This weeks theme comes from alexbroxman, whose "Flesh Imp" was the winner of our "Once Upon A Time" competition. As the title suggests, you'll be making AoEs!
Competition-Specific Restrictions:
Your card must deal damage to or destroy more than one minion on the battlefield at once. (We recognize that there are a few ways to effectively deal damage to or destroy a minion, like setting its Health to 1 or returning it to its owner's hand or shuffling it into a deck, but lets avoid those and focus specifically on actual damage and actual destruction.)
To clarify...
Your card doesn't need to always affect more than one minion, like Cleave, but it should do so as part of its normal function. I think we've all sometimes had to play a Flamestrike when there's only one enemy minion or a Brawl when there are only two minions on the board, and that's fine.
Cards like Arcane Missiles are also fine, as although their effects are random, being distributed across multiple targets is part of their normally expected potential.
That's not, however, to say that your card must do its thing entirely independently; Wild Pyromancer and Void Crusher would be considered valid entries, despite needing to be triggered by other game elements, because their effects are always valid when they are triggered.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 10/October/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 17:00 UTC 10/October/2016, Ends 17:00 UTC 11/October/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 18:00 UTC 11/October/2016, Ends 18:00 UTC 12/October/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
A reverse effect of a mechanic we've seen before but also a mechanic that is never used. Combines with Health buff cards as Power Word: Shield (even on enemy minion's in correct situations). As a Priest, who hasn't been in that situation before?
Priest will need very effective removal in the next rotation, this could perhaps be a step in the correct way.
Imagine this card like a mix between brawl and betrayal.
All minions are forced to attack another minion, and both the minions attacking and the minion being attack take damage. An example would be if your opponent has a Bog creeper, two spider tanks, and two wisps on his side of the board, and you have no minions in play. You play this on the Bog Creep and your opponent's spider tanks and wisps are forced to attack it, killing everyone minion on the board(3+3+1+1=8). In this example it acted like a mega betrayal or a twisted nether.
Another example is if your opponent has two wisp and two fiery bats in play, and you have a Boulderfist Ogre in play. You use this card on the Ogre, your opponet's wisps and fiery bats die because the card force them to attack the Ogre, and because the Ogre survives(1+1+2+2=6, 6<7). In this example this card acted like a brawl+heal your Ogre and give it divine shield.
In both example the card affected every minion on the field, making it an AoE.
I feel that this card really captures the essence of what Ogres are all about. They may not be very bright, or have any kind of reliable strategy, but they will not stop until their enemies are crushed.
Thought it would be fun to try a card based on the newest raid in WoW, the Emerald Nightmare. Xavius is the final boss and his central mechanic is that half the raid gets put to sleep and only the sleeping players can survive his most deadly attacks.
I thought this card would be fun because both players will know when it gets drawn because all the minions in play will begin dreaming. This changes the dynamic of the game because from that point forward, both players know that any minion played could be wiped out by Xavius. Only the minions already in play are safe.
Xavius also has some strong synergies with silence effects, which could remove the “Dreaming” protection from your opponent’s minions.
A fairly simple card, but a very useful one. I could see this fitting in both Tempo and Control Warriors, to make value trades or to reduce damage incoming. The effect is based off of the WoW ability which damages and snares, which this card translates to a slight reduction in attack.
While Arcane Explosion has been power creeped by Maelstrom Portal, I still feel this deserves a 3 mana costing, as the potential to make 2/3 good trades is a lot better than a 1 mana minion in my opinion.
"Random Target" is considered to work like Misdirection meaning both heros and ALL minions can be attacked by incited enemy minions
Mechanics: User Cast "Incite Aggression"; Each Enemy Minion targets a random minion or hero and attacks. Works like brawl but instead of destroying all minions( this is not an applied effect as attacks happen immediately upon casting spell) ..Minions are damaged or killed by attacking randomly on casters turn. The enemies attack value ultimately is the AOE damage randomly hitting characters.... so its designed to be used when you have a bigger minion on board vs lot of lower health minions on your opponents side. or you have no minion and then there minions have a better chance of attacking each other and killing themselves.
Brief explanation: My thinking in creation was to not do destroy minions directly from the board like Brawl but to more so force unfavorable trades and slow decks with tiny minions (zoo, aggro). What fun to drop a big guy then force his minions into attacking each other and/or your big dude out of Aggression!
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Easy as AoE
This weeks theme comes from alexbroxman, whose "Flesh Imp" was the winner of our "Once Upon A Time" competition. As the title suggests, you'll be making AoEs!
Competition-Specific Restrictions:
(We recognize that there are a few ways to effectively deal damage to or destroy a minion, like setting its Health to 1 or returning it to its owner's hand or shuffling it into a deck, but lets avoid those and focus specifically on actual damage and actual destruction.)
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 10/October/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 17:00 UTC 10/October/2016, Ends 17:00 UTC 11/October/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 18:00 UTC 11/October/2016, Ends 18:00 UTC 12/October/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Time for fun!
A reverse effect of a mechanic we've seen before but also a mechanic that is never used. Combines with Health buff cards as Power Word: Shield (even on enemy minion's in correct situations). As a Priest, who hasn't been in that situation before?
Priest will need very effective removal in the next rotation, this could perhaps be a step in the correct way.
As always, good luck everyone!
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
You can find me here! Good luck everyone!
"Only the might will survive!"
Imagine this card like a mix between brawl and betrayal.
All minions are forced to attack another minion, and both the minions attacking and the minion being attack take damage. An example would be if your opponent has a Bog creeper, two spider tanks, and two wisps on his side of the board, and you have no minions in play. You play this on the Bog Creep and your opponent's spider tanks and wisps are forced to attack it, killing everyone minion on the board(3+3+1+1=8). In this example it acted like a mega betrayal or a twisted nether.
Another example is if your opponent has two wisp and two fiery bats in play, and you have a Boulderfist Ogre in play. You use this card on the Ogre, your opponet's wisps and fiery bats die because the card force them to attack the Ogre, and because the Ogre survives(1+1+2+2=6, 6<7). In this example this card acted like a brawl+heal your Ogre and give it divine shield.
In both example the card affected every minion on the field, making it an AoE.
Ogre Brute
I feel that this card really captures the essence of what Ogres are all about. They may not be very bright, or have any kind of reliable strategy, but they will not stop until their enemies are crushed.
Unity is strength
Love the tribes.
Thought it would be fun to try a card based on the newest raid in WoW, the Emerald Nightmare. Xavius is the final boss and his central mechanic is that half the raid gets put to sleep and only the sleeping players can survive his most deadly attacks.
I thought this card would be fun because both players will know when it gets drawn because all the minions in play will begin dreaming. This changes the dynamic of the game because from that point forward, both players know that any minion played could be wiped out by Xavius. Only the minions already in play are safe.
Xavius also has some strong synergies with silence effects, which could remove the “Dreaming” protection from your opponent’s minions.
Tried to make something for rogues as they lack good AoEs. Hopefully you'll like it. Inspired by Betrayal and Explosive Shot.
Similar to Twisting Nether, but with a few extra benefits:
Plus, its a fun evil counterpart to Tree of Life.
CARD EDIT: Removed the unneeded colon after Charge
A fairly simple card, but a very useful one. I could see this fitting in both Tempo and Control Warriors, to make value trades or to reduce damage incoming. The effect is based off of the WoW ability which damages and snares, which this card translates to a slight reduction in attack.
While Arcane Explosion has been power creeped by Maelstrom Portal, I still feel this deserves a 3 mana costing, as the potential to make 2/3 good trades is a lot better than a 1 mana minion in my opinion.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Let's make control rogue a thing!
Flavor Text: It goes all the way up to 11.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
A refference to Monthy Python.
Flavor Text: "Let's start a fight!"
"Random Target" is considered to work like Misdirection meaning both heros and ALL minions can be attacked by incited enemy minions
Mechanics: User Cast "Incite Aggression"; Each Enemy Minion targets a random minion or hero and attacks. Works like brawl but instead of destroying all minions( this is not an applied effect as attacks happen immediately upon casting spell) ..Minions are damaged or killed by attacking randomly on casters turn. The enemies attack value ultimately is the AOE damage randomly hitting characters.... so its designed to be used when you have a bigger minion on board vs lot of lower health minions on your opponents side. or you have no minion and then there minions have a better chance of attacking each other and killing themselves.
Brief explanation: My thinking in creation was to not do destroy minions directly from the board like Brawl but to more so force unfavorable trades and slow decks with tiny minions (zoo, aggro). What fun to drop a big guy then force his minions into attacking each other and/or your big dude out of Aggression!
GamerTag: AcesWildNC#1422
My Heartstone Deck Library
This is a strong board clear with a cost, and a bit of irony, because jaina is the mage in hearthstone. :)