This weeks theme comes from Elysie, whose "Moonkin Form" was the winner of our "Spelling Bee" competition.
Competition-Specific Restrictions:
Your card must reveal one or more cards from a player's hand or deck and have some interaction with or effect based on the card(s) revealed.
Your card may not reveal cards from both hands or decks. That's too similar to jousting, which we have already centered a past competition theme around.
Clarifications: * No, your card does not need to explicitly use the word "reveal". We are accepting effects like those of Mind Vision, Thoughtsteal, Mindgames, and so on, because that's effectively exactly what they do, give a player exact information that they didn't already know about what cards are in their opponent's hand or deck. * No, cards that merely reveal themselves do not count. Every card reveals itself when played, and cards that reveal themselves for some effect on draw like Flame Leviathan were absolutely not intended to fit the theme.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 19/September/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 17:00 UTC 19/September/2016, Ends 17:00 UTC 20/September/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 18:00 UTC 20/September/2016, Ends 18:00 UTC 21/September/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Edit: Changed with mod permission for balance. Previously revealed a minion and summoned it, making the reveal unnecessary because it only revealed a minion (if there was one). Now it reveals any card, but only summons if the revealed card is a minion. Increased stats due to significant decreased chance of a minion being summoned.
Much the same as Discoverfinds class cards 4x more often. Beguile will be 4x as likely to choose any class cards revealed from your opponents hand. Like joust, cards are only revealed temporarily and you'll be able to check the revealed cards by hovering Beguile in the history sidebar.
That is a nice Yogg you have there... It would be a shame if something were to happen to it...
How it works: I can see this working in two ways: You play it, it reveals your opponent's hand and then a target reticle appears. You can hover over your opponent's revealed hand and choose a card, the other way would involve seeing your opponent's entire hand in a selection like discovery, and choosing the card you'd like to target. If you do nothing the timer runs out and a random card is selected.
You gain the important knowledge of what you opponent can play and also gives you a dose of hand disruption, something I think Hearthstone needs, at least to a small degree, and can by countered by Thaurissan, cost reducting cards, and your opponent not having anything in their hand that gets impacted by a single mana increase.
Going enter this competition with one of my custom sets I made for Rogue. Since it follows the rules this week perfectly. If you want to check those sets out, including an adventure. Click any of the images in my signa.
Placement of the Tiny Spymaster is random, if there are more than 2 cards BUT always in between 2 cards if possible.
So, I'm not entirely happy with how this card turned out. First of all, Eagle Eye is a Hunter spell, but I couldn't figure out a way to introduce a scry-like effect in a way that fit Hearthstone other than using Choose One.
Then there's the problem with how the effect is worded (I didn't want it to be over 4 lines nor make the font smaller, so I used lots of small sentences). EDIT: It's a bit classier now, but still feels poorly worded. Can't really help it.
Third, I can't make it clear that YOU ACTUALLY DRAW AGAIN BEFORE SHUFFLING THE FIRST CARD INTO YOUR DECK, if you chose so, because of lack of space.
To top it, this might be broken as fuck. After all, it's 1 mana unconditional cycle, even though it has somewhat of a drawback. Despite all these issues, I think it's worth using it as my entry. Hope you enjoy it.
Inside the spoiler, there's a relatively weaker (better balanced, I'd say) version of it that doesn't quite fit this competition theme.
An eternal taunt, for better and worse. Gives priest a renewable tool to more easily fight the rush of early minions and survive into the late game, but you are transforming away one of your cards every time it dies, and he isn't well statted to do well as minions get bigger. It quite literally destroys your late game to ensure you don't lose the early game- and your opponent sees what cards you've lost. It's designed to be a Deathlord level card- an early defensive minion that has a huge upside, but with a major potential downside- amazing against aggro, but a near dead card against control.
Thematically, the bronze dragon is altering time to prevent you from summoning and therefore killing it. You played that other card instead.
Preemptive silence that also doubles as a combo enabler. Unlike traditional Silence, you don't have complete control over what gets silenced. However, with some luck, you can prevent very powerful effects from ever coming into play. Gadgetzan Auctioneer, Archmage Antonidas, even Faceless Manipulator..all can be silenced before they hit the board if you're fortunate enough to discover one of those cards when Hush is played! Just be aware that your opponent will know what it is you silenced when the spell is cast, so they'll be able to adjust their strategy accordingly! Also, any card that's already in their hand or on the board will be safe from being silenced by Hush.
Hope you all enjoy! Good luck.
Edit: Cleaned up some wording and emboldened the word silence.
Poor stats for the sake of balancing when the effect hits, however, if nothing played before kills it, it will trade upwards, like many of these underhealthed minions.
Plus, as a bonus - you get to know what your opponent's top deck is (or in case of minions: isn't)
Balance: Any AoE will kill this minion instantly. Every deck runs some AoE, and this card has a very limited use. It reveals your deck one card at a time for your opponent, but the revealed card becomes somewhat cheaper. It works for aggro or Reno-Lock, the only problem is actually drawing the revealed card. There's the obvious RNG element of actually drawing the revealed card, making it a gamble to play for potentially awesome outcomes. Worst case scenario, this card is played and you get one card for 1 mana less. For 3 mana that's not great, but it's still better than top-decking Emperor Thaurissan and dropping him since you have no other cards in hand.
I might fix the wording a bit if needed; it should mean that every time you use a card effect like Resurrect, Onyx Bishop (or N'Zoth, the Corruptor, possibly, if your revealed minion was a Deathrattle minion), your "dead" minion is the one you revealed.
edit: removed the Angel tribe, adjusted the stats from 2/5 to 2/4, changed rarity from Epic to Rare, changed the final part of the text (it was "It replaces all your dead minions for the rest of the game")...hope it's not too much changes
Comparable to Arcane Intellect, but you also have the option of casting a copy of a two cost spell in your hand. This adds a lot of utility to your deck, allowing you to re-use powerful 2-Cost spells from the druid class.
This is the Submission Topic. The Discussion Topic is here.
Competition Theme: A Shocking Revelation!
This weeks theme comes from Elysie, whose "Moonkin Form" was the winner of our "Spelling Bee" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 19/September/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 17:00 UTC 19/September/2016, Ends 17:00 UTC 20/September/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 18:00 UTC 20/September/2016, Ends 18:00 UTC 21/September/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
You can find me here! Good luck everyone!
Edit: Changed with mod permission for balance. Previously revealed a minion and summoned it, making the reveal unnecessary because it only revealed a minion (if there was one). Now it reveals any card, but only summons if the revealed card is a minion. Increased stats due to significant decreased chance of a minion being summoned.
Much the same as Discover finds class cards 4x more often. Beguile will be 4x as likely to choose any class cards revealed from your opponents hand. Like joust, cards are only revealed temporarily and you'll be able to check the revealed cards by hovering Beguile in the history sidebar.
That is a nice Yogg you have there...
It would be a shame if something were to happen to it...
How it works: I can see this working in two ways: You play it, it reveals your opponent's hand and then a target reticle appears. You can hover over your opponent's revealed hand and choose a card, the other way would involve seeing your opponent's entire hand in a selection like discovery, and choosing the card you'd like to target. If you do nothing the timer runs out and a random card is selected.
You gain the important knowledge of what you opponent can play and also gives you a dose of hand disruption, something I think Hearthstone needs, at least to a small degree, and can by countered by Thaurissan, cost reducting cards, and your opponent not having anything in their hand that gets impacted by a single mana increase.
Going enter this competition with one of my custom sets I made for Rogue. Since it follows the rules this week perfectly. If you want to check those sets out, including an adventure. Click any of the images in my signa.
Placement of the Tiny Spymaster is random, if there are more than 2 cards BUT always in between 2 cards if possible.
As always, good luck everyone.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Inspired (vaguely) by Wilfred Fizzlebang. Art credit goes to Muju of deviant art.
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
Because Pandaren's rock
and also some text about how this card could be good early game to determine what deck your opponent is playing while also kind of drawing a card
"Elephants guide me." -Thrall
Against the pesky board flooders.
So, I'm not entirely happy with how this card turned out. First of all, Eagle Eye is a Hunter spell, but I couldn't figure out a way to introduce a scry-like effect in a way that fit Hearthstone other than using Choose One.
Then there's the problem with how the effect is worded (I didn't want it to be over 4 lines nor make the font smaller, so I used lots of small sentences). EDIT: It's a bit classier now, but still feels poorly worded. Can't really help it.
Third, I can't make it clear that YOU ACTUALLY DRAW AGAIN BEFORE SHUFFLING THE FIRST CARD INTO YOUR DECK, if you chose so, because of lack of space.
To top it, this might be broken as fuck. After all, it's 1 mana unconditional cycle, even though it has somewhat of a drawback. Despite all these issues, I think it's worth using it as my entry. Hope you enjoy it.
Inside the spoiler, there's a relatively weaker (better balanced, I'd say) version of it that doesn't quite fit this competition theme.
An eternal taunt, for better and worse. Gives priest a renewable tool to more easily fight the rush of early minions and survive into the late game, but you are transforming away one of your cards every time it dies, and he isn't well statted to do well as minions get bigger. It quite literally destroys your late game to ensure you don't lose the early game- and your opponent sees what cards you've lost. It's designed to be a Deathlord level card- an early defensive minion that has a huge upside, but with a major potential downside- amazing against aggro, but a near dead card against control.
Thematically, the bronze dragon is altering time to prevent you from summoning and therefore killing it. You played that other card instead.
My submission this week!
Preemptive silence that also doubles as a combo enabler. Unlike traditional Silence, you don't have complete control over what gets silenced. However, with some luck, you can prevent very powerful effects from ever coming into play. Gadgetzan Auctioneer, Archmage Antonidas, even Faceless Manipulator..all can be silenced before they hit the board if you're fortunate enough to discover one of those cards when Hush is played! Just be aware that your opponent will know what it is you silenced when the spell is cast, so they'll be able to adjust their strategy accordingly! Also, any card that's already in their hand or on the board will be safe from being silenced by Hush.
Hope you all enjoy! Good luck.
Edit: Cleaned up some wording and emboldened the word silence.
Hearthstone can now be a trading card game :)
Yes, your opponent can play this card at one point if he wants. This is less suited for the casino rogue, but more for targeted combo-breaking.
"I call him Fuzzy Tummy"
Fairly straightforward in my opinion, text-wise.
Poor stats for the sake of balancing when the effect hits, however, if nothing played before kills it, it will trade upwards, like many of these underhealthed minions.
Plus, as a bonus - you get to know what your opponent's top deck is (or in case of minions: isn't)
Art by Dany Orizio.
Flavor text: "Shed your soul and be rewarded"
Balance: Any AoE will kill this minion instantly. Every deck runs some AoE, and this card has a very limited use. It reveals your deck one card at a time for your opponent, but the revealed card becomes somewhat cheaper. It works for aggro or Reno-Lock, the only problem is actually drawing the revealed card. There's the obvious RNG element of actually drawing the revealed card, making it a gamble to play for potentially awesome outcomes. Worst case scenario, this card is played and you get one card for 1 mana less. For 3 mana that's not great, but it's still better than top-decking Emperor Thaurissan and dropping him since you have no other cards in hand.
RedneckBudha
I might fix the wording a bit if needed; it should mean that every time you use a card effect like Resurrect, Onyx Bishop (or N'Zoth, the Corruptor, possibly, if your revealed minion was a Deathrattle minion), your "dead" minion is the one you revealed.
edit: removed the Angel tribe, adjusted the stats from 2/5 to 2/4, changed rarity from Epic to Rare, changed the final part of the text (it was "It replaces all your dead minions for the rest of the game")...hope it's not too much changes
You can't stop the signal.
Comparable to Arcane Intellect, but you also have the option of casting a copy of a two cost spell in your hand. This adds a lot of utility to your deck, allowing you to re-use powerful 2-Cost spells from the druid class.
All the druids 2-Cost spells:
Mark of the Wild
Wild Growth
Mark of Y'Shaarj
Power of the Wild
Wrath