I really can't decide which version I want go with this week.. The one on the left seems like it would enable crazier combos, while the other one is more consistant and balanced but seems less interesting. Which would people like more?
I think the one on the right is better. Balances detriment of killing your own minion with self-damage synergy. Also, why not call it "Elite Berserker"?
Thanks, yeah I considered that. Although I think it would be odd for a minion named Elite Berserker to damage his allies the second he enters the battlefield, unless ofc he was already berserking.
I don't think Power Word: Balance is too good considering that it also effect enemy minions if they survive and you don't get the healing right away until the end of the turn. I can change it to "Give all minions 2 Health" and maybe that it will be more balance?
As it is, it's basically "Consecration" + all minions you play for the rest of the turn get a free 2 extra Health.
I'd say just remove that last bit entirely, but then the card becomes very boring altogether, so the other option would be upping the mana cost and keeping the same effect.
I really can't decide which version I want go with this week.. The one on the left seems like it would enable crazier combos, while the other one is more consistant and balanced but seems less interesting. Which would people like more?
I think the one on the right is better. Balances detriment of killing your own minion with self-damage synergy. Also, why not call it "Elite Berserker"?
Thanks, yeah I considered that. Although I think it would be odd for a minion named Elite Berserker to damage his allies the second he enters the battlefield, unless ofc he was already berserking.
Wow, I said I liked the one on the right but I meant the one on the left. Can't believe I messed that up...
Hey, I'm somewhat new to the fan-creations competitions but if we win, not saying that I will, how will we know and how long will we have to make a new idea up?
I posted this earlier and all I got was "This is not good for warrior" and I'm now asking "What class this would be good for?" Help please?
I think this is too strong. Look at Hellfire. This card does the same thing, and as a bonus returns all big minions back to your opponent's hand, forcing them to pay the mana cost for those big minions again while taking out the smaller ones. I think that at least 6 mana is needed for this effect. From a design perspective, I think this is a cool card for druid, but thematically, I'm not too sure about WoW classes and their abilities to make an accurate judgement.
This is my interpretation of a variation of the Arcane Missiles effect. By having the summoned minions attack instead of just dealing the damage, it allows you to mitigate the main downside of that type of effect - the damage that goes face is often wasted. Now, if they go face, you get a 1/1 minion to kind of counteract that. Also, it offers strong synergies with cards like Cult Master, and note that the Dragonflies are Beasts, which allows for synergies with Timber Wolf, and Scavenging Hyena.
I'm thinking of making my first ever submission. Here's my idea:
Is it clear how this behavior would work? For example, if the opponent had 5 minions, and you aimed this at the middle one, it would deal 5 to that minion, then 4 to the ones left and right, then 3 to the next ones left and right: (3-4-5-4-3). Or it could be aimed at the second from the right for a damage pattern like so: (2-3-4-5-4). This would do poorly against a small number of minions (1-3), pretty good against a medium number of minions (4-5), and be excellent against a large number of minions (6-7). I figured the idea of a growing cloud of toxic gas could fit with Rogue, especially since they could use a board clear. And the positioning and number of options would be interesting.
I think it's okay. I like the it because it is a weapon that want you to hit minion not face. The problem is it looks a little boring but it is a simple yet effective card. I don't know maybe change the cost to 4 but giving it 2 overload for Overload synergy with Tunnel Trogg and Unbound Elemental? Overall I like the card.
Can someone look at my card? I really need a help for the wording and feedback for the overall idea.
Can someone look at my card? I really need a help for the wording and feedback for the overall idea.
If you'll let me play the grammar guy again, I'll see if I can help with the wordings.
Cannon Volley is my favourite out of all of them, although the the Southsea Deckhand should not be plural. The balance on it is fine, and I'd definitely give this a try if it was ever actually a thing,
Clea Deathstrider should probably be 'For each minion destroyed', and other than that I think it's a cool card. I'd probably make it a 3/2 though, cuz that battlecry is worth at least 2 mana if not more. In fact, I'd make it 'Split among all enemies', to cut down the text and help balance it further.
Hunter's Shotgun: I can't think of a good way to word this, except saying 'Your hero power casts Powershot. Inspire: Lose 1 Durability', and that's kind of awkward.
If you stare long into the abyss, the abyss stares back at you
Notes
Lunatic Gazewas an Iconic spell from WoW Yogg Saron encounter
Looking into the maw of madness unhinges your mind, inflicting 5700 to 6300 Shadow damage and reducing Sanity by 4% every 1 sec. for as long as you are facing the caste
If your sanity reached zero you were getting mind controlled.
Can someone look at my card? I really need a help for the wording and feedback for the overall idea.
If you'll let me play the grammar guy again, I'll see if I can help with the wordings.
Cannon Volley is my favourite out of all of them, although the the Southsea Deckhand should not be plural. The balance on it is fine, and I'd definitely give this a try if it was ever actually a thing,
Clea Deathstrider should probably be 'For each minion destroyed', and other than that I think it's a cool card. I'd probably make it a 3/2 though, cuz that battlecry is worth at least 2 mana if not more. In fact, I'd make it 'Split among all enemies', to cut down the text and help balance it further.
Hunter's Shotgun: I can't think of a good way to word this, except saying 'Your hero power casts Powershot. Inspire: Lose 1 Durability', and that's kind of awkward.
Thank you for the feedback! As always thank you for helping me with the wording.
Cannon Volley is my favourite too. The 's' in the end of Southsea Deckhand is my mistake. I will go with Cannon Volley and scrap the other. Once again thank you for the feedback.
So this is just mega Arcane Missiles? It really doesn't feel like a Warlock card at all, especially when you explicitly mention Spell Power, which has nothing to do with the Warlock theme.
"Elephants guide me." -Thrall
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Hey, I'm somewhat new to the fan-creations competitions but if we win, not saying that I will, how will we know and how long will we have to make a new idea up?
I posted this earlier and all I got was "This is not good for warrior" and I'm now asking "What class this would be good for?" Help please?
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
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My submission for this week's card design competition.
I'm thinking of making my first ever submission. Here's my idea:
Is it clear how this behavior would work? For example, if the opponent had 5 minions, and you aimed this at the middle one, it would deal 5 to that minion, then 4 to the ones left and right, then 3 to the next ones left and right: (3-4-5-4-3). Or it could be aimed at the second from the right for a damage pattern like so: (2-3-4-5-4). This would do poorly against a small number of minions (1-3), pretty good against a medium number of minions (4-5), and be excellent against a large number of minions (6-7). I figured the idea of a growing cloud of toxic gas could fit with Rogue, especially since they could use a board clear. And the positioning and number of options would be interesting.
Let me know if anyone has any thoughts!
Thoughts?
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Why Rogue is my favourite class:
My submission for this week's card design competition.
My submission
Two more ideas. I'm not sure about the cost of either, or the wording of either, so all criticism is welcome.
any thoughts?
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I am just gonna ask a dumb question: How do you embed the image into your post?
Love the tribes.
Thank you very much, Hieii :)