Based around the lore of the Demoniacs, Troll Warlocks that would gain strength by first giving power to their opponents, and then using that power to control and defeat them.
Since the rules do now specify that Mind Vision-like cards are accepted, I thought I would submit this idea that I had for a while. It means that your opponent now has card advantage, but both you and them know exactly what card now resides in both players hands.
"In a universe where there are infinite boundaries and infinite time, any and all possibilities are definite. Thus, somewhere, at some point, the person who calls themselves "MrCheezles" isn't a Hearthstone addict"
A very useful card that could seriously damage an opponents win condition, for example in a C'Thun based deck you can move C'Thun to the bottom of their deck before they can even play it.
Flavor Text: "Hates surprises almost as much as she loves to be right."
When summoned: "You're hiding something!"
A decent body for priest that guarantees you'll know when a randomly-chosen secret from your opponents deck (if they have one) is played, and that you have something on the board to hopefully get rid of it.
It doesn't really discover, meaning you don't get the card into your hand. You reveal the cards and choose which one you want to pop from the Deathrattle. Comparable to Twilight Summoner but also to Mindgames. Less reliable but potentially more powerful than Twilight Summoner and more powerful than Mindgames cause you get to choose, but it needs to be activated.
Hi guys, a quick question: is there any page where I can find all the design competitions so far with their best submissions listed? I'd love to go through them but searching the forum for each one is a bit of a hassle. Thanks in advance!
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Based around the lore of the Demoniacs, Troll Warlocks that would gain strength by first giving power to their opponents, and then using that power to control and defeat them.
Since the rules do now specify that Mind Vision-like cards are accepted, I thought I would submit this idea that I had for a while. It means that your opponent now has card advantage, but both you and them know exactly what card now resides in both players hands.
"In a universe where there are infinite boundaries and infinite time, any and all possibilities are definite. Thus, somewhere, at some point, the person who calls themselves "MrCheezles" isn't a Hearthstone addict"
Finally, a neutral card that gives you armor! Effective against aggro decks which tend to have a very low curve.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
https://m.imgur.com/a/spMgV
A druid class card spell, best case scenario is adding to the cost of big minions to the point where an enemy won't be able to play it
A wise man once said "don't be salty, be cool" "My Weekly Card Design Competition entry below"
A very useful card that could seriously damage an opponents win condition, for example in a C'Thun based deck you can move C'Thun to the bottom of their deck before they can even play it.
"Moose are dangerous"
A cheaper Emperor Thaurissan that's easier to combo with, but comes with a risk: Your opponent knows exactly what's coming.
Update: Fixed an error at the Cost
Flavor Text: "Hates surprises almost as much as she loves to be right."
When summoned: "You're hiding something!"
A decent body for priest that guarantees you'll know when a randomly-chosen secret from your opponents deck (if they have one) is played, and that you have something on the board to hopefully get rid of it.
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Discard a Fel Reaver? It's a 8/3. Discard a Blood Imp, it stays a 0/3. And, of course, discard reveals the card.
It doesn't really discover, meaning you don't get the card into your hand. You reveal the cards and choose which one you want to pop from the Deathrattle. Comparable to Twilight Summoner but also to Mindgames. Less reliable but potentially more powerful than Twilight Summoner and more powerful than Mindgames cause you get to choose, but it needs to be activated.
Wild Gryphon.
They so like shiny things...
The word "reveal" suits the rogue class the best i.m.o. Hence my entry:
For the Ethereal Peddler deck.
Could be another Priest spell to mix up with opponents cards.
At that price it has to be a fake:
Summon: "Looks just as the original."
Attack: "It already broke?"
Death: "No refunds."
Wanted to make it equip a copy from his own deck, but the synergy with deathrattle weapons would be too good.
Hi guys, a quick question: is there any page where I can find all the design competitions so far with their best submissions listed? I'd love to go through them but searching the forum for each one is a bit of a hassle. Thanks in advance!