This week's Card Design Competition Theme comes from Lathy, whose Lord Victor Nefarious was the winner of our "Choose Your Weapon" competition.
Competition-Specific Restrictions:
Your card must either have or specifically interact with Spell Damage. (By specifically, we mean that it can't, for example, just be a spell that deals damage.)
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 5/September/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 17:00 UTC 5/September/2016, Ends 17:00 UTC 6/September/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 18:00 UTC 6/September/2016, Ends 18:00 UTC 7/September/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
First, I'd like to address the issue of power creep. Some might compare this card to Dalaran Mage and call it direct power creep, but that's not actually true. First of all, Blizzard has shown that they're okay with printing new cards that are better than the old ones if they don't see play rather than changing the old ones and they've explained many times why. Second of all, the card would be power creep if it only gave the token spell to the owner or if it just didn't have a battlecry at all, but it instead gives a token spell to both players. On an empty board, the Worgen Conjurer is actually kind of bad where the Dalaran Mage would actually be better. It's meant to be a control card in the control vs aggro matchup.
Speaking of control vs aggro, this card is amazing in that matchup. Aggro often doesn't have much use for 2 damage to minions (except zoo) and the Worgen Conjurer is a very reactive card that can deal with most aggro cards on turns 2 and 3 when combined with the token spell. What's also interesting is the card has a similar effect that the jeweled scarab has since it can be played on either turn 2 or 3 if needed, especially against aggro.
It works like Violet Teacher in that the Trainee will gain the Spell Damage before the spell resolves. In other words, you gain the Spell Damage for the spell you are casting, plus how every many bonuses you already got with it. Example: Turn 4 you play the Trainee, cast one Arcane Missiles for 4 damage, then cast a second Arcane Missiles for 5 damage.
Rollback Post to RevisionRollBack
Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
Pretty simple. It's okay by itself, as a 1/4 with Spell Damage for 2, and a totem, but it's definitely meant to be improved by getting Wrath of Air Totems. Compared to Tunnel Trogg, yeah, it sucks, but the Spell Damage Shaman archetype has always been something I thought had potential, but never really got off the ground.
Yes, I know that except for being a class card it's objectively better than Dalaran Mage, but seriously: Who would even consider playing Dalaran Mage?
My submission this week, besides the nifty name, is a card that would suit some current Druid archetypes perfectly. It open up more uses for spells like Moonfire and Living Roots(besides running them with Malygos). It can give you a midgame boost for a Swipe clear if you have a minion on the board.
A good 3 slot filler for Druid and I'm happy with the results.
As always, good luck everyone!
Extra: If you wish to read more about Wildkins - [Click Here]
A Paladin's more conditional version of Counterspell. Most of the time, this guy is going to activate against spot removal (Frostbolt, Slam, Kill Command, etc.). When that happens, the end result is that both players spent a card, the opponent got about half their card's effect, and you got a small tempo swing because they were expecting the spot removal to fully remove- a similar end result as Redemption. That's most of the time. But if you get lucky, your opponent doesn't bait the secret and it activates against an AoE (Flamestrike, Consecration, Swipe) and the tempo swing becomes huge.
No idea if it is any good, but thought it might be an interesting card. Sort of inspired by Ivory Knight. Though whether it is too weak or completely over powered is hard to say as it would require a deck that balances between minions and spells somewhat evenly.
Rollback Post to RevisionRollBack
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This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Spelling Bee
This week's Card Design Competition Theme comes from Lathy, whose Lord Victor Nefarious was the winner of our "Choose Your Weapon" competition.
Competition-Specific Restrictions:
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts Now! Ends 17:00 UTC 5/September/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 17:00 UTC 5/September/2016, Ends 17:00 UTC 6/September/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 18:00 UTC 6/September/2016, Ends 18:00 UTC 7/September/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Good Luck!
Balance Explained...
First, I'd like to address the issue of power creep. Some might compare this card to Dalaran Mage and call it direct power creep, but that's not actually true. First of all, Blizzard has shown that they're okay with printing new cards that are better than the old ones if they don't see play rather than changing the old ones and they've explained many times why. Second of all, the card would be power creep if it only gave the token spell to the owner or if it just didn't have a battlecry at all, but it instead gives a token spell to both players. On an empty board, the Worgen Conjurer is actually kind of bad where the Dalaran Mage would actually be better. It's meant to be a control card in the control vs aggro matchup.
Speaking of control vs aggro, this card is amazing in that matchup. Aggro often doesn't have much use for 2 damage to minions (except zoo) and the Worgen Conjurer is a very reactive card that can deal with most aggro cards on turns 2 and 3 when combined with the token spell. What's also interesting is the card has a similar effect that the jeweled scarab has since it can be played on either turn 2 or 3 if needed, especially against aggro.
Here you go!
Flavor text: Never touch the purple goo... unless you're sure it will give you untold arcane powers.
You shouldn't make a blue dragon angry.
I know it's power creep over the normal Wisp, but it's a class card...Yup that is my excuse.
Notes: No valid target would instead add Excess Mana to your hand. Art from Artofty deviantart
A good minion for Mage if spell damage is on the field as it allows for good trade ups
heres my submission for this week, best of luck to all :)
On its own: Coin
With Spell Damage +1: Innervate
With Spell Damage +2: Improved Preparation
With Malygos: End of the world
Here is my submission:
It works like Violet Teacher in that the Trainee will gain the Spell Damage before the spell resolves. In other words, you gain the Spell Damage for the spell you are casting, plus how every many bonuses you already got with it. Example: Turn 4 you play the Trainee, cast one Arcane Missiles for 4 damage, then cast a second Arcane Missiles for 5 damage.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
This is my submission for this week. It is a small, neutral minion that should be good anti-mage/anti-druid in the early game.
Maybe... nah nah nah nah
Pretty simple. It's okay by itself, as a 1/4 with Spell Damage for 2, and a totem, but it's definitely meant to be improved by getting Wrath of Air Totems. Compared to Tunnel Trogg, yeah, it sucks, but the Spell Damage Shaman archetype has always been something I thought had potential, but never really got off the ground.
Yes, I know that except for being a class card it's objectively better than Dalaran Mage, but seriously: Who would even consider playing Dalaran Mage?
My submission this week, besides the nifty name, is a card that would suit some current Druid archetypes perfectly. It open up more uses for spells like Moonfire and Living Roots(besides running them with Malygos). It can give you a midgame boost for a Swipe clear if you have a minion on the board.
A good 3 slot filler for Druid and I'm happy with the results.
As always, good luck everyone!
Extra: If you wish to read more about Wildkins - [Click Here]
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
A Paladin's more conditional version of Counterspell. Most of the time, this guy is going to activate against spot removal (Frostbolt, Slam, Kill Command, etc.). When that happens, the end result is that both players spent a card, the opponent got about half their card's effect, and you got a small tempo swing because they were expecting the spot removal to fully remove- a similar end result as Redemption. That's most of the time. But if you get lucky, your opponent doesn't bait the secret and it activates against an AoE (Flamestrike, Consecration, Swipe) and the tempo swing becomes huge.
Especially interesting for aoe. Or a delayed Pyroblast.
Your character has a glow effect - like your spells with a +Spell Damage minion on the board.
No idea if it is any good, but thought it might be an interesting card. Sort of inspired by Ivory Knight. Though whether it is too weak or completely over powered is hard to say as it would require a deck that balances between minions and spells somewhat evenly.