clearing board wasn´t enough, changing your hero power is fairly better. Effective at late game.
Ballista Shot
EDIT: Added the thing of Ballista Shot
The joke is you.
I'm fairly sure the description is correct, the 2 damage is part of the spell so is carried over via the deathrattle.
The spell functions as anti-aggro, if it jumps to minions with 2 or less health it will create a chain reaction killing them all, the only way to remove this is via silence or trading all minions before playing new ones. It sounds like it should be 4 mana but it also has an element of randomness to it.
"My tummy tickles"
Warlocks have some good board clear, but other than Hellfire they lack early control cards, this presents it. The way it's set up, it can injure the warlocks own units, so it won't see a lot of play in aggro decks, but RenoLock will love it. It punishes poor unit placement, and has the chance to chain and clear the entire board. Similar to Hellfire, this card may trigger deathrattles and damage effects (who else wants to play a legit egg deck?). Unlike Hellfire, Corpse Explosion takes more finesse to use properly.
Click the spoiler for in-depth explanation on how the "chain" works
Let's pretend you have a 1/1 Stonetusk Boar in hand from your earlier Dark Peddler because the other two options were worse.
Your opponent has (in order from left to right)
4/2 3/3 1/1 2/2 3/2.
Pop Corpse Explosion. Play Stonetusk Boar. Kill your enemies 1/1.
After the 1/1 dies, it deals 2 damage to adjacent minions. They take the damage, but the board needs to collapse as damage goes through.
4/2 3/1 2/0 3/2. The 2/0 dies, and the cycle repeats.
4/2 3/-1 3/0. Pretty obvious where it goes from here.
RedneckBudha
This is my interpretation of a variation of the Arcane Missiles effect. By having the summoned minions attack instead of just dealing the damage, it allows you to mitigate the main downside of that type of effect - the damage that goes face is often wasted. Now, if they go face, you get a 1/1 minion to kind of counteract that. Also, it offers strong synergies with cards like Cult Master, and note that the Dragonflies are Beasts, which allows for synergies with Timber Wolf, and Scavenging Hyena.
The idea here is that its essentially an Arcane Missiles that summons a minion to deal the damage for it. First, five 1/1 tokens are summoned, then each one attacks a random enemy. While the attacks are seen happening from left to right, it's actually all going on at the same time, just like Arcane Missiles.
Why Rogue is my favourite class:
My submission for this week's card design competition.
I thought giving Hunter more control options that don't feed aggro would be good. It applies the original attack, then reduces it to 1, using Blizzard's conventions of writing.
anti aggro, anti token, and anti hunter. Would use the in game assets for battlecry, death, and attack sounds. synergy with the Venture Co. Mercenary. The card is intended to help control decks without helping aggro decks. heavily punishes a poor Call of the Wild
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
I always loved the Wrath expansion the most (sorry TBC fans), so naturally this is my card.
Flavor text: It's like Drain Life, but for farmers.
Drain Life
Blood Ritual.
It's like small mosquito bites you...
It's good combo with Cho'Gall !!!