You can combo your Arcanite Reaper ( even gorehowl + upgrade? ) + heroic strikes + The Fury of Raja'sul to deal OTK damage to your opponent without ignoring taunts. (which is healthy enough for an OTK deck?)
Anyways, hail to all troll warriors from Darkspear!!! ;)
Provides more utility for Druids with their Treants. Combos well with Poison Seeds, allowing them to destroy an enemy Treant as the Cost, and then works well with Force of Nature and Soul of the Forest to continuously upgrade your 2/2s to 3/5s if you play it right.
A minion that can be usefull for mages (a better version of Shatter) but also as defense against freeze mage due to be neutral. (Sorry for my english, is not my native language :/ )
This card is very useful for Tempo plays, as you can drop a big minion and damage the enemy board. The drawback doesn't seem like much at first, but it is extremely dangerous. Not only do you start off with less cards per game, other decks can take advantage of this and play around this card so they can lead you to fatigue faster. Along with that. It also takes up 2 minion spaces on the battlefield, and reduces the amount of cards you can hold in your hand to 9. While it is tempting to play 2 of these cards because of how game-changing it can be at some points, remember that it takes up 4 ENTIRE card slots, which is super risky and gives you less options to put in a deck, place on the field, and add to your hand. Because of this, this minion works very well as a Tempo or fast Midrange card, as it may be a little high to use for Aggro, and is not made at all for Control. Combo it with cards that can give you a copy however (Shadowstep, Shadowcaster, Echo of Medivh, Brewmasters, etc.), and you can have a very useful dragon to shut out your enemies. Dragon tag also allows very versatile dragon synergy decks, giving you more bang for your deck.
Flavor Text: "Wisps do not make good sacrifices. Molten Giants are preferred."
Sacrifice a minion, and when you complete the ritual, draw a bunch of cards! What could go wrong? Works well with Deathrattle + Battlecry minions, and can be used on damaged friendly minions to extract maximum value. Also combos with Dreadsteed...
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
He plays on curve and makes spells more of a gamble for much longer. Of course, if the opponent only HAS one spell, they can't cast it. It effects your hand as well (Which was for statting purposes), so play with caution.
Public Mod Note
(ShadowsOfSense):
Under Review: The card interacts with the Cost mechanic, but does not have Cost itself.
Obviously, a bit of a casino style card with potentially high impact or potentially you end up with something like Totemic Might and feel bad. I wanted to add the word "Random" but couldn't with the paragraph break for the "Cost" line but cards like Ysera randomize and don't use it so I feel there is precedence for its omission.
My entry for the "Purify priest synergy" design competition that is apparently running rampant on this page.
Designed mostly around the theme of reverberating silence onto your opponents minions.
A card for troll warrior supporters!
Designed simply for a combo warrior.
You can combo your Arcanite Reaper ( even gorehowl + upgrade? ) + heroic strikes + The Fury of Raja'sul to deal OTK damage to your opponent without ignoring taunts. (which is healthy enough for an OTK deck?)
Anyways, hail to all troll warriors from Darkspear!!! ;)
C'Thun demands a sacrifice! Preferably a Deathwing.
You have no idea how pleased I am with that pun.
Provides more utility for Druids with their Treants. Combos well with Poison Seeds, allowing them to destroy an enemy Treant as the Cost, and then works well with Force of Nature and Soul of the Forest to continuously upgrade your 2/2s to 3/5s if you play it right.
You can find me here! Good luck everyone!
A minion that can be usefull for mages (a better version of Shatter) but also as defense against freeze mage due to be neutral. (Sorry for my english, is not my native language :/ )
Good luck to everyone!
I personally loved Antique Healbot. I feel that every class should have more options for Healing. Maybe making Mech Decks Viable again.
"You call that a sword? Hah! Give it here!"
Building Quirky Decks Every Week, Loving Life at Rank 15!
A strong board control cards that rewards good timing. Hope you appreciate!
Flavor: "What a Long, Strange Trip It's Been"
This card is very useful for Tempo plays, as you can drop a big minion and damage the enemy board. The drawback doesn't seem like much at first, but it is extremely dangerous. Not only do you start off with less cards per game, other decks can take advantage of this and play around this card so they can lead you to fatigue faster. Along with that. It also takes up 2 minion spaces on the battlefield, and reduces the amount of cards you can hold in your hand to 9. While it is tempting to play 2 of these cards because of how game-changing it can be at some points, remember that it takes up 4 ENTIRE card slots, which is super risky and gives you less options to put in a deck, place on the field, and add to your hand. Because of this, this minion works very well as a Tempo or fast Midrange card, as it may be a little high to use for Aggro, and is not made at all for Control. Combo it with cards that can give you a copy however (Shadowstep, Shadowcaster, Echo of Medivh, Brewmasters, etc.), and you can have a very useful dragon to shut out your enemies. Dragon tag also allows very versatile dragon synergy decks, giving you more bang for your deck.
Flavor Text: "Wisps do not make good sacrifices. Molten Giants are preferred."
Sacrifice a minion, and when you complete the ritual, draw a bunch of cards! What could go wrong? Works well with Deathrattle + Battlecry minions, and can be used on damaged friendly minions to extract maximum value. Also combos with Dreadsteed...
#gNOmeferatu
Need fresh meat to feed my Murloc clan !
Love the tribes.
Deleted.
Failure to quote reply.
REMOVED
He plays on curve and makes spells more of a gamble for much longer. Of course, if the opponent only HAS one spell, they can't cast it. It effects your hand as well (Which was for statting purposes), so play with caution.
"Ahh, fresh meat!"
Twitch: https://www.twitch.tv/simplycrazy
Here's my entry:
Obviously, a bit of a casino style card with potentially high impact or potentially you end up with something like Totemic Might and feel bad. I wanted to add the word "Random" but couldn't with the paragraph break for the "Cost" line but cards like Ysera randomize and don't use it so I feel there is precedence for its omission.
Balancing busted cards version 1.0.