This will Freeze the minion wherever it is, even if it has not been played or has somehow been shuffled back into the deck. Could be a way to wreck charge combos, as well as generally slowing down your opponent.
ofc Immune lasts for the single attack. I feel it a strong effect, with the harsh downside to reveal your hand. If you have a spells-only hand, well, only a non-combat solution will get the goat.
Assuming that they both cost the same, neither card will be transformed. Can't be played while either player has no cards to reveal. Could be used in a high-cost deck to take out some of the opponent's cards, or to give you extra burst damage in a Malygos or general Spell Damage deck, depending on how you've built it.
Intentionally quite cheap in order to facilitate possible Miracle Druid, and also so that if you get two in hand, you might lose the other one, as a sort of drawback.
This is a tribute to Dominion (the card game). It is a trade-off versus Arcane Intellect or Burgle. While you get to reveal two of your opponent's cards, that information also helps them, and the randomness of this card counters that detriment. When you play this, you don't know if you will draw cards from your deck, or get copies of unknown minions. Note that you might even get nothing if your opponent reveals a weapon (similar to how Tribute can fizzle in Dominion if a Curse is revealed)
Inspired from the idea of holding something captive and releasing it later, unbeknownst to your opponent. Could be useful to stun a card, but sometimes it may be a drawback as they may be able to kill this putting that card ON TOP.
Let's make it clear
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This will Freeze the minion wherever it is, even if it has not been played or has somehow been shuffled back into the deck. Could be a way to wreck charge combos, as well as generally slowing down your opponent.
Why Rogue is my favourite class:
My submission for this week's card design competition.
ofc Immune lasts for the single attack.
I feel it a strong effect, with the harsh downside to reveal your hand.
If you have a spells-only hand, well, only a non-combat solution will get the goat.
Choose wisely, your life depends on it.
Love the tribes.
REMOVED
REMOVED
Overloaded Mana Addict
here's my submission for this week, best of luck to all :)
Could have been a cool tool for mech Mage while it existed in standard, or could be played in wild
Similar to Mindgames.
To clarify, you don't gain the card, they lose it.
Legendaries crafted so far: Dr. Boom, Kazakus, Lord Jaraxxus, Sylvanas Windrunner, Fire Plume's Heart, Mal'Ganis, Bloodreaver Gul'dan, Baku the Mooneater, Genn Greymane, Aya Blackpaw, Patches the Pirate, Leeroy Jenkins, Zilliax, Raid the Docks and ancharr
If your opponent has no spells this card can still be cast but will have no effect.
A nice way of recovery for control and midrange decks. Maybe Molten Giant would see some play with this?
As the prophecy foretold, the hero has come to save us all
Assuming that they both cost the same, neither card will be transformed. Can't be played while either player has no cards to reveal. Could be used in a high-cost deck to take out some of the opponent's cards, or to give you extra burst damage in a Malygos or general Spell Damage deck, depending on how you've built it.
Intentionally quite cheap in order to facilitate possible Miracle Druid, and also so that if you get two in hand, you might lose the other one, as a sort of drawback.
You can find me here! Good luck everyone!
This is a tribute to Dominion (the card game). It is a trade-off versus Arcane Intellect or Burgle. While you get to reveal two of your opponent's cards, that information also helps them, and the randomness of this card counters that detriment. When you play this, you don't know if you will draw cards from your deck, or get copies of unknown minions. Note that you might even get nothing if your opponent reveals a weapon (similar to how Tribute can fizzle in Dominion if a Curse is revealed)
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
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Seriously why play one storm crow when everyone can just play with storm crows!
Inspired from the idea of holding something captive and releasing it later, unbeknownst to your opponent. Could be useful to stun a card, but sometimes it may be a drawback as they may be able to kill this putting that card ON TOP.
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