I'm really interested in what you guys think about this idea. Would this card see any play? With which cards would this make a good combo? Obviously, [card]Flametongue Totem[/card] comes to mind.
I would prefer it sticked to a friendly minion (neutral) with a Battlecry: This, would be fairly better, this seems pretty useless, but at least viable, and yes, things like Flametongue Totem would be fairly dangerous with this. It would be better like this, but just my idea:
However is pretty interesting your idea, I like it, would be tactically and nicely usable (However not in that card with almost no other effect)
PD: For uploading your images, copy the image to imgur, copy+paste it here, if it appears broken, try it again, commonly it gives at your 1st try a broken image.
I think it's an interesting gimmick, but it's not unique enough to become a keyword mechanic.
As Larry has stated, it is better to stick it to a minion(or even a secret) because as a spell, it will be abused in spell decks such as spell Mage or miracle. I'm thinking whether the effect will be powerful if it could move enemy minions too. However this effect will rarely see effect, unless you make it trigger before battlecrys in form of a secret(when your enemy plays an enemy, reposition it before it triggers it's battlecry) it will only affect flame tongue totem and 5 other cards
I wouldn't restrict the card to only move friendly minions. Also, I am aware that the effect isn't very powerful as it is a 0 mana card. Very gimmicky indeed, nonetheless I would love to see Blizzard implement this idea whether it is as a battlecry or stand-alone spell.
As Larry has stated, it is better to stick it to a minion(or even a secret) because as a spell, it will be abused in spell decks such as spell Mage or miracle.
Nope, I am not stating that would be abused, the thing is that the spell does nothing more than repositionating, that´s all, no card draw, no other things, nothing, that´s why, at least as I stated its a body, wich can resist a bit and deal fair amounts of damage.
Unfortunately though, such a Battlecry would be really low-impact because if the player themselves have been playing their positioning well right from the beginning, there's really no need for such an effect.
If you are referring to do it against another enemy, that is an interesting idea, but again, there are not many fringe situations that you can use for it. I would even attach the battlecry to a vanilla stated minion for these kinds of effects actually.
Unfortunately, there is no place in the game for this mechanic, because board positioning isn't a major part of combat and has no significance to it. Yes, you need to play around certain cards (e.g. Cone of Cold and so forth) but when it comes to minion combat we only got Dire Wolf Alpha and Flametongue totem that make a difference. Moving a minion to utilise a conditional effect has such minimal value it will never be worth a card slot.
Been playing some Elder Scrolls Legends recently, and this mechanic does have a place in that game, and a pretty interesting one at that. In Hearthstone, however, it will never be worthwhile.
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I'm really interested in what you guys think about this idea. Would this card see any play? With which cards would this make a good combo? Obviously, [card]Flametongue Totem[/card] comes to mind.
I would prefer it sticked to a friendly minion (neutral) with a Battlecry: This, would be fairly better, this seems pretty useless, but at least viable, and yes, things like Flametongue Totem would be fairly dangerous with this. It would be better like this, but just my idea:
However is pretty interesting your idea, I like it, would be tactically and nicely usable (However not in that card with almost no other effect)
PD: For uploading your images, copy the image to imgur, copy+paste it here, if it appears broken, try it again, commonly it gives at your 1st try a broken image.
The joke is you.
Too low value from combo. I prefer useful battlecry instead swapping place
I think it's an interesting gimmick, but it's not unique enough to become a keyword mechanic.
As Larry has stated, it is better to stick it to a minion(or even a secret) because as a spell, it will be abused in spell decks such as spell Mage or miracle. I'm thinking whether the effect will be powerful if it could move enemy minions too. However this effect will rarely see effect, unless you make it trigger before battlecrys in form of a secret(when your enemy plays an enemy, reposition it before it triggers it's battlecry) it will only affect flame tongue totem and 5 other cards
I wouldn't restrict the card to only move friendly minions. Also, I am aware that the effect isn't very powerful as it is a 0 mana card. Very gimmicky indeed, nonetheless I would love to see Blizzard implement this idea whether it is as a battlecry or stand-alone spell.
The joke is you.
Unfortunately though, such a Battlecry would be really low-impact because if the player themselves have been playing their positioning well right from the beginning, there's really no need for such an effect.
If you are referring to do it against another enemy, that is an interesting idea, but again, there are not many fringe situations that you can use for it. I would even attach the battlecry to a vanilla stated minion for these kinds of effects actually.
Nowhere near good enough to ever play
Unfortunately, there is no place in the game for this mechanic, because board positioning isn't a major part of combat and has no significance to it. Yes, you need to play around certain cards (e.g. Cone of Cold and so forth) but when it comes to minion combat we only got Dire Wolf Alpha and Flametongue totem that make a difference. Moving a minion to utilise a conditional effect has such minimal value it will never be worth a card slot.
Been playing some Elder Scrolls Legends recently, and this mechanic does have a place in that game, and a pretty interesting one at that. In Hearthstone, however, it will never be worthwhile.