So I've been mulling over making a new class, and I wanted to do something similar to the Merchant class from the first Class Competition and have spells that dealt with enemies through ways other than "Deal [x] damage." While it's easy to come up with ways to do that with individual enemy minions, I was having trouble coming up with novel ways to counter aggro and destroy all enemies at once.
So far, I've come up with two semi(?)plausible ideas. Let me know what you think, and please let me know if you've come up with something else that could fit. Apologies in advance for the names/art, they were just placeholders.
My first idea isn't really a board clear as much as it is a board shutdown. I don't think I've seen a consensus yet on how much giving an enemy minion "Can't attack" should cost. Initially I had this at a flat (5), but the thought of locking down seven minions at once seemed a bit much. I think a 10-Mana for 7 minions is reasonable?
Not sure if this is under or over-costed, since we don't yet have a vanilla "Destroy all enemy minions" card to compare. Naturalize v. Assassinate seems to say that "Opponent draws two cards" is worth about 4 mana, but as the minions affected go up it gets more likely that they'll burn some of those cards from the deck.
So I've been mulling over making a new class, and I wanted to do something similar to the Merchant class from the first Class Competition and have spells that dealt with enemies through ways other than "Deal [x] damage." While it's easy to come up with ways to do that with individual enemy minions, I was having trouble coming up with novel ways to counter aggro and destroy all enemies at once.
So far, I've come up with two semi(?)plausible ideas. Let me know what you think, and please let me know if you've come up with something else that could fit. Apologies in advance for the names/art, they were just placeholders.
My first idea isn't really a board clear as much as it is a board shutdown. I don't think I've seen a consensus yet on how much giving an enemy minion "Can't attack" should cost. Initially I had this at a flat (5), but the thought of locking down seven minions at once seemed a bit much. I think a 10-Mana for 7 minions is reasonable?
Not sure if this is under or over-costed, since we don't yet have a vanilla "Destroy all enemy minions" card to compare. Naturalize v. Assassinate seems to say that "Opponent draws two cards" is worth about 4 mana, but as the minions affected go up it gets more likely that they'll burn some of those cards from the deck.
So if the enemy plays 7 minions he loses.
purify buff
kisses are a better fate than wisdom