Flavour Text - "Your not in Karazhan any more Tito"
Originally I was going to make it a Legendary 10* mana Neutral card but thought otherwise and went with an 8* mana Epic instead, this way you could squeeze in that last/new Hero Power if you wanted too. Just been playing ESL and thought Hearthstone needs some Neutral Spells! I was thinking that your new HP should realistically change to the 9 basic classes BUT it would be cool to see more of the HPs that you see in Solo Adventures. I imagine it plays well against cards that cost 10* mana seen as in theory you would be spending 2* mana at the beginning of each round, this is where the RNG (which I hate BTW) comes into play. Maybe you'd get lucky with Tank Up! or a passive like Platemail Armor. Me, I'd probably end up with Power of the Firelord to the face.
First submission, hopefully followed all the rules and such.
My submission for the week. Obviously super OP compare to Shadowform but that means it will actually see play in a Priest deck, which is in pretty dire shape next year when Resurrect and Dragons are cycled out of Standard and maaaaaybe in Arena. The closest compare I can make is which Sir Finley Mrrgglton but is more expansive and without the 1/3 body in exchange for consistency of appearing only 3 usable Hero Power that are much more tailored to Priest anyway, two optional Circle of Healing and the power to switch back to healing if you don't need the tempo anymore with another copy.
Flavor : "Oh, you want to come inside? I suppose I can delay all the extremely important preparations that I was overseeing so I can play at being your tour guide." - Moroes
Moroes himself isnt used frequently like the other karazhan legendaries, i made a card for him.
the card means to summon a Steward at the end of this turn, but not the next turn, but the turn after that, etc. (alternating summon/not summon for every turn)
edit: change emblem from blackrock mountain to karazhan, of course its not from brm, please
You can cast evry spell or minion and attack normaly. Your Manacrystals will not refresh in your opponents turn. And minions can only attack if they haven't attacked in your turn or summoned in your turn.
Is a 1 Mana Spell that make all draws Discovers from the Decks, that means for both players.
I believe it is good because as a Priest you have many situational spells, so doing this will give you more options to play a good game without being over the top as your opponent will as well discover his draws.
The effect is strong as it allows you to create a more flexible deck, even a deck with fewer early game cards as you are more likely to get them early, or a more consistent combo deck.
One of the few things i miss since transition from WoWTCG to Hearthstone is the lack of Ongoing abilities and with this card i try to bring some memories back. This card slow the game down for both sides. It does not prevent spell or summon burst damage like Call of the Wild or Unleash the Hounds also it does not have a synergy with Protect the King! which could be quite OP. It is not very useful against control decks. The main issue with a card is need of taunt minions and that if stacked it could get ridiculous, that is why it is unstackable with itself and possible other "Shout" abilities. Casting this spell additional time will draw a card instead(similar to Wild Growth at 10 mana).
"Most fear death, you shall be the one to face it." Codex of Defence Vol. 5
This one is really cool, but it does not seem to meet the requirements of this contest. Seriously though, super creative, and I would save this for a later contest
-The second weapon goes over (and replaces) your Hero Power.
-Your hero's total Attack is the sum of both weapons. You still only get to attack once each turn, and each attack costs 1 Durability from both weapons.
-Anything that affects "your weapon" (i.e. Deadly Poison) only counts your "main-hand" weapon (the one on the left). If that weapon is destroyed, your "off-hand" weapon moves to replace it (and you regain your Hero Power).
-If you have two weapons and try to equip a third, your "main-hand" weapon is destroyed, your "off-hand" weapon moves into "your main hand", and the new weapon moves into "your off hand".
This competition immediately made me think of this kind of card since I had noticed awhile back that Brann Bronzebeard didn't double combo effects (though I understood why right away). At best it's a 1-drop (The Coin,Preparation, then this), but then you'd have to wait until turn 3 to cast Brann, then he'd have to survive, so not immediately overpowered. Also, to keep the power level at a reasonable place that's why it only applies to minions. I like the idea of a legendary spell as this makes me think of the lone ninja outnumbered who suddenly snaps their fingers and the rest of their clan come charging out of the forest.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Flavour Text - "Your not in Karazhan any more Tito"
Originally I was going to make it a Legendary 10* mana Neutral card but thought otherwise and went with an 8* mana Epic instead, this way you could squeeze in that last/new Hero Power if you wanted too. Just been playing ESL and thought Hearthstone needs some Neutral Spells! I was thinking that your new HP should realistically change to the 9 basic classes BUT it would be cool to see more of the HPs that you see in Solo Adventures. I imagine it plays well against cards that cost 10* mana seen as in theory you would be spending 2* mana at the beginning of each round, this is where the RNG (which I hate BTW) comes into play. Maybe you'd get lucky with Tank Up! or a passive like Platemail Armor. Me, I'd probably end up with Power of the Firelord to the face.
First submission, hopefully followed all the rules and such.
My submission for the week. Obviously super OP compare to Shadowform but that means it will actually see play in a Priest deck, which is in pretty dire shape next year when Resurrect and Dragons are cycled out of Standard and maaaaaybe in Arena. The closest compare I can make is which Sir Finley Mrrgglton but is more expansive and without the 1/3 body in exchange for consistency of appearing only 3 usable Hero Power that are much more tailored to Priest anyway, two optional Circle of Healing and the power to switch back to healing if you don't need the tempo anymore with another copy.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Flavor : "Oh, you want to come inside? I suppose I can delay all the extremely important preparations that I was overseeing so I can play at being your tour guide." - Moroes
Moroes himself isnt used frequently like the other karazhan legendaries, i made a card for him.
the card means to summon a Steward at the end of this turn, but not the next turn, but the turn after that, etc. (alternating summon/not summon for every turn)
edit: change emblem from blackrock mountain to karazhan, of course its not from brm, please
REMOVED
You can cast evry spell or minion and attack normaly. Your Manacrystals will not refresh in your opponents turn. And minions can only attack if they haven't attacked in your turn or summoned in your turn.
I created this, it's called Power Word: Option
Is a 1 Mana Spell that make all draws Discovers from the Decks, that means for both players.
I believe it is good because as a Priest you have many situational spells, so doing this will give you more options to play a good game without being over the top as your opponent will as well discover his draws.
The effect is strong as it allows you to create a more flexible deck, even a deck with fewer early game cards as you are more likely to get them early, or a more consistent combo deck.
One of the few things i miss since transition from WoWTCG to Hearthstone is the lack of Ongoing abilities and with this card i try to bring some memories back. This card slow the game down for both sides. It does not prevent spell or summon burst damage like Call of the Wild or Unleash the Hounds also it does not have a synergy with Protect the King! which could be quite OP. It is not very useful against control decks. The main issue with a card is need of taunt minions and that if stacked it could get ridiculous, that is why it is unstackable with itself and possible other "Shout" abilities. Casting this spell additional time will draw a card instead(similar to Wild Growth at 10 mana).
"Most fear death, you shall be the one to face it." Codex of Defence Vol. 5
Shaman since pre GvG. Shaman is love, shaman is life.
This one is really cool, but it does not seem to meet the requirements of this contest. Seriously though, super creative, and I would save this for a later contest
"Science isn't about why! Its about why not!"
Notes:
-The second weapon goes over (and replaces) your Hero Power.
-Your hero's total Attack is the sum of both weapons. You still only get to attack once each turn, and each attack costs 1 Durability from both weapons.
-Anything that affects "your weapon" (i.e. Deadly Poison) only counts your "main-hand" weapon (the one on the left). If that weapon is destroyed, your "off-hand" weapon moves to replace it (and you regain your Hero Power).
-If you have two weapons and try to equip a third, your "main-hand" weapon is destroyed, your "off-hand" weapon moves into "your main hand", and the new weapon moves into "your off hand".
-Artwork by Tamplierpainter.deviantart.com
Mill Shaman? This card is amazing against Control decks, and if you have two of these down they are in a lot of trouble.
Click here to check out my Custom Cards!
REMOVED
This competition immediately made me think of this kind of card since I had noticed awhile back that Brann Bronzebeard didn't double combo effects (though I understood why right away). At best it's a 1-drop (The Coin,Preparation, then this), but then you'd have to wait until turn 3 to cast Brann, then he'd have to survive, so not immediately overpowered. Also, to keep the power level at a reasonable place that's why it only applies to minions. I like the idea of a legendary spell as this makes me think of the lone ninja outnumbered who suddenly snaps their fingers and the rest of their clan come charging out of the forest.