I really like Stormwind Paladin and Al'Khazek, he reminds me of Anubarak. Perhaps 6 health for Stormwind and 7 mana instead of 6 for Al'Khazek? Seems a bit more balanced imo. Giant Charmeleon is cool, and seems insanely good. Wreckasaurus reminds me of Mad Sword Beast from Yugioh. Walking Hive is AWESOME, I love cards that multiply minions. Venus Fly Gorger seems like a slightly better Boogeymonster. On the off chance it doesn't get killed on your opponent's upcoming turn, if it manages to kill at least one minion it's a big threat. But it might just be too slow. Monk of the Six Strikes is very cool. Gaining health doesn't seem to be a great benefit to Warrior. Most of the time I find that warriors will average about 10 armor and be at about 27 health before you can even begin to start doing real damage to them. Wyatt the Sapper is effing insane. More often than not that's a full board clear for a heavy control Warrior sitting at 20+ armor. And Warriors really don't need more removal tools. OP in my opinion. But this was a very good read, some really cool ideas for cards here, the art is great too.
Errr, by health it means max health for the minion, not your hero. So if you have 5 armor, Stoneclaw Gargoyle will be an 3/8, maybe I putted the tooltip wrong? idk, but thanks for your feedback, in a few minutes I´ll bring the Druid Legendary and 6 new rogue cards!
Why also help your oponent with constantina? I would even consider 3 for your own and none for your opponent, rly like the idea! Most rogue cards seem ccol maybe trun ghostblade duelist into 4/2? not sure what i think of ambush lurker i wanna say rly strong, but 6 mana combo is alot, but rogue has rly cheap cards, backstab + execute is rly strong ... dunno :/
Why also help your oponent with constantina? I would even consider 3 for your own and none for your opponent, rly like the idea! Most rogue cards seem ccol maybe trun ghostblade duelist into 4/2? not sure what i think of ambush lurker i wanna say rly strong, but 6 mana combo is alot, but rogue has rly cheap cards, backstab + execute is rly strong ... dunno :/
because its just a benefit to you and its too big, maybe shuffle 4 in your deck instead and 2 on your opponents 1, cause an extra mana crystal is stronger than random legendaries to your deck (Prince Malchezaar)
I am gonna think of Ghostblade Duelist, but its high damage make it pretty powerfull and probably gonna manage to get to face, idk.
Ambush Lurker can be very powerfull with combo, the Execute and Backstab make very good combo for 1 mana destroy a minion or 1 mana discard a card and destroy a minion, or so, or destroy 2 minions, can be very versatile, but that 3 damage is also cool.
Added 6 new Hunter cards, the other that were before were fired to a lower spoiler below (I wrongly made more cards than I thought, so I wanted to move the others, but not remove them) Maybe it was too much space by the minions required, maybe not.
Hi,there I am still here , I am pretty busy today ,but i'll give you some feedback tomorrow. I don't want to be annoying ,but meanwhile I would love to know your oponion about my cards ( link below). Anyway see you tomorrow,vojza
I really like Stormwind Paladin and Al'Khazek, he reminds me of Anubarak. Perhaps 6 health for Stormwind and 7 mana instead of 6 for Al'Khazek? Seems a bit more balanced imo. Giant Charmeleon is cool, and seems insanely good. Wreckasaurus reminds me of Mad Sword Beast from Yugioh. Walking Hive is AWESOME, I love cards that multiply minions. Venus Fly Gorger seems like a slightly better Boogeymonster. On the off chance it doesn't get killed on your opponent's upcoming turn, if it manages to kill at least one minion it's a big threat. But it might just be too slow. Monk of the Six Strikes is very cool. Gaining health doesn't seem to be a great benefit to Warrior. Most of the time I find that warriors will average about 10 armor and be at about 27 health before you can even begin to start doing real damage to them. Wyatt the Sapper is effing insane. More often than not that's a full board clear for a heavy control Warrior sitting at 20+ armor. And Warriors really don't need more removal tools. OP in my opinion. But this was a very good read, some really cool ideas for cards here, the art is great too.
Errr, by health it means max health for the minion, not your hero. So if you have 5 armor, Stoneclaw Gargoyle will be an 3/8, maybe I putted the tooltip wrong? idk, but thanks for your feedback, in a few minutes I´ll bring the Druid Legendary and 6 new rogue cards!
The joke is you.
Added a new druid legendary: Constantina!
Added 6 new Rogue Cards
The joke is you.
Why also help your oponent with constantina? I would even consider 3 for your own and none for your opponent, rly like the idea!
Most rogue cards seem ccol
maybe trun ghostblade duelist into 4/2?
not sure what i think of ambush lurker i wanna say rly strong, but 6 mana combo is alot, but rogue has rly cheap cards, backstab + execute is rly strong ... dunno :/
The joke is you.
Added 4 new mage cards, Including a new legendary Osawa, Cosmic Elder!
The joke is you.
Added 6 new priest cards!
I had some small difficulties of finding good art for the priest cards, but I found it, so here they are!
The joke is you.
Hello, Hello, Hello- Annoy-o-Tron.
Is there someone here?
The joke is you.
Added 6 new Hunter cards, the other that were before were fired to a lower spoiler below (I wrongly made more cards than I thought, so I wanted to move the others, but not remove them) Maybe it was too much space by the minions required, maybe not.
The joke is you.
Hi,there I am still here , I am pretty busy today ,but i'll give you some feedback tomorrow. I don't want to be annoying ,but meanwhile I would love to know your oponion about my cards ( link below). Anyway see you tomorrow,vojza
Take a look at my card creations here in vojza's mini expansion topic.